trends 2015: design, technology and ux

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2015-Trender: Design, teknologi og UX yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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Page 1: Trends 2015: Design, Technology and UX

2015-Trender: Design, teknologi og UX

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 2: Trends 2015: Design, Technology and UX

Flat design

Typografi

Mer Skrolling

Andre trender

Aggregation Moves to Services

Omni-Colleague

Be Effortless

The Sixth Sense

Minimalisme

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 3: Trends 2015: Design, Technology and UX

2015-Trender: Design, teknologi og UX

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 4: Trends 2015: Design, Technology and UX

DESIGN

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 5: Trends 2015: Design, Technology and UX

Minimalisme / Simplicity

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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Flat design EVOLVED

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 12: Trends 2015: Design, Technology and UX

David McFedersLorenzo Zanotto

Mike DiLuigi

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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IMAGEIMAGE

Page 15: Trends 2015: Design, Technology and UX

Typografi

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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Mer Skrolling

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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Responsive

Cards & Tiles

Illsutration/animations

Patterns - low Poly

Andre trender å legge seg merke til

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 24: Trends 2015: Design, Technology and UX

Responisveness+

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Density-independent pixel (dp)

The density-independent pixel is equivalent to one physical

pixel on a 160 dpi screen, which is the baseline density

assumed by the system for a "medium" density screen. At

runtime, the system transparently handles any scaling of the

dp units, as necessary, based on the actual density of the

screen in use. The conversion of dp units to screen pixels is

simple: px = dp * (dpi / 160). For example, on a 240 dpi

screen, 1 dp equals 1.5 physical pixels. You should always

use dp units when defining your application's UI, to ensure

proper display of your UI on screens with different densities.

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 26: Trends 2015: Design, Technology and UX

CARDS

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Low Polly Patterns

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TEKNOLOGI

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 30: Trends 2015: Design, Technology and UX

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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Companies need to

strategically consider which

services are appropriate to

manage via machines, and

which require human

interaction. es/Accreditation

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 32: Trends 2015: Design, Technology and UX

TELSTRA - Digital First strategy

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 33: Trends 2015: Design, Technology and UX

Instead, employees shall wield efficient digital tools,

but with the warm intention and compassion of a

superhero to deepen their relationship with

customers.

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 34: Trends 2015: Design, Technology and UX

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 35: Trends 2015: Design, Technology and UX

This year, we will probably see

singularly focused companies

expand their thinking and start

branching into other parts of

their customers’ lives—

providing value in unexpected

places, in surprising ways.

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 36: Trends 2015: Design, Technology and UX

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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Lone applications will go beyond the bounds of their

core function and bleed into addressing other

aspects of the customer lifecycle. While your service

may initially focus on a specific customer pain point,

you may be prepared to address different modes of

the customer journey in order to resonate in other

areas of a customer’s life.

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 38: Trends 2015: Design, Technology and UX

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

Page 39: Trends 2015: Design, Technology and UX

This Fjord’s view is that the

smartphone could retain its

solar dominance for some time

to come, but services and

devices would put into

question the phone’s role in

experience delivery.

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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Smartphones and wearables could increasingly

interact with a whole range of sensors that you

never see and submit data to cloud data services

you don’t own, but which act

on your behalf. .

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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TAKK

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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Resources/References/Accreditation

yggdrasilkonferansen - sandefjord - april 2015 - @ysmithkielland

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https://dribbble.com/shots/1929970-Message-Sent?list=searches&offset=90

https://www.google.com/design/spec/material-design/introduction.html

https://developer.android.com/guide/practices/screens_support.html

http://tympanus.net/Development/AnimatedSVGIcons/

http://www.fastcodesign.com/3028944/is-flat-design-already-passe

http://www.fastcodesign.com/3036091/the-next-big-thing-in-responsive-designhttp://maxoffsky.com/maxoffsky-blog/free-wallpapers-generator-delaunay-triangulation-

patterns/

http://electricpulp.com/

http://www.fastcodesign.com/3036091/the-next-big-thing-in-responsive-design

http://www.slideshare.net/fjordnet/fjord-trends-2015-42825657