the real world employment

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THE REAL GAME SERIES THE REAL GAME SERIES Introductory Materials Linking Employment Education The Real Game Series 06/06/2 2 1

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Page 1: The real world employment

THE REAL GAME SERIESTHE REAL GAME SERIES

Introductory Materials

Linking Employment

Education

The Real Game Series

04/08/23 1

Page 2: The real world employment

Real Game Series GoalReal Game Series Goal

All students will need to understand that there is a connection between what they learn in school and their future success in the workplace.

“the more closely learning is tied to real world contexts and consequences, the more profound and durable it becomes.” SCANS Report

04/08/23 2

Page 3: The real world employment

Job Skill Level ChangesJob Skill Level Changes

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0

20

40

60

80

100

1950 1991 2000 2008

Unskilled

Skilled

Professional

Source: Bureau of Labor Statistics

%

Page 4: The real world employment

Employment Projections Source: Bureau of Labor Statistics http://www.bls.gov/news.release/ecopro.t03.htm

04/08/23 4

Table 3b. The 10 fastest growing occupations, 1998-2008

Table 3b. The 10 fastest growing occupations, 1998-2008 [Numbers in thousands of jobs]

Occupation Employment Change 1998 2008 Number Percent Computer engineers 299 622 323 108 Computer support specialists 429 869 439 102 Systems analysts 617 1,194 577 94 Database administrators 87 155 67 77 Desktop publishing specialists 26 44 19 73 Paralegals and legal assistants 136 220 84 62 Personal care and home health aides 746 1,179 433 58 Medical assistants 252 398 146 58 Social and human service assistants 268 410 141 53 Physician assistants 66 98 32 48

Page 5: The real world employment

The Emerging Work WorldThe Emerging Work WorldTrends of the FutureTrends of the Future

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1. 60% of today’s high school students will work in jobs that do not yet exist.

2. Technology is replacing people. 3. 90% of all jobs in the year 2000 will require

some knowledge of a computer. 4. A large majority of jobs will require some

training/education after high school. 5. Nearly 4 of every 5 jobs will be in businesses

that provide services. 6. International ventures in business will grow.

Page 6: The real world employment

The Emerging Work WorldTrends of the Future

04/08/23 6

Continued

7. More services and businesses will be devoted to the “over 65.”

8. The majority of the workforce will be contract

or contingency labor. 9. Employees are rethinking the “job for life”

concept. 10. Middle management has been replaced. 11. Resource shortage have impacted job

changes. 12. More people are working from home.

Page 7: The real world employment

Employability SkillsEmployability Skills

People who can communicate, solve problems and continue to learn

People with positive attitudes and behaviors

People who are responsible and adaptable

People who can work with others as a team

People with strong educational and career exploration and planning skills

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Page 8: The real world employment

8

Dale’s Cone of LearningDale’s Cone of Learning

Page 9: The real world employment

We tend to remember ...We tend to remember ...

10% of what we read

20% of what we hear

30% of what we see in pictures

50% of what we hear and see

70% of what we say

90% of what we say and do (simulating or doing the real thing)

Source: Dale’s Cone of Learning 04/08/23 9

Page 10: The real world employment

Characteristics of Today’s and Tomorrow’s Schools

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Today’s Tomorrow’s

Strategy Basic Skills Development Focus on Thinking

Skills Testing Separate from Teaching

Integral Assessment

Learning Environment

Recitation and Recall from Short-term Memory

Students Construct Knowledge

Work as Individuals Cooperative Working Hierarchically Sequenced—Basics before Higher Order

Skills Learned in Real Problem Context

Management Supervision by Administration

Learner Centered Teacher Directed

Outcome Only Some Students Learn to Think

All Students Learn to Think

Source: SCANS Report

Page 11: The real world employment

Purpose of the Real Purpose of the Real Game SeriesGame Series

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To bring to learning aspects of the world of work that students will increasingly face as they grow towards adulthood.

To present that learning in a non-threatening way.

To make that learning fun.

