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  • Transmedia Playbook2

    TM

    TransmediaPlaybook

    TM

  • Transmedia PlaybookTM

    You are free to share this book in its entirety and free to reuse/remix all text, illustrations and icons under the Creative Commons Attribution Share-Alike agreement.

    The photographic images have been licensed by us and cant be remixed or used alone, so please dont share or remix them unless part of this book.

    This edition first published June 2014 byTransmedia Storyteller Ltd.

    www.conducttr.com

    Design by Eleanor Mathieson

  • Transmedia PlaybookTM

    How to use this PlaybookUse this playbook when youre stuck for ideas. If you want to do something fun but dont know where to start or if the client puts you on a deadline to propose an experience, use this book as quick reference guide. This book will stimulate ideas and provide structure to your thinking.

    Each example story has three sections:

    Platforms how this particular example is delivered Format the participation tropes and experience characteristics Story an example of how the format might be used Building blocks the steps used to create the experience.

    Note that the building blocks relate specifically to implementation in Conducttr but could be used to implement in some other way if you prefer not to use the convenience of Conducttr. To make it even easier, weve created template projects for most of the stories here so you can create a new, original project and speed up the implementation by working from one of those public templates.

    How you can helpIf you like this playbook and find it helpful, you can help the community of transmedia storytellers by sharing it widely and by sending us your examples for possible inclusion in the next release of this book. If your work is included in the next playbook, we will of course credit you accordingly! Finally, if youre a Conducttr author, remember that you can even create your own templates too.

    IntroductionThe purpose of this book is to stimulate ideas and inspiration. Its a small catalogue of participatory transmedia storytelling experiences intended to remind, suggest, provoke and inspire creators.

    What is Transmedia Storytelling?Transmedia storytelling is telling a story across multiple platforms, preferably allowing audience participation, such that each successive platform heightens the audience enjoyment.

    Note the use of platform instead of media. Video is a media while YouTube is a platform. Text is another media but the platform could be SMS, a book, a blog and so on. With this stricter definition, a multimedia website does not represent transmedia storytelling unless its part of some larger, multi-platform experience.

    Not all multi-platform projects are examples of transmedia storytelling and usually its because the same content has been repurposed rather than each platform delivering unique content.

    Whats a Format?Weve defined format to mean a combination of experience characteristics and frequently used participation mechanisms (which weve called participation tropes).

    Our definition of transmedia storytelling encompasses many types of projects. It can therefore be useful to think in terms of how the audience experience is shaped such as the use of time, the use of place, whether the experience is intended to be enjoyed alone or with others and so on. Working with these experience characteristics we start to create a format a certain classification of experience defined by the relationship between the creator and the audience.

    In addition to the characteristics, we see commonly used mechanisms or ways of interacting with an audience such as a treasure hunt or voting and we refer to these as participation tropes.

    For example, if you build a twitter experience in which the audience has to make a decision by voting, the experience characteristics would be Scheduled, because you open and close the voting process at a certain period of time and Multiplayer because the audience will work together and vote as a community. In this case, our participation tropes is You Decide which we have created to describe a branching narrative that depends on a community decision.

  • Transmedia PlaybookTM

    JOURNEY

    LOCATION (on and offline)

    PERSPECTIVE

    SHARING

    Follow UpCharacter waits for a delay period after an initial reply and then re-contacts the audience with additional or conflicting information

    Intercepted CommunicationAudience contacts one character and gets a reply from another

    Lock and Key Audience must first contact one character who holds the key to unlock information from a second

    Check-in Audience must go to a location in order to unlock information

    Treasure HuntAudience goes from place to place gathering information

    Video CuesAudience discovers information in a video to send to a character

    Alternative ViewAudience gets two or more unfolding stories each with a unique but related perspective

    Personality TestAudience answers questions to get different information according to their answers

    Pass it OnAsk the audience to bring someone else into the experience

    AVAILABILITY

    Participation Tropes

    Locked OutAudience is unable to access information for the period of a delay

    ClosedOut to LunchCharacter availability is limited by time of day and day of week

