the real world employment
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THE REAL GAME SERIESTHE REAL GAME SERIES
Introductory Materials
Linking Employment
Education
The Real Game Series
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Real Game Series GoalReal Game Series Goal
All students will need to understand that there is a connection between what they learn in school and their future success in the workplace.
“the more closely learning is tied to real world contexts and consequences, the more profound and durable it becomes.” SCANS Report
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Job Skill Level ChangesJob Skill Level Changes
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0
20
40
60
80
100
1950 1991 2000 2008
Unskilled
Skilled
Professional
Source: Bureau of Labor Statistics
%
Employment Projections Source: Bureau of Labor Statistics http://www.bls.gov/news.release/ecopro.t03.htm
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Table 3b. The 10 fastest growing occupations, 1998-2008
Table 3b. The 10 fastest growing occupations, 1998-2008 [Numbers in thousands of jobs]
Occupation Employment Change 1998 2008 Number Percent Computer engineers 299 622 323 108 Computer support specialists 429 869 439 102 Systems analysts 617 1,194 577 94 Database administrators 87 155 67 77 Desktop publishing specialists 26 44 19 73 Paralegals and legal assistants 136 220 84 62 Personal care and home health aides 746 1,179 433 58 Medical assistants 252 398 146 58 Social and human service assistants 268 410 141 53 Physician assistants 66 98 32 48
The Emerging Work WorldThe Emerging Work WorldTrends of the FutureTrends of the Future
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1. 60% of today’s high school students will work in jobs that do not yet exist.
2. Technology is replacing people. 3. 90% of all jobs in the year 2000 will require
some knowledge of a computer. 4. A large majority of jobs will require some
training/education after high school. 5. Nearly 4 of every 5 jobs will be in businesses
that provide services. 6. International ventures in business will grow.
The Emerging Work WorldTrends of the Future
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Continued
7. More services and businesses will be devoted to the “over 65.”
8. The majority of the workforce will be contract
or contingency labor. 9. Employees are rethinking the “job for life”
concept. 10. Middle management has been replaced. 11. Resource shortage have impacted job
changes. 12. More people are working from home.
Employability SkillsEmployability Skills
People who can communicate, solve problems and continue to learn
People with positive attitudes and behaviors
People who are responsible and adaptable
People who can work with others as a team
People with strong educational and career exploration and planning skills
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8
Dale’s Cone of LearningDale’s Cone of Learning
We tend to remember ...We tend to remember ...
10% of what we read
20% of what we hear
30% of what we see in pictures
50% of what we hear and see
70% of what we say
90% of what we say and do (simulating or doing the real thing)
Source: Dale’s Cone of Learning 04/08/23 9
Characteristics of Today’s and Tomorrow’s Schools
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Today’s Tomorrow’s
Strategy Basic Skills Development Focus on Thinking
Skills Testing Separate from Teaching
Integral Assessment
Learning Environment
Recitation and Recall from Short-term Memory
Students Construct Knowledge
Work as Individuals Cooperative Working Hierarchically Sequenced—Basics before Higher Order
Skills Learned in Real Problem Context
Management Supervision by Administration
Learner Centered Teacher Directed
Outcome Only Some Students Learn to Think
All Students Learn to Think
Source: SCANS Report
Purpose of the Real Purpose of the Real Game SeriesGame Series
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To bring to learning aspects of the world of work that students will increasingly face as they grow towards adulthood.
To present that learning in a non-threatening way.
To make that learning fun.
Program Features of The Program Features of The Real Game SeriesReal Game Series
Hands-on, practical, experiential learning program that lets students be members of a miniature society
A graphic, colorful, interactive program that transforms the classroom and can’t be closed, turned off, or put away
Flexible enough to suit a variety of class sizes, locations, and characteristics
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Program Features ... Program Features ... continuedcontinued
Enhanced by optional activities that expand on the core sessions
Cross-curricular in scope: Language Arts, Math, Social Studies, Art, Technology, and Family/Consumer Science classes
Opportunities for team-teaching, guest speakers, field trips, initiating and maximizing learning moments
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Outcomes of The Real Outcomes of The Real Game SeriesGame Series
Builds and expands on learning gained in other areas
Helps students develop a positive attitude about their roles in the changing work world
Prepares students to think about the kind of work they want to do and tell why
Prepares students through participation in activities of adult life in safe setting
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Outcomes …. continuedOutcomes …. continued
Encourages students to explore the importance & relevance of education
Helps students learn abut the necessity and value of education in attaining future goals
Introduces students to the variety of work roles and work styles through exploration
Emphasizes the value of all work
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The Real Game Series is The Real Game Series is Aligned With...Aligned With...
National Career Development Guidelines
National Standards for School Counseling Programs
Secretary’s Commission on Achieving Necessary Skills - SCANS
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The Real Game Series Accountability
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Implements the National Career Development Guidelines
Meets ASCA National Standards for Career Development
Is consistent with SCANS foundations skills and competencies
Identifies learning objectives and performance indicators for each learning unit
Provides a performance review for each game
National Career National Career Development GuidelinesDevelopment Guidelines
Three Areas
self-knowledge
educational and occupational exploration
career planning
At Four Levels
elementarymiddle/junior
highhigh schooladult
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National Standards for National Standards for School Counseling ProgramsSchool Counseling Programs
Provides standards in three broad areas of student development :
Academic Development
Career Development
Personal/Social Development
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Secretary’s Commission on Secretary’s Commission on Achieving Necessary Skills - Achieving Necessary Skills -
SCANSSCANS
Three-Part FoundationBasic SkillsThinking SkillsPersonal Integrity
Five Workplace CompetenciesResourcesInterpersonalInformationSystemsTechnology
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Collaborative Development Collaborative Development ProcessProcess
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Partners
America’s Career Resource Network, U.S. Department of Education
National Life/Work Centre, Human Resources Development Council
The Real Game, Inc.
United Kingdom, France, Australia, New Zealand, Denmark, Hungary
Collaborative Development ProcessCollaborative Development Process
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Process
Project Conception and Definition
Prototype Development
Pilots and Demonstration
Evaluations and Revisions
Launch and Implementation
Revision
Web Page ResourcesWeb Page Resources
The Real Gamerealgame.com
National Training Support Centerwww.learningconnections.org/nts
c.htm
American School Counselor Association www.schoolcounselor.org
National Career Development Associationwww.ncda.org
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The Real Game SeriesThe Real Game Series
Play Real Game Grades 3-4Create neighborhoodsDiscover town businesses and servicesFind jobsWork together as town citizens Identify key attributes of the townDeliver a presentation to a business person
Make It Real Game Grades 5-6Acquire jobs and form companiesChoose lifestyle itemsCreate businesses and servicesPlan a projectResearch another countryPresent the project
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The Real Game SeriesThe Real Game Series
The Real Game Grades 7-8Receive an occupational roleChoose and budget lifestyle itemsMake decisions on leisure and vacation
timeDeal with job loss in the workplace Identify personal job characteristicsLink transferable skills to new jobs
The Be Real Game Grades 9-10Assume a life/work role Identify education and skillsParticipate in a job application processBalance a budgetExperience job loss Acquire new jobsDevelop personal goals
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The Real Game SeriesThe Real Game Series
The Get Real Game Grades 11-12Explore career clusters Choose an occupational roleReview gateways for after high schoolSimulate a five year school-to-work transitionParticipate in an interviewCreate a personal action plan and budget
Real Times, Real Life AdultRole play job changes from 1900 to presentAcquire a work roleParticipate in a budgeting process Identify job characteristicsComplete personal inventoriesCreate a Life/Work Action Plan
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