smart hybrid cities: designing our future urban environments … · · 2013-02-20designing our...
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http://www.smart-future.net
Norbert A. Streitz
Smart Future Initiative
Smart Hybrid Cities:Designing our FutureUrban Environments
Centro Congressi Palazzo RospigliosiRoma, 30.09.2010
Slide 2© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
OverviewCity of the Future
Range of AssociationsUrban Age
World Population => Urban AreasUrban Life Management
Towards the Humane CityDigital, Virtual, Hybrid, Smart, Ubiquitous CitiesDimensions of the Hybrid City
Design ApproachAmbient IntelligenceExperience DesignSmartness and Privacy
Projects and ApplicationsCooperative Buildings and Roomware Disappearing Computer InitiativeAmbient AgorasOutdoor Urban Space Applications
Proposal for a new Research AgendaInterLink project: Towards The Humane City
Conclusions
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Slide 3© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
City of the Future: A wide range of associations
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The Future ?
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Life in the City of the Future – Visions in the Past
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Life in the City of the Future – past and presenceNoch einige Bilder
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Presence: The Invisible Hotel
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Presence: LED - Eyelashes
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Slide 9© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Urban AgeWord population:
will rise from 6.7 billion in 2007 to 9.2 billion in 2050by the end of 2008,half of the world population lived in urban areasby 2050, 70 % will live in cities (growth especially in Asia, Africa,..)in cities will rise from 3.3 billion to 6.4 billion in 2050Greater Tokyo has now about 35 million > Canada’s population
Population density (G-Econ project, Yale)
Slide 10© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Urban Life ManagementOverall theme
improving the ways in which people can relateto other people and to the urban environment
Two perspectivesHow to manage a person’s/a group’s life in a city?How to manage the urban environment for the people?
ExamplesSmart Transportation and EnvironmentHealth Monitoring and Medical TherapyResponsible Citizenship:Facilitating Engagement and Involvement…
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Slide 11© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Large Scale Efforts in Asia on City/Urban EnvironmentsJapan
Ubiquitous Networking ForumT-Engine Forum /uID CenterDigital Home / Ubiquitous HomeShift from e-Japan to “u-Japan” (Ubiquitous Network Society)Ambient Society
KoreaUCN program (Ubiquitous Autonomic Computing and Network), known before as “u-Auto” project clusteruT-Home/building => uT-Town => uT-Societyplan for 22 u-Cities: in 14 existing and 8 “new cities”
Singapore“iN-2015” Masterplan (Intelligent Nation Singapore)
Slide 12© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Different Names and Connotations
Digital/ Virtual Cityearly notion of having virtual counterparts of citiesusually no concrete relationship to the “real” physical city
Ubiquitous City (u-City)primarily technology and infrastructure driven
Smart Citycity offering smart services, e-government, …most often used in the context of ICT research
Hybrid Cityequal significance of real and virtual worlds/citiescomprehensive integration results in Hybrid City
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Hybrid City
Hybrid City as a concept for integratingthe real city and the parallel virtual city
Incomplete match of reality and virtuality:virtual model is a reduced model of realitybut:virtual entities exist beyond reality
degree of modeling is determinedby the approximation that is sufficientfor the intended orientation and reasoning
Museum of Modern Art, Tokyo
Slide 14© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Dimensions of Hybrid City - 1Reality dimension
Real <=> virtual Space/place/ context dimension
Local <=> Globaldesktop <=> office/living room <=> building, home, shop<=> public space <=> neighborhood <=> city <=> region<=> country <=> …
People/social activity dimensionindividual <=> group <=> teams <=> families <=> friends<=> communities <=> society
Smartness dimensioninteractive <=> augmented <=> smarthuman in the loop <=> fully automated
System-Oriented, Importunate SmartnessPeople-Oriented, Empowering Smartness vs.
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Slide 15© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Dimensions of Smart Hybrid City
Real City
Virtual City
IndividualActivities
Group/SocialActivities
LocalContext
GlobalContext
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Next StepsThere are many ways addressing the challenges and issuesof Hybrid and Smart Cities.
But what kind of city do we like to have?
A technology-driven and –dominated one?
Probably not!
