the new marketer

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Perspective on what new skills and core competencies will be required to thrive in the Marketing economy.


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Presented by Transient IdentitiThe Making of the New MarketerThe Path Forward to Capitalize on Workplace Opportunities

*Advertising as we know it has no future. (Source: Kirk Cheyfitz, Story Worldwide).42% of national advertisers have set up in-house ad agencies. (Source: ANA)


*The Societal ShiftsRedefining Going-to-Market Approach Demography is deadTechnology content tends to be presented based on demographic characteristics instead of behavioral insights.Queens trump Kings (MOMOCRACY)The conversational sell around marketing often lacks intuitiveness in its approachShift from institutional power to individualThe sell-through process has lost its inherent control70% of digital content will be generated by individuals by 2010Cooperative consumption Collaborative ownership

*The Societal ShiftsSocial Technological ConnectionConnectivity and Engagement in Real TimeLack of tolerance for a disconnected InternetTechnology has sped up consumer behaviorSocial brand communities replacing the traditional consumer baseWine tasting and tupperware parties in the physical world have evolved into micro-social network onlineConsumers will continuously blend marketplace, workplace, and life place.Use of SMS, IM, and Social Networking will expected as the norm across all aspects of daily life.

*The Societal ShiftsSocial Technological ConnectionMoore's Law (Intel philosophy)Technology has now gotten a hold of the discipline of Marketing

*The Universal Truths

*The Universal TruthsMass Marketing Crisis18% of TV advertising campaigns generate positive ROI54 cents is average return in sales for every $1 spent on advertising84% of B2B marketing campaigns resulted in falling sales94% failure rate of new product introductions3,000 advertising messages the average person is exposed to daily69% are interested in technology or devices that enable them to skip or block advertising

*The Universal TruthsMedia vs ModesIt's Not the Media That Matter, but the Modes. Marketers Must Understand the Mind-Sets That Drive Consumer Behavior.

*The Universal TruthsMarketing Management CrisisIn many organizations, the corporate marketing function has lost budget, head count, influence, and confidence resulting in strategic consequences that run deeper than many managers may realize. Source: MIT Sloan Management Review

Average CMO Tenure is less than 18 months for the Fortune 500.


*Future of MediaThe new ecosystem is our own personal media environment for which the only way to break through is by way of ambient interruption.World of infinite channels has dismantled the realm of random encounters that guaranteed message visibility.Multidimensional thinker who embraces multiple platforms and channels.Media will become location aware

*Future of MediaStrategic ObstaclesPursuit of new monetization modelsMicro-payments, subscription, on-demandROI as strategic driverAdvanced Analytics (entrance of mathematicians)Gaming, Mobile, Touch technology

*Future of MediaThe Future Of Media Round Table by The Editor The Future of Media Issue Is Coming! by Staff Writers Data by Esther Dyson The Future Of Media: FCC Chairman Kevin Martin Vs. Time Inc.'s John Huey by The Editor Fast Forward: The Future by Joe Mandese Journalism by Patrice Adcroft The Future Of Media: The Internet by Joe Mandese The Future Of Media: India by Vinita Bharadwaj Radio by Celia Farber Magazines by Jack Wright When paper isn't by Boonsri Dickinson TV by Robert Keating Out-of-Home by Jonathan Blum Questions for FCC Chairman Kevin J. Martin by David Goetzl The Future Of Media: MIT Media Lab by James Greer Africa by Gwen Lister The Future Of Media: Celebrity Journalism by Bonnie Fuller The Ultimate Search Engine by Liza Lentini Mobile by Steve Smith Newspapers by Liza Lentini Books by Jason Stahl The rest of the story by Karen Holt The Future Of Media: An Interview With A Robot by Joe Mandese Bio Chips by Boonsri Dickinson Copyright Law by Lance Koonce China by Rebecca A. Fannin 20 Things You Didn't Know About the History of Media by Liza Lentini Imagination by Rishad Tobaccowala The Future Of Media: Paper by J Mitchell McMahon Money by Richard Morgan Spectrum by Steve Smith Leadership by Dr. Dana Ardi We've Been Here Before by Stephen L. Sass The Future Of Media: Interview With Robert Gaulin by Jason Stahl The Future Of Media: Interview With Berkerey Noyes' Chris Shannon by Jason Stahl

*Future of Media

The future of media is about companies creating their own channels and engaging customers in ways thats not always selling them. (Source: Cameron Brown, King Fish Media).


