star wars clone wars - zen seeker's place on the...
TRANSCRIPT
Version 1.1
Star Wars Clone Wars
Version 1.1
Star Wars Clone Wars Republic Forces
Clone Trooper
Movement Armor Fire Hand to Hand Value Notes
6 2 5 E-11 Blaster Rifle
ARC Trooper
Movement Armor Fire Hand to Hand Value Notes
6 2 5 Heavy Blaster Rifle
Biker Advanced Recon Commando (BARC) Speeder
Movement Armor Fire Hand to Hand Value Notes
6/36 2 1 Defend
Ram 20
Damage to speeder in motion results in next turn moving straight at same speed
and then crashing
Twin Light Blaster Cannons
Blaster Pistol Range 6
Range 12 when Dismounted or
stationary
Sniper Rifle (dismount only) One reroll with aimed fire
Crew: 1
All Terrain Recon Transport (AT-RT) Walker
Movement Armor Fire Hand to Hand Value Notes
6/12 2
3(front) 2 Defend
Stomp 40 Life Points: ��
Blaster Pistol and E-11 Blaster Rifle
Repeating Blaster Cannon
Total number rolled may be split between any visible targets.
Mortar Launcher
The 8 squares surrounding
target square receive damage
from highest die rolled.
Crew: 1
All Terrain Tactical Enforcer (AT-TE) Walker
Movement Armor Fire Hand to Hand Value Notes
9 5 5 Defend
Stomp 60 Life Points: ���
Mass-Driver Cannon
The 8 squares surrounding
target square receive damage
from highest 2 dice rolled.
Paired Anti-Personnel Laser Cannons (3 pairs)
x 3
Total number rolled may be split between any visible targets.
Crew: 4 Passengers: 38
Version 1.1
Star Wars Clone Wars Republic Forces
Infantry Support Platform (ISP) Speeder aka Swamp Speeder
Movement Armor Fire Hand to Hand Value Notes
18 3 (front) 2 Defend
Ram 30 Life Points: ���
Twin Blaster Cannons x 2 x 2
Total number rolled may be split between any visible targets.
Crew: 2
TX-130 Saber Fighter Tank aka IFT-X
Movement Armor Fire Hand to Hand Value Notes
18 4 4 Defend
Ram
50 Life Points: ����
Dual Heavy Laser Cannons
in turret
Area effect.
Medium Twin Laser Cannons on turret
Total number rolled may be split between any visible targets.
Dual Thermal Detonator Missile Launchers (16-20 Missiles)
x 2
The 8 squares surrounding target square receive damage from highest die rolled.
Crew: 2
Low Altitude Assault Transport (LA-AT) Gunship
Movement Armor Fire Hand to Hand Value Notes
18 4 4 Defend
Ram 60 Life Points: ��
Anti-Personnel Laser Turrets (1 behind the doors
2 at the front) x 3
Total number rolled may be split between any visible targets.
Composite-Beam Laser Turrets
(2 behind cockpit and 2 on the wings)
2 Shots
(each gun) x 4
Everything in Line Of Site in the 4 square area receives same damage.
Shots may be Stacked, where all dice
are rolled together for single target.
Mass Driver Missile
Launchers x 2
(30 missiles each)
x 2
Area effect.
Forward Arc of Fire
Crew: 4 Passengers: 30
Version 1.1
Star Wars Clone Wars Republic Heroes Jedi Padawan
Movement Armor Fire Hand to Hand Value Notes
7 3 + 50 Force: Reroll any 1 die once
Life Points: ���
Lightsaber Immune to attacks
Light Saber Deflect Fire
Defect fire traveling through your or any adjacent space
Roll Defect on 1 or 2
Defect back at target of choice on 3
Jedi Knight
Movement Armor Fire Hand to Hand Value Notes
7 4 + 60
Leap Force: Reroll any 2 dice once
Immune to Force Choke and Force Push Attacks
Life Points: ����
Lightsaber Immune to attacks Protected from Force Lightning
Force Push Range 6
Simultaneously push back multiple
troops up to 8 spaces
Vehicles and Units are disabled
Total number rolled may be split between any visible targets.
Light Saber Deflect Fire
Defect fire traveling through your or any adjacent space
Roll (use highest roll) Defect on 1 or 2
Defect back at target of choice on 3
Version 1.1
Star Wars Clone Wars Republic Heroes
Jedi Master
Movement Armor Fire Hand to Hand Value Notes
7 5 + 100
Leap Force: Reroll any 3 dice once
Immune to Force Choke, Force Lightning and Force Push Attacks
Life Points: ������
Light Saber Immune to attacks
Force Push Range 8
Simultaneously push back multiple
troops up to 8 spaces
Vehicles and Units are disabled
Total number rolled may be split between any visible targets.
Light Saber Deflect Fire
Defect fire traveling through your or any adjacent space
Roll (use highest roll) Defect on 1 or 2
Defect back at target of choice on 3
Version 1.1
Star Wars Clone Wars Separatist Forces
B1 Battle Droid
Movement Armor Fire Hand to Hand Value Notes
6 1 3 E-5 Blaster Rifle
B2 Super Battle Droid (SBD)
Movement Armor Fire Hand to Hand Value Notes
6 3 5 Built-in Double Laser Cannon
BX-series Droid Commando
Movement Armor Fire Hand to Hand Value Notes
6 4 10 E-5 Blaster Rifle
Droideka (Destroyer Droid) with Deflector Shield Generator
Movement Armor Fire Hand to Hand Value Notes
9/3 5/2 15 Twin built-in Blaster Cannons x 2
Droideka (Destroyer Droid)
Movement Armor Fire Hand to Hand Value Notes
9/3 2 10 Twin built-in Blaster Cannons x 2
Version 1.1
Star Wars Clone Wars Separatist Motorized Vehicles
Multi-Troop Transport (MTT)
Movement Armor Fire Hand to Hand Value Notes
12 5 5 Defend
Ram 20 Life Points: ��
17 kv Anti-Personnel Blasters
x 4 Total number rolled may be split between any visible targets.
