test-driven development

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Matteo Vaccari [email protected] http://matteo.vaccari.name/blog BIt Systems, 4 June 2008 T est-Driven Development

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Page 1: Test-Driven Development

Matteo [email protected]

http://matteo.vaccari.name/blog

BIt Systems, 4 June 2008

Test-Driven Development

Page 2: Test-Driven Development

Three kinds of test

• Unit test

• Integration test

• Customer test

Page 3: Test-Driven Development

Unit tests• Focus on a class, method or function

• Run entirely in memory

• Extremely fast!

Page 4: Test-Driven Development

Unit tests run fast.A test is not a unit test if:

1. It talks to a database

2. It communicates across the network

3. It touches the file system

4. You have to do things to your environment to run it (eg, change config files)

Tests that do this are integration tests

Michael Feathers

Page 5: Test-Driven Development

Integration tests

• Unit tests prove our logic is correct

• Integration test prove our program communicates correctly with the outside world

Page 6: Test-Driven Development

System under test

DB

Billing

GUI

End-to-end tests

Page 7: Test-Driven Development

System under test

DB

Billing

GUI

End-to-end tests

• ...are the least convenient kind of integration tests

Page 8: Test-Driven Development

System under test

DB

Billing

GUI

Focused integration tests

• Each test deals with one external interaction

Page 9: Test-Driven Development

Customer tests• Also known as “Acceptance tests”

• Motto: We implement tricky domain concepts correctly

Example from Mugridge & Cunningham Fit For Developing Software

Page 10: Test-Driven Development

Customer tests• Customer test are

customer-provided examples

• Often captured in table form

• Expressed in the language of the business

• Automated

Example from Mugridge & Cunningham Fit For Developing Software

Page 11: Test-Driven Development
Page 12: Test-Driven Development

Test-Driven Development

Page 13: Test-Driven Development

Clean code that works.

Page 14: Test-Driven Development

Clean code that works

• is out of reach of even the best programmers, some of the time,

• and out of reach of most programmers (like me) most of the time

-- Kent Beck

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Simple design

The code is simple enough when it:0. Runs all the tests1. Expresses every idea that we need to express2. Contains no duplication3. Has the minimum number of classes and functions

(In this order)

Adapted from Extreme Programming Installed by Ron Jeffries et al.

Page 16: Test-Driven Development

Clean code that works

• First we'll solve the “that works” part

• Then we'll solve the “clean code” part

Page 17: Test-Driven Development

[email protected]

Write a test

public class AdderTest { @Test

public void testTwoPlusThree() {Adder a = new Adder();assertEquals(5, a.add(2, 3));

}}

Page 18: Test-Driven Development

[email protected]

Now it compilespublic class AdderTest { @Test

public void testTwoPlusThree() {Adder a = new Adder();assertEquals(5, a.add(2, 3));

}}

public class Adder { public int add(int a, int b) { return 0; }}

Page 19: Test-Driven Development

[email protected]

Red bar!public class AdderTest { @Test

public void testTwoPlusThree() {Adder a = new Adder();assertEquals(5, a.add(2, 3));

}}

public class Adder { public int add(int a, int b) { return 0; }}

Expected 5, was 0

Page 20: Test-Driven Development

[email protected]

Just pretendpublic class AdderTest { @Test

public void testTwoPlusThree() {Adder a = new Adder();assertEquals(5, a.add(2, 3));

}}

public class Adder { public int add(int a, int b) { return 5; }}

Page 21: Test-Driven Development

[email protected]

Remove the duplicated “5”public class AdderTest {

@Testpublic void testTwoPlusThree() {

Adder a = new Adder();assertEquals(5, a.add(2, 3));

}}

public class Adder { public int add(int a, int b) { return a+b; }}

Page 22: Test-Driven Development

[email protected]

The procedure

1. Write a test

2. Make it compile

3. Make it pass

4. Remove duplication

Expected 5, was 0

Page 23: Test-Driven Development

[email protected]

Red

GreenRefactor

Repeat every 2-10 min.

Page 24: Test-Driven Development

[email protected]

Clean code, why?

• Design is the great accelerator:

• If you drop quality for speed, you will get neither

• If you aim for quality...

