teachers as learning designers: using design thinking to innovate and enhance learning experience
TRANSCRIPT
TEACHERS AS LEARNING DESIGNERS
using design thinking to innovate and enhance student experience
Rikke Toft NoergaardAssociate Professor,
PhDCentre for Teaching
Development and Digital Media,
Aarhus University
[email protected] @RikkeToftN
TEACHERS AS LEARNING DESIGNERS
1. WHY: THE WORLD WE TEACH INThe changing mandate of the university in society
1. HOW: RECONFIGURING TEACHING PRACTICE TO FIT THE WORLDDesign thinking & learning design as teacher’s response
1. WHAT: TEACHING AS INTENTIONAL FUTURE-MAKINGValue-based vision-driven educational design thinking as teacher’s intentional design practice
1. ROUND-UP & RESOURCES2
THE WORLD WE TEACH IN: THE CHANGING MANDATE OF THE UNIVERSITY
On the future of teaching: From knowledge transmission to complex community building
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1WHY
The Mode 1 university (left in the past)intrinsic academic value & ‘ivory tower for educated life’
▰Teachers’ embody the ivory tower and shapes students thinking by telling them what they need to know: Knowledge is stable, controlled and transmissible = self-sustained ecosystem with intrinsic value
▰The university is in control of education and decides what it takes to be educated
▰ Institution as a shrine for universal knowledge - courses are fixed - classrooms closed - knowledge is not up for discussion
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The Mode 2 university (living the present)utilitaristic value & ‘factory for the future workforce’
▰Teachers’ embody the factory and produce students as future workforce. Knowledge is unstable, uncontrolled but transmissible = conveyer belt producing demanded skills
▰The society is in control of education and decides what it takes to be educated
▰ Institution as a producer of utilitaristic value - courses are fixed - classrooms open -knowledge is not up for discussion
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The Mode 3 university (looking to the future)societal value & ‘community centre for academic citizenship’
▰Teachers’ embody the community centre and collaborate and communicate with students and society about the production of academic citizens. Knowledge is dialogic, exploratory and transformational = teaches, students & society co-create societal value and knowledge.
▰Education emerges as critical-creative partnerships between institutions, companies, organisations, , the public, government
▰ Institution as creative collaborator & critical co-creator of societal value - courses are open -classrooms are open - knowledge is up for discussion
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TODAYEducation faces many challenges in the changing modern world. Learners are changing in their
approaches to education – they use digital technologies, they multi-task, they collaborate and they are
becoming less patient with teacher- centric styles of education.
Educators face many changes – such as expectations of adopting innovative teaching approaches,
alignment of teaching to external standards, growing requirements for professional development and
difficulties in balancing a complex range of demands from different stakeholders.
Educational institutions also face many changes, such as the rise of the knowledge economy and the
need for different kinds of graduates, a shift from knowledge scarcity to abundance, and the impact of
technology – especially the internet via open sharing of educational resources and massive open online
courses (MOOCs).
