strategy and co-creation thinking

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Page 1: Strategy and co-creation thinking

Strategy and co-creation thinking

Venkat Ramaswamy and Kerimcan Ozcan

Company capabilities and structures always reflect a theory, usually implicit, of

competition and value creation. During the last two decades or so, companies have

tried all manner of strategies to reduce their costs by putting their customers to work

– pumping gas, using self-checkout scanners at the grocery store or self-check-in kiosks at

the airport. Yet, in all these examples of customer involvement, the firm is still in charge of the

overall orchestration of the experience. Sometimes customers find these strategies valuable,

but other times they do not. Even mass customization and experiential marketing, which are

supposed to personalize the customer experience, are still primarily aimed at creating value

from economies of scale in the supply chain, and most examples of offerings barely touch on

the customers’ potential to add value by shaping their own experiences.

In more andmore firms, however, strategy making has become a joint process of co-creative

discovery, as enterprises devise and develop new opportunities together with customers,

partners and other stakeholders.

Co-creation thinking

Consider the example of Local Motors, a custom auto company based in Chandler, Arizona

that designs and build cars working together with skilled amateurs, customers and other

partners. The Local Motors business model employs a new view of how to leverage global

resources for the design, development, manufacturing, delivery and post-delivery of

automobiles. It has parceled out some elements of its value creation system to a portfolio of

partners, while acting as a nodal enterprise in the ecosystem by providing the intellectual

leadership and linking together of engagement platforms for open design and development,

while controlling core elements of manufacturing, delivery and post-delivery activities. By

integrating these functions, the firm can create value together with its stakeholders through

the global use of resources, knowledge and skills all along the activity chain.

The strategic architecture of the Local Motors enterprise includes, for example, an

automotive product design platform for a community of over 5,000 amateur designers

worldwide who participate in its periodic contests for a new car model. Once a winning

design is chosen, it uses an open supply chain platform in which any supplier of

components, parts, or sub-assemblies can participate, with Local Motors fabricating only

the composite frames in a local micro-factory in which the car is built. A buyer of the car can

choose a custom car skin and personalize accessories from an online website, where the

conventional ‘‘after-market’’ is now an open ‘‘in-market’’ through which any supplier can offer

accessories for a particular automobile. Then there is the micro-factory with a car-building

platform where the customer can be lead builder, with Local Motors providing the training,

tools and support, as he or she builds the car over two three-day weekends.

While Local Motors relies on an open and social network of global resources, it must also rely

on an enterprise network of partners like Dassault Systemes, one of the global enterprise

DOI 10.1108/SL-07-2013-0053 VOL. 41 NO. 6 2013, pp. 5-10, Q Emerald Group Publishing Limited, ISSN 1087-8572 j STRATEGY & LEADERSHIP j PAGE 5

Venkat Ramaswamy, the

co-author with

C.K. Prahalad of The Future

of Competition: Co-creating

Unique Value with

Customers (Harvard

Business Press, 2004) and

co-author with Francis

Gouillart of The Power of

Co-Creation (Free Press,

2010), is a Hallman Fellow

and Professor of Marketing

at the Ross School of

Business, University of

Michigan (venkatr@umich.

edu). Kerimcan Ozcan is an

assistant professor of

marketing at the

International University of

Japan ([email protected]).

They are co-authors of The

Co-Creation Paradigm

(Stanford University Press,

2014).

Page 2: Strategy and co-creation thinking

leaders in design tools and a key partner and stakeholder in Local Motors’ capability

ecosystem. Dassault Systemes offers platforms for enabling better design engagement

through 3D visualization, simulation and prototyping tools.

Thus, Local Motors leverages capabilities in the web of communities in which the company

participates. The Local Motors example suggests how new engagement models can be

designed all across the value chain of enterprise activities using platforms of stakeholder

engagements as the very basis of enterprise value creation.

An interesting partnership developed in fall 2012 when BMW teamed up with Local Motors to

put on the BMW ‘‘Urban Driving Experience Challenge’’ through the Local Forge platform.

Conducted by Local Motors through its design community, it aimed to stimulate new ideas in

developing a city car for the year 2025. It was not a new vehicle design competition. Rather,

BMW sought to find newways that BMW’s Ultimate Driving Machine could ‘‘benefit an area, a

community, a city and the world at large.’’ According to Local Motors, the competition gave

its crowdsourcing community ‘‘the opportunity to identify and design premium vehicle

features and functions that enhance the urban driving experience of the future.’’

