the dangers of violent video games

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By: Stephanie Fintz, Cindy Wu, Brandon Ngai, and Ryan Tu 8G – ID3

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The Dangers of Violent Video Games. By: Stephanie Fintz, Cindy Wu, Brandon Ngai, and Ryan Tu 8G – ID3. The Solution: Video Games. The following statements that could come from a child have a common solution: I’m bored and I need something to do . - PowerPoint PPT Presentation

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Page 1: The Dangers of Violent Video Games

By: Stephanie Fintz, Cindy Wu, Brandon Ngai, and Ryan Tu 8G – ID3

Page 2: The Dangers of Violent Video Games

The Solution: Video GamesThe following statements that could come from a child

have a common solution:I’m bored and I need something to do.I’m stressed out and I need some way to relax.I don’t want to necessarily do my work right away.I want to have some entertainment.I need to waste some time.

When a child may feel these ways and more, a common thing it may turn to are video games, a source of various types of entertainment.

Page 3: The Dangers of Violent Video Games

What’s The Big Deal Big Deal About Video Games?

Many kids have these types of games, which is basically virtual entertainment with various kinds available from racing to adventure and such.

Some kinds of games are suited by age and as a result, these games are rated based on content and the age appropriate group for what is in store for the player.

Some games however, may not be ranked correctly in the case of violent video games which is a concern since it exposes many to trouble.

Page 4: The Dangers of Violent Video Games

What’s Wrong With Violent Video Games?

Violent video games contain many kinds of scenes that should not be exposed to children whose minds are still developing.

These games encourage violence toward others, no matter who they are in terms of species from animals to humans.

These kinds of games tend to raise adrenaline which lead to stimulus addiction which may lead to a decline in schoolwork.

Page 5: The Dangers of Violent Video Games

Do Violent Video Games Get Worse?

YES Violent video games can become problematic for a person’s mind cause a player to have a more aggressive mindset.

Besides the images it possesses, it’s a way to practice being violent in several ways.

This also leads to some problems indirectly such as obesity and low performance in school.

Page 6: The Dangers of Violent Video Games

So Why Are Violent Video Games So Bad?

Violent skills are required and used by the player in order to achieve success.

With repeated actions of this violence, people practice these horrible acts and eventually learn to cause harm efficiently.

There are no rules to prohibit killing in most cases which give the player many opportunities to harm.

With a person wanting to kill more and more, aggressive behavior tends to increase in a person.

Page 7: The Dangers of Violent Video Games

Does It Get Worse?People may get addicted to these games

which lead to a person practicing this violence more and more.

Recent violent video games tend to have realistic graphics giving the player an experience in what seems like real life.

Overall, a person is desensitized to violence when playing which is not a good thing especially since children who are usually playing these games are developing and are incorporating this to their growth.

Page 8: The Dangers of Violent Video Games

What’s The Big Deal About Desensitization

A child may become more aggressive in reality since they practice this in their games.

A child may have trouble during confrontations with educators and peers since in video games, they teach themselves to be violent.

A person may have trouble distinguishing what is right or wrong after constant exposure to this violence since what is approved in these games tend to be frowned upon in reality.

Page 9: The Dangers of Violent Video Games

So Has “Desensitization” Led

To Something Bad?Despite a child’s belief that these games are

nothing, they really do lead to a change in a person’s mind.

This desensitization is also able to lead to changes in everyday life by having trouble with focusing in school and leads to aggressive behavior within ones self and with others.

Desensitization has actually even led to something bad such as crimes and murders.

Page 10: The Dangers of Violent Video Games

Columbine Incident In 1999, Eric Harris and Dylan Klebold, students of a high

school in Colorado, attacked several people at their school. Thirteen people were shot and killed and twenty-three

were wounded. Afterward, the two turned the guns on themselves.

The reason? There are many who say that it was the bloody, first-person shooter games that influenced them to do it.

When the case was investigated, it was found that Eric had rigged his already violent video games and made them his own customized shooting game, where the second player couldn't fight back against the first player.

More than a year after he had been playing these personalized games of violence, Eric and Dylan seemed to have brought this scenario very much to life. 

Page 11: The Dangers of Violent Video Games

“Manhunt”Are some violent video

games direct links to murder?

A video game called "Manhunt" was taken off the shelves after a fourteen year old boy was murdered by a seventeen year old who had played the game.

"Manhunt" was said to be what influenced the seventeen year old to kill the fourteen year old, because apparently the game was essentially "a video instruction on how to murder somebody" as claimed by the victim's father. 

Page 12: The Dangers of Violent Video Games

So What Was In Common?Both games were heavily based on violent ideas.All three teens were accused of murder under

the influence of violent video gaming.These violent video games show the effects of

severe desensitization to the point where crimes and deaths occurred.

The games were violent enough to the point where the players were able to learn how to apply their skills in this virtual simulation into real life.

Page 13: The Dangers of Violent Video Games

Some Things Parents Can Do

Talk to your children about violent video games.Instead of violent video games, give your children

educational, interactive games that are not violent and fun.

Work to help outlaw the sale of violent video games to children in your community.

Discuss values and concerns with other parents.Teach your children how to make responsible

choices.Understand the risks of allowing your child to be

exposed to violence in violent video games.

Page 14: The Dangers of Violent Video Games

Understand ESRB Ratings!

EC means Early Childhood. These games are appropriate for ages 3 and older.

E means Everyone. These games are recommended for ages 6 and older.

E10+ stands for Everyone 10 and older.T rated games are for Teens, 13 years and older.The M means Mature and are for ages 17 and

older.AO stands for Adults Only. These games are meant

for people ages 18 and older.RP, or Rating Pending means the game is waiting

for a final rating.

Page 15: The Dangers of Violent Video Games

Some Helpful Organizations

MAVAV (Mothers Against Videogame Addiction and Violence) warns parents of the dangers of video games.

CBS’s 60 minutes warns people of the consequences of violent video games, such as Grand Theft Auto when reporting about Devin Moore who killed several people after playing this game that involved killing and stealing.

Organizations such as GRB (Game Rating Board), VRC (Videogame Rating Council), RSAC (Recreational Software Advisory Council ), and ESRB (Entertaining Software Rating Board) give games ratings so that consumers can buy appropriate games.

Page 16: The Dangers of Violent Video Games

Summary of What Can Be Done

Parents can help children avoid desensitization by talking to their children and encouraging other types of games such as educational ones.

Understanding ESBR ratings can help a parent understand the kind of game they are buying for their children and understand what games are appropriate for them to play.

There are also organizations and television shows promoting more restrictions on violent video games which could be supported to have legislation on the sale of video games which could protect a child from potential harm.

Page 17: The Dangers of Violent Video Games

OverallViolent video games are a bad influence since while

children believe that they are being “entertained”, they are exposing themselves to violence that can seem realistic in some situations.

Supporting organizations seeking to control how these games are sold will help with supporting this point.

Parents to understand what they are letting their children see and practice so no tragedies occur.

Violent video games are a problem for a child’s developing mind since it exposes them to violence so it would be wise to not promote violent video games.

Page 18: The Dangers of Violent Video Games

Some Linkshttp://www.parentstv.org/ptc/videogames/

main.aspRead “The Issue”

http://childrensmedia2day.wordpress.com/This provides examples of the kind of violence

in the media.

Page 19: The Dangers of Violent Video Games

Some Videoshttp://www.youtube.com/watch?

v=TsMFsdS3aqU&feature=relatedTalks about several topics concerning video

games.http://www.bing.com/videos/watch/video/the-

effects-of-violent-video-games/6kocaaaSummarizes a study done about the impact on

the brain.