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UNIT 1 DYNAMICS

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Page 1: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

U N I T 1

DYNAMICS

Page 2: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

SCALARS & VECTORS

Scalar- has magnitude only ! eg. Speed, distance

Vector- has magnitude and direction. eg. Velocity, Acceleration

Distance - total length of the path travelled by an object in motion

Position- is the distance and direction of an object from a particular reference point

Page 3: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

Displacement – the change in position of an object

d initialfinal dd

When an object changes its position more than once, total displacement is calculated by adding the displacements.

Td 21 dd

Page 4: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

CONTINUED…Adding/Subtracting vectors

Page 5: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

UNIFORM/NON-UNIFORM MOTION

Uniform – motion of an object at a constant speed in a straight line

Non-uniform – motion in which the objects speed changes or the object does not travel in a straight line.

Page 6: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

SPEED/VELOCITY/ACCELERATION

Average Speed:

Average Velocity:

Acceleration:

t

dvav

t

dvav

t

vaav

Page 7: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

Position-Time GraphSlope- represents Velocity

Velocity-Time GraphSlope – represents AccelerationArea – represents Displacement

Acceleration-Time GraphArea- represents change in velocity

Information on Linear Motion Graphs

Page 8: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

RELATIONSHIPS AMONG LINEAR MOTION GRAPHS

td

tv ta

SLOPE SLOPE

AREA AREA

Page 9: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

KINEMATIC EQUATIONS

Page 10: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

PROJECTILE MOTION

Page 11: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

WHAT IS PROJECTILE MOTION?

Page 12: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

INSTRUCTIONAL OBJECTIVES:

• Students will be able to:• Define Projectile Motion• Distinguish between the different types of projectile

motion• Apply the concept to a toy car and measure its velocity

Page 13: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

WHAT IS A PROJECTILE?

Projectile -Any object which projected by some means and continues to move due to its own inertia (mass).

Page 14: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

PROJECTILE MOTION

• Two-dimensional motion of an object• Vertical• Horizontal

Page 15: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

PROJECTILES MOVE IN TWO DIMENSIONS

Since a projectile moves in 2-dimensions, it therefore has 2 components just like a resultant vector.

• Horizontal and Vertical

Page 16: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

TYPES OF PROJECTILE MOTION

• Horizontal• Motion of a ball rolling freely along

a level surface• Horizontal velocity is ALWAYS

constant• Vertical

• Motion of a freely falling object• Force due to gravity• Vertical component of velocity

changes with time• Parabolic

• Path traced by an object accelerating only in the vertical direction while moving at constant horizontal velocity

Page 17: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

HORIZONTAL “VELOCITY” COMPONENT

• NEVER changes, covers equal displacements in equal time periods. This means the initial horizontal velocity equals the final horizontal velocity

In other words, the horizontal velocity is CONSTANT. BUT WHY?

Gravity DOES NOT work horizontally to increase or decrease the velocity.

Page 18: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

VERTICAL “VELOCITY” COMPONENT• Changes (due to gravity), does NOT cover equal

displacements in equal time periods.

Both the MAGNITUDE and DIRECTION change. As the projectile moves up the MAGNITUDE DECREASES and its direction is UPWARD. As it moves down the MAGNITUDE INCREASES and the direction is DOWNWARD.

Page 19: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

COMBINING THE COMPONENTSTogether, these

components produce what is called a trajectory or path. This path is parabolic in nature.

Component Magnitude Direction

Horizontal Constant Constant

Vertical Changes Changes

Page 20: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

EXAMPLES OF PROJECTILE MOTION

• Launching a Cannon ball

Page 21: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

HORIZONTALLY LAUNCHED PROJECTILESProjectiles which have NO upward trajectory and NO

initial VERTICAL velocity.

0 /oyv m s

constantox xv v

Page 22: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

HORIZONTALLY LAUNCHED PROJECTILES

To analyze a projectile in 2 dimensions we need 2 equations. One for the “x” direction and one for the “y” direction. And for this we use kinematic #2.

212oxx v t at

oxx v t

Remember, the velocity is CONSTANT horizontally, so that means the acceleration is ZERO!

