user experience design & paper prototyping

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User Experience Design & Paper Prototyping ILONA POSNER User Experience & Usability Consultant www.ilonaposner.com 1 ILONA POSNER © 2013 Mobile Accelerator Program (MAP) Mobile Experience InnovaJon Centre (MEIC) OCADU, Toronto, ON February 14, 2013

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Presentation is part of the Mobile Accelerator Program organized by the Mobile Experience Innovation Centre, at OCAD University in Toronto, Canada. www.ilonaposner.com

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Page 1: User Experience Design & Paper Prototyping

User  Experience  Design    &  Paper  Prototyping      

ILONA  POSNER  User  Experience  &  Usability  Consultant  

www.ilonaposner.com  

1  ILONA  POSNER  ©  2013  

Mobile  Accelerator  Program  (MAP)  Mobile  Experience  InnovaJon  Centre  (MEIC)  

OCADU,  Toronto,  ON  

February  14,  2013  

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Bio  -­‐    ILONA  POSNER  User  Experience  &  Usability  Consultant  

•  Industries:  Telecom,  Financial,  Web,  Mobile,  SoTware,  Hardware,  Healthcare,  TransportaJon,  EducaJon  

•  Clients:    AMD,  Autodesk,  Apple,  Bell,  CIBC,  DB,  MicrosoT,  Pitney  Bowes,  LA  Metro  Transit  Authority,  Human  Factors  InternaJonal,  NaJonal  Research  Council  of  Canada,  Canada  Health  Infoway,  CIBC,  RBC,  ScoJa,  TD,  Visa,  &  Yahoo!  

•  Teaching:  University  of  Toronto,  Canadian  Film  Centre,    OCADU,  Professional  Development  Courses  

•  Research:  University  of  Toronto,  Computer  Science,  Human  Computer  InteracJon,  Dynamic  Graphics  Project  

•  Educa=on:  M.Sc.  &  B.Sc.  Computer  Science,  U.  of  Toronto  2  ILONA  POSNER  ©  2013  

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Points  of  View  

“A  point  of  view  is  worth  80  points  of  IQ.”                                                                                -­‐  Alan  Kay  

3  

“You  are  NOT  the  User!”  

ILONA  POSNER  ©  2013  

Source  www.openmuseum.org/objet/show/1835  

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Keyhole  Impact  

4  

“I  am  NOT  the  User!”  ILONA  POSNER  ©  2013  

Source  hfp://s125.beta.photobucket.com/user/alongway99/media/Halloween%20AnimaJons/Scary%20Eye%20AnimaJons/EyeLooksKeyhole.gif.html?sort=4&o=47  

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History  of  User  Experience  

•  Human  Factors  &  Ergonomics  •  Human  Computer  InteracJon  

•  Usability  •  User  Experience  

ILONA  POSNER  ©  2013   5  

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1940’s  

ILONA  POSNER  ©  2013   6  

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1950’s  

ILONA  POSNER  ©  2013   7  

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1980’s  

ILONA  POSNER  ©  2013   8  

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And  Now…    

ILONA  POSNER  ©  2013   9  

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Human  Impact  of  Technology  

Devices  ApplicaJons  Input  forms    Features  InformaJon  Time  of  use  Dependence  Interdependence    Sociability  Environmental  impact  

Human Impact

Human Capacities

10  ILONA  POSNER  ©  2013  

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What  is  User  Experience?  

11  ILONA  POSNER  ©  2013  

Interna=onal  Standards  Organiza=on    •  ISO  defines  user  experience  as  "a  person's  percep=ons  and  responses  that  result  from  the  use  or  

an=cipated  use  of  a  product,  system  or  service".  So,  user  experience  is  subjec=ve  and  focuses  on  the  use.  

