the world as playground: mobile serious games with augmented reality

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09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke The world as playground: Mobile Serious Games with Augmented Reality Roland Klemke Research & InnovaAon Week University of South Africa Pretoria, 02.06.03.2015 1 Image: KMK/BEHRENDT&RAUSCH Gamedesign Faculty Mediadesign Hochschule Düsseldorf, Germany hXp://www.mediadesign.de/ Welten InsAtute Open University of the Netherlands Heerlen, The Netherlands hXp://www.ou.nl/ Humance AG Cologne, Germany hXp://www.humance.de/

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Page 1: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

The  world  as  playground:  Mobile  Serious  Games  with  Augmented  Reality  

Roland  Klemke    Research  &  InnovaAon  Week  University  of  South  Africa  Pretoria,  02.-­‐06.03.2015      

1  Image:  KMK/BEHRENDT&RAUSCH  

Gamedesign  Faculty  Mediadesign  Hochschule  Düsseldorf,  Germany  

hXp://www.mediadesign.de/  

Welten  InsAtute  Open  University  of  the  Netherlands  Heerlen,  The  Netherlands  hXp://www.ou.nl/  

Humance  AG  Cologne,  Germany  

hXp://www.humance.de/  

Page 2: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Image:  Simon  Blackley,  

hXp://www.flickr.com/photos/sblackley/8130334415/sizes/h/in/photostream/        

“Fun  is  the  original  educaAonal  technology.”    –  Chris  Crawford  

Have  you  ever  watched  liXle  children  learning?  Or  playing?  Discovered  any  difference?  

Page 3: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

EducaAon  

•  Industrialized  •  Built  for  Scalability  •  Suited  for  the  creaAon  of  „comparable”  people  

Image:  John  Hartnup,  hXp://www.flickr.com/photos/hartnupj/111438266/sizes/l/in/photostream/        

Page 4: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

Image:  Thomas  Favre-­‐Bulle,  hXp://www.flickr.com/photos/lnx/6257130/sizes/o/in/photostream/      

How  can  educaAon  be  playful,  individual  and  joyful?  •  When  students  are  grouped  by  age,  not  by  abiliAes  

or  interests?  •  When  all  students  receive  the  same  learning  

materials?  

Page 5: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

TODO  Überleitung  Gaming  How  to  unite  gaming  and  learning  again?  

Image:  Monobanda  Fusionplay,  hXp://www.flickr.com/photos/monobanda/8241276188/sizes/h/in/photostream/    

How  to  place  learning  and  gaming  in  context?  

Page 6: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

LOOKING  AT  THE  LEARNER  

8  Image:  chelsea  (:,  hXps://secure.flickr.com/photos/chelseasmile/3144504064  

Page 7: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

Learners  are  individual  and  mobile  

How  can  we  provide  learning  resources  with  …  •  ...  different  media  formats  •  ...  different  devices  •  ...  different  target  audiences?  

How  can  we  personalize  learning  ...  •  ...  for  the  learner  ...  •  ...  in  the  learning  context?  

Image:  Steven  Harris,  hXps://secure.flickr.com/photos/srharris/6979776901  

Page 8: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

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Page 9: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

LogiAssist  –  Mobile  Assistance  in  LogisAcs  

11  

Klemke,  R.  (2012,  26  March).  Mobile  Learning  in  LogisAcs.  Workshop  on  Learning  in  Context  LIC12,  Brussels,  Belgium.  hXp://www.logiassist.de/    

Scheffel,  M.,  Kirschenmann,  U.,  Taske,  A.,  Adloff,  K.,  Kiesel,  M.,  Klemke,  R.,  and  Wolpers,  M.  (2013).  Exploring  LogiAssist  –  the  mobile  learning  and  assistance  planorm  for  truck  drivers.  In  D.  Hernández-­‐Leo  et  al.  (Eds.),  Scaling  up  Learning  for  Sustained  Impact.  Proceedings  of  European  Conference  on  Technology  Enhanced  Learning  (EC-­‐TEL),  LNCS  8095  (pp.  357–370).  Berlin  Heidelberg,  Germany:  Springer-­‐Verlag    

You are exceeding the allowed driving time. Please select a resting place.