• ... and you know how to get it...

• ... you will also be fast!

Page 25: Test-Driven Development

[email protected]

Test first, why?

• You think code from the point of view of the caller

• This perspective makes for better design

• Test coverage is a useful byproduct

Page 26: Test-Driven Development

[email protected]

Refactor, why?

• Because I can: the tests support refactoring

• Refactoring is when I do design

• I don’t claim I can guess the right design at first

• Design emerges, with thought, care and small steps

Page 27: Test-Driven Development

[email protected]

The Bowling ScoreBy Robert Martin “Uncle Bob”

http://butunclebob.com/ArticleS.UncleBob.TheBowlingGameKata

Page 28: Test-Driven Development

[email protected]

Il punteggio del bowling

Ci sono 10 frame. In ogni frame il giocatore ha due possibilità di abbattere 10 birilli (pins). Il punteggio per il frame è il numero di birilli abbattuti, più i bonus per stike o spare.

Uno spare è quando il giocatore abbatte 10 birilli in due tiri. Il bonus per quel frame è il numero di birilli abbattuti al tiro successivo. Nel frame 3 dell'esempio, il punteggio è 10 (i birilli abbattuti) più il bonus di 5 (abbattuti nel tiro successivo.)

Uno strike è quando il giocatore abbatte tutti i birilli in un solo tiro. Il bonus per quel frame è il numero di birilli abbattuti nei due tiri successivi

Nel decimo frame, se il giocatore fa uno strike o spare può fare i tiri necessari per completare il frame. In ogni caso, al decimo frame non vengono fatti più di tre tiri.

Page 29: Test-Driven Development

[email protected]

The requirements

• Write class “Game” with two methods:

• void roll(int pins); call when the player rolls a ball. The argument is the number of pins knocked down.

• int score(); called when the game is ended. Returns the final score.

Page 30: Test-Driven Development

[email protected]

Let’s think about design?

• A quick object-oriented analysis leads us to think we need

• class Game

• class Frame

• class Roll

• class TenthFrame extending Frame

• ...

Page 31: Test-Driven Development

[email protected]

Let’s think about design?

• A quick object-oriented analysis leads us to think we need

• class Game

• class Frame

• class Roll

• class TenthFrame extending Frame

• ... forget about all that!

Page 32: Test-Driven Development

[email protected]

Demo time

• ...eclipse!

Page 33: Test-Driven Development

[email protected]

Ancora, perché test first?• per concentrarsi su quello che serve veramente (no gold

plating)

• good enough! quando il test passa so che posso fermarmi

• perché penso al codice come un cliente di questo codice

• perché ottengo codice testabile, e il codice testabile

• ha uno scopo preciso

• è disaccoppiato dal resto del sistema

• è più generale

• il design emerge mano a mano che capisco meglio il problema

Page 34: Test-Driven Development

[email protected]

Ancora, perché refactoring?

• simplicity is key

• il design nel tempo si imbastardisce

• fare il design prima significa farlo nel momento peggiore: quando ne so di meno

• molto meglio fare design mentre sviluppo

Page 35: Test-Driven Development

[email protected]

Do the simplest thing that can possibly work

Page 36: Test-Driven Development

[email protected]

Do the simplest thing

1. Build the quickest code that will pass the tests

2. Refactor the code to have the simplest design possible

Page 37: Test-Driven Development

[email protected]

What is simple design?

• The code passes all tests

• There is no duplication

• The code expresses the programmer’s intention

• Using the smallest number of classes and methods

In this order

Page 38: Test-Driven Development

[email protected]

TDD is a key practice

• Defects kill predictability

no predictability, no planning!

• Test-driven is predictable

• Hardly ever use the debugger

Page 39: Test-Driven Development

[email protected]

No silver bullet

• Needs lots of practice

• Requires discipline

• Must think and be alert at all times!

Page 40: Test-Driven Development

Debugging Sucks

Testing Rocks

Page 41: Test-Driven Development
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Supermarket checkout

• Compute the total price

• Scan items one at a time

• In any order

Source: Dave Thomas, http://codekata.pragprog.com/2007/01/kata_nine_back_.html

Page 43: Test-Driven Development

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