The Larnaca declaration on Learning Design, 2012
TEACHERS ARE ALREADY PRODUCING DESIGNSTHEY ARE JUST NOT LEARNING DESIGNERS
▰ Teachers have always been design practitioners & producers of designs in their teaching BUT teachers are not necessarily reflective design thinkers or intentional producers of learning designs
▰ To become learning designers ‘transmission teachers’ need to stop taking teaching too seriously & start taking teaching seriously (Continued dynamic iterative development)
▰ For teachers to become learning designers institutions need to establish critical-creative, exploratory & experimenting collectives that embody and invite for open courses/classrooms/knowledge (leadership-staff & staff-student partnerships)
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RECONFIGURING TEACHING PRACTICE TO FIT THE FUTURE
Design thinking & learning designas a teacher response to mode 3
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2 HOW
“LEARNING DESIGN REFERS TO 1) the process of designing the learning activity, 2) the sequencing of the learning activity into patterns, 3) the final learning activity as a product
Value-based vision-driven learning design focuses on creating explicit & intentional relations between educational values & visions, pedagogical principles & patterns, learner interactions & experienceswithin a course/activity to reconfigure teaching for better learning experiences
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“Adopting a designer mindset means using empathy and observation to understand where the learners are, and creating the things that will help them get to where you want them to be (Mor, Craft & Maina, 2015)
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Learning design is “the creative and deliberate act of devising new practices, plans of activity, resources and tools aimed at achieving particular educational aims in a given context” (Mor & Craft, 2012)
To become a learning designer is a process of learning to reflect & intentionally act on experiences in HE (Kolb)
VALUE-BASED VISION-DRIVEN LEARNING DESIGN IS:
▰ Ethically driven & human-centered: value-based to create worthwhile learning experiences
▰ A process by which teachers aim to achieve educational visions in their teaching
▰ Future-making: responding to the changing mandate & iteratively designing its way forward towards better teaching & learning at the mode 3 university
▰ Shifting teacher focus from content/transmission to process/activity (from noun to verb)
▰ A reflective inquiry informed by theory & a creative practice (learning by designing & reflecting)
▰ Focusing on creating inter-relations between educational value & vision, pedagogical principles & patterns, learner interaction & experience of a course/activity
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MASTERING THE LAYERED ‘INQUIRY FOR ACTION’ OF EDUCATIONAL DESIGN THINKING
▰ Pedagogical principles & virtues => learner experience (Why)
▰ Pedagogical approach => learner interaction form (How)
▰ Pedagogical patterns => learning process (How)
▰ Pedagogical activities => learner tasks (What)
▰ Pedagogical materials => learning environment (What)
...The ‘why’ should always inform the ‘how’
...The ‘how should always inform the ‘what’
...The ‘what’ should always inform the ‘why’
...And the ‘who’ should always take the center stage13
LEARNING DESIGN REVOLVES AROUND QUESTIONSIN ORDER TO MOVE FROM THE WHY TO THE WHAT
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HOW?PEDAGOGY
What pedagogical approach do you want
to emphasise?
HOW?LEARNING ACTIVITIES
& PATTERNSHow do your design
teach and what do the learner do?
WHY?LEARNING
EXPERIENCEWhat do you want the
students to experience?WHY?
PROBLEM & VISIONWhat specific problem
do you want to address?
VALUE-BASED VISION-DRIVEN LEARNING DESIGNMoving from the why to the what
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Conceptualise vision
HOW?Pedagogical
structure
WHAT?Look & feel of
design
Identify domain Map valuesWHY?
Learners’ experience
Put together design patterns
Pedagogical approach
Hand, head and heart of student
Learning design to be validated &
evaluated
Content & actions
Technologies & materials
TEACHING AS INTENTIONAL FUTURE-MAKINGThe example of ‘GO:IT’: reconfiguring teaching practice through answering design questions 16
3 WHATHOW?
Pedagogical structure
WHAT?Look & feel of
design
WHY?Learners’
experience
THE LEARNING DESIGN PROCESSMoving from the why to the what
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Conceptualise vision
HOW?Pedagogical
structure
WHAT?Look & feel of
design
Identify domain Map valuesWHY?
Learners’ experience
Put together design patterns
Pedagogical approach
Hand, head and heart of student
=> New learning activity to be
validated
Content & actions
Technologies & materials
1. Identify existing activity in domain
Name curriculum, course, activity
Identify wicked problem: technological, material, experiential, interactional, contextual...
2. Map values
Envision desired future experience of and action in the domain
Map core desired values of the vision
3. Conceptualise vision in a sentence
Imagine change in interaction or experience that make vision come true
Integrate interaction & values in a vision-statement that capture desired change
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Check for relationship between future vision and present problem
1. WHY? The learners’ experience(mapping future vision to present problem)
1. Identify existing activity in domain
Name curriculum, course, activity
&
Identify wicked problem: technological, material, experiential, interactional, contextual
2. Map values
Envision desired future experience of and action in the domain
&
Map core desired values of the vision
3. Conceptualise vision
Imagine change in interaction or experience that make vision come true
&
Integrate interaction & values in a vision-statement that capture desired change
20
1. WHY? The learners’ experience(mapping future vision to present problem)
Check for relationship between future vision and present problem
1. Identify existing activity in domain
Name curriculum, course, activity
Identify wicked problem: technological, material, experiential, interactional, contextual...