Page 10: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

GIVING  ACCESS  IS  ONE  THING  ...            ...  MAKING  IT  FUN  ANOTHER  

12  Image:  Ian  Dick,  hXp://www.flickr.com/photos/ian_d/30859899/sizes/o/in/photostream/    

Page 11: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

“Tell  me,  and  I  will  forget.    Show  me  and  I  may  remember.  

Involve  me,  and  I  will  understand.”    

Confucius  (probably)  

Image:  Länsmuseet  Gävleborg,  hXps://secure.flickr.com/photos/lansmuseetgavleborg/6263044945  

Page 12: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

!

Gaming,  Learning,  and  CommuniAes  for  IT  Knowledge  

Schmitz,  B.,  Klemke,  R.,  Totschnig,  M.,  Czauderna,  A.,  &  Specht,  M.  (2011,  23  September).  Transferring  an  outcome-­‐oriented  learning  architecture  to  an  IT  learning  game.  Presented  at  the  6th  European  conference  on  Technology  enhanced  learning:  towards  ubiquitous  learning  (EC-­‐TEL  2011),  Palermo,  Italy.  

Page 13: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

Is  it  possible  to  create  a  3D  learning  game  with  freely  available  technologies  /  contents  at  low  modelling  cost?  

Klemke,  R.  (2012).  StreetLearn  -­‐  Community-­‐based  immersive  3D-­‐video  learning  games  in  Streetview.  InnovaAe  door  InspiraAe,  Maarssen,  The  Netherlands.    

Page 14: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

THE  WORLD  AS  PLAYGROUND  …          …  IS  NOT  A  TOTALLY  NEW  IDEA  

17  „Breakout“ is a silly game!Image:  Oliver  Peters,  Flickr,  hXps://secure.flickr.com/photos/53127197@N06/5218440997    

Page 15: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

   Scavenger  Hunt  is  now  called  Geocaching  

18  Image:  cachemania,  hXps://secure.flickr.com/photos/mycachemania/3988147164  

Page 16: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

We  don‘t  collect  stamps  any  more  

19  Image:  dpstyles,  hXps://secure.flickr.com/photos/dpstyles/3367761841  

Page 17: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

SituaAon  Awareness  Augmented  Reality  Serious  Gaming  

20  

MOBILE  SERIOUS  GAMES  

Image:  Rétrofuturs,  hXps://secure.flickr.com/photos/hulk4598/4646721045/  

Page 18: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

What  is  a  mobile  serious  game?  

Image:  Phil  Rogers,  hXp://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/          

•  Embedded  in  Context  •  ExploraAon  and  uAlizaAon  of  context  

•  AugmentaAon  of  reality  

Page 19: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

GamificaAon  for  LogiAssist  –  The  TEGA  Project  

A  learning  game  that  encourages  to  drive  economic  and  safe.    

Klemke,  R.,  Kravcik,  M.,  and  Bohuschke,  F.  (2013).  Energy-­‐efficient  and  safe  driving  using  a  situaAon-­‐aware  gamificaAon  approach  in  logisAcs.  Proceedings  of  the  Games  and  Learning  Alliance  Conference  (GALA  2013),  23-­‐25  October  2013,  Paris,  France.    

Page 20: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

TEGA  App  

Klemke,  R.,  Kravcik,  M.,  and  Bohuschke,  F.  (2013).  Energy-­‐efficient  and  safe  driving  using  a  situaAon-­‐aware  gamificaAon  approach  in  logisAcs.  Proceedings  of  the  Games  and  Learning  Alliance  Conference  (GALA  2013),  23-­‐25  October  2013,  Paris,  France.    

