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THE FUTURE OF VIRTUAL AND GAMING WORLDS AND THEIR INFLUENCE ON EFFECTS Mariam Jabbar - 0904023

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MC502-Effects of gaming and virtual worlds

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Page 1: Slidecast  media - mc502- final!

THE FUTURE OF VIRTUAL AND GAMING WORLDS AND THEIR

INFLUENCE ON EFFECTS

Mariam Jabbar - 0904023

Page 2: Slidecast  media - mc502- final!

Virtual currency

Is virtual currency going to have an impact on the virtual world?

Are people likely to spend large amounts of money on buying this currency?

Page 3: Slidecast  media - mc502- final!

Branded goods

Are virtual worlds and social gaming offering a new type of business model to other companies?

Is this just the case for advertising (within a virtual world or game) or is it so that they would set up boutiques in these games?

Page 4: Slidecast  media - mc502- final!

Computers

Growth /Improvement of computers in the next few years

Gordon Moore’s interpretation : Moore’s law

Page 5: Slidecast  media - mc502- final!

Virtual reality

Is Virtual reality as useful as computers?

Are the negative issues surrounding virtual reality worth the positive aspects?

Page 6: Slidecast  media - mc502- final!

‘’Those inexperienced with 3D social environments like Second Life struggled to learn about the potential in virtual worlds while others heralded its future impact, noting that the millennium generation had effortlessly transitioned into digital avatars.’’

(www.globalmantra.blogspot.com)

Page 7: Slidecast  media - mc502- final!

Effects

Positive Negative• Social Effects

• Education

• Improvement of human consciousness

• Allows people to express their creativity

• Social Effects

• Isolation

• Withdrawal effects on long-term users

• Avatars becoming increasingly real – ethical issues

Page 8: Slidecast  media - mc502- final!

Will the positive effects outweigh the negative?

Do i think the effects will be magnified? Why?

Page 9: Slidecast  media - mc502- final!

References

Effects of Video Games on Aggressive Thoughts and behaviours during development, http://www.personalityresearch.org/papers/kooijmans.html (Accessed 13th April 2011).

Gears of War 2-Life effects, http://www.youtube.com/watch?v=9Y-9pt3BQHA (Accessed 16th April 2011).

Jenkins, H. (no date) Reality Bytes: Eight Myths About Video Games Debunked. Available at: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html (Accessed: 18 November 2011).

McDougall, J and O’Brien, W (2007) Studying Videogames. Abingdon: Auteur. Jenkins, H. (no date) Reality Bytes: Eight Myths About Video Games Debunked.

Available at: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html (Accessed: 18 November 2011).

McClean,G. [Online] Available at: http://globalmantra.blogspot.com/2007/04/virtual-worlds-future-of-gaming.html (Accessed 1st December 2011).