the game leader and the countries each have a unique password. the game leader logs in first with...

28
The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the license). The access page of the SIER Game. This is where both lecturer and students login.

Upload: moshe-caradine

Post on 11-Dec-2015

222 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

The game leader and the countries

each have a unique password. The game leader logs in first with his login name

(which is identical to the name of the

license).

The access page of the SIER Game. This is where both

lecturer and students login.

Page 2: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

Navigation through the game’s pages is done through tabbed pages.

The game version determines which

pages are available.

The status bar provides succinct information for the

game leader and the students.

Page 3: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

To start a new game, the lecturer goes to

the Game leader tab.

Page 4: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

To start a new game, the game leader chooses the game version, the number of countries in the game (with a maximum of 10, each country typically

consists of 3 to 5 students) and the language of the

interface (English or Dutch).

Page 5: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

Finally, the game leader chooses:• whether students may access graphs that summarise the economic situation• whether import tariffs may be used in the first two game rounds• whether the game automatically progresses to a new round or only after intervention by the game leader.

After choosing the desired options, a new game is started by pressing the button

Page 6: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

Within a minute, the status bar informs the game leader that a game has been initialised. From this moment onward the game is ready to be used. The

students may login and start the game.

Page 7: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

After login, students may explore several aspects of the starting position: welfare components...

Page 8: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

...the policies pursued in one’s own country and in all other countries...

Page 9: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

...economic data...

Page 10: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

...and for instance government accounts.

Page 11: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

To play the game, players go to the ‘Policy’ tab.

The aim of the game is to add welvare and become the

country in the world with the highest welfare. The students

are governments of the countries and have economic policy tools at their disposal

that they may use to attempt to maximise welfare. The may,

among other, change tax rates, the level over

government consumption and the number of civil servants.

Page 12: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

This is where the students enter their

desired policy changes

In order to prevent trade wars from starting at the

onset of the game, which would result in too little attention for

other policy tools, import tariffs are not allowed in the first 2 game rounds, unless

the game leader decided otherwise.

Page 13: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

To prevent policy tools from being used inappropriately, players have to obey certain

boundaries. This is why the size of policy interventions in each game round is subject to

boundaries.

Page 14: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

If a country is ready with entering its policy

interventions, the policy mix is submitted.

Page 15: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

Before the economic consequences of the policy mix can be calculated, all countries must submit their policy intentions. This follows from the interdependency between the economies of the

countries. In some versions of the game, these interdependencies only take the form of trade flows, but bilateral capital flows are also possible (depending ojn the game version). As a consequence, the economy of

a country is also influenced by policies in the other countries.

Countries 1, 3 and 4 have submitted

their policies, country 2 has yet

to submit.

Page 16: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

The game leader may intervene during the game, if deemed necessary.

If the game leader wants the SIER game to advance a period, but a country has not submitted their policies, the game leader may start a new

period by pressing this button.Note: if the game leader – at the start of the game – chose to manually advance to the next period, the new period will always have to be started by pressing this buttong.

Page 17: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

If it turns out that, after calculation of a new period, a country ‘mistyped’ a policy, the game leader may decided, in exceptional cases, to roll back the last game period. This requires all countries to re-login and retype their policies for the last game round.

Page 18: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

The game leader may enable or disable graphs for the players. The may be done at any point during

the game. The game leader always keeps access to the graphs.

Page 19: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

If all countries have submitted their policies (or if the game leader started a new game period

manually), the consequences of the economic policies are calculated.All players are informed

when the data for the new period is available via a

message in the status bar.

Page 20: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

The students may study the economic consequences of their policies. Country 3 has the highest welfare (the citizens of country 3 have the highest welvare

and have more than 100.00 welfare points).

A new game period has begun. The data of previous game rounds

remain accessible.

Players have the possibility to view all available data in 1 file, that can subsequently be easily printed or

saved.

Page 21: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

The students may access the historical overviews of all countries in the world.

By clicking the ‘History’ tab, historical overviews

may be accessed

Page 22: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

There is a possibility to print the historical data

or save it.

Page 23: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

This graph shows which welfare components have contributed to an

increase or a fall in welfare. Country 4 is not performing well: welfare has

decline in round 1.

Players may view several graphs for all countries, using the ‘Graph’

tab

Page 24: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

Country 3 did raise welfare.Note: players may view the tables and graphs of all countries. This enables

them to learn from the policy mixes of the other countries.

The graphs may be viewed together in one file to facilitate

printing.

Page 25: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

Players may access a graph that depicts aggregate supply and demand in the product market. This graph can be used to analyse the main economic developments in their

country.

Page 26: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

In conjunction with the product market graph, an expert system is available

that provides students with the main

explanations for the shifts in the supply and demand

lines.

Page 27: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

After analysing the economic situation in their own country (as well as eyeing other countries), the graphs and the historical context, students are ready to formulate

their next period’s policy mix.This closes the policy circle. In this manner,

up to a maximum of 24 rounds may be played.

Page 28: The game leader and the countries each have a unique password. The game leader logs in first with his login name (which is identical to the name of the

Are you interested to use the SIER Game at your classes? Or do you want a two-week ‘hands-on’ trial license? We are happy

to help!

Please contact us by mailing [email protected] or check the website www.siergame.nl/en.