teaching & learning guide for: social psychology and media: critical consideration

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Teaching & Learning Guide for: Social Psychology and Media: Critical Consideration Darrin Hodgetts 1 and Kerry Chamberlain 2 1 University of Waikato 2 Massey University This guide accompanies the following article: Darrin Hodgetts and Kerry Chamberlain, ‘Social Psychology and Media: Critical Con- sideration’, Social and Personality Psychology Compass 2 (2008): 1109–1125, doi: 10.1111/j.1751-9004.2008.00102.x Author’s Introduction We wrote this paper because we felt there was a need for a more critical examination of the ways that media were considered within social psychology. The article was written to provide an overview of social psychological research on media and to propose new lines of enquiry, particularly into the social practices within which media technologies are embedded. In particular our arguments focus on the ways in which media permeate social life and relationships, and why we should give more attention to the study of media within the practices of everyday living. Media are pervasive in society today. Media are foundational to the symbolic landscape within which people make sense of the world and their place in it. Media also comprise material objects, such as televisions and computers that dominate many domestic realms, as well as more portable devices, such as mobile phones and MP3 players that people take with them when moving through everyday life. Human relations with and through media are complex and evolving, and provide a core focus for social psychology. In the living room of any modern home there are likely to be comfortable chairs, family memorabilia and a range of media technologies ranging from telephones, radios, books and magazines to a television, a DVD player, a digital recorder, iPod, and perhaps a networked computer. These devices are often mobile, and can be moved or relocated around the house, shifting from communal to more personal devices as family members seek privacy to consume their media products or react to dif- ferent tastes in movie, musical or gaming content. Such practices open up a range of social psychological issues regarding human relations, identity, time and space. The pres- ence of media devices in daily life has invoked concerns about the possible negative effects of exposure to media violence and broader issues around reduced civic participa- tion, as well as more positively focused issues such as the use of media to build and main- tain social ties. Many social psychologists have been preoccupied with issues of media effects, often viewed as negative, sometimes as pro-social. Others have worked to generate understand- ings of people’s use of media in everyday life. This reveals a tension in the discipline around what the media does to individuals, and what people do with media. The emphasis in this teaching resource is on considering relationships and social practices surrounding media use in everyday life. This is not to deny that media use may have negative consequences in some instances. Rather, we want to temper the dominance of the traditional focus in psychology on negative media effects with a perspective that involves a broader consideration of social Social and Personality Psychology Compass 3/5 (2009): 842–849, 10.1111/j.1751-9004.2009.00199.x ª 2009 The Authors Journal Compilation ª 2009 Blackwell Publishing Ltd

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Page 1: Teaching & Learning Guide for: Social Psychology and Media: Critical Consideration

Teaching & Learning Guide for: Social Psychologyand Media: Critical Consideration

Darrin Hodgetts1 and Kerry Chamberlain2

1 University of Waikato2 Massey University

This guide accompanies the following article: Darrin Hodgetts and Kerry Chamberlain, ‘Social Psychology and Media: Critical Con-

sideration’, Social and Personality Psychology Compass 2 (2008): 1109–1125, doi: 10.1111/j.1751-9004.2008.00102.x

Author’s Introduction

We wrote this paper because we felt there was a need for a more critical examination ofthe ways that media were considered within social psychology. The article was written toprovide an overview of social psychological research on media and to propose new linesof enquiry, particularly into the social practices within which media technologies areembedded. In particular our arguments focus on the ways in which media permeate sociallife and relationships, and why we should give more attention to the study of mediawithin the practices of everyday living. Media are pervasive in society today. Media arefoundational to the symbolic landscape within which people make sense of the world andtheir place in it. Media also comprise material objects, such as televisions and computersthat dominate many domestic realms, as well as more portable devices, such as mobilephones and MP3 players that people take with them when moving through everyday life.Human relations with and through media are complex and evolving, and provide a corefocus for social psychology. In the living room of any modern home there are likely tobe comfortable chairs, family memorabilia and a range of media technologies rangingfrom telephones, radios, books and magazines to a television, a DVD player, a digitalrecorder, iPod, and perhaps a networked computer. These devices are often mobile, andcan be moved or relocated around the house, shifting from communal to more personaldevices as family members seek privacy to consume their media products or react to dif-ferent tastes in movie, musical or gaming content. Such practices open up a range ofsocial psychological issues regarding human relations, identity, time and space. The pres-ence of media devices in daily life has invoked concerns about the possible negativeeffects of exposure to media violence and broader issues around reduced civic participa-tion, as well as more positively focused issues such as the use of media to build and main-tain social ties.

