updated black templar codex

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Codex: Fire, Steel and Zeal ++A Continuation of Codex: Eternal Crusade++ -Model by Captain Hat To live is to sin To serve is to repent Much of this homegrown codex is a continuation of Codex: Eternal Crusade, which was part of the Codex Leveling Project run by Brother Tyler. The Project aimed to bring the codex into line with the 5th Edition SM codex. What I've done here is to build on that platform and try to adapt the Black Templars fully to 5th Edition. I've tried to keep lots of character in this and added some fun stuff in.

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Page 1: Updated Black Templar Codex

Codex: Fire, Steel and Zeal

++A Continuation of Codex: Eternal Crusade++

-Model by Captain Hat

To live is to sin To serve is to repent

Much of this homegrown codex is a continuation of Codex: Eternal Crusade, which

was part of the Codex Leveling Project run by Brother Tyler. The Project aimed to

bring the codex into line with the 5th Edition SM codex. What I've done here is to

build on that platform and try to adapt the Black Templars fully to 5th Edition. I've

tried to keep lots of character in this and added some fun stuff in.

Page 2: Updated Black Templar Codex

Army List and Rules

Headquarters

Emperor’s Champion Cost: 100 points

Unit WS BS S T W I A Ld Sv

Emperor’s Champion 6 4 4 4 2 5 3 10 2+

Unit Composition: 1 (Unique)

Unit Type: Infantry

Emperor's Champion SeanSullivan

Special Rules: And They Shall Know No Fear, Slayer of Champions, Independent

Character.

Chosen of the Emperor: As per p31 of Codex:

Black Templars.

Wargear: Frag Grenades, Crusader Seals, bolt

pistol, the Black Sword, the Armour of Faith

and an Iron Halo.

Options:

• For +15 points, he may replace his bolt

pistol with a plasma pistol.

• For +10 points, he may take Digital

Weapons

• For +15 points, he may replace his bolt

pistol with a Storm Shield

Vows: The Emperor's Champion must select a

vow from below at the points indicated.

Accept Any Challenge, No Matter the Odds......... +30 points

Uphold the Honour of the Emperor.................... +15 points

Suffer Not the Unclean to Live.......................... +10 points

Abhor the Witch, Destroy the Witch................... +20 points

The Black Sword: Counts as a relic blade. Additionally, Emperor’s Champion may

forego all his attacks (including any bonuses) to attempt to deliver a single ‘Zealous’

attack. This attack causes instant death, no matter the opponent’s Toughness.

The Armour of Faith: Counts as artificer armour.

Slayer of Champions: As per p31 of Codex : Black Templars.

Page 3: Updated Black Templar Codex

Marshal “There will be no truce between us, xenos filth. Your existence in this galaxy is an

insult to the Emperor and we will not allow it. Only honour stays my hand now.

Leave this system now or face us our wrath. We do not need your witchcraft and

trickery to purge the orks. Our faith and blades will do that and they will do the same

to you, given the chance.”

Marshal Jeramakus’ response to an Eldar emissary

As per the Chapter Master on p52 and 131 of Codex: Space Marines. Gains Crusader

Seals in Wargear and loses Chapter Tactics.

Options: As per the Chapter Master on p52 and 131 of Codex: Space Marines.

• May take a Holy Orb of Antioch for +10 points

Castellan

Cost: 90 points

Unit WS BS S T W I A Ld Sv

Castellan 5 4 4 4 2 4 3 9 3+

Unit Composition: One Castellan

Unit Type: Infantry

Special Rules: And They Shall Know No Fear, Independent Character

Faith is the greatest weapon Verses of Sigismund, Book XX, Verse III

Wargear: Iron Halo, power armour, bolt pistol, crusader seals, chainsword, frag and

krak grenades

Options: As per the Captain on p54 and 132 of Codex: Space Marines.

Page 4: Updated Black Templar Codex

Reclusiarch The Reclusiarchs of the Black Templars are formidable warrior priests, living vassals

of the Emperor's Wrath. Their faith and zeal on both on and off the battlefield is an

inspiration to their brethren. It is said that the Black Templar's chaplains are the most

zealous in the Imperium and such a claim does not seem particularly far off the mark.