Page 21: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

SALOMO  Decision  training  for  disrupAon  handling  in  logisAcs  

Image:  hhla.de  

Klemke,  R.,  KurapaA,  S.,  &  Kolfschoten,  G.  (2013).  Transferring  an  educaAonal  board  game  to  a  mulA-­‐user  mobile  learning  game  to  increase  shared  situaAonal  awareness.  PresentaAon  at  the  3rd  Irish  Symposium  on  Game  Based  Learning,  Dublin,  Ireland.  

Page 22: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

Mobile  learning  game  based  on  team  processes    simulate  disrupAon  situaAons  

! !

Klemke,  R.,  KurapaA,  S.,  &  Kolfschoten,  G.  (2013).  Transferring  an  educaAonal  board  game  to  a  mulA-­‐user  mobile  learning  game  to  increase  shared  situaAonal  awareness.  PresentaAon  at  the  3rd  Irish  Symposium  on  Game  Based  Learning,  Dublin,  Ireland.  

From board game to multi-user mobile learning game

Page 23: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

ARLearn:  Planorm  for  mobile  serious  games  

•  Sensor  enabled  (locaAon,  camera,  QR)  •  MulA-­‐user,  mulA-­‐role  game  play  •  Clients  for  Android  and  iOS  •  Open  Source  •  hXp://ou.nl/arlearn    •  hXps://code.google.com/p/arlearn/    Ternier,  S.,  &  Klemke,  R.  (2011).  ARLearn  and  StreetLearn  sozware  for  virtual  reality  and  augmented  reality  mulA  user  learning  games  (Version  1.0)  [Computer  sozware].  Heerlen,  The  Netherlands:  Open  Universiteit  in  the  Netherlands.    

New  Project  launch  in  serious  games:    RAGE  –  Realising  an  applied  Game  Eco-­‐system  Towards  reusable,  advanced  serious  gaming  technologies  Contact:  [email protected]  

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09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

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WHAT  NEXT?  

Sensorama:  hXp://www.augmented-­‐reality.fr/wp-­‐content/uploads/2014/08/sensorama.jpg  

Page 25: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

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Quantified self & Gamification

Image:  The  waving  cat.:  hXps://secure.flickr.com/photos/thewavingcat/11031755653  

Measure, and share!

Page 26: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

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Augmented Reality Glasses: Hands free interaction

Image:  Ted  Eytan,  hXps://secure.flickr.com/photos/taedc/11966163406  

Page 27: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

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Image:  StatesChronicle,  hXp://stateschronicle.com/wp-­‐content/uploads/2015/01/hololens.jpg  

3D holographic glasses (announced by Microsoft) for full immersive interaction

Page 28: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

Virtual Reality? Augmented Reality? Reality?

36  

Images:  Parrot  

Page 29: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

37  Image:  Virtuix,  hXp://www.virtuix.com/how-­‐do-­‐you-­‐move-­‐in-­‐virtual-­‐reality-­‐with-­‐a-­‐treadmill-­‐like-­‐this-­‐one-­‐i-­‐just-­‐tried/  

Full immersion gaming: VR glasses, VR motion system

Page 30: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

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Gameplay,  Lear

ning,  and  P

layer  are  un

ited    

in  an  immersive

 environment:  t

he  real  worl

d!  

Image:  Ars  Electronica:  hXps://secure.flickr.com/photos/arselectronica/7682581006  

Page 31: The world as playground: Mobile Serious Games with Augmented Reality

09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

40  Image:  Krissy  Venosdale:  hXps://www.flickr.com/photos/venosdale/7051065819  

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09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke

@rklemke  

[email protected]  [email protected]  

www.linkedin.com/in/rolandklemke  

Image:  Rockman  of  Zymurgy,  hXp://www.flickr.com/photos/rockmanzym/4422834765/sizes/o/in/photostream/      

Image:  KMK/BEHRENDT&RAUSCH