Many social psychologists have been preoccupied with issues of media effects, oftenviewed as negative, sometimes as pro-social. Others have worked to generate understand-ings of people’s use of media in everyday life. This reveals a tension in the discipline aroundwhat the media does to individuals, and what people do with media. The emphasis in thisteaching resource is on considering relationships and social practices surrounding media usein everyday life. This is not to deny that media use may have negative consequences in someinstances. Rather, we want to temper the dominance of the traditional focus in psychologyon negative media effects with a perspective that involves a broader consideration of social

Social and Personality Psychology Compass 3/5 (2009): 842–849, 10.1111/j.1751-9004.2009.00199.x

ª 2009 The AuthorsJournal Compilation ª 2009 Blackwell Publishing Ltd

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practices associated with media use in daily life. We consider some of the ways in whichpeople engage with media and each other using communication technologies, and therebypromote a social psychology of media that attends to media-based practices as and wherethey occur.

Author Recommends

We have recommended readings from media and communications as well as from socialpsychology for this teaching resource, because a great deal of good theory and researchrelevant for social psychology is being conducted in the media and communications fieldas well as within social psychology.

1. Silverstone, R. (1999). Why Study the Media? Sage: London.

This book provides an accessible introduction to why it is important to study the media.Emphasis is placed on exploring the pervasive nature of media in everyday life and howmedia can captivate our attention in a variety of ways, as well as go virtually unnoticed.In emphasising the importance of media in this regard, Silverstone points to the need toavoid media-centricity – asserting media as an overdetermining influence on our under-standings of social life and practices. Social psychologists need to consider how people usemedia to maintain interpersonal relations and to cope with tragic life events. Socialpsychologists also need to consider how powerful interests in society can also use mediain an attempt to distract the public from the harsh political realities and social injustices.

2. Giles, D. (2003). Media Psychology. Mahwah, NJ: Lawrence Erlbaum.

This book provides an extensive engagement with the field of media psychology, issuesaround defining media and the extension of social psychological theories through mediaresearch. Giles opens up a space for beginning to consider how media are increasinglyinterlinked, and how content developed for television, newspapers, radio and magazinesare increasingly mobilised for digital devices and computer networks. We can now watchour favourite soaps on the move and in fact re-edit television programmes for our ownamusement. The concept of media convergence denotes the processes by which variousmedia forms, such as computers, can now screen television programmes and films andcan be used to download music. One can also read comic books online and downloadtexts onto a mobile phone. Convergence also relates to media cross-fertilisation whereby acomic book character such as the hulk now appears in a movie, video game and hisgrowl can be used as the ring tone on one’s mobile phone.

3. Couldry, N. (2004). Theorising media as practice. Social Semiotics, 14, 115–132.

In recent years, media research has begun to build on the theoretical work of Nick Coul-dry and other media theorists to consider media as social practice. This involves a focuson how people integrate media technologies into their daily lives, rather than approach-ing media simply as an external influence. This turns attention to what is happening inpublic places and domestic settings as people engage in a range of social activities andrelationships involving media technologies. Couldry notes that media does not simplyenter everyday life, our homes, workplaces and social environments, but are created there.The meaning and role of the television set in the corner depends on what we do with itand the practices and relationships with which we surround it.

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4. Garcıa-Montes, J., Caballero-Munoz, D., & Perez-Alvarez, M. (2006). Changes in theself resulting from the use of mobile phones. Media, Culture & Society, 28, 67–82.

Garcıa-Montes, Caballero-Munoz and Perez-Alvarez provide an example of social psy-chological research into media practices surrounding the use of mobile phones. The useof these mobile communication devices has contributed to dissolving the separationbetween public and private spaces (receiving personal calls at work, or work calls duringdinner in a restaurant). The use of phones requires users to negotiate the intersection orfusion of these spaces skilfully and also demands new forms of identity work. The mobilephone has consequences for how we live in time as well as space, and these researcherssuggest that this technology has consequences for how we construct selves, with mobilephone use causing fragmentation (loss of the past as a context for current behaviour) andirresponsibility (loss of the future as a consequence for actions).

