store atmospherics. store atmospherics kotler (1973) defines store atmospherics as: ‘……the...
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STORE ATMOSPHERICS
Store Atmospherics
Kotler (1973) defines store atmospherics as:
‘……the conscious designing of space to create certain effects in buyers. More specifically atmospherics is the effort to design buying environments to produce specific emotional effects in the buyer that enhance his purchase probability’
Role of Store Design in Retail Environment
Store design is an extension of integrated retail communications
It is a powerful communication weapon
Provides dual role of attracting customers, and inducing customer’s purchase decision.
Nature of Store Design Design for visual appearance (see it) Design for a feel of environment (smell it) Design for self-concept, store perception
and reputation (status, and esteem) Design for merchandise touch (physical
appearance) Design for image and reputation of a store. Design for controversy (making people talk
about it)
Objectives of Designing Store Environment
To provide a pleasant shopping environment
To provide a conducive environment for making shopping decisions and choice
To create an attractive atmosphere for shoppers
To create alternative choice dimensions for consumers with shopping experience
To provide consumers with varied judgement of value.
Store Design Motives
To keep up with market competition To introduce store concept to
consumers To upgrade the store relative to
competitors To improve customer satisfaction rate To comply with environmental
regulations.
Main dimensions atmosphere Layout Visual (sight)
colour Brightness (Lighting) Size Flooring
Aural (sound) Volume Rhythm Crowding
Olfactory (smell) Scent
Tactile (touch) Softness temperature
Layout
is the physical organization of a store that creates specific traffic patterns, assists retailers in the presentation of merchandise, and helps create a particular atmosphere.
Layout
Layout
Grid Layout Diagonal Layout Mouse Trap Layout Mixed Floor Plan
IKEA Layout
Effects of colours in a retail store
Colour Psychological effect Temperature effect Distance effect
Violet
Blue
Brown
Green
Yellow
Orange
Red
Aggressive & tiring
Restful
Exciting
Very restful
Exciting
Exciting
Very stimulating
Cold
Cold
Neutral
Cold-neutral
Very warm
Very warm
Warm
Very close
Further away
Claustrophobic
Further away
Close
Very close
Close
Source: Hayne (1981)
Colors
Colors that match
Brightness-Lighting
Flooring
Flooring
Flooring
Shelving
Shelving
Shelving
Sounds In a supermarket store study sales increased
daily by 38% when slower music was played. A restaurant study found when slow music was
played, liquor sales increased. Playing peppy music while on hold or waiting in
line doesn’t make time pass more quickly. Louder music increases “pace of events”
perception but raises estimates of time durations.
Crowding
Density - how closely packed people are (i.e., the physical arrangements of people in a space).
Crowding - the unpleasant feelings that people experience when they perceive that densities are too high and that their control of the situation has been reduced to unacceptable levels.
Smells
Touch