•  The  addiJonal  notes  for  the  ISO  definiJon  explain  that  user  experience  includes  all  the  users'  emo=ons,  beliefs,  preferences,  percep=ons,  physical  and  psychological  responses,  behaviors  and  accomplishments  that  occur  before,  during  and  aMer  use.  The  notes  also  list  the  three  factors  that  influence  user  experience:  system,  user  and  the  context  of  use.  

•  Note  3  of  the  standard  hints  that  usability  addresses  aspects  of  user  experience,  e.g.  "usability  criteria  can  be  used  to  assess  aspects  of  user  experience".  Unfortunately,  the  standard  does  not  go  further  in  clarifying  the  relaJon  between  user  experience  and  usability.  Clearly,  the  two  are  overlapping  concepts,  with  usability  including  pragma=c  aspects  (geNng  a  task  done)  and  user  experience  focusing  on  users’  feelings  stemming  both  from  pragma=c  and  hedonic  aspects  of  the  system.  

ISO  FDIS  9241-­‐210:2009.  Ergonomics  of  human  system  interacJon  -­‐  Part  210:  Human-­‐centered  design  for  interacJve  systems  (formerly  known  as  13407).  InternaJonal  OrganizaJon  for  StandardizaJon  (ISO).  

Switzerland.        hfp://en.wikipedia.org/wiki/User_experience  

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User  Experience    Everything  that  the  user  sees,  hears,  &  touches!  

12  

Share  

Customize  

ILONA  POSNER  ©  2013  

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**  Balloon  Image  **  

13  ILONA  POSNER  ©  2013  

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User  Experience  =  Product  

ILONA  POSNER  ©  2013   14  

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User  Experience  =  Brand  

ILONA  POSNER  ©  2013   15  

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User  Experience  

ILONA  POSNER  ©  2013   16  

UX  Honeycomb,  Peter  Moreville      

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Buying  Pop  with  a  Cell  Phone  

IDEO  researchers  test  i-­‐mode  leading  edge  mobile  services  plavorm,  2003  

ILONA  POSNER  ©  2013   17  

Bill  Moggridge,  Designing  InteracJons,  February  2,  2007  lecture  by  Bill  Moggridge  for  the  Stanford  University  Human  Computer  InteracJon  Seminar  (CS  547).        hfp://www.youtube.com/watch?v=kVkQYvN4_HA  

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User  Experience  Example  …  

18  ILONA  POSNER  ©  2013  

hfp://www.switched.com/2010/12/28/aol-­‐free-­‐trial-­‐cds-­‐cost-­‐300-­‐million/  

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UX  Problem  

19  ILONA  POSNER  ©  2013  

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Cost  of  UX  Problem  

•  Bush  won  by  537  of  5.8  million  votes  

•  Buchanan  5x  >  votes  in  Palm  Beach  

•  19,120  ballots  registered  2  votes,  20,000  disqualified  ballots  

•  Law  suit  claimed:  “Ballots  were  decepJve,  misleading,  and  confusing.”    

•  Results  delayed  37  days!    Nov  7  -­‐  Dec  13    

hfp://costofwar.com/  

20  ILONA  POSNER  ©  2013  

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How  to  Maximize  UX?  

ILONA  POSNER  ©  2013   21  

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Trinity  for  Success  

Users  

Business  Technology  

22  ILONA  POSNER  ©  2013  

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Research  Focus  

Users  

Business  

Technology  

23  

Business  -­‐ Vision  &  Goals  -­‐ Requirements  -­‐ CompeJJon  

Users    -­‐ Goals,  Needs  -­‐ AcJviJes,  Tasks  -­‐ Requirements  

Technology  -­‐ Constraints  -­‐ Requirements  

Problem  Space  -­‐ Environment  -­‐ Market  -­‐ LegislaJon  

?  