5. Livingstone, S. (2007). On the material and the symbolic: Silverstone’s double articula-tion of research traditions in new media studies. New Media & Society, 9, 16–24.

Media devices are seldom used in isolation. Livingstone provides a useful overview ofyouth engagements with a range of media in domestic settings. These media range fromlandline and mobile phones, games, DVDs, to networked computers and social network-ing sights such as Facebook and Bebo. This article illustrates how media forms are notseparable from one another, how these can saturate daily living and how media practicesproduce complex influences within everyday life. Livingstone shows the variety of socialuses of media forms within domestic spaces – watching a DVD together or cohabitatingin silence while plugged into iPods, and so on. A core issue is that media retexturedomestic worlds to render spaces as simultaneously public and private, individual andshared. The complex use of media in domestic spaces should be of central interest tosocial psychologists because they provide insights into everyday environments and thesocial relations of everyday living.

6. Silverstone, R. (2007) Media and Morality: On the Rise of the Mediapolis. Polity: Cam-bridge.

This book explores how media provides shared spaces for engaging in collective practicesthrough which identities can be nurtured and developed, belonging and participation canbe fostered, supportive networks can be maintained and a sense of trust and belongingcan be cultivated. Issues of symbolic power and whose versions of reality come to shapepublic discourse through media technologies are central to the book. Silverstone intro-duces the concept of the mediapolis to explain the presence of media in public life today.This involves an extension of the ancient Greek polis, the shared civic space where politi-cal communication occurred. The mediapolis extends this to the shared spaces providedby media technologies today.

7. Hodgetts, D., Stolte, O., Chamberlain, K., Radley, A., Nikora, L., Nabalarua, E., &Groot, S. (2008). A trip to the library: Homelessness and social inclusion. Social and Cul-tural Geography, 9, 933–953.

Continuing with the themes of civic engagement, the mediapolis, and the function of mediain texturing physical space, Hodgetts and colleagues provide an example of how psycholo-gists worked with journalists to ensure equitable access to public spaces for homeless people.This study explores a case involving negative news media representations of homeless men

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as a threat to others in a public library. The researchers worked directly with a journalist,providing access to alternative sources of information (the directors of major service agenciesand homeless men), and on framing a feature article to provide a more positive view of theissue. This article discusses the capacity of news media journalists to pause and reflect on theways in which events have been covered and people characterised, and to work differently,to provide a more civic-oriented journalism.

Online Materials

1. Media Advocacy

Any social psychology of the media needs to consider how research be used to promotepublic good. There are several web resources useful in this regard. Adbusters (http://www.adbusters.org) is a global network of media advocates who promote media educa-tion through the dissemination of satirical works designed to deconstruct and bring intoquestion the norms of consumer and advertising culture. Further resources for informa-tion on media advocacy and useful resources include:

http://www.marininstitute.org/action_packs/media_advocacy.htm andhttp://www.who.int/tobacco/policy/media_advocacy/en/

2. Media Psychology (Division 46 of the American Psychological Association)

This APA division, founded in 1985, collects together psychologists with an interest inmedia. It encompasses a diverse array of activity, including translating psychologicalresearch into assessable materials for public consumption, consulting with media producerson the production of educational materials (e.g. children’s TV), hosting TV and radioshows, developing new communication technology and researching the effects of mediaon ‘vulnerable’ members of society. Students may like to visit the division’s website:http://www.apa.org/divisions/div46, and explore the range of work being done by divi-sion members working with the media.

3. PEW Internet Project

The Pew Internet and American Life Project is one of seven projects in the PewResearch Center (http://www.pewinternet.org/About-Us/About-the-Pew-Research-Center.aspx). This centre is a non-partisan ‘fact tank’ that seeks to provide informationon issues, attitudes and trends shaping the United States of America and the world. Itconducts public opinion polling and social science research, reports and analyses newscoverage, and holds forums and briefings on a range of topics, but avoids taking positionson policy issues. Their reports, presentations and data sets, dating back to 2000, are allavailable for free. The Pew Internet Project investigates the social impact of the internet(see http://www.pewinternet.org) and contains a number of media reports about youthand media use. These materials are discussed next in terms of a sample syllabus for teach-ing the social psychology of the media.