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Next Steps: Towards The Humane CityVision:
A city where people enjoy everyday life and work,have multiple opportunities to exploit their human potentialand lead a creative life.Thus, we call it “The Humane City”.
Issues:(besides the economic, political and social issues)
how can ICTs support people in such a humane city?what are the design goals and how to realize them?
Slide 18© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Towards the Humane City
Humane Cityits initial meaning is/was independent of technology,but it provides a relevant goal orientation on top ofconcepts like Ubiquitous, Smart and Hybrid Citiesoption of adapting concepts from cities in theold Greek tradition with institutions as the ‘agora’, etc.need for a less technology-driven but morehuman-oriented approach and vision for future citiessupporting responsible citizenship and engagementpart of a Creative and Inclusive Society(tangible emotion, fun for 5 seconds, …)
(=> EU-funded Project InterLink)
Real City Hybrid City Smart City Humane City
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The Future of LifestylesThe values and guidelines for the Humane City are part ofmore comprehensive developments and trends as, e.g.:
LOHAS - Lifestyles Of Health And SustainabilityValues: Health, Well-being, Selfness, Responsibility, Community,
Sustainability, Design, EnjoymentWell-being => ExperiencesFuture of Work
No clear-cut borders between work and other activities in your lifeFlexibility and mobility: advantages and disadvantages Polyphasic activities caused by ubiquitous collaborationWork-Life Balance
Future of markets => Experience EconomyLeisure but also social activities part of an Experience Economy
Technology as a mediator for achieving these values
Slide 20© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Seven Claims for Future Developments
1) The more the computer disappears and becomes
invisible, the more it determines our lives
2) It’s all there in the environment
=> no need to carry devices
The city is the interface.
3) People-friendly environments in which
the “computer-as-we-know-it” has no role
4) From information design to experience design
5) New affordances for facilitating coherent experiences
6) Smart spaces make people smarter
7) Privacy might become a commodity and a privilege
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Slide 21© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Design Approach
InterdisciplinaryApproach & Team
• ComputerScience
• ElectricalEngineering
• Psychology
• Design
• Architecture
• Sociology
Slide 22© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
The Disappearing Computer
The most profound technologies are those that disappear. They weave themselves into the fabric of everyday lifeuntil they are indistinguishable from it(Weiser, Scientific American, 1991)
It seems like a paradox but it will soon become reality:The rate at which computers disappear will be matchedby the rate at which computer/information technologywill increasingly permeate our environmentsand determine our lives.(Streitz & Nixon, Communications of the ACM, March 2005).
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Slide 23© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Ambient Intelligence (AmI) - 1
Ambient Intelligenceis a “human-centered” approach combining ubiquitous,pervasive, proactive, ambient computing and communicationwith social interfaces
EU-ISTAG report on “Scenarios for Ambient Intelligence in 2010”(ISTAG = Information Society Technology Advisory Group)Excerpt from original statement:„… everywhere, embedded in everyday objects,… smart materials, aware of human presence and personalities, engage in intelligent dialogue, should be unobtrusive, often invisible; everywhere and yet in our consciousness nowhere unless we need it. Interaction should be relaxing and enjoyablefor the citizen and should not involve a steep learning curve.
Slide 24© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Ambient Intelligence (AmI) - 2My definition for the ERCIM Working Group SESAMI :Ambient Intelligence represents a vision of the (not too far) future where "intelligent" or "smart" environments and systems react in an attentive, adaptive, and active (often even proactive) way to the presence and activities of humans and objects in order to provide intelligent/smart services to the inhabitants of these environments.
Ambient Intelligence technologies integrate sensing capabilities, processing power, reasoning mechanisms, networking facilities, applications and services, digital content, and actuating capabilities distributed in the surrounding environment.While a wide variety of different technologies is involved, the goal of Ambient Intelligence is to hide their presence from users, by providing implicit, unobtrusive interaction paradigms. People and their social situations, ranging from individualsto groups, be them work groups, families or friends and their corresponding environments (office buildings, homes, public spaces, etc) are at the centre of the design considerations.
