sketching and storyboarding is 403 – fall 2013 3
TRANSCRIPT
Sketching and StoryboardingIS 403 – Fall 2013 3
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Today
• More on users• Sketching and prototyping
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Understanding user variations
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How are users different?
• What characteristics of users might we want to know about?– Age (button size, text size – esp for extremes
colors)– Gender– Tech-savvy (complexity, features)– Extra-ordinary or uncommon users (visual ability– )– Where they live (cultural norms; marketing/style;
language they speak)– “Context of use”
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User characteristics
• Physical/demographic differences• Learning style• Technology use• Technology experience• Ability• Individual/cultural preference
Physical differences
• Age (use larger fonts for older people; younger people are smaller, have less fine motor control)
• Gender (different aesthetic preferences)
• Ability or disability
Chapter 3: Know Thy UserCopyright © 2004 by Prentice Hall
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Learning style
• Quick survey– Who has read the manual for their mobile
phone?
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Do-then-read
• Do-then-read (an active user believes that only wimps read manuals)
• Read-then-do (what manual writers seem to assume)
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Dangers of Do… then read
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Learning styles
• Visual vs. non-visual thinkers
http://en.wikipedia.org/wiki/File:Pythagore.jpg
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Educational and cultural background
• Consider– Languages known– Cultural conventions
http://joannaklak.wordpress.com/
Technology use
• What kind of technology will the users have access to?– Browsers or other software– Content filtering– Old vs. new– Sound? Video?– Internet connection?
Chapter 3: Know Thy User Copyright © 2004 by Prentice Hall
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http://www.experientia.com/blog/the-mobile-web-is-not-helping-the-developing-world-and-what-we-can-do-about-it/
http://www.rferl.org/content/iran-internet-censorship/24926892.html
Tech knowledge
• Do your users know how to use:– Search engines– Keyboard shortcuts– The mouse
• Do they know how to troubleshoot problems?
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Abilities
• Visual• Hearing• Cognitive• Reading/language• Physical/motor• Multiple
http://www.afb.org/afbpress/pub.asp?DocID=aw050607
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Individual preferences
• Individual interests
• Cultural background– What does the color red mean?
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Users vs. stakeholders
• Not all stakeholders are users• Who else will be affected by use of the
technology?– e.g. Google Glass
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Sketching
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Sketching
• Why sketch• How to sketch• Storyboarding
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What is sketching?
• Representing early ideas outside of your brain
• Many forms: block diagrams, drawings, storyboards, text
• Early ideas at a level of detail that is easy to work with
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Why sketch
• Capture ideas before you forget them
• Feed the creative part of your brain
• Try out ideas quickly (and discard bad ones)
• Prevent yourself from getting distracted by SQUIRREL details
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Other uses for sketches
• Sketching for communication
• Sketching for collaboration
• Sketching as record
“The whole essence of good drawing – and of good thinking, perhaps – is to work a subject down to the simplest form possible and still have it believable for what it is meant to be.”
–Chuck Jones
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“If Ernest Hemingway, James Mitchener, Neil Simon, Frank Lloyd Wright, and Pablo Picasso could not get it right the first time, what makes you think that you will?“
— Paul Heckel
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“If we had sketched out our projects ahead of time like you said, we would have saved days of wasted time.”
– Student group from last year’s mobile HCI class
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Myths about sketching
1. I can’t sketch!
2. I need to be an artist to sketch
3. I’ll save time by going straight to my dev environment
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Sketching tools
• Skitch: http://evernote.com/skitch/• Balsamiq: http://balsamiq.com/• Many apps, e.g. Paper http://www.fiftythree.com/paper
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Sketching tools
• Skitch: http://evernote.com/skitch/• Balsamiq: http://balsamiq.com/• Many apps, e.g. Paper http://www.fiftythree.com/paper
• But really, start with paper(get fancy notebooks/pens if it helps)
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Divergent sketching
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Convergent sketching
Charles Eames (dwr.com)
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Storyboarding
• Sequential sketches• Like a comic book• Show possible paths of interaction
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Star people
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Paper prototyping
• Draw interface components on paper
• User tests interface by touching “buttons”
• Person acts as computer, and switches paper
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Sketching physical objects
• Jeff Hawkins’ (Palm) block of wood
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Google Glass in chopsticks
http://glass-apps.org/google-glass-prototype
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Tips for sketching
• Make LOTS of sketches
• Hang them on the wall
• Sketch neatly, so you can go back to your sketches later (and share them)
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More on sketching?
• If you’d like more guidance on sketching, let me know– Useful resources– Or more class time
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Activity
• Groups of 3
• Divergent sketching: Draw 4 designs for a weight logging app
• We’ll share at the end of class
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Next time
• User research and requirements gathering