Page 12: The real world employment

Program Features of The Program Features of The Real Game SeriesReal Game Series

Hands-on, practical, experiential learning program that lets students be members of a miniature society

A graphic, colorful, interactive program that transforms the classroom and can’t be closed, turned off, or put away

Flexible enough to suit a variety of class sizes, locations, and characteristics

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Page 13: The real world employment

Program Features ... Program Features ... continuedcontinued

Enhanced by optional activities that expand on the core sessions

Cross-curricular in scope: Language Arts, Math, Social Studies, Art, Technology, and Family/Consumer Science classes

Opportunities for team-teaching, guest speakers, field trips, initiating and maximizing learning moments

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Page 14: The real world employment

Outcomes of The Real Outcomes of The Real Game SeriesGame Series

Builds and expands on learning gained in other areas

Helps students develop a positive attitude about their roles in the changing work world

Prepares students to think about the kind of work they want to do and tell why

Prepares students through participation in activities of adult life in safe setting

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Page 15: The real world employment

Outcomes …. continuedOutcomes …. continued

Encourages students to explore the importance & relevance of education

Helps students learn abut the necessity and value of education in attaining future goals

Introduces students to the variety of work roles and work styles through exploration

Emphasizes the value of all work

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Page 16: The real world employment

The Real Game Series is The Real Game Series is Aligned With...Aligned With...

National Career Development Guidelines

National Standards for School Counseling Programs

Secretary’s Commission on Achieving Necessary Skills - SCANS

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Page 17: The real world employment

The Real Game Series Accountability

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Implements the National Career Development Guidelines

Meets ASCA National Standards for Career Development

Is consistent with SCANS foundations skills and competencies

Identifies learning objectives and performance indicators for each learning unit

Provides a performance review for each game

Page 18: The real world employment

National Career National Career Development GuidelinesDevelopment Guidelines

Three Areas

self-knowledge

educational and occupational exploration

career planning

At Four Levels

elementarymiddle/junior

highhigh schooladult

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Page 19: The real world employment

National Standards for National Standards for School Counseling ProgramsSchool Counseling Programs

Provides standards in three broad areas of student development :

Academic Development

Career Development

Personal/Social Development

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Page 20: The real world employment

Secretary’s Commission on Secretary’s Commission on Achieving Necessary Skills - Achieving Necessary Skills -

SCANSSCANS

Three-Part FoundationBasic SkillsThinking SkillsPersonal Integrity

Five Workplace CompetenciesResourcesInterpersonalInformationSystemsTechnology

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Page 21: The real world employment

Collaborative Development Collaborative Development ProcessProcess

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Partners

America’s Career Resource Network, U.S. Department of Education

National Life/Work Centre, Human Resources Development Council

The Real Game, Inc.

United Kingdom, France, Australia, New Zealand, Denmark, Hungary

Page 22: The real world employment

Collaborative Development ProcessCollaborative Development Process

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Process

Project Conception and Definition

Prototype Development

Pilots and Demonstration

Evaluations and Revisions

Launch and Implementation

Revision

Page 23: The real world employment

Web Page ResourcesWeb Page Resources

The Real Gamerealgame.com

National Training Support Centerwww.learningconnections.org/nts

c.htm

American School Counselor Association www.schoolcounselor.org

National Career Development Associationwww.ncda.org

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Page 24: The real world employment

The Real Game SeriesThe Real Game Series

Play Real Game Grades 3-4Create neighborhoodsDiscover town businesses and servicesFind jobsWork together as town citizens Identify key attributes of the townDeliver a presentation to a business person

Make It Real Game Grades 5-6Acquire jobs and form companiesChoose lifestyle itemsCreate businesses and servicesPlan a projectResearch another countryPresent the project

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Page 25: The real world employment

The Real Game SeriesThe Real Game Series

The Real Game Grades 7-8Receive an occupational roleChoose and budget lifestyle itemsMake decisions on leisure and vacation

timeDeal with job loss in the workplace Identify personal job characteristicsLink transferable skills to new jobs

The Be Real Game Grades 9-10Assume a life/work role Identify education and skillsParticipate in a job application processBalance a budgetExperience job loss Acquire new jobsDevelop personal goals

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Page 26: The real world employment

The Real Game SeriesThe Real Game Series

The Get Real Game Grades 11-12Explore career clusters Choose an occupational roleReview gateways for after high schoolSimulate a five year school-to-work transitionParticipate in an interviewCreate a personal action plan and budget

Real Times, Real Life AdultRole play job changes from 1900 to presentAcquire a work roleParticipate in a budgeting process Identify job characteristicsComplete personal inventoriesCreate a Life/Work Action Plan

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