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Slide 25© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Ambient Intelligence (AmI) - 3
"Eyewidth"PhysicalInteractionCapabilities
MEMS andNanotechnologies
2000 onwards
Ambicosm
“Storewidth”Wireless andWirelineBandwidth
Optics1990s onwards
Telecosm
BandwidthSilicon-basedProcessingPower
Microelectronics1980s onwards
Microcosm
DefiningLimitation
DefiningAbundance
DefiningTechnology
Time scaleEra
from: N. Streitz & G. Privat: Ambient Intelligence.In C. Stephanidis (Ed). The Universal Access Handbook. Taylor & Francis, 2009
Slide 26© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Ambient Computing and Interactioncomputer functionality moves more into the background,in the periphery of our attention (=> ambient)
ambient displays are unlike traditional displays
anything can be a “display”=> smart materials and multiple modalities
often based on metaphors from the real world(e.g., sounds => network traffic)
“The world around us“ is the ‚interface‘ to information
Claim:No need to carry computing devices with us.It’s all in the environment: „everything is everywhere“
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Slide 27© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Multi-Person Ambient EnvironmentsExtensions of the “traditional” UbiComp approach:Not only many devices for one person,but many “devices”, resp. interaction opportunitiesfor many people,=> ambient environments are
multiple-”devices”, multiple-users environments
one person => groups and teams => communities => cities
New challenges for the design of interaction, group interfaces,Relationship to CSCW (Computer-Supported Cooperative Work), Web 2.0 …. social web …. social (network) softwaregoing on-line not only to be informed and to inform others,but to live a social life, to have experiences, …
Slide 28© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
From Web 2.0 => Web++ or Hybrid WebIntegration of virtual and real worlds
Integration of real, virtual and social domains
Going beyond an “internet of things” ---taking “reality tagging” to the extreme
Hybrid worlds consisting of multiple, joint communitiesof people and artefacts with symmetric actions and effectsin both (all) worlds
From information design to experience design
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Slide 29© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Information Design => Experience DesignTowards an Experience Economy
Entertainment Industry
Facilitating experience-oriented activities and processessocial processes, leisure activities, games, ….in public spaces, in the home, but also in office environments, …
Designing Experiences (and then controlling them)Direct experience/perception using our human sensesIndirect and mediated experiences
- making invisible things „visible“ (e.g., radioactivity, network traffic, …)- aggregating parameters to convey higher level concepts
(activities of a person, atmosphere/ambience of a room/building, …)- social experiences (awareness, connectedness, …)
Slide 30© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Smart EnvironmentsSystem-oriented, importunate smartness
- More or less automatic behavior based on collected data, …- Intelligent Home (domotica, …)- BUT: refrigerator ordering items although
we can’t consume it due to circumstancesbeyond the refrigerator's knowledge such asunanticipated absence, illness, …
People-oriented, empowering smartness- implies that the human is in the loop and
can take mature, informed actions basedon suggestions, recommendations
⇒ “smart spaces make people smarter”BUT: how much feedback do we want/
can we process?
(Streitz et al, IEEE Computer, March 2005)
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Slide 31© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Tricky Trade-off for Creating “Smartness”There is an interaction and balance/ trade-off between
able to provide support based on collecting andusing sensor data and using them for selecting,tailoring functionality to make the system “smart”
and the right of people to be in control over which dataare collected, by whom, how they are used => privacy
(Note: People are willing to provide their data forcertain benefits, e.g., loyalty/ payback cards, …)
Design issues and implications for privacy: How can people know what is going on, when they are not aware of it, when they don’t “see” the sensors, the devices?Privacy Enhancing Technologies (PETs)
Slide 32© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Perspectives on Privacy
Privacy as a legal and moral right
Privacy as a socially negotiated feature
