the future of video games

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the future of video games by kelly mccrossin

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Page 1: The Future of Video Games

the future

of

video games

bykelly

mccrossin

Page 2: The Future of Video Games

hypothesis

The meaning of virtual reality will be completely shifted from solely a video game perspective and will have been

spilled out in physical reality, due to a continued resurgence and interest in gaming culture from popular media and

playing games on-the-go.

1

Page 3: The Future of Video Games

2

according to market trends,mobile gaming

will increase 106%

by 2016handheld

consoles sales will increase 61% by 2016

game summit-digiworld 2013

Page 4: The Future of Video Games

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“the major players in the

video game industry have been slow to

enter the social

games fray”

2 out of 5 uk and us internet users play social games for more than 15 minutes per

week

1.6 gamers in every

US household

game summit-digiworld 2013

Page 5: The Future of Video Games

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conventions have gone from quirky to cool

in only a matter of years

cosplay has become more

widely acceptedand celebrated due to popular

media

heroes of cosplay,

features in time magazine

Page 6: The Future of Video Games

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social gamingplay and toss games are dominating the gaming

market

gaming has bled into mainstream culture due

to social gaming

with 6 million mobile players daily, this

trend is hard to ignore

codes

distraction

addiction

trendy

what’s trending

Page 7: The Future of Video Games

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gaming culture/conventions

what began as small gatherings for hardcore fans has blown up in popularity, attracting celebrities and the not-ness of gamers

codes

interaction

obsession

dedication

SD Comic ConOtakonMegaconKatsuconAnime ExpoAnime NorthAnime BostonSakuraConFanimeCon

Page 8: The Future of Video Games

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codes

innovativeimmersiveintense

the market for virtual reality headsets is growing larger and becoming more of an

actual reality

Page 9: The Future of Video Games

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escapist culture

introversionpassionfandom

Page 10: The Future of Video Games

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cosplay“costume play’”

performance art or hobby in which

participants wear costumes to represent a

specific character

Page 11: The Future of Video Games

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behavior

unwavering dedication

24/7 socialization

word of mouth

talent exchange

Page 12: The Future of Video Games

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virtual realityin media

Her

Because this was set in the future and game technology

evolves so rapidly, we didn’t want to reference any typical or contemporary game motifs. The goal was to make it visually

elegant and mechanically complex. So for example, in one scene we see the avatar character running for 30 seconds. The movement

needed to be organic and varied rather than a looped cycle, the character had to feel aware of his environment. There was also

enormous focus put on the subtlety the Alien Child’s

acting, more than I had employed in any previous project.

Her is advertised as a quirky dramedy in which Joaquin Phoenix plays a non-social loner who distances himself from others and has difficulty with human emotions who falls in love with an unbelievably attractive character played by Scarlett Johansson, who never actually appears on film,

because she essentially plays the voice of a super-advanced Siri

hypothesis in action: virtual reality in physical reality

-david o’reilly, game designer of Her

Page 13: The Future of Video Games

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the games in “Her”

“Any character in this film, when presented with the topic of gaming, treats it much the same way as someone today might

talk about movies or TV. That is to say, it is both pervasive and accepted.”

...shows off a casual RPG game about trying to be the best mom in the school district. "Mom points" are awarded for things like controlling your children's behavior, cutting in line to get your

kid to school first, and bribing school faculty with baked goods - all in an effort to make the other moms jealous

of your mad mom skills.

The game uses Kinect-like hand gestures to control an open-world exploratory game that utilizes deceptively simple artificial

intelligence to challenge players into thinking outside the box.

http://observationdeck.io9.com/her-the-existential-movie-about-post-singularity-video-1514188436

Perfect Mom Alien Child

Page 14: The Future of Video Games

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what does it mean?“I think there’s sort of two camps in video games right now--one that is heading toward ever more realistic and immersive/escapist games, and the other (which I think has developed in large part from the super strong indie game world) is toward creating games purely for fun and finding new ways to engage people through

innovative gameplay or devices that offer new types of interactivity. I think Nintendo continues to be the corporate

leader in that camp, and the unfortunately ignored Wii U has tons of potential for unique gaming opportunities that I would love to see people explore more. I think while the Wii U offers new ways to play games, other technologies like Oculus Rift and Kinect offer ways to immerse yourself deeper into the game worlds.

 I think the games Spike dreamed up for Her are awesome because he could’ve really easily gone down the route of super immersive

virtual reality or something, but instead these games seem purely for entertainment, and showcase some really unique worlds and types of gameplay. I also like how the hologram game integrates

with social media, like when Theo’s checking messages with Samantha, which I’m sure will continue to become a bigger part of the games we play. I think it’s a really hopeful vision for the future of video games and technology, and personally I would love

to play a hologram game like that someday!”

-Kevin Dart, game designer of Her

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key insightsvideo games have moved on from being literally social

to creating social environments

focus has shifted from the makers to the players

bringing video games into physical reality has

become the new virtual reality

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sonyan industry leader in the electronics,

gaming, and entertainment

sectors

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what sony is doing now

sony has released the PS vita, a handheld console featuring games exclusive to the vita

launched one stadium live, a social media platform for the

world cup

project morpheus, sony’s answer to oculus rift

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what can sony learn

focus on the consumers,not the market

sony should develop unique games for oculus rift, as well as morpheus

cut the price of the vita, and provide bundling options to

attract a larger consumer base

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thank you