Passengers: 112 B1 battle droids or 20 Droidekas or 12 Super battle droids
Armored Assault Tank (ATT)
Movement Armor Fire Hand to Hand Value Notes
9 5 5 Defend
Ram
50 Life Points: ����
Heavy Laser Cannon in
Turret
Area effect.
Light Laser Cannons x 2 x 2 Total number rolled may be split between any visible targets.
Chain-Fed Energized Shell Projectile Launchers x 6 x 6
The 8 squares surrounding target square receive damage from highest die rolled.
Antipersonnel Blasters x 2 x 2
Crew: 4 Passengers: 6 on outside handhold
Version 1.1
Star Wars Clone Wars Separatist Motorized Droid Vehicles
NR-N99 Persuader-Class Droid Enforcer (Corporate Alliance tank droid, CAD aka Snail Tank)
Movement Armor Fire Hand to Hand Value Notes
12 4 4 Defend
Ram 40
Ion Cannons x 2 x 2
Everything in Line Of Site in the 4 square area receives same damage.
Heavy Repeating Blasters x 2 x 2 Total number rolled may be split between any visible targets.
NR-N99 Persuader-Class Droid Enforcer ( aka Snail Tank) with Missile Launchers
Movement Armor Fire Hand to Hand Value Notes
12 4 4 Defend
Ram 40 Life Points: ���
Concussion Missile Launcher x 2 x 2
The 8 squares surrounding target square receive damage from highest die rolled.
IG-227 Hailfire-Class Droid Tank
Movement Armor Fire Hand to Hand Value Notes
12 4 4 Defend
Ram 40 Life Points: ���
Missile launchers x 2 15 missiles each x 2
The 8 squares surrounding target square receive damage from highest die rolled.
Version 1.1
Star Wars Clone Wars Separatist Droid Forces
Octuptarra Magna Tri-Droid (Tri-Droid) with Laser Cannons
Movement Armor Fire Hand to Hand Value Notes
6 3 3 Defend
Stomp
25 Life Points: ���
Laser Cannons x 3 x 3 Everything in Line Of Site in the 4 square area receives same damage.
Octuptarra Magna Tri-Droid (Tri-Droid)
Movement Armor Fire Hand to Hand Value Notes
6 3 3 Defend
Stomp
25 Life Points: ���
Chain-Fed Heavy Ordnance Launchers x 3 (48 shells) x 3
The 8 squares surrounding target square receive damage from highest die rolled.
Octuptarra Combat Tri-Droid (Smaller Tri-Droids)
Movement Armor Fire Hand to Hand Value Notes
9 2 2 Defend
Stomp 25 Life Points: ��
Laser Turret Cannons x 3 x 3
Everything in Line Of Site in the 4 square area receives same damage.
Virus Variant also available
LM-432 Crab Droid (Muckraker)
Movement Armor Fire Hand to Hand Value Notes
9 4 4 Defend
Stomp 40
Able to fight Hand to Hand with Leg Pinchers
Blaster Cannons x 2 x 2 Everything in Line Of Site in the 4 square area receives same damage.
Version 1.1
Star Wars Clone Wars Separatist Droid Forces
DSD1 Dwarf Spider Droid
Movement Armor Fire Hand to Hand Value Notes
9 2 2 Defend
Stomp 40 Life Points: ��
Heavy Blaster Cannon Everything in Line Of Site in the 4 square area receives same damage.
Self-Destruct Mechanism
Area effect.
OG-9 Homing Spider Droid
Movement Armor Fire Hand to Hand Value Notes
9 4 4 Defend
Stomp 40 Life Points: ���
Mounted Homing Laser Emplacement
2 Shots
Shots may be Stacked, where all dice are rolled together for single target.
Anti-personnel Laser Cannon Total number rolled may be split between any visible targets.
Can be outfitted with retractable ion cannon.
Version 1.1
Star Wars Clone Wars Separatist Heroes Sith Apprentice
Movement Armor Fire Hand to Hand Value Notes
7 3 + 50 Force: Reroll any 1 die once
Life Points: ���
Lightsaber Immune to attacks
Force Choke Range 6
Troop attack only.
Positive hit disables unit during next
turn. Must hold for 2 turns in row to
cause damage.
Sith Lord
Movement Armor Fire Hand to Hand Value Notes
7 4 + 60
Force: Reroll any 2 dice once Immune to Force Choke and Force
Push Attacks Leap
Life Points: ����
Lightsaber Immune to attacks Protected from Force Lightning Attacks
Force Lightning Range 6
Total number rolled may be split between any visible targets.
Force Choke Range 8
Troop attack only.
Positive hit disables unit during next
turn. Must hold for 2 turns in row to
cause damage.
Sith Master
Movement Armor Fire Hand to Hand Value Notes
7 5 + 100
Force: Reroll any 3 dice once Immune to Force Choke, Force
Lightning and Force Push Attacks
Life Points: ������
Light Saber Immune to attacks
Force Lightning Range 8
Total number rolled may be split between any visible targets.
Force Choke Range 12
Troop attack only.
Positive hit disables unit during next
turn. Must hold for 2 turns in row to
cause damage.
May split dice between 2 targets.
Force Confusion Range 12
Disables one unit next turn
Must roll 1 or more
-1 for Jedi Padawan or Sith Apprentice
-2 for Jedi Knight or Sith Lord
-3 for Jedi Master or Sith Master