Privacy as a commodity you pay for and trade
Privacy as a privilege (implication of above)
Two aspects:Outgoing data (logging, tracking, surveillance, …)Incoming data (intrusion, unsolicited communication, …)
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Slide 33© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Remember? -- Private calls in a public space
Slide 34© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Reinventing Privacy …
Talk in Private 25¢
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Slide 35© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Avoiding mobile phone disturbance at the White House
Cabinet members need to leave their BlackBerrys at the door in a basket when meetingwith President Obama. A White House video reveals the less than high-tech solutionused to ensure Hillary Clinton doesn't leave with Eric Holder's phone. (Photo: White House)
Slide 36© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Applications for Smart Urban Environments
Cooperative BuildingsOffices and WorkspacesElectronic Classroom for Schools & UniversitiesHospitalsSmart Home / House
Public SpacesEntertainment and LeisureInformation and Awareness (e.g., pollution)Infotainment via Experiences
Social and Leisure ActivitiesCommunication and CoordinationEntertainmentAwareness and ConnectednessEngagement and Involvement (responsible citizenship)
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Slide 37© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Cooperative Buildings
Cooperative Buildingsare serving the purpose of cooperation and communicationby providing facilities and computer-supported functionality
and at the same time they are „cooperative“ towards their inhabitants, visitors, users, …via attentive, active, adaptive environments=> Smart Environments
Viewing buildings as (multimedia/ambient/ubiquitous) interfacesto information and for communication and cooperation
Slide 38© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Roomware®
Roomware components result from theintegration of room elements withinformation and communication technology
Roomware components areinteractive and networkedmobile (some) with independent power supplyand wireless networksprovided with sensing technology
Roomware components are theconstituents of Cooperative Buildings
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Slide 39© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
i-LAND -an interactive landscape for creativity and innovation
Vision Scribble of i-LAND (1997)
Slide 40© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
2nd Generation of Roomware® (1999)
DynaWall® CommChair® InteracTable® ConnecTable®
+ Passage (physical bookmark in the virtual world)
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Slide 41© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
“The Disappearing Computer”was a “proactive initiative”Future and Emerging Technology (FET)Information Society Technology (IST)
17 projects were accepted for funding55 institutions from academia and industry, 21 universities,16 research institutes, 18 companies in 15 countries
Steering group of the DC-NetworkChair: Norbert Streitz (Fraunhofer-IPSI, Germany)
DC website: http://www.disappearing-computer.net
Slide 42© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Comprehensive Book on „The Disappearing Computer“
Norbert StreitzAchilles KameasIrene Mavrommati (Eds),The Disappearing Computer:Interaction Design,System Infrastructures andApplications for Smart Environments
State-of-the-Art SurveyLNCS 4500Springer, Heidelberg, 2007
Forewords from:- The European Commission- Emile Aarts (Philips)- Gregory Abowd (Georgia Tech)
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Slide 43© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
DC-Project: Ambient AgorasAmbient Agoras: Dynamic Information Clouds in a Hybrid World
Partners:Fraunhofer-IPSI (Darmstadt, D) (coordinator)Electricité de France (EDF) (Paris, F)- Laboratory for the Design of Cognition (LDC)- DALT (design consulting firm, Brussels)Wilkhahn (Bad Münder, D)- FOD business unit and production unit- Wiege design
Website: www.ambient-agoras.org
Slide 44© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Agora ( ἀγορά ) as a guideline for future citiesThe Agora (Greek: Ἀγορά, Agorá) was an open "place of assembly“in ancient Greek city-states. Early in Greek history (900s–700s BCE),free-born male land-owners who were citizens would gather in theagora for military duty or to hear statements of the ruling king orcouncil. It is also said to be the birthplace of Greek democracybeing a market place of ideas and discussion.