ILONA  POSNER  ©  2013  

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UX  Success  Stories  

ILONA  POSNER  ©  2013   24  

Mazda  Miata,  1989  -­‐  present  

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$300  Million  Bufon    eCommerce  website  changed  one  bufon  label    

+  45%  sales  up  aTer  renaming  of  bufon              &  removal  of  forced  registraJon  

+  $300  Million/year  revenue  

REGISTER   CONTINUE  ✗   ✓

Source:  www.uie.com/ar,cles/three_hund_million_bu(on  

ILONA  POSNER  ©  2013   25  

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$12  Million  –  OpJonal  Field  •  Expedia.com  makes  $12  Million  profit,  

aTer  removing  opJonal  field  “Company”  from  online  purchase  form  

•  Prior,  customers  who  clicked  the  Buy  Now  did  not  complete  transacJons…    

Source:    hfp://www.silicon.com/management/sales-­‐and-­‐markeJng/2010/11/01/expedia-­‐  on-­‐how-­‐one-­‐extra-­‐data-­‐field-­‐can-­‐cost-­‐12m-­‐39746554/  

ILONA  POSNER  ©  2013   26  

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iPod  vs  Zune  

ILONA  POSNER  ©  2013   27  

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How  to  Maximize  UX?  

ILONA  POSNER  ©  2013   28  

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Five  D’s  of  User  Experience  Design  

ILONA  POSNER  ©  2013   29  

Discover  

Define    

Design  Develop  

Deploy  

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Five  D’s  of    UX  Design  

ILONA  POSNER  ©  2013   30  

DISCOVER DEFINE DESIGN DEVELOP DEPLOY

!"#$%&##'Business stakeholder interviews Business objectives Review concepts & designs oftenBusiness goals, mission, vision Market Positioning Attend usability testing sessions Attend usability testing sessions Monitor usage & metricsConcept Success metrics Future features listProduct SWOT AnalysisMarketing Mix(four P's)Market PositioningMarket SegmentationDemographic ResearchDesign Guidelines / Standards?

()*+",-'Product reports & surveys Concept prototype/video Review concepts & designs oftenCritical incident analysis Project definition/Concept Attend usability testing sessions Attend usability testing sessions Monitor usage & metricsWeblogs & analytics Deliverables defined Future features listCompetitive Analysis Use casesQuantitative Research Initial design explorationQualitative Research VisualizationExpert heuristic evaluation Flowchart (tasks) Design research Success metrics

-&,.%*/*01'Current technology used Technical requirements !"#$%&'()*+,+-.&-#(/$0&(#((+1$( DEVELOP with input from UX SUPPORT deployed productLimitation of old technology Success metrics 2#3+#4&51$5#6-(&7&%#(+0$(&18#$ !"#$%&'()*+,+-.&-#(/$0&(#((+1$(Opportunities for new techResearch tech constraints

2$#"3/'+&#$0%Brand & Design Guidelines Develop Strategy, explore look &

feelDesign Direction, agree on chosen direction

Style Guide - Pixel placements definition

Frames of reference, analagous examples

Generate Initial Ideas, style frames, initial concepts, mock-ups

Iterations of Hi-Fidelity Designs before user testing

Graphic Production - Icons, graphics, page elements

Future Design Direction Developer Toolkit - Examples, sample code, wiki

THESE ABOVE MAY NEED TO HAPPEN SOONER!?!?

"#&)'&4(&)$&%,&'5'"#3!$/$-1Business stakeholder interviews Concept prototype/videoCall centre reports User stories Brainstorm concepts & metaphors Work closely with development User Surveys

User community feedback User profiles Modules requirements & designs Beware: Last minute design changes done without UX Input

Monitor social networks & user communities

Field studies Usability goals & objectives Screen flow, functions, fields Field studies of actual useUser surveys User performance requirements Navigation/site mapUser interviews User experience goals Review early design concepts

(including graphic treatment)Conduct heuristic evaluations of evolving product

Usage metrics, & performance measurements

Expert heuristic evaluation Persona's Prototypes Low-Fidelity (multiples) Usability test evolving product as soon as possible

Future features list

Usability testing current product Storyboarding Wireframes Low-Fidelity (multiples)