    00:01 Time LimitInformation is available for a certain period of time

    COUNTS

    EXCLUSIVITY

    Three Strikes and Youre OutAudience is allowed a limited number of interactions after which information or choices are unavailable

    Flock to UnlockContent is published after a specific number of people have interacted

    You DecideNarrative branches depending on majority community behavior

    First Come, First ServedOnly the first batch of people to respond correctly get the information

    Personal LockerPersonalized web-based content is made available based on interactive choices

    VIP

  • Transmedia PlaybookTM

    IndexHEAD OR HEART? 10

    WATCH DAWGS 12

    SECRET IDENTITY 14

    BOND PARTY 16

    GHOST STORY 18

    FIND ME A LOVER 20

    TIME FOR TEA 22

    SATISFY THE ORACLE 24

    LOVERS INTERCEPTED 26

    PRISON BREAK 28

    MASQUERADE BALL 30

    PARTY LOVER 32

    GOOD vs EVIL 34

    OAK TOWN MYSTERY 36

    ZOMBIE OUTBREAK 38

    WANT TICKETS? 40

    FULL MOON 42

    STYLE BUDDIES 44

    Characteristics

    Branching NarrativeAudience is able to choose between different fixed sequences of interaction

    InteractiveThe content and information is delivered depending on audience interaction

    ExclusivityAudience gains access to exclusive content

    Solo PlayerThe story is individual and the result depends on each audience member

    MultiplayerThe experience depends on community interaction

    Personalized Audience receives personalized content

    Physical ObjectsThe experience requires interaction with a physical object

    Plays With TimeThe experience depends on time periods, delays or deadlines

    2July

    ScheduledThe content is published at a specific date and time

    PACING

    PERSONALIZATION

    REAL WORLD

    STORY STRUCTURE

    N

    S

    EW Real Places The experience is dependent on a physical place

    PLAY STYLE

    Open WorldAudience has greatest freedom because there is no fixed sequence of interaction

    2July

    N

    S

    EW

    Closed

    VIP2July

    Closed

    2July

    N

    S

    EW

  • Transmedia PlaybookTM 1110

    HEAD or HEARTFacebook | Blog

    STORYKala is confused because shes torn between two guys. She needs to decide whether to follow her heart or follow her head. She will make up her mind at the end of the week!

    She asks her Facebook friends to help her decide and they vote for head or heart Help me decide! Should I follow my heart or my head?

    During the week Kala tells the friends how shes swaying based on the collective opinion but they will need to wait until the final day to see which triumphs!

    At the end of the week, Kala makes her decision according to the most popular opinion and publishes the whole dramatic experience on her blog!

    BUILDING BLOCKS

    Publish call-to-action

    Use Date & Time Trigger with Facebook Post

    Maintain the count

    Use two Change Value actions to increment the Project attributes head and heart

    Listen for mentions of head and heart

    Use two Facebook Triggers - one for head and one for heart

    At the deadline publish the result

    Use Date & Time Trigger at the decision deadline. Use Condition head >= heart to publish the head won and Condition head < heart to publish heart won

    2July

  • Transmedia PlaybookTM 1312

    WATCH DAWGSVideo | SMS | Location

    STORYCCTV cameras across the city reveal vital clues and story details that unravel the mystery of what happened to Tony Vargas. Tony, a local charity worker and school soccer coach, disappeared 3 days ago.

    You play as a vigilante hacker with the mission to find out who took Tony and why.Starting from one location, players need to locate a number of CCTV cameras and possible witnesses scattered across the city.

    Each CCTV camera has a code beneath it and witnesses wear a code on an armband. Texting the CCTV code sends a link to video footage of what happened from the perspective of that camera sometime in the past 3 days.

    Texting witness codes results in either a phone call to listen in to past conversations or a warning that the hacking intrusion has been detected! Detection results in the CCTV footage being scrambled for 15 minutes.

    BUILDING BLOCKS

    Hack a CCTV camera