Lenhart, A., Kahne, J., Middaugh, E., Macgill, A., Evans, C., & Vitak, J. (2008). Teens, VideoGames, and Civics. Washington, DC: PEW ⁄ Internet & American Life Project. Available at:http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx

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Lenhart, A., Madden, M., Macgill, A., & Smith, A. (2007). Teens and Social Media.Washington, DC: PEW ⁄ Internet & American Life Project. Available at: http://www.pewinternet.org/Reports/2007/Teens-and-Social-Media.aspx

Sample Syllabus

The article, along with the associated resources, is proposed for use as the basis for oneor two lectures within an undergraduate course in social psychology, but could also beused as the basis for lectures and tutorials in courses on cultural or health psychology,providing a means to involve media in those areas. Rather than propose a whole socialpsychology syllabus, we suggest several lecture topics that could be developed around thisreading and associated resources.

A Possible Lecture

The reading can be used as a basic structure for a lecture making key points as follows:

• media are pervasive, complex and varied• the focus on media effects in social psychology is important but needs to be re-

conceptualised• the limitations of existing approaches to media research in social psychology• loosing (and regaining) the social context• towards a critical social psychology of media.

A second lecture could also focus on the role of media in shaping social practicesaround the inclusion and exclusion of groups in society. Such a lecture could draw onChapter 10 from:

Hodgetts, D., Drew, N., Stoltie, O., Sonn, C, Nikora, N., & Curtis, C. (2009). SocialPsychology and Everyday Life. London: Palgrave ⁄MacMillian.

Alternative Lecture

The rise of contemporary media continues to raise concerns in some circles regarding theways in which increased media consumption may undermine traditional social and com-munity ties. Media have been blamed for the demise of social life. Putman (2000)famously associated increased social isolation and a general decline in civic life with therise of television, where viewing saps time that could be spent engaging ‘productively’with fellow citizens. Social psychologists are increasingly considering the role of media insupporting or undermining public deliberations regarding community problems (Hodgettset al., 2009). The lecture could explore how it is somewhat simplistic to maintain distinc-tions between reduced face-to-face community engagements and the rise of mediatedcommunities, and to associate a supposed drop in civic life with increased media con-sumption. Psychologists have considered the ways in which public debates via media for-ums provide resources for face-to-face conversations where further considerations forissues can occur and courses of action be planned. This work is important because ourdaily talk regarding issues is often informed by media deliberations, which offer perspec-tives and resources for making sense of these issues. Research increasingly shows thatmedia often provide spaces for a range of social practices, meetings and inter-actions beyond the world of virtual friends, movie characters and pop stars. We often

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watch television together, consuming sports events or concerts with friends and family(Silverstone, 2007). Media-based community activities stretch our meaningful social net-works out beyond home locales.

Puttman, D. (2000). Bowling Alone: The Collapse and Survival of American Community. NewYork: Simon and Schuster.

A follow-up lecture or tutorial could explore these issues noted before in relation to theuse of media by young people in relation to notions of civic participation. The sessioncould draw upon two reports from the PEW Internet Project at: http://www.pewinternet.org/

1. Lenhart, A., Madden, M., Macgill, A., & Smith, A. (2007). Teens and Social Media.Washington, DC: PEW ⁄ Internet & American Life Project. Available at: http://www.pewinternet.org/Reports/2007/Teens-and-Social-Media.aspx

The key issue explored in this report is how young people often conduct their sociallives across online and offline worlds. Lenhart and colleagues found that US teens usemedia devices that they have at hand, be it landlines, mobile phones and ⁄or comput-ers, as well as engaging face-to-face. The participatory culture of youth createdthrough the use of such devices transcends the online and offline divide. Lenhart andcolleagues note that ‘‘…those [teens] who are the most active online with social mediaapplications like blogging and social networking also tend to be the most involvedwith offline activities like sports, music, or part-time employment’’ (p. 9). These authorsfound that social networking and the creation of digital materials is central to the livesof many teenagers. The research showed that 93% of US teens aged 12–17 years par-ticipated in the internet, which has become an important landscape for social interac-tion and creating shared materials. Blogs, web pages and artistic creations were createdby 64% of respondents, and 55% of these teens were present on social network sitessuch as Myspace and Facebook. Teens use these sites to maintain links with existingfriends and family, to make plans for online and offline activities, and to meet newpeople. They also stay informed about social issues through producing or consumingand commenting on blogs.