The Reclusiarchs are the elite of the Templar's Reclusiam, each of them a veteran of

numerous crusades and actions against the witch, mutant and impure. The Reclusiam

of the Templars also serves a similar role to that of Librariums in other chapters, a

place where the history of the chapter is enshrined and battles recorded.

Cost: 135 points

Unit WS BS S T W I A Ld Sv

Reclusiarch 5 5 4 4 3 5 3 10 3+

Reclusiarch Arakal Prot

Unit Composition: One Reclusiarch

Unit Type: Infantry

Special Rules: And They Shall Know No Fear,

Independent Character, Unmatched Zeal (as per page 32

of Codex: Black Templars),

Wargear: Rosarius, power armour, bolt pistol, crusader

seals, crozius arcanum, frag and krak grenades

Options: As per Chaplain on p58 and 133 of Codex:

Space Marines.

In addition, they may select any of the following:

• Holy relic for +30 points

• Cenobyte servitors at +10 points per a servitor, to a maximum of three

• Holy orb of Antioch for +10 points

Page 5: Updated Black Templar Codex

Chaplain As per Chaplain on p58 and 133 of Codex: Space Marines, with the following

changes.

Special Rules: Replace 'Honour of the Chapter' with Unmatched Zeal (as per page 32

of Codex: Black Templars),

Wargear: Rosarius, power armour, bolt pistol, crusader seals, crozius arcanum, frag

and krak grenades

Options: As per Chaplain on p58 and 133 of Codex: Space Marines.

In addition, they may pick one of the following:

• Holy relic for +30 points

• Cenobyte servitors at +10 points per a servitor, to a maximum of three

• Holy orb of Antioch for +10 points

High Marshal Helbrecht

Cost: 225 points

Unit WS BS S T W I A Ld Sv

Helbrecht 6 5 4 4 4 5 4 10 2+

Lord of the Eternal Crusade wappellious

Unit Composition: 1 (Unique)

Unit Type: Infantry

Wargear: Artificer Armour, Sword of the High

Marshals (as per page 44 of Codex: Black Templars),

combi-meltagun, digital weapons, bolt pistol,

crusader seals, Iron Halo, frag and krak grenades

Special Rules: And They Shall Know No Fear,

Independent Character, Orbital Bombardment, Master

of the Crusade, Rites of Battle, Furious Charge

Master of the Crusade: Once per a game, you may select one of your units that is

arriving using the deep strike special rule and that unit may deploy without scattering.

Page 6: Updated Black Templar Codex

Retainer Augustine

The Sword Brethren Retainer of the High Marshal holds a unique position of power

within the Black Templar chapter. He is responsible for maintaining the Household of

his master, acting in his master's stead while he is otherwise busy and monitoring

others under the High Marshal's command. This often places him away from the High

Marshal. Yet the High Marshal's Retainer has additional duties. At the death of his

master, it is he who oversees the trials of strength, cunning and organization among

the candidates for High Marshal. When the new High Marshal takes his office, the

previous High Marshal's Retainer hands his role to the new retainer appointed by the

new High Marshal. The old Retainer has a number of options for his future. It is not

uncommon for him to become a Marshal himself or to undertake a suicidal campaign

to repent for not having died by his master's side. Augustine has acted as Helbrecht's

Retainer since the death of the previous occupant, Adalric, in 991 M41. Augustine

wields two flamers, the better to purge the souls of the witch and the xenos.

Cost: 160 Points

Unit WS BS S T W I A Ld Sv

Augustine 5 4 4 4 2 4 2 9 2+

Retainer Augustine Titan136

Unit Composition: 1 (Unique)

Unit Type: Infantry

Wargear: Artificer Armour, crusader seals, frag and

krak grenades, power sword, twin-linked flamer

Special Rules: And They Shall Know No Fear,

Independent Character, Eyes of Helbrecht

Eyes of Helbrecht: Any unit joined by Augustine

gains the Furious Charge Special Rule.

Page 7: Updated Black Templar Codex

Marshal Nikademus

Nikademus commands one of the largest current crusades of the Black Templars, the

Nerad Crusade. Tasked with the extermination of the burgeoning alien empire of the

K'Nib, Nikademus has already retaken five systems from the xenos. This is mainly due

to the mastery of naval combat that Nikademus possesses and the devastating orbital

drops the crusade has perfected against the alien's crystalline settlements. Nikademus

has lead his Household and crusade into battle by drop pod many times during the

crusade, laying waste to the multi-armed xenos across their own empire. Nikademus

wields both thunderhammer and powersword in order to deal with the xenos' various

warrior castes.

