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October 2013 June 2015 Project `Joyful Reading` Timeline

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October 2013 – June 2015

Project

`Joyful Reading`

Timeline

Aim

To create a habbit of reading books for 12-14

year-old students using new methods and

innovative technologies such as tablet computers,

games and other interactivity.

Purpose• to promote reading;

• to develop an educational game according created scenarios;

• to test the educational game with direct target groups – partners

from other schools;

• to integrate tested educational game into learning process;

• to disseminate the educational game in other schools in Nordic

and Baltic countries;

• to build a strong partnership and develop collaboration between

partners;

• to promote foreign language learning.

Partners

Our steps to success

Project Group

• 4 schools

• 10 teachers

• 12 confident, sociable, curious 11-14 year-old

students from each country – 48 all together

Making Friends

• Students filled in the profile form

• Profiles were published in

www.joyfulreading.se

Project Planning

7 Skype conferences for teachers on planning

mobilities and project activities

First Task

• to create a project website;

• to create and vote for a project logo;

• to choose a book for game developing;

• to prepare a book presentation.

First Mobility

January 20-24 , 2014

Šiauliai, Lithuania

Purpose

• to make friends;

• to know more about partners’ countries;

• to get some knowledges about the types of

interactive books;

• to learn how to work with tablet computers, use ones

in learning process and daily activities;

• to choose the book for educational game prototype.

PROJECT INTRODUCTION ACTIVITIES

Using Modern Technologies

Books Presentations

The winner is.....

Tasting is the best way to know the countries, make

friends and have fun

D

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C

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U

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T

R

E

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Leisure

CHOCOLATE

MUSEUM “RŪTA”

MAKING CHOCOLATE

SWEETS

THE HILL OF CROSSES

Preparation before the

second mobility• Reading, reading, reading, reading, reading,

reading, reading this book

Second Task

• to read a book `Journey to the Centre of the

Earth` by Jules Verne;

• to write a summary of the chapters of the

book;

• to create and vote for a scenario of the game;

• to choose and vote for the type of the interative

game.

Preparing the programme

Second Mobility

June 2- 6 2014 , Sweden

Purpose

• to present the conception of the game;

• to create and vote for the main game

characters: Professor and Axel;

• to develop a scenario of the educational game;

• to draw and describe 6 platforms of the game.

The Main Characters

Creating the Scenario

Game Development

Creating the Platforms

Karlstadt Klara gymnasium students

helped the project team to work out the

platforms algorithms and game design.

Leisure

Archery

Visiting Värmlands

Museum

Visiting the

Gouvernour of

Värmland

Swimming at Sundstabadet

Visiting Alster`s Herrgard

Museum

Picnic at Sjösala Park

Third Task

• to improve the final scenario of the game;

• to develop educational parts of the game.

Third Mobility

22nd – 22nd - 26th September 2014, Riga, Latvia

Purpose

• to finish writing the game scenario;

• to create educational tasks of the game;

• to develop the illustrations of the platforms:

main heroes,environment and other elements;

• to learn how to use graphical programms;

• to search for music of the game.

Developing the educational

part of the game

Game illustration

Using graphical programms

Game Scenario Development

Visiting the National Library

Leisure

Excursion in Old Town of

Riga

Attractions at `Līvu`Aquapark

Bakery `Lāči`

Fourth Task

• game testing I 8 December;

• game testing II 27 January;

• mobilities timeline creating.

Game Pretesting

Fourth Mobility

3 – 5 March 2015 ,Tartu, Estonia

Purpose

• to make friends;

• to know more about partners’ countries;

• to pilot and tests the educational game via

Facebook;

• to prepare user manual;

• to make the suggestions and recommendations

for the game improvement;

• to evaluate the game.

Game Testing

Improving the Game

Piloting the Game

Game Development

Leisure

Lõunakeskus

Ice-skating

4D Cinema

Edgar's Show

AHHAA Science Centre

Aura Waterpark

`Stars in Their Eyes`

Bowling

Final Task

• game piloting and testing via Facebook and tablet

computers – ipads;

• improvement of the game by IT company according

the given recommendations and piloting results;

• preparation of the documentation and user manual by

RIAR association;

• presentation and distribution of the game;

• game integration into National curriculum;

• the official link of our Game:

https://apps.facebook.com/159082567780280/