The six-decade shift in perspective on resources, opportunities and value creation

It is enlightening to review the evolution of value creation in the field of strategy, leading us to

the point of co-creation, see Exhibit 1[1]. In the 1960s, the role of managers was seen as

allocating resources to competing opportunities within the business. By the 1980s, as firms

diversified, they began to be seen as a portfolio of competencies. But implicit in this view of

the firm was that resources are limited to what the firm owns, thus the value creation process

limited aspirations to means. In other words, for business units and conglomerates, for two

decades strategy could be summarized as: aspirations ¼ resources.

A breakthrough in the thinking about value creation was developed in the 1990s. To be

successful, a diversified firm must add more value than the standalone businesses in the

portfolio can. Corporate managers had to add additional value by the way they managed the

portfolio.

At the same time, another development forced managers to rethink the very meaning of

resources. If availability of resources was a source of competitive advantage, how were

Exhibit 1 The shift in perspective on resources, opportunities, and value creation

1960s-Early1980s Late1980s-Early1990s 1990s 2000+

Unit of Analysis

Corporation as a global,competence base,

including customers and talent from anywhere in

the world

View ofResources

ResourceAllocation

ResourceLeverage

Access toCompetence(Resources)on Demand

View ofValue

Creationin Strategy

Fit:Aspirations =

Resources

Stretch:Aspirations > Resources

Co-Creation:Joint Aspirations

>Joint Resources

Standalonebusiness units

Corporation as a portfolio of competencies

Corporation as an extended network of

suppliers and partners

Value CreationProcess

Unilaterally by the Enterprise

Jointly by theEnterprise andStakeholders

View ofOpportunities

ProductSpace

Solutionsand Services

Space

IndividualExperience

Space

PAGE 6 jSTRATEGY & LEADERSHIPj VOL. 41 NO. 6 2013

Page 3: Strategy and co-creation thinking

smaller, resource-disadvantaged competitors able to outperform their bigger rivals? The role

of managers in creating a whole that is greater than the parts and the need to explain the

success of the smaller entrants against incumbents many times their size, led to a new

conception of resources. Three basic premises emerged:

1. Resources are more than financial and physical. The accumulated intellectual resources

(core competence) was equally critical and a new currency for managers to reckon with.

2. The concept that resources are fungible. Resources can be expanded if we creatively

leverage the resources of others through alliances and joint ventures.

3. Most important, managers had to start with the view that ‘‘strategy is about stretch’’ in

order to leverage resources – whether reusing and redeploying core competencies in

new applications across businesses or changing industry norms.

These premises upended the prevailing mental model of senior managers. The view of their

role as one of resource allocation was challenged. They had to be concerned about

corporate resource leverage. Further, it became obvious that core competence was as

important a resource as cash and physical assets, maybe more so. Leveraging internal

competence across competing opportunities, especially in identifying and developing new

businesses became a yardstick of managerial capability.

The notion of resources still remained confined to the firm however. It focused on seamless

movement of competencies across what used to be stand-alone business units. This view

demanded that learning and internalizing new knowledge from alliances and partners

become a critical component of the conception of resources and value creation. Most

important, it reintroduced the concept of entrepreneurship into the large diversified firm. The

essence of strategy and entrepreneurship was about doing more with less. Value creation in

strategy shifted to: aspirations . resources. Why be limited by the internal competencies of

the firm when one could have access to greater competencies through a well-developed

global resource base? Thus, value creation evolved from resource allocation to resource

leverage:

B Internally across business units, thereby reducing capital intensity, speeding up new

business development, reducing risks and costs.

B Externally across suppliers on a global basis, to reduce investment intensity and costs,

enhance quality and facilitate rapid response time. This expanded the notion of the firm as

a locus of resources (competencies and investment capacity) to the extended enterprise

(a key network of global suppliers).

