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MC502-Effects of gaming and virtual worlds

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<ul><li> 1. THE FUTURE OF VIRTUAL ANDGAMING WORLDS AND THEIRINFLUENCE ON EFFECTSMariam Jabbar - 0904023</li></ul> <p> 2. Virtual currency Is virtual currency going to have an impact onthe virtual world? Are people likely to spend large amounts ofmoney on buying this currency? 3. Branded goods Are virtual worlds and social gaming offering anew type of business model to othercompanies? Is this just the case for advertising (within avirtual world or game) or is it so that theywould set up boutiques in these games? 4. Computers Growth /Improvement of computers in thenext few years Gordon Moores interpretation : Moores law 5. Virtual reality Is Virtual reality as useful as computers? Are the negative issues surrounding virtualreality worth the positive aspects? 6. Those inexperienced with 3D socialenvironments like Second Life struggled tolearn about the potential in virtual worldswhile others heralded its future impact,noting that the millennium generation hadeffortlessly transitioned into digital avatars.(www.globalmantra.blogspot.com) 7. EffectsPositive Negative Social Effects Social Effects Education Isolation Improvement of Withdrawal effects on human consciousness long-term users Allows people to Avatars becoming express theirincreasingly real creativity ethical issues 8. Will the positive effects outweigh thenegative? Do i think the effects will be magnified? Why? 9. References Effects of Video Games on Aggressive Thoughts and behaviours duringdevelopment, http://www.personalityresearch.org/papers/kooijmans.html(Accessed 13th April 2011). Gears of War 2-Life effects, http://www.youtube.com/watch?v=9Y-9pt3BQHA(Accessed 16th April 2011). Jenkins, H. (no date) Reality Bytes: Eight Myths About Video Games Debunked.Available at: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html(Accessed: 18 November 2011). McDougall, J and OBrien, W (2007) Studying Videogames. Abingdon: Auteur. Jenkins, H. (no date) Reality Bytes: Eight Myths About Video Games Debunked.Available at: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html(Accessed: 18 November 2011). McClean,G. [Online] Available at:http://globalmantra.blogspot.com/2007/04/virtual-worlds-future-of-gaming.html(Accessed 1st December 2011).</p>