212y gt

Remember that since the projectile is launched horizontally, the INITIAL VERTICAL VELOCITY is equal to ZERO.

Page 23: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

HORIZONTALLY LAUNCHED PROJECTILES

Example: A plane traveling with a horizontal velocity of 100 m/s is 500 m above the ground. At some point the pilot decides to drop some supplies to designated target below. (a) How long is the drop in the air? (b) How far away from point where it was launched will it land?

What do I know?

What I want to know?

vox=100 m/s t = ?y = 500 m x = ?voy= 0 m/s

g = -9.8 m/s/s

2 2

2

1 1500 ( 9.8)2 2

102.04

y gt t

t t

10.1 seconds(100)(10.1)oxx v t 1010 m

Page 24: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration
Page 25: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

VERTICALLY LAUNCHED PROJECTILES

Component Magnitude Direction

Horizontal Constant Constant

Vertical Decreases up, 0 @ top, Increases down

Changes

Horizontal Velocity is constant

Vertical Velocity decreases on the way upward

Vertical Velocity increases on the way down,

NO Vertical Velocity at the top of the trajectory.

Page 26: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

VERTICALLY LAUNCHED PROJECTILES

Since the projectile was launched at a angle, the velocity MUST be broken into components!!!

cos

sinox o

oy o

v v

v v

vo

vox

voy

q

Page 27: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

EQUATIONS

• X- Component

• Y- Component

• Vectors

tvxx xiif

gtvv

ygvv

gttvyy

yiyf

yiyf

yiif

2

2

1

22

2

)sin(

)cos(

iyi

ixi

vv

vv

Note: g= 9.8 m/s^2

Page 28: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

VERTICALLY LAUNCHED PROJECTILESThere are several things

you must consider when doing these types of projectiles besides using components. If it begins and ends at ground level, the “y” displacement is ZERO: y = 0

Page 29: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

VERTICALLY LAUNCHED PROJECTILES

You will still use kinematic #2, but YOU MUST use COMPONENTS in the equation.

cos

sinox o

oy o

v v

v v

vo

vox

voy

q

oxx v t 212oyy v t gt

Page 30: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

EXAMPLE

A place kicker kicks a football with a velocity of 20.0 m/s and at an angle of 53 degrees.

(a) How long is the ball in the air?(b) How far away does it land?(c) How high does it travel?

cos

20cos53 12.04 /

sin

20sin 53 15.97 /

ox o

ox

oy o

oy

v v

v m s

v v

v m s

v o=20

.0 m

/s

= 53q

Page 31: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

EXAMPLEA place kicker kicks a football with a velocity of 20.0 m/s and at an angle of 53 degrees.

(a) How long is the ball in the air?

What I know What I want to know

vox=12.04 m/s t = ?voy=15.97 m/s x = ?

y = 0 ymax=?

g = - 9.8 m/s/s

2 2

2

1 0 (15.97) 4.92

15.97 4.9 15.97 4.9

oyy v t gt t t

t t t

t

3.26 s

Page 32: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

EXAMPLE

A place kicker kicks a football with a velocity of 20.0 m/s and at an angle of 53 degrees.

(b) How far away does it land?

What I know What I want to know

vox=12.04 m/s t = 3.26 svoy=15.97 m/s x = ?

y = 0 ymax=?

g = - 9.8 m/s/s

(12.04)(3.26)oxx v t 39.24 m

Page 33: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

EXAMPLE

A place kicker kicks a football with a velocity of 20.0 m/s and at an angle of 53 degrees.

(c) How high does it travel?

CUT YOUR TIME IN HALF!

What I know What I want to know

vox=12.04 m/s t = 3.26 svoy=15.97 m/s x = 39.24 m

y = 0 ymax=?

g = - 9.8 m/s/s

2

2

12

(15.97)(1.63) 4.9(1.63)

oyy v t gt

y

y

13.01 m

Page 34: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

FACTORS AFFECTING PROJECTILE MOTION

• What two factors would affect projectile motion?• Angle• Initial velocity

• Visual

Initial Velocity

Angle

Page 35: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

EXAMPLE

An object is fired from the ground at 100 meters per second at an angle of 30 degrees with the horizontalCalculate the horizontal and vertical components of the

initial velocityAfter 2.0 seconds, how far has the object traveled in the

horizontal direction?How high is the object at this point?

