temperature dependent weather patterns

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    Feature creep has to do with market competitiveness, constantly adding features tofend off competitors in your market. In the case of an artwork, the goal is to gainviewership and cultural relevancy. There are a limited number of places in this artworld, with a limited number of resources. It also implies an eyes open approach toyour competitors, monitoring the effectiveness of their products.

    Our evolutionary history is a kind of feature creep.Whether you want to admit it or not, its a competitive world, and nothing has soldme on the contrary. My work has been looking at the mythology of the artist as akind of athlete, training long hours, taking the newest supplements, utilizing themost technologically advanced equipment, all to give a competitive edge. Thefeature creeps in the artwork from the last year are the addition of textures,electronic devices, ambient paint applications, and user friendly design(skeuomorphism), tying the cultural history of certain materials to new formats toallow for an open door, iridescent paint, whatever new weird plastic medium goldenhas just released.Ive been thinking of my paint application as a kind of texture map. On the computer ,

    texture mapping relies on an underlying 3d structure, with a two dimensional skinstretched over it. Theres simultaneity to texture mapping, stretching a skin over anintricate structure or white washing the underlying psychological space. I want thework to conflate the perverse designs of competitive equipment with the colddehumanized aesthetics of the middle class; the skeuomorphism at the intersectionof technology and economic availability. The stone columns once stood at the gatesof a palace, the carpentered columns on the portico of a mansion, the fiberglassreinforced polyester column on any mans porch. Its a disengagement from theprotean algorithms of taste, or at least a recollection of their recent history.Everyone can relate to a bumpy orange basketball.

    I like the idea of feature creep as a bottom line idea, things have to change and moveforward and morph and hopefully improve. Feature creep means everyone addssomething to improve his or her products. Like the evolutionary history of birds onthe Galapagos Islands extending their beaks, except that an additive in feature creepcan be completely out of the range of the original intention of the product. Still, its fundamentally tied to evolutionary growth.

    Texture mapping is the method of interpolating a 2d texture or image over a 3dmodel. In 3d computer environments, its a way to visually introduce a familiarity tothe new environment (skeuomorphism). You will swim through water, and walkthrough grass, and step around a stone. I ts a way to situate the body in a space,relying on learned environmental interaction. Its also a way to situate the viewer infront of an artwork? Theres a doubling though because its a simulation of asimulation of an actual object. The deflated stone balls that may have been anoriginal granite sphere, morphed and texture mapped on the computer, andrepresented in fiberglass and acrylic paint irl. I want the sculptures and paintings tolook like something that could exist in a virtual environment, shapes manipulatedand morphed in Maya, capricious decisions normally made via a digital interfacewith abandon.

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    Abstraction via impetus, an abstraction that sits in a deferred retro-futurist space,referencing a past that anticipated the future.

    And w hy cant a Governor hug a President across the aisle?

    When theres something to be gained, you have to play by the rules.

    There used to be many paths up the mountain, so much so that the mountaincollapsed and became a metropolis and commerce was born (expand). Maybe werealready in a post apocalyptic moment.