smart glasses

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Seminar Presentation 2016-2017 Submitted by: Nipun Agrawal Reg. No. :-16 BCAN013 Submitted to: Mr. Raja Bhati (Assistant Professor IT&CS)

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Page 1: smart glasses

Seminar Presentation 2016-2017

Submitted by:Nipun Agrawal

Reg. No. :-16 BCAN013Submitted to: Mr. Raja Bhati

(Assistant Professor IT&CS)

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TOPIC

Smart Glasses

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LIST OF CONTENTS...• Introduction.

• Who Invented it.

• Technology Used.

• Different Models.

• Different Types.

• Uses& Advantages.

• Disadvantages.

• Conclusion.

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Introduction.

• Wearable computers that adds information to what the wearer sees.

• Are computerized internet connected glasses.

• With transparent heads up display.

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• Like other computers smart glasses also collect information from internal and external sources.

• Smart glasses have all the features of smart phones.

• Supports Bluetooth, wi-fi, and GPS.

• Some also have activity tracker functionality features(such as distance walked or run, calories burned, heartbeat count etc.). 

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Inventor… Professor Steve Mann

Father of Smart Glasses

Steven Mann is a

Canadian researcher

and inventor best

known for his work

particularly wearable

computing .

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Technology used..

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Display Types Various techniques have existed for see through HMDs.

Some Main Families:-

Curved Mirror :- used by Vuzix, by Olympus, and Laster technologies.

Waveguide or Light guide based :- used by Sony, Epson.

Virtual Retinal Displays :- technology that draws a raster display(like telivision onto the retina of eye).

Technical Illusions CastAR :- uses a different technique with clear glass. The Glass has a projector, and image is returned to the eve by a reflective surface.

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Augmented Reality(AR)

• Is a direct/indirect view of physical, real world environment.

• By contrast Virtual reality replaces the real world with a simulated one.

• Augmentation is conventionally in real time and in semantic context with environment elements, such sports scores on TV during a match.

• With help of AR Technology information of real world becomes interactive and digitally manipulable.

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Head-mounted display(HMD)

• It is a device paired to forehead such as a helmet.

• It place images of both the physical world and virtual objects over the user’s field of view.

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Hardware

• Processors.

• Display.

• Sensors.(GPS, accelerometer, and solid state compass)

• Input devices.

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• Vuzix M300.

• Epson Moverio BT-300.

• Sony SmartEyeGlass.

• Jins Meme.

Different models available…

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1. Vuzix M300.• Launched in 2013.

• Runs on Android(all latest versions), with 2 G.B. Ram and 16 G.B. internal storage.

• Comes with 13-mega pixel camera for taking pictures and head tracking support and dual cancelling microphones.

• Market Price $1,499.

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2. Epson Moverio BT-300.

• Launched in Barcelona, Spain, Feb. 22, 2016 at Mobile World congress.

• Comes with a 5 megapixels front facing camera.

• It runs on Android Lollipop.

• Epson plans to sell the Moverio BT-300 smart glasses by this year’s end.

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• It uses significantly sharper 720p HD resolution OLED display.

• Market price $750.

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3. Sony Smart Eye Glass.

Released on 27 March 2015.

3 MP camera for still images.

Includes accelerometer, gyroscope, electronic compass, brightness sensor, microphone and noise suppression sub microphone.

Weight approx. 77 g (2.7 oz) without controller.

Supports devices running Android 4.4 and above.

Market Price $840 .

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4. Jins Meme.

• Tokyo based Jins demoed its Meme smart glasses over in 2015 and while they haven't gone on sale yet.

• Detects body movements to track and alert on safety, health and fitness.

• They can track tiredness and alert drivers who may be about to nod off.

• There's still no details on US or UK pricing , but in Japan its 39000 JPY.

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TWO TYPES

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A. Glasses with one display.

Glasses with one display in peripheral vision

Can: Display information.

Be “smart” (sensing, processing, actuation) .

Can not: Produce 3D content.

Create a virtual or diminished reality.

Fully exhaust the possibilities of augmented reality.

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B. Glasses with two display.

Can be used to create:

Virtual reality.

Augmented reality.

Diminished reality.

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USES & Advantages

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Camera

• Video.

• Pictures.

• Hands-free.

• Personal.

• Point of view.

• No obscured sight.

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Convenience• Navigation.

• Time.

• Notifications.

• Memory aid.

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Medical

• Track medicine consumption.

• Subtitles for hearing impaired (future) .

• VR to distract from pain in physical therapy .

• Software adjustable seeing aid.

• Lenses that measure blood sugar.

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Safety• Warn when in danger.

• Accident detection and reaction.

• Video & Audio stream to police.

• Possibility for surveillance by government.

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Education

• Living history.

• Augmented professor.

• Sophisticated simulations for training.

• Virtual objects to experience physics.

• Virtual classroom.

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Productivity

• Stream Video to co-worker, instructor, expert or trainee.

• Watch instructions during work.

• Real time translation.

• Guide warehouse employees.

• Augment construction sites with model.

• Monitor employees eye movement.

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Sports

• Performance measurement.

• Performance comparison.

• Communication.

• In combination with other hands free features.

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Disadvantages

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• Data Inaccuracy.

• Charging(Battery runs down quickly).

• Not feasible for prescription eye-ware users.

• Lack Of availability.

• Expensive.

• Accidents.

• Lack of privacy.

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Conclusion

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• Promising hardware Will probably need a few iterations to get it right.

• Many unique and useful applications possible Often easy to implement.

• Interesting for business and entertainment industry funding for research and development.

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Bibliography

• www.google.com

• www.slideshare.net

• www.wikipidea.org

• Youtube.com

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ThankS FoR ListeninG.........