the science of ux design

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Zack Naylor AIGA Statewide Pivot: Crossroads Aug. 20, 2011 e Science of UX Design Saturday, August 20, 2011

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AIGA Statewide Pivot: Cro

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Page 1: The Science of UX Design

Zack NaylorAIGA Statewide Pivot: Crossroads

Aug. 20, 2011

e Science of UX Design

Saturday, August 20, 2011

Page 2: The Science of UX Design

Art is not Design

Saturday, August 20, 2011

Page 3: The Science of UX Design

Art is not Design

Not for us anyway.

Saturday, August 20, 2011

Page 4: The Science of UX Design

Art aims to

Inspire

http://3.bp.blogspot.com/_PvnAJNEr__c/TUIqWcUJdVI/AAAAAAAAAoA/F1pPI5hZFt4/s1600/napoleon2g.jpg

Saturday, August 20, 2011

Page 5: The Science of UX Design

Design solves

Problems

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Page 6: The Science of UX Design

Art is

Interpreted

http://www.davidlester.net/abstract%20and%20interpretive.htm

Saturday, August 20, 2011

Page 7: The Science of UX Design

Design is

Understood

Saturday, August 20, 2011

Page 8: The Science of UX Design

Not all Design is created equal.

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Page 9: The Science of UX Design

Not all Design is created equal.

Nor is any design philosophy universally appropriate.

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Page 10: The Science of UX Design

Self Design

Genius Design

User Centered Design

Saturday, August 20, 2011

Page 11: The Science of UX Design

Self Design

Solves your own problem.

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Page 12: The Science of UX Design

Self Design

Solves your own problem.

I hope.

Saturday, August 20, 2011

Page 13: The Science of UX Design

Self Design

When is Self Design appropriate?

When YOU are the user.

Saturday, August 20, 2011

Page 14: The Science of UX Design

Genius Design

Draws from your experience.

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Page 15: The Science of UX Design

Genius Design

Draws from your experience.

Meh.

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Page 16: The Science of UX Design

Genius Design

When is Genius Design appropriate?

...not really ever...

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Page 17: The Science of UX Design

Genius Design

...except...when you have sufficient domain experience with

both the product & users

Saturday, August 20, 2011

Page 18: The Science of UX Design

User Centered Design

Focuses on behavior, use & context.

Saturday, August 20, 2011

Page 19: The Science of UX Design

User Centered Design

Focuses on behavior, use & context.

Winner, winner, chicken dinner.

Saturday, August 20, 2011

Page 20: The Science of UX Design

“User centered development process shifts from focus on the way the product is made, to how the product is used.”

- Mike Kuniavsky “Observing the User Experience”

Saturday, August 20, 2011

Page 21: The Science of UX Design

We call it

User Experience Design

(UX) for short

Saturday, August 20, 2011

Page 22: The Science of UX Design

The Elements of User ExperienceA basic duality: The Web was originally conceived as a hypertextual information space;but the development of increasingly sophisticated front- and back-end technologies hasfostered its use as a remote software interface. This dual nature has led to much confusion,as user experience practitioners have attempted to adapt their terminology to cases beyondthe scope of its original application. The goal of this document is to define some of theseterms within their appropriate contexts, and to clarify the underlying relationships amongthese various elements.

Jesse James [email protected]

Visual Design: graphic treatment of interfaceelements (the "look" in "look-and-feel")

Information Architecture: structural designof the information space to facilitateintuitive access to content

Interaction Design: development ofapplication flows to facilitate user tasks,defining how the user interacts withsite functionality

Navigation Design: design of interfaceelements to facilitate the user's movementthrough the information architectureInformation Design: in the Tuftean sense:designing the presentation of informationto facilitate understanding

Functional Specifications: "feature set":detailed descriptions of functionality the sitemust include in order to meet user needs

User Needs: externally derived goalsfor the site; identified through user research,ethno/techno/psychographics, etc.Site Objectives: business, creative, or otherinternally derived goals for the site

Content Requirements: definition ofcontent elements required in the sitein order to meet user needs

Interface Design: as in traditional HCI:design of interface elements to facilitateuser interaction with functionalityInformation Design: in the Tuftean sense:designing the presentation of informationto facilitate understanding

Web as software interface Web as hypertext system

Visual Design: visual treatment of text,graphic page elements and navigationalcomponents

Concrete

Abstract

time

Conception

Completion

FunctionalSpecifications

ContentRequirements

InteractionDesign

InformationArchitecture

Visual Design

Information DesignInterface Design Navigation Design

Site ObjectivesUser Needs

User Needs: externally derived goalsfor the site; identified through user research,ethno/techno/psychographics, etc.Site Objectives: business, creative, or otherinternally derived goals for the site

This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development)that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within auser experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today.

task-oriented information-oriented

30 March 2000

© 2000 Jesse James Garrett http://www.jjg.net/ia/

Saturday, August 20, 2011

Page 23: The Science of UX Design

A UX process starts with understanding the problem instead of de"ning the solution.