Confirm success metrics and objectives are being met

Design research User scenarios Usability Test Low-Fidelity Prototypes & Wireframes

Task Analysis Prototypes High-Fidelity (includes graphic treatment)

Final Usability Testing before Deployement

Competitive Analysis Success metrics Detailed DesignsQuantitative Research Usability Test Designs & High-Fi

PrototypesProject Process Debrief & Lessons Learned

Qualitative Research Update Design Guidelines

Task Analysis Update detailed designs & functional specifications for development

User Goal Analysis Document Design RationaleUpdate Design Guidelines/Standards

ILONA  POSNER  ©  2013   Five  D’s  of  UX  Design  –  Discover,  Define,  Design,  Develop,  Deploy  

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Customer  Journey  

ILONA  POSNER  ©  2013   31  

hfp://www.uxmafers.com/mt/archives/2011/09/images/EffecJveUIJourneyMapExample.jpg  

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Vision  

ILONA  POSNER  ©  2013   32  

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Samsung  vs  iPhone  Comparison  -­‐  Memo  

ILONA  POSNER  ©  2013   33  Samsung,  RelaJve  EvaluaJon  Report  on  S1,  iPhone,  Product  Engineering  Team,  SW  VefiricaJon  Group  March  2,  2010  PlainJff’s  Exhibit  No.  44,  United  States  District  Court,  Northern  District  of  California,  Apple  Inc.  v.  Samsung  Elecs.  

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iTunes  Usability  Challenges  

ILONA  POSNER  ©  2013   34  

hfp://www.nngroup.com/arJcles/disrupJve-­‐workflow-­‐design/  

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iTunes  Usability  Challenges  

ILONA  POSNER  ©  2013   35  

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iTunes  User  Experience  Challenges  

ILONA  POSNER  ©  2013   36  

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User  Research  

37  ILONA  POSNER  ©  2013  

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360  Degree  View  of  Customer  

•  Call  centre  •  Customer  support  emails  •  User  forums  

•  AnalyJcs  •  Web  logs  

•  3rd  party  review  sites  

•  Field  Studies  •  Interviews  •  Surveys  •  Diary  studies  •  Focus  groups  •  Card  sorJng  •  Usability  tesJng  

ILONA  POSNER  ©  2013   38  

Lean  UX  -­‐  Applying  Lean  Principles  to  Improve  User  Experience,  Jeff  Gothelf  &  Josh  Seiden,  2013  

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User  Research  

ObservaJons  

QuesJonnaires  Interviews  

39  ILONA  POSNER  ©  2013  

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Example:  Research  QuesJon  

Research  QuesJon:    What  is  the  weather?  

How  would  you  conduct  this  research?  

List  several  different  ways  you  could  try  to  answer  this  quesJon?  

40  ILONA  POSNER  ©  2013  

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Example:  Weather  1    

41  ILONA  POSNER  ©  2013  

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Example:  Weather  2  

42  ILONA  POSNER  ©  2013  

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ObservaJons  or  Field  Studies  

ILONA  POSNER  ©  2013   43  

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Field  Study  

44  ILONA  POSNER  ©  2013  

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Field  Studies  I find it difficult to keep track of my knitting patterns.

I would use a drop-down menu rather than using check boxes.

✗   ✓

45  ILONA  POSNER  ©  2013  

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Nokia  Mobile  Phone  Study  

CHI  2005    Metro  car  

46  ILONA  POSNER  ©  2013  

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Wells  Fargo  Mobile  Research  

ILONA  POSNER  ©  2013   47  

Answerlab.com  &  Wells  Fargo  Research  PresentaJon,  UPA  2011  

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Users’  Profiles  

•  Demographics  – Age,  gender,  family,  educaJon,  job,  HHI,  technology,  geography,  language,  culture,  preferences,  etc…  