*Future of Brand MarketingBrands need not interrupt their customers natural inclinations and habits, but rather build contextual relevance around them to enhance their experiences.Brand marketing is shifting from being seen to being shared.Next paradigm is Marketing as a Service; meaning the brand must now offer some sort of utility.People are building brands, not advertisers, not brand stewards, and not ad agencies.

*Future of Brand MarketingMarketing is now being outsourced to the consumer.

*Future of Brand MarketingTransmedia Approach - HerosClips With two-minute summaries of every episode, plus season walk-throughs, featured clips, and video dossiers on each character, there's no excuse for falling behind. Behind the Scenes These mini documentaries introduce the composers, set designers, stunt coordinator, et al. Global News Interactive Mock news reports provide clues to the show's mysteries. Two-Screen Episodes While you watch the television broadcast, follow a barrage of polls, quizzes, and other real-time pop-ups on the Web site. Video Commentary Within 24 hours of an episode's TV broadcast, NBC posts a Web version with video commentary from writers, producers, and cast members. Fan-Generated Content Wiki Open-source explanations to all things Heroes. Did you know that the license-plate number of Hiro's father (played by George Takei from the original Star Trek) is NCC-1701, the same as the registration number of the Starship Enterprise? Fan Site Named "Ninth Wonders," after Isaac's comic book on the show, the Heroes fan site lets obsessed fans post short videos describing their theories, upload their own Heroes artwork, and exchange messages with the cast and crew. For Gaming Systems NBC signed a deal with Ubisoft last summer for a superhero title for PCs and game consoles. In stores by the end of the year. Online Play In Suresh's Loft, you wander the rooms looking for clues. In Claire's Game, you navigate a fiery train wreck to save a dying man. Isaac's Loft is a 360-degree interactive room; clicking on paintings reveals key plot points on the show. Online Comics Interactive Novel A full-length Web-only graphic novel about secondary characters includes a Flash-animated version. Weekly Comics After each new TV episode airs, [1] adds an online comic-book chapter that provides back-story and fills gaps in that week's plot. Sponsored by Nissan. Mobile Game Designed by Gameloft, Heroes: The Official Mobile Game has 11 levels you can download to your phone. The goal is to save the world, of course, but it also helps obsessed fans unlock spoilers. Text Updates If you text Hana's name to the number on her blog, she replies with clues that lead to other Heroes Web sites. Viewers who "apply" for jobs at Primatech Paper receive texts regarding "next steps" from a company rep. Trivia Contest You know Hiro is lying when he talks about: a) thin sumo wrestlers, b) angry samurais, or c) ancient swords. Fans earn the chance to win $1,000 each week by completing weekly quizzes (either online or via text message). Also sponsored by Sprint. Create Your Hero Sponsored by Sprint, this application lets fans create their own Heroes characters and compete to have them featured in an online comic. Novel Charlie, the Texas waitress with the Kodak memory, appeared in only two episodes, but she left a major imprint on Hiro, who failed to save her life. A novel called Saving Charlie delivers "the untold story of Hiro and Charlie." Graphic Novel Wildstorm, a DC Comics subsidiary, compiled the first 34 weekly online comics into a $29.99 hard-cover graphic novel (Heroes, Volume One). After two months, it was in its second printing. Magazine The bimonthly Heroes: The Official Magazine sells for $6.99 and features cast interviews, quizzes, foldout posters -- and plenty of advertising. Alternate Reality Blogs and MySpace Characters Hana and Hiro maintain blogs, while three others have official MySpace pages. Claire, a cheerleader, has more than 11,000 MySpace friends. Vote Petrelli A bogus congressional campaign site for the character Nathan Petrelli, [2], includes downloadable posters and other propaganda. Corinthian Casino & Hotel The Web site for the show's Vegas casino ( [3]) gives such straight descriptions that you might be fooled into booking a room -- until Hana hacks in with one of her secret messages (e.g., "I have something to show you"). Primatech Paper On the show, Mr. Bennett's company may be a front for a covert organization, but the illusion of legitimacy extends to the Web site [4] and a real phone number viewers can call to apply for a job. Corporate Spying When Cisco Systems wanted to promote its new Web-based video surveillance, it sponsored a site that enabled visitors to spy inside the fictional Primatech Paper facility using a mock Cisco security-cam interface. Yamagato Fellowship This site ( [5]) tells the tales of historical heroes, with a five-part documentary devoted to Takezo Kensei, a mythological samurai whose sword Hiro tries to steal on the show. Activating Evolu