stepping into the internet: leveraging the affordances of virtual worlds for co-creation

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internet: Leveraging the affordances of virtual worlds for co- creation SMS C.K. Prahalad Conference June 11, 2011

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Page 1: Stepping into the internet: Leveraging the affordances of virtual worlds for co-creation

Stepping into the internet:Leveraging the affordances

of virtual worlds for co-creation

SMS C.K. Prahalad ConferenceJune 11, 2011

Page 2: Stepping into the internet: Leveraging the affordances of virtual worlds for co-creation

Theoretical foundations“An individual-centered co-creation of value between consumers and companies” C.K. Prahalad & Ramaswamy (2004)

“Dominating approach in leveraging the web to support collaborative innovation is still incremental, and apparently companies are gradually integrating the traditional activities of new product development with online tools to promote systematic customer interaction” Prandelli, Verona, & Raccagni (2006)

“Avatar-based innovation presents an opportunity for companies to engage with customers in new and interesting ways during an interactive new product development process” Kohler et al. (2009)

Page 3: Stepping into the internet: Leveraging the affordances of virtual worlds for co-creation

Research Question

“What enables the co-creation of innovation-relevant knowledge in virtual worlds?”

Page 4: Stepping into the internet: Leveraging the affordances of virtual worlds for co-creation

Case Study

• Swedish web start-up

• Launched in Summer 2009

•User driven development approach

• Aiming to internationalize

• Limited resources

Page 5: Stepping into the internet: Leveraging the affordances of virtual worlds for co-creation

http://www.youtube.com/watch?v=2kMNWBU1Yb8

RunAlong Clip

Page 6: Stepping into the internet: Leveraging the affordances of virtual worlds for co-creation

Mini SECI Model

Nonaka & Toyama 2003

Page 7: Stepping into the internet: Leveraging the affordances of virtual worlds for co-creation

Preposition1

Nonaka & Toyama 2003

• Proposition 1: The more the virtual world co-creation environment and process enables telepresence, the greater the quality of socialization.

Page 8: Stepping into the internet: Leveraging the affordances of virtual worlds for co-creation

Preposition 2

Nonaka & Toyama 2003

• Proposition 2: The greater the degree that the designs of avatars are in alignment with the purpose of virtual world co-creation, the greater the quality of externalization.

Page 9: Stepping into the internet: Leveraging the affordances of virtual worlds for co-creation

Preposition 3

Nonaka & Toyama 2003

• Proposition 3: The greater the variety of communication and information channels are available in virtual world co-creation, the greater the quality of combination.

Page 10: Stepping into the internet: Leveraging the affordances of virtual worlds for co-creation

Preposition 4

Nonaka & Toyama 2003

• Proposition 4: The greater enhanced interactivity and behavior archiving are leveraged in virtual world co-creation, the greater the quality of internalization.

Page 11: Stepping into the internet: Leveraging the affordances of virtual worlds for co-creation

Implication for co-creation research

• Extend literature concerning the use of Technology for co-creation activities

• Opportunity to use VWs to conduct experiments with co-creation activities controlling for specific factors

Page 12: Stepping into the internet: Leveraging the affordances of virtual worlds for co-creation

www.nordicworlds.net#NVWN

SL: Evan AdderTwitter: @eliagh

Email: [email protected]

Thank you!