social learning in a mobile world

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Social Learning in a Mobile World Alex Mackman Technical Director CM Group Ltd

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Page 1: Social Learning in a Mobile World

Social Learning in a Mobile World

Alex Mackman

Technical Director

CM Group Ltd

Page 2: Social Learning in a Mobile World

© CM Group 2015

• Company background

• Social learning options (in relation to LMS)

• The Experience API

• Case studies

• Interactive exercise

• Q&A

Agenda

Page 3: Social Learning in a Mobile World

© CM Group 2015

• Founded January 2000

• 60 full time staff

• Client partnership focus

• Based in the UK with US office (Seattle)

• Financial Security – no debt, good cash reserves

• Microsoft Premier Vendor (top 2% / 27,000)

• ISO 9001:2008 accredited & UK Ministry of Defence FATS4 approved

• ISO 27001 pending

• G-Cloud approved (now part of the UK Government’s Digital Marketplace)

CM Group Ltd

Page 4: Social Learning in a Mobile World

© CM Group 2015

Partners

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© CM Group 2015

Page 6: Social Learning in a Mobile World

Social Learning

Page 7: Social Learning in a Mobile World

© CM Group 2015

• Enterprise social networks

• Online forums | communities | discussions

• Wikis

• RSS feeds (news and blogs)

• Content rating

• Content sharing | User generated content

• Gamification (competition and leaderboards)

Social Options

Page 8: Social Learning in a Mobile World

© CM Group 2015

Enterprise Social Networks

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© CM Group 2015

Online forums: Discourse

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The Experience API

An enabling technology and the key to

managing social and informal learning

Page 11: Social Learning in a Mobile World

© CM Group 2015

What is the Experience API?

Next generation SCORMFree from obsolete, constraining constructs

Record any learning experienceIncludes informal learning, recognising the 70:20:10 model

Removes LMS relianceContent can be located and launched from anywhere

Helps prove training ROIBy correlating job performance with training data

Page 12: Social Learning in a Mobile World

© CM Group 2015

The Learning Record Store

Learning

Record Store

(LRS)

Online course

completions

Quiz and assessment

results

Social network usage

Sharing content

App usage

Content views

Yammer posts / community

participation / answering questions

ILT class attendance

Seminar

attendance

Video

consumption

Page 13: Social Learning in a Mobile World

© CM Group 2015

A Tin Can Statement

Noun Verb Object

Alex posted to the Yammer Sales group

Peter experienced the Salesforce CRM demonstration

Jane attended a mentoring session

Chris attended a seminar

Steve completed Company Induction Training

with a result of 85% on 21st February 2014 at 14:35

Page 14: Social Learning in a Mobile World

© CM Group 2015

Training ROI

1

2

3

4

Results

Behaviour

Learning

ReactionWhat participants feel about the

training. Usually measured by course

evaluation forms.

The resulting increase in knowledge or skills

and changes in attitude. Usually measured

by demonstration or test.

The transfer of knowledge and skills to the

job. Change in job behaviour due to training.

Usually measured by observation.

The performance based or monetary final results that

occurred due to the training i.e. the business benefits.

Harder to measure

[Donald Kirkpatrick]

Page 15: Social Learning in a Mobile World

© CM Group 2015

What about existing LMS?

Learning

Record Store

(LRS)

Corporate

LMS

Online course

completions

Quiz and assessment

results

Social network usage

Sharing content

App usage

ILT class attendance

Seminar

attendance

Video

consumption

Page 16: Social Learning in a Mobile World

Gamification

A magic ingredient

Page 17: Social Learning in a Mobile World

© CM Group 2015

“The application of gaming principles and mechanics to non-gaming environments”1

1 Catherine Aurelio, Gamification: http://tedxtalks.ted.com/video/TEDxSantaCruz-Catherine-Aurelio (TED, July 2011).

What is gamification?

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© CM Group 2015

• B. J. Fogg’s Behaviour Model (FBM) states that three elements must converge at the same time for a target behaviour to occur:

Fogg’s Behaviour Model

Trigger

Page 19: Social Learning in a Mobile World

© CM Group 2015

Reward Status Achievement Self-

expression

Competition

Points

Levels

Challenges

Awards

Leader

boards

Human Needs & Gamification Elements

Page 20: Social Learning in a Mobile World

© CM Group 2015

Luminosity support

GamificationRules

Points and awards are

allocated as a result of Tin Can

(xAPI) activity statements

hitting the LRS –based on a set

of programmable rules

xAPI

LRS

Lead

er

bo

ard

Online course

completions

Quiz and assessment

results

Pin Point usage

Sharing content

App usage

Rule definition

Content views

Points

Awards

Yammer posts / community

participation / answering questions

ILT class attendance

Page 21: Social Learning in a Mobile World

© CM Group 2015

Predictions•Gartner predicts that this year:

• 70% of the top 2000 global organisations will use gamification as a primary mechanism for organisational change

• This is a >100% increase from the 20% predicted in 2012

Page 22: Social Learning in a Mobile World

Case Studies

Extended Enterprise LMS

Page 23: Social Learning in a Mobile World

© CM Group 2015

Home page showing points,

achievements and leader board

Win page providing monthly

challenges and an opportunity

to win prizes

Watch page providing short

Videos covering a range of

People management skills

Read page providing news,

Worksheets and other

resources

Users can add content to a

favourites page for quick access

Page 24: Social Learning in a Mobile World

© CM Group 2015

Page 25: Social Learning in a Mobile World

© CM Group 2015

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© CM Group 2015

Others•RBS / NatWest

•Telefonica O2

• iOSH

•Hydrographic Academy

• Foreign and Commonwealth Office

•Warsash Superyacht and Maritime Academy

Page 27: Social Learning in a Mobile World

Interactive Exercise

The Luminosity Mentor Mobile Learning Apps

Page 28: Social Learning in a Mobile World

© CM Group 2015

1. Install the demo Luminosity Mentor App

2. Create a new user account

3. View content

4. Rate content

5. Share content

6. View discussion forum

Exercise

Page 29: Social Learning in a Mobile World

© CM Group 2015

• Search the App Store (iOS devices) or Google Play Store (Android devices), and search for “Luminosity Mentor”

or

• Scan a QR code

Install the Luminosity Mentor App

iOS Android

Page 30: Social Learning in a Mobile World

© CM Group 2015

Create a New User Account

Page 31: Social Learning in a Mobile World

© CM Group 2015

View Content

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© CM Group 2015

Rate Content

Page 33: Social Learning in a Mobile World

© CM Group 2015

View discussion forum

Page 34: Social Learning in a Mobile World

Q&A

Any questions?

Page 35: Social Learning in a Mobile World

For more information

Visit: www.cm-group.co.uk

Email: [email protected]

Follow: @CMGroupLtd