the memory space - exploring future used of web2.0 and mobile internet though design interventions

46
The Memory Space – exploring future uses of Web2.0 and mobile internet though Design interventions

Upload: james-stewart

Post on 19-May-2015

1.036 views

Category:

Design


2 download

DESCRIPTION

Presentation for COST 298 Action Conference, Copenhagen May 2009 on research done in Edinburgh on linking online and physical spaces, tags, tagging and the tagscape, and the memory space, specifically applied to 'The Conference'.

TRANSCRIPT

Page 1: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

The Memory Space – exploring future uses of

Web2.0 and mobile internet though Design

interventions

Page 2: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Memory Space - pic

Conference

Page 3: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Three trends in socio-technical practices

1. The changing use and design of public spaces for a wide range of meetings and social encounters

2. Trends in online sociality – with the emergence of social network systems

3. Use of personal ICTs (pICTS) such as advanced mobile phones connected to computer systems.

Page 4: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

A Research Journey

Page 5: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

• Penny Travlou: Cultural geographer specializing youth and green space

• Richard Coyne: Professor of architecture, digital design and culture, sound designer

• Mark Wright: Developer of new media tools for artists and designers

• James Stewart: STS researcher specialising in users and business of ICTs

• Henrik Ekeus: Musician and sound designer - the programmer

Page 6: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

STS, Design, Geography Framework

• Co-creation and co-determination by actors in innovation network (users, designers, managers, government, non-users)

• Role of ‘designer’ in world of participatory media

• Critical re-evaluation of place and its use and control

• New tools for artists and designers

Page 7: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

We blur boundaries of

Design and ResearchUsers and Designers

Real and VirtualFormal and Informal media

Page 8: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Catalysts

Conceptual: BrandTechnical: mobile image

matching

(both thrown out eventually)

Page 9: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

From Brand…• Initial project brief – Branded Meeting Places –

design for meaningful social encounter in public places

• Explore the concept of Brand – design, performance, appropriation and expropriation by consumers

• Brand is co-created.• Brands and branded products and places are

resources for identity building and everyday activities.

Page 10: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions
Page 11: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Technological catalyst

• Image matching system - “unlocks information” on a match.• Used with low quality images• Access though a Mobile gateway• Commercially developed as a marketing tool e.g.

snap2win™ : enhance print media campaigns

• Experimentally developed though game• Cheap way of providing location information

Page 12: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Research By Design

• Design as an active, inventive research strategy compensating for the static ethnographic approach

• Technology and conceptual toolkits• Design interventions involving ‘users as

designers’ or ‘designer-users’. • Not using user-centred design, but allowing

designers to design for themselves• Challenging for Social Scientists.

Page 13: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Interventions• The Intervention is a Dynamite method – mix up

ideas, designers, ‘users’, tools, light touch paper and watch for the rocks to fall down

• The method is then to pick over the rocks– look for interesting and unexpected– See how the rock broke– Talk to the rock breakers afterwards– (Not the everyday, challenge practices)

• ‘Long term’ student projects• Our own short experiments• 2 day Charrettes with multidiscipinary groups and

developers

Page 14: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

3 ‘research by design’ projects - 3 avenues of exploration

• Invisible Art -– the visual appropriation of branded space– Expression of ownership and subversion of brandscape

• PhoneTag– Street game ‘Tag/Capture the flag’ with ‘brands’– Brands and brandscapes as objects of play– Strengthening of brand via ludic appropriation

• Comera– Login to branded places and signal social networking systems– exploration of the merging of online and physical branded spaces, fluid movement

of relationships between two domains (mySpace, Bebo, Flickr, Twitter, Facebook etc)

– New online ‘built’ environments

Page 15: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Unexpected research direction

• Link physical places to new online places e.g. Facebook (Branded Document), Second Life

• Facebook and Twitter good tool for easy experiments with group interactions (2007)

• (Virtual Presence and microblogging)

Page 16: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Virtual Reality, Real Virtuality

The melding of online spaces and networks with ‘physical’ spaces and networks of people.

Practically linked by various electronic gatewaysActually linked by everyday practice and

increasing normalisation Virtual is both the online real and the electronic

imaginaryHow could we explore the future possibilites and

limits of these phemomena.