Cost: 185 points

Unit WS BS S T W I A Ld Sv

Nikademus 6 5 4 4 3 5 4 10 3+

Unit Type: Infantry

Unit Composition: 1 (Unique)

Heresy does not beget death Heresy is death

Wargear: Power armour, bolt pistol, crusader seals, Iron Halo, Thunder hammer,

power sword

Special Rules: And They Shall Know No Fear, Into the Fires of Battle, Orbital

Bombardment

Into the Fires of Battle: Instead of Drop Pods deploying according to Drop Pod

Assault as per p69 of C: SM, all Drop Pods remain in Reserve.

Reclusiarch Grimaldus

Cost: 200 points

Unit WS BS S T W I A Ld Sv

Grimaldus 5 5 4 4 3 5 3 10 3+

As per p47 of Codex: Black Templars, with amended profile above and one

amendment to the Special Rule 'Only in Death does Duty End'. Instead of the rule as

outlined in Codex: Black Templars, it simply confers Eternal Warrior upon

Grimaldus. Grimaldus may not take a command squad.

Page 8: Updated Black Templar Codex

Chaplain Veerschelt

Veerschelt is one of the youngest chaplains in the chapter but already has forged a

reputation for himself. Although his ferocious conduct on the battlefield is known of, it

is for another reason that his name is spoken of throughout the chapter, namely that

Veerschelt is a psychic null. Where Veerschelt walks, the witch trembles and their

powers fail them. He has already been gifted the use of Terminator armour and has

served in Helbrecht's Household during the Reclamation of Mirvak, where his powers

proved extremely useful in combating the threat posed by a concave of rogue psykers.

Cost: 185 points

Unit WS BS S T W I A Ld Sv

Veerschelt 5 4 4 4 2 4 3 9 2+

Unit Type: Infantry

Unit Composition: 1 (Unique)

Veerschelt Ap0k

Wargear: Storm Shield, crozius arcanum, terminator armour, holy relic, crusader

seals

Special Rules: And They Shall Know No Fear, Shield from the Witch, Unmatched

Zeal

Shield from the Witch: Any Psychic Leadership tests taken within 24" of Veerschelt

are taken at -2 Leadership.

Emmerich, Master of the Forge

As per Master of the Forge entry on pages 70 and 133 of Codex: Space Marines.

Unit Composition: 1 (Unique)

Page 9: Updated Black Templar Codex

The High Marshal's Household "Fire will cleanse what steel cannot."

Retainer Augustine

If you select High Marshal Helbrecht, you may take one High Marshal's Household.

As per Honour Guard on pages 53 and 131 of Codex: Space Marines. The Chapter

Champion is removed and another Honour Guard is added to the unit composition. In

addition, up to five neophytes may be added at +10 points. One may carry Helbrecht's

Personal Standard at +10 points. Helbrecht's Personal Standard grants the unit the

Fearless USR. All models in the unit must take Furious Charge at +3 points per a

model.

The Marshal's Household For every Marshal selected, you may take one Marshal's Household or one

Terminator Armoured Household. This includes Marshal Nikademus.

When a Marshal goes into battle, he surrounds himself with his Household, the Sword

Brethren. Armed with the best of the Crusade's weapons, this unit guards their lord

from all harm. It is these marines that are trained in the use of the chapter's

Terminator armour and utilize it to deadly effect on whatever battlefield they find

themselves on. It is also typically from within the Marshal's Household that any

Castellans are chosen from. These marines are the heart of the crusade and provide

inspiration to their brethren with their actions on the battlefield.

Cost: 115 points

Unit WS BS S T W I A Ld Sv

Sword Brethren 4 4 4 4 1 4 2 9 3+

Unit Composition: Five Sword Brethren

Unit Type: Infantry

Wargear: Bolter, bolt pistol, power armour, crusader seals, frag and krak grenades

Special Rules: And They Shall Know No Fear

Options:

• May include up to five more models, at +23 points per a model

• Any model may exchange their bolter for a chainsword at no extra cost

• Any model may select melta bombs for +5 points

• Any models may exchange their bolter or their bolt pistol for a storm bolter,

combi-melta, combi-flamer or combi-plasma +5 points

• Any model may replace their bolter and/or their boltpistol with:

o A storm shield for +15 points

o A plasma pistol for +15 points

o A power weapon or lightning claw for +15 points

o A power fist for +25 points

o A thunder hammer for +30 points

Page 10: Updated Black Templar Codex

• Up to two models may exchange their bolter for:

o A melta gun or flamer +5 points

o A plasma gun +10 points

One model may carry the Crusade Banner for +15 points.