•  Behavior  paferns  – Where,  when,  how,  why  

48  ILONA  POSNER  ©  2013  

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Personas  Persona  

A  hypotheJcal  user  archetype  used  throughout  design  

How  Compiled  from  ethnographic  interviews  with  real  people  Defined  by  goals,  moJvaJons,  behaviors,  of  real  target  users  

Why  Designing  for  archetype  can  saJsfy  bigger  user  group  Helps  focus  on  users  &  context,  assist  in  decision-­‐making  &  communicaJon    

www.cooper.com/newslefers/2002_02  

ILONA  POSNER  ©  2013   49  

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Persona  Types  

Primary    If  the  design  fails  for  the  primary  persona    then  the  product  is  a  failure  

Secondary  

An,  

•  Examples:    –  Extreme  Ed,  CauJous  Carl,  Businessman  Brad,  Mobile  Mike,  Mainstream  Mary  

ILONA  POSNER  ©  2013   50  

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Build  -­‐  Prototypes  

Early  Design   Late  Design   Development  

Costs  of  Making  Changes:      

   $1                $10            $100    

51  ILONA  POSNER  ©  2013  

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Prototype  PalmPilot  

ILONA  POSNER  ©  2013   52  

Bill  Buxton,  Sketching  User  Experiences,  2007  

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Physical  Device    

ILONA  POSNER  ©  2013   53  

hfp://www.sketchingtomorrow.com/wp-­‐content/uploads/2010/06/cardboard.jpg  

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InteracJve  Paper  Prototype  

hfp://graphics.csail.mit.edu/classes/6.893/F03/PaperPrototypePhotos/pic2_0018.JPG  

54  ILONA  POSNER  ©  2013  

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Prototype  of  GPS  System  

55  ILONA  POSNER  ©  2013  

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Mobile  Phone  Paper  Prototypes  

www.nngroup.com/reports/prototyping/tesJng_handheld.jpg  

www.liliamanguy.com/iBuyRight_webdocs/  

56  ILONA  POSNER  ©  2013  

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Paper  in  Screen  Prototype  

ILONA  POSNER  ©  2013   57  

hfp://uxmag.com/arJcles/paper-­‐in-­‐screen-­‐prototyping  

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Paper  Prototyping  

“Without paper prototyping these decisions would likely have taken 6 to 12 months longer.”

“85% of usability practitioners find Paper Prototyping useful & essential.”

“Any mid-sized design project will probably get an ROI of several thousand percent from following the advice in this book.”

Jakob Nielsen

www.paperprototyping.com    

58  ©  ILONA  POSNER,  2011  

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Paper  Prototype  Design  Exercise  

59  ILONA  POSNER  ©  2013  

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Usability  TesJng  –  Kids  Using  Rotary  Phone  

60  ILONA  POSNER  ©  2013  

hfp://youtu.be/j6ArmonNCi8    

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UX  TesJng  Myths  

Hard  

Expensive  

Time  Consuming  

ILONA  POSNER  ©  2013   61  

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Lean  UX  

Declare  AssumpJons  

Create  Minimal  Viable  Product  (MVP)  

Run  an  Experiment  (GOOB)  

Feedback  &  Research  (Pivot)  

ILONA  POSNER  ©  2013   62  

Lean  UX  -­‐  Applying  Lean  Principles  to  Improve  User  Experience,  Jeff  Gothelf  &  Josh  Seiden,  2013  

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Wizard  of  Oz  Technique  

ParJcipants’  Roles  • User(s)  • Facilitator  • Computer  • Observer(s)  

63  ILONA  POSNER  ©  2013  

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User  Test  

 

Product  Demo  Product  Demo  

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Usability  TesJng  of  Paper  Prototypes  

“Debugging  before  wriJng  any  code!”  Layout  

Workflow  

Terminology  

Requirements  

Content  

Help  

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All  Technology  is  User  Tested!  

The  only  ques=ons  are:  When?  

By  Whom?  

At  What  Cost!?  

66  ILONA  POSNER  ©  2013  ILONA  POSNER  ©  2012