Page 17: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions
Page 18: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

User built, highly designer environments but somehow rather unsatisfying, and weak use of ‘Brand’ concept

Exploration on Facebook use and other ‘Web2.0’, in various design and interviewed activities…

Methods e.g. Forced use, deliberate subversion

Page 19: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Linking the ‘virtual’ and the real

Page 20: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Tag - sign, brand, logo, link, classifier, badge, mark, stamp, touch, seal, signifier, instruction, command, call to action, identifier, ticket, rule etc etc

Intervention: 2 Day Research by design workshop on ‘the tag’Development of the ‘Vocal Thumbs’ app.

Page 21: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Web2.0, folksonomies and tagging

• Web2.0 – user labelling of information• ‘User created’, searchable , mashable, webs of

meaning.• Appropriation process – we make it ours by

tagging• How do we translate, and integrate these

practices into the ‘physical’ world• Challenges to authority, of interpretation, to our

conception of space and place.

Page 22: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions
Page 23: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions
Page 24: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Online space: realtime tracking and laying down of memory trails

Experiment: Public place-based trails through other people’s memories

Page 25: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions
Page 26: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Virtual places and Memory Spaces

Page 27: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Memory and Place• Memory as social practice cf RAM

– The practices of ‘doing’ memory– What is remembered– Who remembers– The rituals of memory acts– Artefacts of memory

• Memory and Place– Place as an Aid to Memory– Place as the situation of memory making– Place linked to memory acts– Places made by memory acts

Page 28: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions
Page 29: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Memory Spaces

Page 30: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

21st Century Memory Spaces

Page 31: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions
Page 32: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions
Page 33: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions
Page 34: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Gossip and the online branded meeting place

Page 35: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Problem: How to explore relationship of place and the ‘memory space’

• Need a situation where place, social networking, knowledge development can come together, and we can find ‘users’ to participate.

• How does it work, how might it work, limits of usability, privacy, information overload, intrusiveness, usefulness,

Page 36: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Placemaking by Placema®king

Page 37: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Tagging and Connecting toolkit

• Tagging with location information (e.g. image, name, gps, sound)

• Tagging places with images, voice, sounds, video, text

• Sending various types of messages to maps• Leaving and retrieving virtual and real tags• Linking social encounters, ideas, conversations

to places and times and social networks

Page 38: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

The Conference– More and more conferences– Many uses of the conference e.g. community building,

knowledge exchange, negotiation– Seldom singular events – occur in series– Lead up and fade away– Distributed in space and time– Information intensive– Relationship intensive– Informal, interstitial just as important as the formal and planned– Relatively poor use of new ICTs: programme, static website,

conference pack, proceedings• Conference attendees and promoters starting to use SNS,

Twitter etc.

Page 39: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Conference Memory Space• Planning

– What to go to, familiarise with place, who else is going, who to meet, avoid etc

• At the event– Navigate city, conference venue programme, social

life. Have conversations, make friends, collect business cards, give papers, discuss papers, promise collaborations, arrange dinner, deal with power dynamics, isolation, I information overload

• Follow up– Remember ideas, new colleagues, send papers, good

times, share photos regrets etc

Page 40: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Meetings and Conferences

Page 41: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Brief: “The Conference”Explore the organisation, experiences,

relationships and products of conferences and workshops

Imagine the ‘future conference’Use any means necessary.

Location-based mobile tools available

Page 42: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

• 20 academics/industry researchers invited to provide diversity of age, disciplines, gender, character

• Brainstorming, evidence gathering day with catalysts• Design Brief – tool to cope with and improve the

experience of large conferences in strange cities BY RECORDING THE INFORMAL AND INTERSTITAL ACTIVITIES

• Developers worked over night• Next day testing and reflecting on it’s use.

Page 43: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions
Page 44: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions
Page 45: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Features• Personal and collective notes recorded server

with location, name, time• Need to develop practices of recording,

microblogging etc• Strange to pick up messages from the air• Emerging map of use of space, • Possibility to capture “The Rumble”,” the gossip”• Rich resource, but how to use?

Page 46: The Memory Space - exploring future used of  Web2.0 and mobile internet though Design Interventions

Future

• Looking at the pieces• Engage with technical change

– Mobile phones rapidly evolving – iphone, location, internet terminal etc

– SNS and microblogging becoming normalised, but still in period of intense social appropriation

– We must be prepared to be imaginative, not follow scripts of business

• Study of emerging memory practices