Page 36: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

SOLUTION

• Part a

• Part b

• Part c mssmtvx

t

xv

x

ix

1740.287

s

ms

mvv

sm

smvv

iiy

iix

5030sin100sin

8730cos100cos

0

0

22

2 0.28.92

10.250

2

1s

smss

mtgtvy iy

Page 37: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

NEWTON’S LAWS

1) The law of Inertia - an object at rest or in uniform motion will remain at rest or in uniform motion unless acted on by an external force.

2) F = ma3) For every action force on an object (B) due to

another object (A), there is a reaction force, equal in magnitude but opposite in direction

Page 38: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

FORCE

FBD’s

Nf FF

mgFg

maFnet

Page 39: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

MASS

Inertial Mass-measure of how strongly the body is accelerated (by A) by a given force.

Gravitational Mass-measure of how strongly the body is affected by

the force of Gravity

Page 40: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

FRAMES OF REFERENCE

Inertial frame of reference -Has a constant velocity, meaning moving at a

constant speed in a straight line, or it is standing still

Non-inertial frame of reference -Does not have a constant velocity, it is accelerating.

Page 41: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

RELATIVE MOTION

• The motion (or way of moving) of an object viewed by an observer

Relative Velocity- the velocity of an object relative to a specific frame of reference

Page 42: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

GENERAL RELATIONSHIP

BCABAC vvv

Note: the outside subscripts on the right side of the equation (A &C) are in the same order as the subscripts on the left side of the equation and the inside subscripts on the right side of the equation are the same (B)

A relative to C

A relative to B

B relative to C

Page 43: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

TYPES OF RELATIVE MOTION PROBLEMS

1) Relative Motion in 1D

2) Relative Motion in 2D with perpendicular vectors

3) Relative Motion in 2D non perpendicular vectors

Page 44: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

QUICK PRACTICE1) A group of teenagers on a ferry walk on the deck

with a velocity of 1.1 m/s relative to the deck. The ship is moving forward with a velocity of 2.8 m/s relative to the water.

a) Determine the velocity of the teenagers relative to the water when they are walking to the bow(front).

b) Determine the velocity of the teenagers relative to the water when they are walking to the stern

Page 45: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

2) A plane is travelling with a velocity relative to the air of 3.5 x102 km/h [N35°W] as it passes over Hamilton. The wind velocity is 62 km/h[S].

a) Determine the velocity of the plane relative to the ground.

b) Determine the displacement of the plane after 1.2 h.

Page 46: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

COMBINING DYNAMICS AND KINEMATICS

Recall:

Kinematics – the motion of an object with disregard to the cause

Dynamics – The cause of the motion

Page 47: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

FORCES & FBD’S

Common Forces• Gravity ( )• Normal ( )• Tension ( )• Applied ( )• Friction ( )

Units: Newton's (N)1N =

gF

NF

TF

aF

fF

2/1 smkg

Page 48: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

NEWTON’S LAWS OF MOTION

Page 49: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

Newton’s First Law: (Law of Inertia)If the external net force on an object is zero, the objectwill remain at rest or continue to move at a constant velocity.

Inertia – a measure of an object’s resistance to change in velocity

Mass – a measure of the amount of matter in an object

Page 50: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

Newton’s Second Law:

Newton’s Third Law:For every action force, there exists asimultaneous reaction force thatis equal in magnitude but opposite in direction

amFnet

Page 51: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

QUICK PRACTICE

1)At an instant when a soccer ball is slightly off the ground, a player kicks it, exerting a force of 25 N at 40.0°above the horizontal. The force of gravity acting on the ball is 4.2 N[down]. Determine the net force.

2) Two children pull a sled across the ice. One child pulls with a force of 15 N [N 35°E], and the other pulls with a force of 25 N[N 54°W]. Ignore friction, find the net force.