2. Lenhart, A., Kahne, J., Middaugh, E., Macgill, A., Evans, C., & Vitak, J. (2008).Teens, Video Games, and Civics. Washington, DC: PEW ⁄ Internet & American LifeProject. Available at: http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx

Allaying the fears of some parents that their children’s computer use will lead to socialwithdrawal, recent research associates internet use with increased civic participation.Lenhart and colleagues explored links between digital gaming and civic participation.Half the research participants reported playing games on the previous day, typically foran hour or more. Almost all (97%) youth played web, computer, consul, or portablegames that included racing, puzzles, action, strategy and role-playing genres. A majorityof these teens (65%) play with others in the same room and 27% with people linkedvia the internet. Many play with friends and family as well as with people met online.The authors found that aspects of game-playing have a positive relationship with civicoutcomes, and include opportunities to simulate political activities, learning about gov-ernance, debate issues, forming and facilitating guilds or gaming groups (often globally)

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and helping others. Having to learn to cooperate and work as a member of a team toachieve shared objectives in many games can be associated with developing a skill setof relevance to the workplace and community life. Interest in games extends wellbeyond the consul with players also discussing game-playing both face-to-face and viathe web. Further, youth kept in touch with friends while playing games over theweb, and engage with each other at school regarding the intricacies of their gamingand associated conventions and groupings. To deprive children of time to game can beseen as a social isolating act.

Focus Questions and Exercises

Focus Question 1

Ask the class who plays digital games. Ask these students to pause for a moment andthink about what their play involves; whether or not it involves aggression against vic-tims, or engagements with scenarios and explorations of game worlds. Students shouldconsider the following questions:

• Are game players rehearsing to kill people?• How real are the characters in the games they play?• Do violent games contain opportunities to help one another?

These are important questions that have not been taken up until recently in psychologicalstudies of media effects. They invoke a social context and the broader motives and experi-ences of people who game. The exercise could also open up a discussion of how not all psy-chologists support the view that violent media content causes violent behaviour.

Focus Question 2

Students should be tasked with asking people they know about what impact media haveon them:

• Do those who consume violent media content see themselves as sociopaths ready to laywaste to those around them?

• Does seeing images of young, fit, thin people make young women feel overweight ordissatisfied with their body shape?

• Do media appeals for charitable giving produce strong levels of donating?

A common response from many people is that media does not affect them person-ally, but that they are concerned about the effects on other people. This is commonlyreferred to as the third person effect. Read up on the third person effect (see Hodgettset al., 2009).

Focus Question 3

Students should be asked to reflect on the communities they engage with via the media.These can involve interactions on social networking sites, the friends you text after class,shared reading of magazines of family viewings of television. Students may participate in‘imagined communities’ when watching a national sports event. In reflecting on thesecommunities, students should consider the following questions:

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• What is similar and different about these communities?• How do they relate to the conduct of your life online and offline?• Do your online and offline communities overlap sometimes while being distinct at

other times?

Seminar ⁄Project Idea

Project 1

With your slate and chalk, rock and chisel, or even on your computer, list all the mediayou use regularly (do not forget things such as packaging and billboards). As a class com-pare your lists with one other. Now compare your lists with those that would have beenmade by your grandparents when they were your age. In considering your lists, considerthe following questions:

• What trends do you see across these lists?• Where are media listed typically located?• What media are in your home and where are these situated?• Do people use different media in different ways in different places?

The point of this exercise is to illustrate the pervasive nature of media and how, inrecent decades, the presence of media in daily lives has proliferated. It is also to raise dif-ferences between people in media use. The exercise can be extended to a written assign-ment or a class presentation on the pervasiveness of media in everyday life.

Project 2

Students could be asked to locate a news or current affairs journalist for any media form(print, television, internet) and interview them about how they would research and writea story on a particular social psychology topic (bystander helping, drug-taking at a rockconcert, a poor person being ejected from her housing, homeless people sleeping inparks, etc). Questions for the journalist should include how they would frame the story,what sources they would use to research the story, who would ⁄ should get quoted in thestory, what values and ethics guide their work, pressures they face in producing news orcurrent affairs stories and how much control they have over final content. Studentsshould analyse the interview content and prepare a report or presentation that considersthe degree to which their journalist understands and uses a civic journalism approach.

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