One model may exchange their bolt pistol or chainsword for a relic blade for +30

points

The whole squad may swap their bolter for a Space Marine Bike at +18 points per a

model.

Crusade Banner: Functions as a Company Banner (as per page 100 of Codex: Space

Marines).

Dedicated Transport: May select a Drop Pod, Rhino, Razorback or Land Raider

Crusader as Dedicated Transport, if the whole squad is able to embark in them. These

options may not be taken if the unit is mounted on bikes.

Castellan Payan Hunter-Flood

Page 11: Updated Black Templar Codex

Terminator Armoured Household

For every Marshal selected, you may take one Marshal's Household or one

Terminator Armoured Household This includes Marshal Nikademus.

Cost: 205 points

Unit WS BS S T W I A Ld Sv

Sword Brethren 4 4 4 4 1 4 2 9 2+

Unit Composition: Five Sword Brethren.

Wargear: Crusader Seals, Terminator Armour, Storm Bolter, power fist.

The veterans of the Marthak Crusade Ana

Options:

• May include up to five more models, at +41 points per a model

• Any model may replace their storm bolter and power fist for a pair of lightning

claws for free

• Any model may replace their power fist for a chainfist for +5 points

• If all models have lightning claws in the squad, any model may replace their

lightning claws with a thunder hammer and storm shield for free

• If no models replace their storm bolter and power fist with any other weapons

(except for chainfists, for every five Sword Brethren, one Sword Brethren may

select the following:

o A heavy flamer for +5 points

o An assault cannon for +30 points

o A cyclone missile launcher for +30 points

• One model may carry a Crusade Banner for +15 points

Crusade Banner: Functions as a Company Banner (as per page 53 of Codex: Space

Marines)

He is watching Fail Him not!

Page 12: Updated Black Templar Codex

Initiate Command Squad

For every Castellan selected, you may take one Initiate Command Squad.

Unit as per Command Squad on pages 55 and 132 of Codex: Space Marines. The

option to take a Company Standard is removed and replaced with the ability to take a

Fighting Company Banner for +10 points.

Page 13: Updated Black Templar Codex

Elites

TDA Sword Brethren Cost: 205 points

Unit WS BS S T W I A Ld Sv

Sword Brethren 4 4 4 4 1 4 2 9 2+

Unit Composition: Five Sword Brethren.

Wargear: Crusader Seals, Terminator Armour, Storm Bolter, power fist

Sword Brother Aris Kyr Gkikas

Options:

• May include up to five more models, at

+41 points per a model

• Any model may replace their power fist

for a chainfist for +5 points.

• Any model may replace their storm

bolter and power fist for a pair of

lightning claws for free.

• If all models in the squad have lightning

claws, any model may replace their

lightning claws with a thunder hammer

and storm shield for free.

• If no models replace their storm bolter and power fist with any other weapons

(except for chainfists), for every five Sword Brethren, one Sword Brethren may

select the following:

o A heavy flamer for +5 points

o An assault cannon for +30 points

o A cyclone missile launcher for +30 points

Page 14: Updated Black Templar Codex

Sword Brother Varrikan

One TDA Sword Brethren squad in the army may replace a Sword Brethren with

Sword Brother Varrikan at the indicated points.

Varrikan's name is a whispered legend among the entire chapter. It was Varrikan who

walked out alone from the space hulk, Bringer of Woe, where over twenty-five

Terminators, the whole of the Marshal's Household and Marshal Tancred himself,

boarded with the intention to destroy the hulk. Every marine battled with the foulest

horrors in the galaxy, each Astarte taking a score of enemies with him when he fell.

