user experience personas

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Copyright 2007 TIBCO Software. Proprietary and Confidential TIBCO User Experience January 2008 Taking the Youout of User Persona creation, evaluation and use

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Page 1: User experience   personas

Copyright 2007 TIBCO Software. Proprietary and Confidential

TIBCO User Experience January 2008

Taking the “You” out of User Persona creation, evaluation and use

Page 2: User experience   personas

Personas – what and why

Page 3: User experience   personas

What is a Persona?

A model of user goals, attitudes, and behaviors and a key member of a product design and

development team

A good Persona is…

•  crafted from well-researched, well-understood data about many real individuals

•  presented as a vivid, narrative description

•  consolidated into a single “person” to represent a user segment

•  well-publicized

Page 4: User experience   personas

Personas should not be…

•  based on one person’s or even several people’s opinions

•  built as an exercise and then hidden away

•  confused with Users, Roles or Skill Inventories

•  easy to create

•  a dramatic shift in the way to design and build products

Page 5: User experience   personas

What will personas do for us?

•  Put a face on the end user •  Provide an environment for better decision

making •  Help us increase product value, usability and

sale-ability •  Streamline design and development •  Make us more confident in design and decision-

making.

Page 6: User experience   personas

Why do we need personas?

Building products based on what (real) people need seems obvious, but...

–  A user-centered approach isn’t natural

–  Designers, engineers and product managers are not users

–  People are complicated

–  Communication is difficult

Page 7: User experience   personas

But, we build for the user already, don’t we?

•  User-centric design is a vague ideal with lots of potential tools and processes

•  Personas are at the center of a specific PROCESS

Persona User

Specific life story Anything to anyone

Published Difficult to talk about

Every attribute linked to research

Based on an opinion

Page 8: User experience   personas

Personas vs. Roles and Skills?

Persona Role Skill Inventory

Describes what a person is

Describes what a person does

Describes what a person knows

Page 9: User experience   personas

Who uses formal personas?

•  Automotive: –  Chrysler (B2C) –  Ford (B2C) –  MINI Cooper (B2C)

•  Financial services: –  Discover (B2C) –  E*TRADE (B2C) –  Fidelity (B2B, B2C) –  Sovereign Bank (B2B,

B2C)

•  Manufacturing: –  Dell (B2C, B2B)

•  Retail: –  Amazon (B2C) –  Best Buy (B2C) –  Staples (B2B, B2C)

•  Shipping: –  FedEx (B2B, B2C) –  UPS (B2B, B2C)

•  Technology: –  Analog Devices (B2B) –  Microsoft (B2B, B2C) –  Nortel (B2B) –  SAP (B2B)

Page 10: User experience   personas

Persona development and use

Page 11: User experience   personas

Forrester’s Persona Lifecycle

I.  Family planning II.  Conception and gestation III.  Birth and maturation

IV.  Adulthood V.  Lifetime achievement,

reuse and retirement

Page 12: User experience   personas

6 Steps of Building 1/2

1.  Identify important categories of users 2.  Process the data 3.  Identify and create skeletons

Conception

Page 13: User experience   personas

6 Steps of Building 2/2

1.  Prioritize (select) the skeletons 2.  Develop selected skeletons into personas

3.  Validate the personas against the data

Gestation

Page 14: User experience   personas

How to tell a persona story

•  Personal profile and job description •  Resources and skills •  A day in the life

•  The problem •  A new day in the life

Page 15: User experience   personas

Sample persona

Page 16: User experience   personas

Sample persona

Page 17: User experience   personas

The right number of personas

Source: Forrester research, September 10, 2004 “How To Design Sites That Satisfy Millions Of Users”

Page 18: User experience   personas

Persona evaluation

•  Based on primary research (interviews) with real users

•  Sounds like a real person •  Compelling narrative •  Calls out key attributes and high-level goals

•  Enables design decisions •  Usable •  Has appropriate production values

Adapted from Forrester Research

Page 19: User experience   personas

Persona success is not guaranteed

Ingredients for failure include: •  Lack of obvious need •  Lack of leadership support

•  Not credible or based on real data •  Poor communication •  Ineffective use

Page 20: User experience   personas

Personas at TIBCO

Page 21: User experience   personas

How we intend to bring Personas to TIBCO

•  Evangelize the evolution from our current Role Descriptions

•  Conduct simple persona research on one product

•  Share the process and the results with all interested parties.

•  Commit to ongoing lifecycle management with shared ownership

Page 22: User experience   personas

How we can get started

•  Skeleton personas and validation

•  Launch, communication and use

•  Evaluation

•  Assumption Personas

•  Existing role descriptions

•  Primary research

•  Affinity grouping

Page 23: User experience   personas

What do I have to worry about?

•  Nothing

•  When we’ve got something useful to share, everyone will know

•  Doesn’t change anything about how we work

–  Gives each of us more information

–  Clarifies the definition and use of the tools we have

Page 24: User experience   personas

For the curious

•  The Inmates Are Running the Asylum

–  [Cooper, 2004]

•  The Persona Lifecycle –  [Pruitt and Adlin, 2006]

•  About Face 2.0 –  [Cooper and Reimann, 2003]

•  Information Architecture: Blueprints for the Web

–  [Wodke, 2002]

Page 25: User experience   personas

Q&A

Page 26: User experience   personas

Copyright 2007 TIBCO Software. Proprietary and Confidential

Taking the “You” out of User Persona creation, evaluation and use