Page 52: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

FORCE OF FRICTION

Force of Friction – acts in the opposite direction as the applied force (opposes motion)

Recall: Types of Friction1) Kinetic Friction

- coefficient of kinetic friction ( )2) Static Friction

-coefficient of static friction( )

k

s

Nf FF

Page 53: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

QUICK PRACTICE

1) You are pulling a 39 kg box on a level floor by a rope attached to the box. The rope makes an angle of 21° with the horizontal. The coefficient of kinetic friction between the box and the floor is 0.23. Calculate the magnitude of the tension in the rope needed to keep the box moving at a constant velocity.

Page 54: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

2D PROBLEMS USING NEWTON’S 2ND LAW

1) A mass of 1.2x 102 kg with a force of 1.5 x 102 N [N] and a force of 2.2 x 102 N[W] acting on it. Determine the acceleration of the mass. Assume no other forces act on the object other than the ones given.

Page 55: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

2) Two ropes are used to lift a 1.5x102 kg beam with a force of gravity of 1.47 x 103 N[down] acting on it. One rope exerts a force of tension of 1.8 x 103 N[up 30.0°left] on the beam, and the other rope exerts a force of tension1.8 x 103 N[up 30.0°right] on the beam. Calculate the acceleration of the beam.

Page 56: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

SOLVING NEWTON’S 3RD LAW PROBLEMS

1) A swimmer with a mass of 56kg pushes horizontally against the pool wall towards the east for 0.75 cm/s. Neglecting friction, determine the magnitude of

a)The (constant) acceleration b) The force exerted by the swimmer on the wallc) The force exerted by the wall on the swimmerd) The displacement of the swimmer from the wall

after 1.50s.

Page 57: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

2) A projectile launcher fires a projectile horizontally from a platform, which rests on a flat, icy, frictionless surface. Just after the projectile is fired and while it is moving through the launcher, the projectile has an acceleration of 25 m/s2. At the same time, the launcher has an acceleration of 0.25 m/s2. The mass of the projectile is 0.20 kg. Calculate the mass of the launcher.

Page 58: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

ATWOOD MACHINES

• Used to determine the acceleration in a two body pulley system

• Could be used to help determine the acceleration due to gravity on a different planet6

kg4 kg

Page 59: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

• Resolve the forces for each mass

• Choose the direction of overall acceleration of each object as positive

Page 60: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

Mass 1 (6 kg)

• Down is positive

• Substitute into the formula

Mass 2 (4 kg)

• Up is positive

• T =

• a= 1.962m/s2

T is the tension in the rope and is the same in both equationSolve for T in one equation

Page 61: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

Horizontal Pulley

Hyperphysics

Page 62: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

INCLINED PLANES

• Label the direction of N and mg.

mgθ

N

Page 63: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

INCLINED PLANES

• Mark the direction of acceleration a.

mgθ

N

a

Page 64: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

INCLINED PLANES• Choose the coordinate system with x in the

same or opposite direction of acceleration and y perpendicular to x.

mgθ

N

a

x

y

Page 65: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

INCLINED PLANES• Now some trigonometry

mgθ

N

a

x

y

90- θθ

Page 66: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

INCLINED PLANES• Replace the force of gravity with its components.

mgmg sin

θ

θθ

mg cosθ

N

a

x

y

Page 67: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

INCLINED PLANES• Use Newton’s second law for both the x and y directions

mamaF xx

mamg sin

mgmg sin

θ

θθ

mg cosθ

N

a

x

y

0 yy maF

0cos mgN

The force and acceleration in the x-direction have a negative sign because they point in the negative x-direction.

Page 68: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

INCLINED PLANES• Why is the component of mg along the x-axis –mgsinθ• Why is the component of mg along the y-axis –mgcosθ

mgmg sin

θ

θθ

mg cosθ

N

a

x

y

Page 69: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

INCLINED PLANES• Why is the component of mg along the x-axis: –mgsinθ• Why is the component of mg along the y-axis: –mgcosθ

mg

mg sinθ

θθ

mg cosθ

Na

x

y

Page 70: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

INCLINED PLANES• Why is the component of mg along the x-axis: –mgsinθ• Why is the component of mg along the y-axis: –mgcosθ

mg

mg sinθ

θ

mg cosθ

Na

x

y

θ

Page 71: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

INCLINED PLANES• Why is the component of mg along the x-axis: –mgsinθ• Why is the component of mg along the y-axis: –mgcosθ

mg

mg sinθ

θ

mg cosθ

Na

x

y θ

sinθ =

cosθ =

oppositehypotenuseadjacenthypotenuse

Page 72: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

QUICK PRACTICE1) A child on a toboggan slides down a hill with an

acceleration of magnitude 1.9 m/s2. Friction is negligible. Determine the angle between the hill and the horizontal.