2. Map values
Envision desired future experience of and action in the domain
Map core desired values of the vision
3. Conceptualise vision in a sentence
Imagine change in interaction or experience that make vision come true
Integrate interaction & values in a vision-statement that capture desired change
21
Check for relationship between future vision and present problem
1. WHY? The learners’ experience(mapping future vision to present problem)
LEARNING DESIGN REVOLVES AROUND QUESTIONSIN ORDER TO MOVE FROM THE WHY TO THE WHAT
22
WHY?LEARNING
EXPERIENCEWhat do you want the
students to experience?WHY?
PROBLEM & VISIONWhat specific problem
do you want to address?
THE LEARNING DESIGN PROCESSMoving from the why to the what
23
Conceptualise vision
HOW?Pedagogical
structure
WHAT?Look & feel of
design
Identify domain Map valuesWHY?
Learners’ experience
Put together design patterns
Pedagogical approach
Hand, head and heart of student
=> New learning activity to be
validated
Content & actions
Technologies & materials
2. HOW? Pedagogical structure (mapping present problem to future pedagogy)
4. Hand, head & heart of student
Create the hand, head and heart of students by answering what is most important that the student experience?
Draw/describe hand, head & heart of student
5. Pedagogical approach
Select core form of engagement in the course /activity that invites for the wanted learner experience
Check that the general pedagogical approach correspond to vision & form head, hand and heart
6. Design patterns
Divide the course / activity into patterns that work together to teach the learner what to do, think and feel?
Construct sequence of events (design patterns) that make the vision materialize?
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Check for relationship between future vision & pedagogy/patterns
2. HOW? Pedagogical structure (mapping present problem to future pedagogy)
4. Hand, head & heart of student
Create the hand, head and heart of students by answering what is most important that the student experience?
Draw/describe hand, head & heart of student
5. Pedagogical approach
Select core form of engagement in the course /activity that invites for the wanted learner experience
Check that the general pedagogical approach correspond to vision & form head, hand and heart
6. Design patterns
Divide the course / activity into patterns that work together to teach the learner what to do, think and feel?
Construct sequence of events (design patterns) that make the vision materialize?
25
Check for relationship between future vision & pedagogy/patterns
2. HOW? Pedagogical structure (mapping present problem to future pedagogy)
4. Hand, head & heart of student
Create the hand, head and heart of students by answering what is most important that the student experience?
Draw/describe hand, head & heart of student
5. Pedagogical approach
Select core form of engagement in the course /activity that invites for the wanted learner experience
Check that the general pedagogical approach correspond to vision & form head, hand and heart
6. Design patterns
Divide the course / activity into patterns that work together to teach the learner what to do, think and feel?
Construct sequence of events (design patterns) that make the vision materialize?
26
Check for relationship between future vision & pedagogy/patterns
LEARNING DESIGN REVOLVES AROUND QUESTIONSIN ORDER TO MOVE FROM THE WHY TO THE WHAT
27
HOW?PEDAGOGY
What pedagogical approach do you want
to emphasise?
HOW?LEARNING ACTIVITIES
& PATTERNSHow do your design
teach and what do the learner do?
WHY?LEARNING
EXPERIENCEWhat do you want the
students to experience?WHY?
PROBLEM & VISIONWhat specific problem
do you want to address?
THE LEARNING DESIGN PROCESSMoving from the why to the what
28
Conceptualise vision
HOW?Pedagogical
structure
WHAT?Look & feel of
design
Identify domain Map valuesWHY?