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Slide 45© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Goals of the DC-Project Ambient Agoras
to transform places into social marketplacesof ideas and information (“Greek agoras”)
to add layers of situated services and place-relevant information
to augment the social architectural space
to provide a spirit of the place (“genius loci”)
to address privacy issues in sensor-based environments
Slide 46© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Ambient Agoras: Lounge Area
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Slide 47© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Augmented Lounge Area
Hello.Wall
ViewPort
situated information based on sensing data
Slide 48© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Conveying Experiences via Ambient Displays
Communication by using simple, atmospheric(light) patterns that are intuitively experienced
public patterns: are known to everybody
personal patterns: users can createthem on their own or for a defined group.signs with “exclusive semantics”allow to show private informationin public spaces (notification, awareness, …)
enriching and detailing information via “borrowed” displaysof additional artefacts (e.g., ViewPort)
aesthetic quality => Informative Art
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Slide 49© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Scenario: “Connecting Remote Sites”
Fraunhofer IPSI, Darmstadt EDF-LDC, Paris
Goal: Providing notification and awareness about presence and mood of teamsin different locations in order to facilitate informal communication
Slide 50© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Hello.Wall in Lounge Area
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Slide 51© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
ViewPort and Pattern Combination at Hello.Wall
Slide 52© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Privacy via the „Personal Aura“two matching parts:
ID stick (contains unique identity and optional personal information)reader module (“broadcasts” different identities)
each person has multiple ID sticks symbolizing different roles if people want to signal their current social role they do soby simply connecting a specific ID stick to the reader moduleor they stay “invisible” in a sensor-based environment
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Slide 53© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Hello.Wall and Personal Aura
Slide 54© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Urban Space Outdoor Applications
Navigation Support (e.g., on mobile phones)
Media Façade Installations
Hybrid Urban Games (Pacman in the streets)
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Slide 55© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Massive Use of Mobile Phone-Based Navigation ServiceA prominent example is the Navitime service (4 million users in Japan)Navitime’s impact on pedestrian experiences(Arikawa, Konomi & Ohnishi, 2007)
Using Navitime on a GPS-enabled mobile phone
Slide 56© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Supporting Collaboration in Urban SpaceThe Askus platform (Konomi et al., 2009) supports urban-scale mobile collaboration among friends and strangers based on location and user status
Askus prototype Field trial in central Tokyo
Where“Akihabara”
Request“Is there aSushi Restaurant?”
Nickname“BB”
Confirm
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Slide 57© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Media Façade Installations - 1BlinkenlightsHaus des Lehrers, Berlin(Chaos Computer Club, 2001)
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Media Façade Installations - 2
Crystal Mesh, SingaporeDesign by Realities United, Berlin
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Slide 59© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Media Façade Installations - 3
Realizations by Magic Monkey (Brussels)
Slide 60© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Human Pacman: Example for Hybrid City Applications
Adrian Cheok, Mixed Reality Lab Singapore, now Keio Univ., Japan
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Slide 61© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Pacman outdoor action and multiple views
Pacman collects virtual cookie by walking through it
Slide 62© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Research Lines for Future Research AgendasEU-funded project InterLink
Focus of the orientation for the Working Group 2“Ambient Computing and Communication Environments”:
Towards the Humane City:Designing Future Urban Interaction and Communication Environments
• Results of four Workshops (held in Germany, France, Japan)with international experts from Europe, Asia, Australia, USto be published as a “white paper”.
• Identification of 12 Research Linesbridging the gap between today’s stateand the vision of the future
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Slide 63© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Research Lines: 1-6R1: Rationale for Humane/All-inclusive Cities (users are citizens, …)
R2: Tangible Interaction and Implicit vs. Explicit Interaction
R3: Hybrid Symmetric Interactionsymmetrical, bidirectional action/interaction between real and(multiple virtual) worlds transformations of representations
R4: Space-Time Dispersed Interfacesdynamic allocation of resources following trajectories in space and time
R5: Crowd and Swarm Based Interaction
R6: Spatial and Embodied Smartnesssmart spaces as distributed cognitive systems, outside-in robot
Slide 64© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Research Lines: 7-12
R7: Awareness and Feedback(sensors , physiological, environmental …)
R8: Emotion Processing (affective computing)
R9: Social Networks and Collective Intelligence
R10: Self-Organization in Socially Aware Ambient Systems
R11: Realization and User Experience of Privacy and Trust
R12: Scaling (a horizontal issue)(fuzzy boundaries of smart spaces, conflict of interest among AmI-spaces, availability/ownership of public/private resources)
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Slide 65© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
Conclusions: The City as an Urban Network for Humans
Humans – Citizens – Humane CityUrban Life Management
Computer disappears, Ambient Intelligencedetermines our lives Smartness
Experience Design Public SpacesPrivacy Cooperative Buildings
Human-in-the-Loop SustainabilityCreative Society: Smart Eco-System
individual & collective Interaction substrate Urban Age
Digital City – Hybrid City – Smart City
Slide 66© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010
More Information …
www.smart-future.net
www.roomware.de
www.disappearing-computer.net
www.ambient-agoras.org
http://interlink.ics.forth.gr
contact: [email protected]