top trends in online games

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Page 1: Top Trends in Online Games
Page 2: Top Trends in Online Games

Top Trends in Online GamesJon RadoffLas Vegas, IMGDC 3.0 – April 19, 2009

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Agenda

What is changingabout players?

What is anonline game?

How areBusiness models

Evolving?

What doHarleys andgood games

have in common?

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historyquizzes

stories

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Gamer Stereotypes of the past…

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Games are not a media category.

Games are played by everyone!

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OF TEENAGERSPLAY GAMES97%

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Couplesplay

games

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Familiesplay

games

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People of all ages

play games

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What is an online game?

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World of Warcraft

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Madden NFL 09World of Warcraft

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Guitar Hero IIIMadden NFL 09

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Web-based, easy-to-play, collectibleDuels, Warstorm, Planet Storm

Browser based Strategy GameIn April 2009, the Travian website is more popular than the World of Warcraft website (342 vs. 819 on Alexa)

Web-based and iPhone9 million daily active players in 2009

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XBLA, iPhone, Web= Capital Efficiency

• Low cost of development• Low cost of customer acquisition

• Better business models

New Online Game PlatformsFertile ground for independent developers

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Word-of-mouth as the vehicle for growthBraid as a marketing case-study

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What do Harley-Davidson cycles and a good online game have in common?

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Hint: it’s also what drives people toward sports franchises.

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Good online games are tribal

Swagdog guild shirt for World of Warcraft

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But it isn’t just guilds – games with any social components are more

successful

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Daily Players of Rock Band vs. GH3

Rock Band vs. Guitary Hero 3

Why did Rock Band command high daily attention levels?

Q:

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Grand Theft Auto IVDaily attention from launch day

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Call of Duty IVDaily attention from launch day

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High attention = word-of-mouth = more customers

High attention = sustainable revenue

It’s all about attentionAttention drives biz model + distribution

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Business Models that leverage attention

Virtual goods / collectible itemsFranchise sequelsContent patchesOnline competitions / skill-gamingSubscriptionsAdvertising

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Conclusions

Larger, more diverse audience than ever

Capital-efficient platforms exist to connect you with this diverse audience

People are looking for “tribes” to be a part of

Capturing and sustaining attention is the essence of good online game models

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Thanks!

Jon Radoff, CEO, GamerDNA

[email protected]: tarinthTwitter: jradoff