Marshal Tancred fell against a Broodlord and its alien bodyguard, slaying the

Broodlord with his final breath. Varrikan took up Tancred's blade and led the

survivors onwards into the hulk. Only Varrikan survived the mission, teleporting out

of the hulk as the plasma generators reached critical point. Varrikan swore a death

oath in front of the rest of the crusade, vowing never to rest his blade until his death.

Since then, Varrikan has gone from crusade to crusade, seeking the most fearsome

enemies and deadly situations so that he may finally find his rest.

Cost: 80 points

Unit WS BS S T W I A Ld Sv

Varrikan 4 4 4 4 2 4 2 9 2+

Unit Composition: 1 (Unique)

Wargear: Terminator armour, crusader seals, Blade of Tancred

Blade of Tancred: A master crafted relic blade

Special Rules: And They Shall Know No Fear, Hero of Legend

Hero of Legend: Varrikan has the Heroic Intervention rule, as per p62 of C:SM. He

also grants it to the squad he is part of.

Upgrade Character

Sword Brethren Mandor Titan136

Page 15: Updated Black Templar Codex

Sword Brethren

Cost: 115 points

Unit WS BS S T W I A Ld Sv

Sword Brethren 4 4 4 4 1 4 2 9 3+

Unit Composition: Five Sword Brethren

Unit Type: Infantry

Wargear: Bolter, bolt pistol, power armour, crusader seals, frag and krak grenades

Special Rules: And They Shall Know No Fear

Options:

• May include up to five more models, at +23 points per a model

• Any model may exchange their bolter for a chainsword at no extra cost.

• Any model may replace their bolter and/or their boltpistol with:

o A storm shield for +15 points

o A plasma pistol for +15 points

o A power weapon or lightning claw for +15 points

o A power fist for +25 points

o A thunder hammer for +30 points

• Any model may select melta bombs for +5 points

• One model may exchange their bolt pistol or chainsword for a relic blade for

+30 points

• Up to three models may exchange their bolter or their bolt pistol for a storm

bolter, combi-melta, combi-flamer or combi-plasma for +5 points.

• Up to two models may exchange their bolter for:

o A melta gun or flamer +5 points

o A plasma gun +10 points

• The whole squad may swap their bolters for Space Marine Bikes at +18 points

per a model.

Dedicated Transport: May select a Drop Pod, Rhino, Razorback or Land Raider

Crusader as Dedicated Transport, if the whole squad is able to embark in them. These

options may not be taken if the unit is mounted on bikes.

'I am His Sword of Retribution, I am His Vessel of Wrath.

Though I am but weak and mortal flesh, the spirit of His

Divine Will fills and strengthens me.'

13th Canticle of Divine Retribution, Canto IV, Verse IX

Page 16: Updated Black Templar Codex

Dreadnought

As per pages 65 and 137 of Codex: Space Marines.

Venerable Dreanought

As per pages 65 and 137 of Codex: Space Marines.

Ironclad Dreadnought

As per pages 65 and 137 of C:SM.

Brother Praxus Prot

Techmarine and Servitors

Per pages 71, 72 and 138 of Codex: Space Marines. Crusader seals are added to the

Wargear.

Page 17: Updated Black Templar Codex

Troops

Crusader Squad

Crusader squad Gimmers

As per page 37 of C:BT, with the following amendments.

Wargear: Initiate- Power armour, bolt pistol, chainsword, frag and krak grenades

Neophyte- Carapace armour, bolt pistol and close combat weapon, frag and krak

grenades

Options:

• All Initiates in the unit may take crusader seals at +2 points per a model

• Any Initiate may exchange their chainsword for a bolter

• Any Neophyte may exchange their bolt pistol and close combat weapon for a

shotgun

The Vengeful Blade in pursuit of Eldar pirates Eberious

Page 18: Updated Black Templar Codex

• One Initiate may exchange their chainsword for:

o A power weapon for +15 points

o A power fist for +25 points

o A heavy bolter for +5 points

o A missile launcher for +5 points

o A multi melta for +5 points

o A lascannon for +15 points

o A plasma cannon for +10 points

OR

o A flamer for +5 points

o A meltagun for +10 points

o A plasmagun for +15 points

Once the squad number 10 models, you may select the option that you did not

initially.

Dedicated Transport: The unit may take a Rhino, Razorback, Drop Pod or Land

Raider Crusader if the unit will all fit into the transport.

Brother Maynard

One Crusader squad in the army may add Brother Maynard at the indicated points.