Learners’ experience
Put together design patterns
Pedagogical approach
Hand, head and heart of student
=> New learning activity to be
validated
Content & actions
Technologies & materials
WHAT? Look & feel of design(mapping pedagogy to tools & tasks)
7. Technologies & materials
Decide the technologies and materials that can fulfill the pedagogical approach & patterns
Identify the tools that shape the hand, head and heart & realise the vision
8. Content & actions
List the content of the course / activity that should be taught and learned
Identify the learner’s tasks and actions in the course / activity that make learning happen in alignment with vision, values and pedagogy
9. Validation & evaluation
Describe how you will validate that the design fulfill the values/vision and achieve the formation of hand, head and heart
Decide how to evaluate the learner experience
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Check for relationship between Vision, actions & validation
WHAT? Look & feel of design(mapping pedagogy to tools & tasks)
7. Technologies & materials
Decide the technologies and materials that can fulfill the pedagogical approach & patterns
Identify the tools that shape the hand, head and heart & realise the vision
8. Content & actions
List the content of the course / activity that should be taught and learned
Identify the learner’s tasks and actions in the course / activity that make learning happen in alignment with vision, values and pedagogy
9. Validation & evaluation
Describe how you will validate that the design fulfill the values/vision and achieve the formation of hand, head and heart
Decide how to evaluate the learner experience
30
Check for relationship between Vision, actions & validation
WHAT? Look & feel of design(mapping pedagogy to tools & tasks)
7. Technologies & materials
Decide the technologies and materials that can fulfill the pedagogical approach & patterns
Identify the tools that shape the hand, head and heart & realise the vision
8. Content & actions
List the content of the course / activity that should be taught and learned
Identify the learner’s tasks and actions in the course / activity that make learning happen in alignment with vision, values and pedagogy
9. Validation & evaluation
Describe how you will validate that the design fulfill the values/vision and achieve the formation of hand, head and heart
Decide how to evaluate the learner experience
31
Check for relationship between Vision, actions & validation
LEARNING DESIGN REVOLVES AROUND QUESTIONSIN ORDER TO MOVE FROM THE WHY TO THE WHAT
32
HOW?PEDAGOGY
What pedagogical approach do you want to
emphasise?
HOW?LEARNING ACTIVITIES
& PATTERNSHow do your design
teach and what do the learner do?
WHY?LEARNING EXPERIENCE
What do you want the students to experience?WHY?
PROBLEM & VISIONWhat specific problem
do you want to address?
HOW?Pedagogical
structure
WHAT?Look & feel of
design
WHY?Learners’
experience
ROUND-UP & RESOURCES
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4 Rikke Toft NoergaardAssociate Professor,
PhDCentre for Teaching
Development and Digital Media,
Aarhus University
[email protected] @RikkeToftN
ROUND-UP & RESOURCES
Resources for the WHYValues: https://www.mindtools.com/pages/article/newTED_85.htm
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Resources for the HOWPedagogy:Connected curriculum: http://www.ucl.ac.uk/ucl-press/browse-books/a-connected-curriculum-for-higher-educationInnovating pedagogy 2016: http://www.open.ac.uk/blogs/innovating/
Resources for the WHATTechnologies & materialsMake space: https://dschool.stanford.edu/resources/make-space-excerptsTrend report 2016: How tehnological trends enable customized education: https://www.surf.nl/binaries/content/assets/surf/en/knowledgebase/2016/trend-report-2016.pdf
HOW?Pedagogical
structure
WHAT?Look & feel of
design
WHY?Learners’
experience
Visions: https://www.mindtools.com/pages/article/newLDR_90.htm
Patterns: Design method toolkit: http://medialabamsterdam.com/toolkit/Art & science of learning design: https://www.sensepublishers.com/media/2398-the-art-and-science-of_learning-design.pdf
Content & action: Practical design patterns for teaching & learning with technology: https://www.sensepublishers.com/media/1937-practical-design-patterns-for-teaching-and-learning-with-technology.pdfTechnology enhanced learning - design patterns and pattern languages: https://www.sensepublishers.com/catalogs/bookseries/technology-enhanced-learning-1/technology-enhanced-learning/