the commercialization of ar & vr for the future of vr conference

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Page 2: The Commercialization of AR & VR for The Future of VR Conference

1995 1996

2001 2005

1999

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The Commercial Future of VR, AR, MR

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It Only Took 25 Years Here

1987 1991At SIGGRAPH 88, the first public demonstrations of virtual reality.

The CAVE virtual reality theater, a multi-person, room-sized, high-resolution, 3D video and audio environment developed by the Electronic Visualization Laboratory at the University of Illinois at Chicago, premieres at SIGGRAPH 92 by Tom DeFanti.

1981 1984 1990

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Predictions ?

Billion$ 2018 2020

Digi-Capital $150

Kzero $2.2

CCInsights $4

Business Insider $2.8

Author
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Addressable Market

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Facebook passes 1.44B monthly active users and 1.25B mobile users; 65% are now daily users

Venture Beat, 22 April 2015

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“Over the 5 year period from 2014-2018, total unit device sales [of CVRDs] of 56.8 million: 10.9 million hardcore gamers, 18.1 million light gamers, and 27.7 million from kids, tweens and teens [KT&T]. This represents a CAGR of 160%.” Kzero Worldwide

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“…cumulative revenue of 8.4 billion over the 5 year period [2014-2018], representing a CAGR of 108%.”

“…total cumulative software revenues over the 5 year period are estimated at $7.7 billion. “ KZero Worldwide

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Varieties of VR/AR ExperienceMobile Immersive AR/VR/MR

$23mm

Sauron

Hololens

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UI

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is 360 Video VR?

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360 Video

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Content

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Google Play: 250 VR Apps >500,000 Cardboard Kits

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Cinematic VR

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http://birdly.zhdk.ch/Experiential / Attractions

Mediamation

Emblematic Group F1somniacs.com

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Journalism / Non-Fiction

Project Syriahttp://youtu.be/HtZrSb84JPE

Chris Milk, Spike JonzeVICE News

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Education, Training, Travel, Sim

http://youtu.be/D64CB1GaYpU

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Commercial, Industrial, Medical

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Qualcomm's SLAM

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Advertising / Commerce