During the Templars reclamation of an abandoned chapter keep that had been

overrun by Hrud, Brother Maynard recovered Marine Artificer Antioch's long-lost

Book of Armaments from among the inner rooms of the keep. As the Orbs of Antioch

built in the last millennia had been made by artificers simply copying a previously

built one, the design had gradually deteriorated until without the proper handling, the

Orb proved as dangerous to friend as to foe. With discovery of this relic, the safety

and deadliness of the Orbs was restored. In gratitude for Maynard's perilous feat, the

Marine Artificers ensure that he is never unarmed against an enemy by gifting him a

Holy Orb every time he should need one. Maynard is surely being watched by

Marshal Trop and it may only be a matter of time before he finds himself raised into

the Marshal's Household.

Cost: 30 points

Unit WS BS S T W I A Ld Sv

Maynard 4 4 4 4 1 4 2 9 3+

Unit Composition: 1 (Unique)

Wargear: Power armour, chainsword, bolt pistol, bolter, crusader seals, Holy Orb of

Antioch, frag and krak grenades

Special Rules: And They Shall Know No Fear

Upgrade Character

Page 19: Updated Black Templar Codex

Dedicated Transports

The Nex-Gero pattern Razorback

The Nex-Gero pattern Razorback was developed in the depths of the forgeship,

Arcadia. Adapted from some of the same schematics that gave birth to the Land

Raider Crusader, Techmarine Malak's creation was armed with a Hurricane bolter

turret. First seeing battle in the Arginian crusade against the Orks in 975 M41, the

initial design proved superior to many of the other Razorback variants in an anti-

infantry role, especially within the close quarters of the hive world. The design

quickly spread among the chapter, often supplanting the popularity of previously

preferred designs. The Templars have had few requests for the design from other

chapters, perhaps because of many chapters' distrust of any Razorback, let alone one

conceived within the last century.

Rhino

See pages 76 and 135 of Codex: Space Marines.

Razorback

See pages 77 and 135 of Codex: Space Marines. In addition to its other options, you

may swap the Razorback's twin-linked heavy bolter for a Hurricane bolter for +10

points.

Drop Pod

See pages 69 and 135 of Codex: Space Marines.

Page 20: Updated Black Templar Codex

Fast Attack

Assault Squad

Brother Jort jah-minis

As per pages 60 and 139 of Codex: Space Marines, with the following amendments.

Replace the Space Marine Sergeant with a Space Marine. All of the Space Marine

Sergeant’s options are discarded. Instead, the following is added to the Options of the

unit.

• One Space Marine may to replace his close combat weapon with:

o A power weapon or a lightning claw for 15 points

o A Power fist for 25 points

o A thunder hammer or pair of lightning claws for 30 points

• Up to two Space Marine may select melta bombs, at +5 points per a model.

• Any marine may replace their bolt pistol with a storm shield for 15 points.

The option for a Dedicated Transport is removed from the unit's options. Therefore,

the ability to remove jump packs is not available.

Land Speeder Squadron

As per pages 74 and 139 of Codex: Space Marines.

Bike Squadron

As per pages 68 and 140 of Codex: Space Marines

Page 21: Updated Black Templar Codex

Heavy Su95+pport

Land Raider

As per pages 81 and 142 of Codex: Space Marines.

Land Raider Crusader

As per pages 82 and 142 of Codex: Space Marines. Blessed Hull option (as per page

29 of Codex: Black Templars) is added to list of options for the cost listed on p26 of

Codex: Black Templars.

Land Raider Redeemer

As per pages 83 and 143 of Codex: Space Marines.

The fires of the righteous shall not be quenched.

Chaplain Veerschelt

Vindicator

Per pages 80 and 143 of Codex: Space Marines.

Predator

As per pages 78 and 143 of Codex: Space Marines.

Page 22: Updated Black Templar Codex

The Crusading Wrath

This Land Raider Crusader was the first one ever modified by by Simagus. The

ancient Land Raider is said to have first seen battle in the Scouring in the aftermath

of the Horus Heresy and it was only with High Marshal Lodoldus' personal consent

that Simagus went to work on it. The changes wrought proved successful and within a

month, the Jerulas Crusade was concluded successfully. Its machine spirit is said to

be one of the most ancient servants of the chapter and as such, the Crusading Wrath is

treated with great reverence by the chapter. Since the Jerulas Crusade, the ancient

warmachine regularly continues to participate in Crusades.

