think mobile

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Think Mobile

Post on 21-Oct-2014

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Case for Responsive Webdesign: 6 key learnings.

TRANSCRIPT

Page 1: Think Mobile

Think Mobile

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Good afternoon. My name is Bart.

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This is my daughter Merel (I have 3 kids).

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I’m passionate about coffee.

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I’m passionate about

I live and work in Ghent.

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I work at digital agency Wijs (ex Netlash-bSeen).

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We deliver strategy, execution and tools to help you score in digital.

We will make you awesome in digital.

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Process

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You can find me on Twitter: @netlash

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http://slideshare.net/netlash

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iabThinkMobile27/11/2012

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First...responsive design?

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OMG! We’re still arguing about this?

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‣ one back-end to update

‣ one development cost (higher?)

‣ future ready (throw them devices at me!)

‣ browser-based (serendipity)

‣ no install

‣ coolness...

Why responsive design?

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‣ daily appliciation

‣ device capabilities

‣ performance

Why not?

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We’re still learning.

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6 key learnings

www.rockwerkchter.be

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1. Think content first

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‣ photos of bands and artists are central

‣ we started with 1500px

‣ design is based on aspect ratio of photos

‣ content boxes are responsive in width and height

1. Think content first

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content>design>technology

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2. Think design first

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‣ breakpoints are essential

‣ you can’t build for all current and future devices

‣ test if design works, not if devices work

2. Think design first

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‣ 5 breakpoints: 480px, 600px, 770px, 980px, 1200px

‣ 480px, 770px, 980px: current popular devices

‣ 600px, 1200px: make it future proof

Breakpoints

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design testing>device testing

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3. Think mobile first

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‣ start with touch

‣ navigation and interaction is designed for touch first

‣ information architecture is designed for mobile first

‣ build up to tablet and to desktop

‣ big typography and buttons, made for thumbs

3. Think mobile first

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4. Think conversion first

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‣ bottom line: sell tickets...

‣ typography is responsive: font size changes with screen size

‣ ‘buy tickets’ button stays big

4. Think conversion first

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5. Think retina first

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‣ build HD-ready (retina)

‣ all logos and icons are vector based

‣ scales beautifully on all resolutions

5. Think retina first

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6. Think back-end first

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‣ responsive images: different image size vs. screen size

‣ back-end: one interface

‣ images are scaled automatically

6. Think back-end first

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1. Think content first

2. Think design first

3. Think mobile first

4. Think conversion first

5. Think retina first

6. Think back-end first

6 key learnings

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Good luck!

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Conversation

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Wijs bvba

Voorhavenlaan 31/3

9000 GENT

09 335 22 80

09 330 09 83

http://wijs.be

[email protected]

BE 0473.071.275