The LEGO discovery

Around the turn of the century, customers emerged as a source of competence. Consider

the case of the LEGO enterprise. As Jørgen Vig Knudstorp, CEO of LEGO, commented, ‘‘At

LEGO, we stumbled across the phenomenon of customer co-creation, which is now

becoming a major innovation practice.’’ LEGO’s Mindstorms robotics line allows individuals

to create robots using the familiar LEGO bricks. Mindstorms 1.0 was released in 1998,

featuring a microcomputer and snap-on infrared sensors. Using their PCs as a sandbox,

users could write computer code and snap together blocks of code to build their robot – just

like they would do with the studded LEGO bricks. To LEGO’s surprise, Mindstorms rekindled

‘‘ In more and more firms, strategy making has become a jointprocess of co-creative discovery, as enterprises devise anddevelop new opportunities together with customers, partnersand other stakeholders. ’’

VOL. 41 NO. 6 2013 jSTRATEGY & LEADERSHIPj PAGE 7

Page 4: Strategy and co-creation thinking

the child in thousands of adults, who made up over half of Mindstorms users. Independent

web sites sprang up, allowing enthusiasts to share instructions on how to build robots

ranging from sorting machines to intruder alarms to land rovers. Over time, Mindstorms fans

began to experiment with advanced programming design software made available by other

firms such as National Semiconductor (NSC). To sustain the interest of these enthusiasts

using its software, NSC then reciprocated by showcasing their work at robotics conferences

and meetups. An entire ecosystem of capabilities was born.

Further opening up its design, LEGO invited enthusiasts to take part in the programming of

the user interface of Mindstorms. In the fall of 2006, LEGO introduced Mindstorms 2.0 NXT,

which features programmable ‘‘intelligent bricks’’ and new capabilities for motion and touch,

as well as a range of new sensors, gyroscopes and accelerometers. NXT includes a

programming interface called LabView, which was co-developed with a select group of

LEGO enthusiasts, some of whom have advanced degrees in robotics. For the launch,

LEGO selected several robotics buffs from a large pool of applicants, gave them access to

inside information and encouraged them to write about their impressions of NXT. LEGO also

set up a message board allowing users to discuss their experiences with the new product

generation and encouraged them to share pictures of their creative inventions. At that point,

LEGO was no longer solely engaging a community of fans in designing, developing and

marketing Mindstorms NXT. It was now encouraging the community to evolve beyond the

firm’s control, doing much more than act as an extension of the firm’s development

resources. The Mindstorms community, in creative conjunction with employees of LEGO,

represented a whole new competence base.

The traditional LEGO brick has benefited from digitization to enable customers to unleash

their own creative imagination in expanded ways through joint value creation based on

individualized experiences. Using LEGO Digital Designer software, customers can now

design and build any model they can imagine. They simply download the software, free of

charge and can then start designing from scratch or choose one of a number of starter

models. They can then upload their designs to the LEGO Factory Gallery, where designs can

be stored and shared with other users. Designers can choose to have their own products

manufactured for a fee. Customer-designed products feature the customer designer’s

picture on the box, and LEGO may also choose a few of the most popular customer designs

for mass-production. All custom products are based on LEGO’s standard bricks and other

decorative pieces. The company also works closely with individual retail stores and

develops unique offerings with them.

Within the LEGO Factory, the company sponsors an online community that attempts to

engage individuals from its player base of over 400 million people through message boards

and a web site called My LEGO Network. The dialogue created through these forums allows

enthusiasts to exchange ideas. The company’s core audience is children, but a large group

of adult ‘‘super-users’’ – known as AFOL, Adult Fans Of LEGO – also participate in the

generation of product ideas, or the invention of new products, such as LEGO Architecture, a

good example of a fan-created enterprise on the LEGO platform that is also transforming the

souvenir industry. LEGO has become the supply chain for super-fans turned architects,

producing the bricks for them which they turn into products distributed globally through this

community. LEGO’s co-creation products include robotics and product-service offerings as

engagement platforms, platforms of engagement involving traditional building kits,

customized sets and figures, customized products designed by customers through

LEGO’s online tools and even virtual worlds like LEGO Universe, an online game where

‘‘ New engagement models can be designed all across the valuechain of enterprise activities using platforms of stakeholderengagements as the very basis of enterprise value creation. ’’

PAGE 8 jSTRATEGY & LEADERSHIPj VOL. 41 NO. 6 2013

Page 5: Strategy and co-creation thinking

players can create customized characters. Throughout, as Jørgen Vig Knudstorp, CEO of

LEGO, notes, ‘‘We gained a better appreciation of technique and touch, and a mind-set that

is crucial for successful co-creation. As we have learned, co-creation is not about just

‘following rules,’ but personal engagement is essential.’’

