super dimensional fortress: macross - fire...

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Page 1: Super Dimensional Fortress: Macross - Fire Nebulaknossos.firenebula.com/robotech/rdf/rdf_sdf1_macross.pdf · Super Dimensional Fortress: Macross MANEUVERING Turn Cost: 3/2 Speed Turn

Super Dimensional Fortress: MacrossMANEUVERINGTurn Cost: 3/2 SpeedTurn Delay: 2/3 SpeedAccel/Decel Cost: 4 ThrustPivot Cost: 3(4)+3 ThrustRoll Cost: 2(3)+2 Thrust

SPECSClass: Capital ShipIn Service: 2010 Point Value: 2850Ramming Factor: 280Fold Delay: 15 Turns

COMBAT STATSFwd/Aft Defense: 14 (17)Stb/Port Defense: 16 (17)Engine Efficiency: 5/1Extra Power: +3Initiative Bonus: +2

Name: ______________ Counter: ____________

Speed 1 2 3 4 5 6 7 8 9 10 11 12Turn Cost 2 3 5 6 8 9 11 12 14 15 17 16Turn Delay 1 2 2 3 3 4 5 5 6 7 7 8

WEAPON DATA

Version 1: 2E/PBROWN

FORWARD HITS 1-3: Retro Thrust 4-7: Reflex Cannon 8: Deim 869 Cannon 9-10: Deim 779 Cannon11-12: Attached Ship*13-18: Forward Structure19-20: PRIMARY Hit

SIDE HITS 1-4: Port/Stb Thrust 5-7: Gluph Tacim 86 8-9: Mossil 996 Battery10-13: Attached Ship14-18: Port/Stb Structure19-20: PRIMARY Hit

AFT HITS 1-5: Main Thrust 6: Fold Drive 7-8: Deim 779 Cannon 9: MLB-10 Battery10-12: Attached Ship*13-18: Aft Structure19-20: PRIMARY Hit

PRIMARY HITS 1-9: Primary Structure10-11: Lifting Thrusters12-13: Deim 773 Battery 14: TSLS-6 Battery 15: Sensors 16: Engine17-18: Hangar 19: Reactor 20: C&C

HANGAR12 Fighters 20 Destroids (2 SHF Type) 5 Shuttles 6 Cat's Eye Recon

Designed by Paul Brownemail: [email protected]

SPECIAL NOTESHyperspace Fold DriveGiant Crew (Partial)Atmospheric CapableUnique Ship

SENSOR DATADefensive EWTarget #1Target #2Target #3Target #4Target #5Target #6

Robotech Defense Force

Makral Ever 248Reflex CannonClass: ParticleRange Penalty: -1 per 4 hexesIntercept Rating: n/aRate of Fire: 1 per 6 turns

Concentrated Blast:Modes: R(15), PDamage: 18d10+270Fire Control: +5/+4/--Special: Non-Interceptable. May transfer damage in anti-ship mode. Extra damagein piercing mode overkills.Affects units in same hex as target(s) as per flash weapons.

Dispersed Blast:Modes: Proximity Damage: 2d10+10Fire Control: --/--/--Special: At time of firing, guntargets six consecutive hexesin a line from the firing ship.Cannon requires two turns todeploy for firing. May not foldship with cannon deployed.

30

Deim 869 CannonClass: PlasmaModes: StandardDamage: 2d10+2 (-1 per 2 hexes)Range Penalty: -1 per 2 hexesFire Control: +4/+2/--Intercept Rating: n/aRate of Fire: 1 per turn

5

FORWARDPRIMARY

MLB-10 BatteryClass: BallisticMode: PulseDamage: 8 1d5 timesMaximum Pulses: 5Pulse Grouping: +1 per 5Maximum Range: 18Fire Control: +2/+2/+3Intercept Rating: -2Rate of Fire: 1 per 3 turnsNote: 3 OEW Built-in

00

TSLS-6 Anti-ShipClass: BallisticMissiles: 6 (Trident F4)Range Penalty: None Fire Control: +3/+3/+3Rate of Fire: 1 per 2 turns

Trident F4 MissilesMode: FlashDamage: 20Max Range: 20 hexesFire Control: +0/+0/--Interception Rating: n/a

5

125

5

10

5 56

46

4

6

4

AFT

5

6

4

6

4

45

PO

RT

5

64

3

Barrier ShieldInservice: mid-2010Point Value: Replaces Fold Drive on SCSGenerates a number of 360'arc shields equal to theamount in the shield icon.Each shield is strength-8.

Inservice: late-2010Point Value: Supercedes previous shield.Creates impenetrable barrier,intercepting all fire until limitis reached. Ship may not fire.See Rules for both types

8

ST

BD

5

6

4

Deim 773 CannonClass: ParticleModes: R, PDamage: 4d10+17Range Penalty: -1 per 3 hexesFire Control: +5/+4/--Intercept Rating: n/aRate of Fire: 1 per 3 turns

8

Mossil 996-3 BatteryClass: ParticleMode: StandardDamage: 2d10+5Range Penalty: -1 per 2 hexesFire Control: +3/+2/-2Intercept Rating: n/aRate of Fire: 2 per turn

6

AML-10 BatteryClass: LaserMode: StandardDamage: 1d6+1Range Penalty: -2 per hexFire Control: +2/+2/+5Intercept Rating: -1Rate of Fire: 4 per turn

3

4

5

4

5 6

Gluph Tacim 86Class: MatterModes: StandardDamage: 3d10+3Range Penalty: -1 per 2 hexesFire Control: +2/+2/-3Intercept Rating: n/aRate of Fire: 1 per 3 turns

3

4

12

Daedelus

2

21D

2D2

3

Prometheus

2

21P

2P

6

NAVAL SHIP HITS 1-8: Hangar 9-10: MLB-10 Battery11-12: AML-10 Battery13-20: Structure

HANGAR (Prometh)12 Fighters 4 Cat's Eye Recon

HANGAR (Daedelus)12 Destroids

Deployed:

41

42

4

4

4

5

434

64

7

5

4

16 4

17

418

2

21

4

10

2

22

4

11

312 13 314 15

44

5 520198 9

10300

12