Cost: 300 points

Front Side Rear WS BS S I A

14 14 14 n/a 5 n/a n/a n/a

Type: Vehicle (Tank)

Unit Composition: 1 (Unique)

Wargear: Searchlight, smoke launchers, twin linked assault cannons, pintle mounted

multi-melta, 2x hurricane bolters, blessed hull.

Special Rules: Power of the Machine Spirit (as per page 81 of Codex: Space

Marines), Assault Vehicle (as per page 81 of Codex: Space Marines), Venerable

Machine Spirit

Venerable Machine Spirit: The tank ignores any Crew Shaken and Crew Stunned

results.

Wargear

Unless specified below, all wargear, armour and vehicle upgrades work as per Codex:

Space Marines, p97-103.

Cenobyte Servitors, Blessed Hull, Fighting Company Banner, Holy Orb of Antiochs

and Crusader Seals all work as per p27-29 of Codex: Black Templars.

Holy Relic- Once per a game, the model with the Holy Relic in its wargear may

reveal it. For that player's turn, any friendly Black Templars' models within 12" gain

+1 Attack.

Crusade Banner- Functions as a Company Banner (as per page 100 of Codex: Space

Marines).

Page 23: Updated Black Templar Codex

Special Rules

Righteous Zeal: If a casualty is taken during the Shooting Phase by any Black

Templar Infantry unit that benefits from 'And They Shall Know No Fear', a Zeal

Leadership test is made by the squad. If the test is passed, the unit may then choose to

make a Fleet move towards an enemy unit. If the test is failed, there is no effect.

Morale checks from shooting are taken as normal. If a unit is forced to take a Zeal

leadership test and a Morale Check in the same round of shooting, the Zeal leadership

test is taken. If passed, the unit moves as above and the Morale Check is not taken. If

the Zeal Leadership is failed, the unit then loses the Morale Check automatically.

Abhor the Witch as per p23 of Codex: Black Templars.

Drop Pod Assault as per p69 of Codex: Space Marines.

Kill Them All as per p23 of Codex: Black Templars.

And They Shall Know No Fear as per p51 of Codex: Space Marines.

Brother Kjart confronts a Wraith construct during the Relief of Drek Ado

Page 24: Updated Black Templar Codex

Vows

Accept Any Challenge, No Matter the Odds: The first time a unit benefiting from

And They Shall Know No Fear is involved in assault, the unit gains the Preferred

Enemy USR for that round of combat only.

Uphold the Honour of the Emperor: If this vow is taken, Black Templar units are

immune to Pinning and may not Go to Ground. In addition, every non-vehicle model

gains a 6+ invulnerable save.

Suffer Not the Unclean to Live: As per p24 of Codex: Black Templars.

Abhor the Witch, Destroy the Witch: The Black Templars benefit from a Psychic

Hood of Ld 9 whenever a Black Templar unit is targeted by a psychic power.

I would like to thank the following people for their contributions towards this.

For the use of pictures of their minis, I owe Captain Hat, Ap0k, Titan136, Ana (and

mahon), wappellious, Kyr Gkikas, Gimmers, hunter-flood, jah-minis (aka jah-joshua),

Ado, Eberious, Prot and SeanSullivan many thanks. Thank you guys for providing the

awesome pictures that make the codex truly come to life and for the minis that

provided inspiration for me.

For their great feedback and help in polishing the codex, I'd like to thank Brother

Tyler and Bannus. Thank you for making this codex as good and balanced as it could

be and bringing me back down to Terra when I needed it.

Thank you to Iago and Von Richtofen for their ideas, concepts and support throughout

the process.

Thank you to Templar14 for his Special Character ideas and his old wise wisdom.

Thanks to RandomX and Brother Hadafix, who both cast their eyes over the codex

and gave feedback from a true Templars' perspective.

Another thanks must go to the remainder of the mod team at the Bolter and

Chainsword. Thank you guys for your encouragement and for mercilessly pouncing

on any mistakes I made.

Finally, to my number one helper, Marshal2Crusaders, thank you. You were my best

ideas springboard and suggester. Your help was invaluable in the production of this

codex, it would not be half as good without your input.