2) A sled takes off from the top of the hill inclined at 6.0° to the horizontal. The sled’s initial speed is 12m/s. The coefficient of kinetic friction between the sled and the snow is 0.14. Determine how far the sled will slide before coming to rest.

Page 73: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

INCLINED PULLEY

Hyperphysics

Page 74: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

UNIFORM CIRCULAR MOTION

Uniform Circular Motion – the motion of an object with a constant speed along a circular path of constant radius

Centripetal Acceleration- ( ) – the instantaneous acceleration that is directed toward the center of a circular pathc

a

Page 75: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

Note • the instantaneous velocity, is always

tangential. v • the velocity is continually changing as the direction

of motion is always changing.• because the velocity is changing, every particle on

a rotating rigid body is accelerating.• In uniform circular motion (that is with constant

angular velocity), the acceleration is always towards the center.

Page 76: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

ac = centripetal accelerationaT = tangential acceleration vT = tangential velocity

Uniform Circular Motion: - Constant speed - Constant angular velocity

Non-Uniform Circular Motion:- Changing speed- Changing angular velocity

Page 77: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

EQUATIONS FOR CENTRIPETAL ACCELERATION

1) 2)

3)

r

vac

2

2

24

T

rac

224 rfac

Page 78: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

PERIOD & FREQUENCY

Period – (T)- the time required for a rotating, revolving or vibrating object to complete one cycle (units: s)

Frequency – (f)- the number of rotations, revolutions or vibrations of an object per unit of time; the inverse of period (units: Hz)

Page 79: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

QUICK PRACTICE

1) At a distance the of 25 km from the eye (center) of a hurricane, the wind moves at nearly 50.0 m/s. Assume that the wind moves in a circular path. Calculate the magnitude of the centripetal acceleration of the particles in the wind at this distance.

Page 80: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

QUICK PRACTICE

2) The planet Venus moves in a nearly circular orbit around the Sun. The average radius of its orbit is 1.08 x 1011 m. The centripetal acceleration of Venus has a magnitude of 1.12 x10-2m/s2. Calculate Venus’s period of revolution around the Sun.

a) In secondsb) In Earth days

Page 81: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

CENTRIPETAL FORCE

Centripetal Force – (Fc) – the net force that causes centripetal acceleration

r

mvFc

2

Page 82: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

QUICK PRACTICE

1) A curved road with a radius of 450 m in the horizontal plane is banked so that the cars can safely navigate the curve. Calculate the banking angle for the road that will allow a car travelling at 97km/h to make it safely around the curve when the road is covered with black ice.

Page 83: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

ROTATING FRAMES OF REFERENCECentrifugal Force – A non existent force which is

actually the absence of a centripetal force

Page 84: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

Centrifuge – a rapidly rotating device used to separate substances and simulate the effects of gravity

Coriolis Force – a fictitious force that acts perpendicular to the velocity of an object in a rotating frame of reference

visualizing centrigual/coriolis forces

Page 85: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

Artificial Gravity – a situation in which the value of gravity has been changed artificially to more closely match Earth’s gravity

Artificial Gravity Explanation

Page 86: UNIT 1 DYNAMICS. SCALARS & VECTORS Scalar - has magnitude only ! eg. Speed, distance Vector - has magnitude and direction. eg. Velocity, Acceleration

QUICK PRACTICE

1) A spacecraft travelling to Mars has an interior diameter of 324m. The craft rotates around its axis at the rate required to give astronauts along the interior wall an apparent weight equal in magnitude to their weight on Earth.

a) Calculate the speed of the astronauts relative to the center of the spacecraft

b) Determine the period of rotation of the spacecraft.