the science behind good uis and uxs

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The Science Behind Good UXs and UIs By : Abdelrahman Othman Helal & Peter Osama

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Page 1: The Science behind Good UIs and UXs

The Science Behind Good

UXs and UIsBy : Abdelrahman Othman Helal & Peter Osama

Page 2: The Science behind Good UIs and UXs

FACT !95% of Websites Fail at UX despite of the

Good UI !

Page 3: The Science behind Good UIs and UXs

Quote !

“Usability really just means making sure that

something works well: that a person of

average (or even below average) ability and

experience can use the thing – whether it’s a

web site, remote control, or revolving door –

for its intended purpose without getting

hopelessly frustrated.” – Steve Krug

Page 4: The Science behind Good UIs and UXs

Road Map 1- Definitions

2- User Centered Designs (UCD)

3- Hierarchy of UX Needs

4- Design Principles

5- Why you should Care ?

6- Some Tips About Creating Good UIs and UXs

7- Coding Phase : How to draw your UI Design , How to

Implement it (Web Design Examples)

Page 5: The Science behind Good UIs and UXs

1-Definitions What is a UX ?

User Experience (UX) involves a person's behaviors, attitudes, and emotions about

using a particular product, system or service. User Experience includes the

practical, experiential, affective, meaningful and valuable aspects of human–

computer interaction and product ownership (Wikipedia)

What is a UI ?

The user interface, in the industrial design field of human–machine interaction, is

the space where interactions between humans and machines occur. The goal of this

interaction is effective operation and control of the machine on the user's end, and

feedback from the machine, which aids the operator in making operational

decisions (Wikipedia)

Page 6: The Science behind Good UIs and UXs

Examples

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The UX Venn Diagram

Page 12: The Science behind Good UIs and UXs

Where The UI Fits ?

Back-end infrastructure: servers, databases and programming.

Content (i.e. words and pictures).

Information architecture: how the content is organized and navigated.

User interface: where the user interacts with the above.

Page 13: The Science behind Good UIs and UXs

2- User Centered Design (UCD)

The “U” in UI: USER; the “H” in HCI: HUMAN

“Focus on the user and all else will follow.”

(Google)

Focus on: people, their motivations, goals and behaviours.

Must be aware of technological constraints but UI design is not a technological

process.

Page 14: The Science behind Good UIs and UXs

User Centered Design (UCD) .. (Cont)

Involve users at all stages of the design process.

Page 15: The Science behind Good UIs and UXs

User Requirements

Who are the users?

How many different types of user are there?

What do they want to be able to do?

How do they currently do it?

Where do they currently do it?

Where might they want to be able to do it?

How might they want to be able to do it?

Page 16: The Science behind Good UIs and UXs

USER GOALS, STRATEGIC GOALS AND

CONSTRAINTS

What are the strategic goals (“business goals”) of the product you are creating;

what were you funded to do?

Tensions between strategic goals and user goals: how will this be managed?

What constraints do you have:

Financial

Time

Technology

People

Page 17: The Science behind Good UIs and UXs

ENGAGING WITH USERS

Interviews via Skype or Email.

Online surveys (generally better for quantitative information).

Existing published information about user behaviours.

Page 18: The Science behind Good UIs and UXs

Think On Papers , Not on a PC

Page 19: The Science behind Good UIs and UXs

Design Principals

Simplicity

Structure

Visibility

Consistency

Tolerance

Feedback

Page 20: The Science behind Good UIs and UXs

a. Simplicity

Page 21: The Science behind Good UIs and UXs

a. Simplicity

Page 22: The Science behind Good UIs and UXs

b. Structure

Page 23: The Science behind Good UIs and UXs

b. Structure

Page 24: The Science behind Good UIs and UXs

The Hierarchy of UX Needs

Page 25: The Science behind Good UIs and UXs

Why you should care ?

Finance

Impact

Ethics

Page 26: The Science behind Good UIs and UXs

Some Tips about creating a good UI

Plan plan plan plan plan plan plan plan plan plan

Know the end goal

Smart, but not too smart

Reveal the bigger picture

Back to basics

Solve problems

Act Like a user

Page 27: The Science behind Good UIs and UXs

Some Tips about creating a good UX

Get into the user itself , know him .

Sketch Ideas out

Collaborate

Make it fun

Make every piece useful

Make it Understandable

Make it Valid

Page 28: The Science behind Good UIs and UXs

Coding Phase

Page 29: The Science behind Good UIs and UXs

Coding Phase

Page 30: The Science behind Good UIs and UXs

Coding Phase

Page 31: The Science behind Good UIs and UXs

Any Questions ?