Saturday, August 20, 2011

Page 24: The Science of UX Design

A successful design is the perfect

marriage of user needs and

business goals.

Saturday, August 20, 2011

Page 25: The Science of UX Design

Perfect marriage of business needs and user needs + picture

User Needs Business Goals

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Page 26: The Science of UX Design

The Nerdery Embedded UX

Saturday, August 20, 2011

Page 27: The Science of UX Design

Physical Device Constraints

The Nerdery Embedded UX

Saturday, August 20, 2011

Page 28: The Science of UX Design

Physical Device Constraints Integration ConstraintsAPI

The Nerdery Embedded UX

Saturday, August 20, 2011

Page 29: The Science of UX Design

Physical Device Constraints Integration ConstraintsAPI

Software Constraints

The Nerdery Embedded UX

Saturday, August 20, 2011

Page 30: The Science of UX Design

Physical Device Constraints Integration ConstraintsAPI

Software ConstraintsUser Constraints

The Nerdery Embedded UX

Saturday, August 20, 2011

Page 31: The Science of UX Design

Physical Device Constraints Integration ConstraintsAPI

Software ConstraintsUser Constraints Budget Constraints$

The Nerdery Embedded UX

Saturday, August 20, 2011

Page 32: The Science of UX Design

You don't know what you don't know, until you know

that you didn't know it

Saturday, August 20, 2011

Page 33: The Science of UX Design

How do we make informed design decisions?

Saturday, August 20, 2011

Page 34: The Science of UX Design

Research

Saturday, August 20, 2011

Page 35: The Science of UX Design

Just like science.

http://reeleyes.wordpress.com/2011/07/28/309-back-to-the-future/

Saturday, August 20, 2011

Page 36: The Science of UX Design

a type of inductive theory, in that its content (i.e. empirical data) could be expressed within some formal system of logic whose elementary rules (i.e. scientific laws) are taken as axioms.

Scienti"c theory:

Saturday, August 20, 2011

Page 37: The Science of UX Design

Scienti"c Method:1. Define a question2. Gather information and resources (observe)3. Form an explanatory hypothesis4. Perform an experiment and collect data, testing the hypothesis5. Analyze the data6. Interpret the data and draw conclusions that serve as a starting point for new hypothesis7. Publish results8. Retest (frequently done by other scientists)

Saturday, August 20, 2011

Page 38: The Science of UX Design

UX Method:1. Define a question2. Form a hypothesis3. Observe4. Collect data5. Analyze the data6. Report results 7. Create a solution8. Retest (often done by the same designer/team)

Saturday, August 20, 2011

Page 39: The Science of UX Design

Young, Indi. 2008. Mental Models: Aligning Design Strategy with Human Behavior.

Saturday, August 20, 2011

Page 40: The Science of UX Design

Young, Indi. 2008. Mental Models: Aligning Design Strategy with Human Behavior.

Saturday, August 20, 2011

Page 41: The Science of UX Design

Why do research?

Saturday, August 20, 2011

Page 42: The Science of UX Design

Why do research?

Build empathy.

Inform decisions.

Saturday, August 20, 2011

Page 43: The Science of UX Design

Why do research?

oroughly de"nes the problem.

Saturday, August 20, 2011

Page 44: The Science of UX Design

Why do research?

Design for the end user.

Saturday, August 20, 2011

Page 45: The Science of UX Design

Deductive Reasoning:1. Men are mortal.2. Zack is a man.3. Therefore, Zack is mortal.

Saturday, August 20, 2011

Page 46: The Science of UX Design

Inductive Reasoning:1. Small text is hard to read.2. Most people can understand larger text.3. Therefore, we can assume larger text will be easier to read.

Saturday, August 20, 2011

Page 47: The Science of UX Design

Abductive Reasoning:1. Iʼve seen people have a hard time reading small text.2. Sometimes, people understand a message better if itʼs a picture. 3. We can abduct, people may understand our content better with pictures.

Saturday, August 20, 2011

Page 48: The Science of UX Design

Abductive Reasoning:1. Iʼve seen people have a hard time reading small text.2. Sometimes, people understand a message better if itʼs a picture. 3. We can abduct, people may understand our content better with pictures.

This is the good stuff

Saturday, August 20, 2011

Page 49: The Science of UX Design

We’re now using scienti"c theory, applied to creative process in order to solve problems through design.

Saturday, August 20, 2011

Page 50: The Science of UX Design

www.zacknaylor.com

@zacknaylor

http://speakerrate.com/talks/8176

Sources:

“Observing the User Experience”- Mike Kuniavsky

http://www.uie.com/articles/five_design_decision_styles/ – Jared Spool

“Mental Models” - Indi Young

Thoughts on Interaction Design - Jon Kolko

http://en.wikipedia.org/wiki/Inductive_reasoning

http://en.wikipedia.org/wiki/Deductive_reasoning

http://en.wikipedia.org/wiki/Abductive_reasoning

anks

Saturday, August 20, 2011