teachers as game designers through storytelling

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Teachers as game designers through Storytelling EsteveGonzález, V.; Camacho, M.; GisbertCervera, M.; Vicens, J. ARGET, Dept. Pedagogy, Universitat Rovira i Virgili (SPAIN) The project: GO1: develop stories collaboratively using digital storytelling GO2: promote student teachers’ digital competence 1 Game design: 2 4 3 7 Technology: Let story be interactive, make your own story Story creation 3D GameBased Digital Storytelling: 5 Story planning Testing 6 Conclusions and perspectives: Planning, organizing and managing of spaces Interaction, reflection and feedback Develop students' creativity Students create their own learning games Abstract: The concept of digital educational games for training and simulation in Higher Education is ranging from subjectrelated educational games to the recreation of authentic and rich learning experiences. After several years of successfully using Digital Storytelling for knowledge creation and digital skills acquisition in initial teacher training, the contribution of the present paper lies in going further and describing a proposal for introducing storytelling in which students become game designers and create rich experiences for digital educational games through storytelling. http://goo.gl/J5maB6 Ref. EDU201342223P ECGBL2016: 10th European Conference on Games Based Learning 67 October 2016, Paisley, Scotland More information: Goal Space Components Dimension 1: Didactics (curricular and methodological) Dimension 2: Planning, organization and management of spaces and technological resources Dimension 3: Relational ethics and security Dimension 4: Personal and professional aspects Mechanics Rules Characters

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Page 1: Teachers as game designers through storytelling

Teachers as game designers through Storytelling

Esteve­González, V.; Camacho, M.; Gisbert­Cervera, M.; Vicens, J.ARGET, Dept. Pedagogy, Universitat Rovira i Virgili (SPAIN)

The project:

GO1: develop stories collaboratively using digitalstorytellingGO2: promote student teachers’ digital competence

1

Game design: 2

4

3

7

Technology:

Let story be interactive, make your ownstory

Storycreation

3D Game­Based Digital Storytelling: 5

Storyplanning

Testing

6Conclusions and perspectives:

Planning, organizing and managing of spacesInteraction, reflection and feedbackDevelop students' creativityStudents create their own learning games

Abstract: The concept of digital educational games for training and simulation in Higher Education is ranging fromsubject­related educational games to the recreation of authentic and rich learning experiences. After several yearsof successfully using Digital Storytelling for knowledge creation and digital skills acquisition in initial teachertraining, the contribution of the present paper lies in going further and describing a proposal for introducingstorytelling in which students become game designers and create rich experiences for digital educational gamesthrough storytelling. 

http://goo.gl/J5maB6 Ref. EDU2013­42223­P

ECGBL2016: 10th European Conference on Games Based Learning  6­7 October 2016, Paisley, Scotland

More information:

GoalSpaceComponents

Dimension 1: Didactics (curricular andmethodological)Dimension 2: Planning, organization andmanagement of spaces and technological resources Dimension 3: Relational ethics and securityDimension 4: Personal and professional aspects

MechanicsRulesCharacters