While every major shift in connecting value creation resources and opportunities has come

with a new set of managerial requirements and social and technical infrastructure

challenges, the role of the firm and the customer and other nontraditional stakeholders like

consumer communities remained distinct until the turn of the millennium. The relationship

between the consumer and the firm – a stand-alone consumer has been the dominant

organizing principle in both management and economic theory – has given way to firms

having to deal with consumer communities that are well organized. The relationship can be

bilateral and multilateral at the same time. Consumers want to influence how they will be

served and therefore want to be involved in the activities typically thought of as internal to the

firm. These entail qualitative differences in access to resources and the value creation

process. The process of value creation shifts away from a firm and product centric approach

to a stakeholding individual and experience-based perspective. Global resource leverage

using engagement platforms is enabling the transformation to this new value creation

perspective, oriented towards co-creation of experience-based value – value that is unique

to individuals, personally and collectively.

The sources of competence available to managers has expanded yet again to include the

collective intelligence in the whole global system – with the ability to rapidly source and

access talent, expertise, knowledge and skills from anywhere and anytime in the world, as

we saw through the Local Motors and LEGO examples. In this new view, strategy has

become: joint aspirations . joint resources. The managerial changes from this shift toward

embracing all stakeholding individuals as co-creators are summarized in Exhibit 2.

Building new capabilities

Not surprisingly many of the most strategically creative and effective companies are putting

information technologies to good use as a platform for strategy innovation. Advances in

information access and connectivity through the application of network technology, most

visibly the internet and wireless technologies, exponentially increase a corporation’s ability

Exhibit 2 Strategic need and managerial manifestation of co-creation thinking

Strategic need Managerial manifestation

Accelerating value creationOpportunities and growth

Using interactions as the locus of value creationAccumulation of environment, individual, and interactiondataExperiential learning, real-time insights, rapid knowledgeNew strategic capital and rapid discovery of new valuecreation opportunitiesDeeper collaboration with multiple enterprises andstakeholders

Reducing investment and capitalintensity

Access to competence and capabilities incommunity-based ecosystemUsing network resources to scale up and down quicklyConvert fixed costs to variable ones

Reducing resource and skill intensity Leveraging open and social resources, as well asmulti-enterprise networks

Reducing risks and operating costs Involvement of multiple stakeholders in execution andformulation of enterprise initiativesFocus on efficiency in interactions and experience-basedvalue creationIncrease speed to actualization of value

VOL. 41 NO. 6 2013 jSTRATEGY & LEADERSHIPj PAGE 9

Page 6: Strategy and co-creation thinking

to utilize the skills, interests and knowledge of customers as resources. IT innovations have

also given individual consumers unprecedented power and freedom to ‘‘customize’’ their

own lives, creating what they want, when they want it, for themselves.

Thus in the world of co-creation, we suggest that a line manager should be considered to be

any employee, at any level, who has the ability to directly influence the consumer experience

and facilitate co-creation. To do this, companies need to build IT infrastructures that are more

flexible than the current norm so that line managers throughout the organization can access

and activate the right resources and knowledge at the right time.

In the future, IT systems must also be more ‘‘event-based’’ so that all line managers are

constantly tuned into context-rich customer information. The quality and design of the IT

infrastructure is critically important because it is a central mechanism for aligning information

flows with the social infrastructure of a company and its strategic and operational objectives.

This includes the social networks that comprise the informal internal structure, the skills of

individual managers and relationships that reach outside the company.

The ideas we have described here are a part of the continuing evolution of strategy; there is

much that can be challenged and developed further. We believe that conceiving and

executing strategy in the age of co-creation cannot succeed if it remains a top down, insular

process. The new watchwords for strategy should be ‘‘engage and discover’’ not

‘‘command and cascade.’’ And discovery needs to be continuous, involving not just

customer and employees but all stakeholders who can have an impact on the value the

company delivers.

We believe that as companies experiment, they are best guided by new underlying

principles of competition that are here to stay:

B The shift from firm-controlled value creation to experience-based networks.

B The view of customer talent and knowledge as resources.

B The centrality of individual co-creation experiences as the basis of joint value creation.

Within corporations, the challenge is to push managers out of their comfort zones and into

the zone of new opportunities. Co-creation has arrived and it is the future of strategy and

innovation.

Note

1. This article is based on earlier work by C.K. Prahalad and Venkat Ramaswamy and research for the

forthcoming book, The Co-Creation Paradigm (Stanford University Press, 2014).

Corresponding author

Venkat Ramaswamy can be contacted at: [email protected]

‘‘ Local Motors leverages capabilities in the web of communitiesin which the company participates. ’’

PAGE 10 jSTRATEGY & LEADERSHIPj VOL. 41 NO. 6 2013

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