sherman rulebook new Layout 1 - Leader Enemy Commander ... Enemy Tank Counters Once you have chosen your Campaign’s year, reference the Headquarters sheet, and place the designated type

Download sherman rulebook new Layout 1 -    Leader Enemy Commander ... Enemy Tank Counters Once you have chosen your Campaign’s year, reference the Headquarters sheet, and place the designated type

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<ul><li><p>Introduction ............................................1</p><p>Sequence of Play ....................................2</p><p>Campaign Set-Up ..................................2</p><p>Start of Week ........................................10</p><p>Pre-Combat ..........................................11</p><p>Combat..................................................14</p><p>Post-Combat ........................................19</p><p>End of Week..........................................20</p><p>End of Campaign ..................................22</p><p>Optional Rules ......................................22</p><p>Credits ..................................................22</p><p>Sample Game ......................................23</p><p> IntroductionYou are the commander of an American army combatgroup in WWII. You will take command in the hardestfought campaigns from 1942 North Africa to the finalassault into Germany in 1945!</p><p>Each of your Campaigns involve both operational andtactical decisions. At the start of a Campaign, you selectthe Units and Commanders to make up your Command.During each Week of the Campaign, you decide whichenemy Battalions to attack, which of your forces toallocate, and then resolve each battle using the tacticalbattlefield.</p><p>Your Commanders gain Experience with every battle, butthey also suffer Stress. Each Week, you must decide howhard to push your men to achieve Victory.</p></li><li><p>2</p><p> Sequence of PlayThis rulebook is organized according to this Sequence ofPlay.</p><p>Campaign Set-UpSelect Campaign CardSelect Objective CardDraw Battalion CardsBuy UnitsSelect Commanders</p><p>Start of WeekSpecial Condition CardAssign Units</p><p>Pre-CombatEvent CardPlace Turn CounterPlace Terrain TilesPlace Friendly Units</p><p>Unit AdvancementPlace Enemy Units</p><p>Unit Advancement</p><p>CombatFast Move and AttackRoll for Enemy MoveEnemy ActionsSlow Move and AttackAdvance Turn Counter</p><p>Post-CombatEvent CardBattalion StatusRecord Commander StressRecord Commander Experience Points</p><p>End of WeekMove BattalionsOn LeaveAdjust Special Option PointsRepair/ReplacePriority R&amp;R</p><p>End of CampaignCampaign Outcome</p><p> Campaign Set-Up Tactical Display Sheet</p><p>Place the TacticalDisplay Sheet on thetable in front of you.Use this Display toresolve the Combatsteps of each Battle. </p><p>This sheet containsthe Battlefield,Sequence of Play,Battle Turn track,</p><p>Operational Map, Enemy Tactical Movement chart, andareas to place some of your cards.</p><p>Headquarters SheetPlace the Headquarters Sheet next tothe Tactical Display Sheet. This sheethas helpful reference charts andgeneral information you will need toplay the game as well as areas toplace some of your cards.</p><p>CardsSeparate the cards by type: Unit cards, Commandercards, Campaign cards, Objective cards, Battalion cards,Event cards, and Special Condition cards.</p></li><li><p>3</p><p>Form a Special Condition Deck, andan Event Deck. Shuffle each of thetwo decks, and place them facedown in the labeled areas on theTactical Display Sheet.</p><p>When you need to draw a card andno cards remain in a deck, shuffle thediscards to form a new deck.</p><p>Separate thethree types ofBattalion cards,and form threedecks of: Assault,Supply, andCommand cards.</p><p>Each Battalion card has its type noted on its card back.</p><p>Do not form decks for Campaign cards, Objective cards,Unit cards, and Commander cards. You select cards fromeach type, at the beginning of a Campaign.</p><p>CountersStress - Used to record the Stress yourCommanders suffer during a Campaign.</p><p>Tactics - Used to record the number of Tacticsuses your Commanders and Units have in aBattle.</p><p>Enemy Unit - The background colorindicates the Units country.German counters have a graybackground and Japanese</p><p>counters have a green background. The backside showsthe Unit when it is Destroyed.</p><p>In the game, Enemy refers to the forces you are fightingagainst.</p><p>American Unit - The number on the counter isits Unit number. This same number is alsofound on its Unit card.</p><p>In the game, Friendly refers to your forces.</p><p>Scout - Used to increase Battle Turns.</p><p>Truck - Used to reduce the cost of attackingenemy Battalions deep in enemy territory.</p><p>Enemy Battalion - Full and HalfStrength. Used to show theBattalions position on theOperational Map.</p><p>Damage CountersGather the Vehicle/Infantry Damage counters and putthem into an opaque cup. The Damage counters are two-sided.</p><p>The camouflaged side is for Damage inflictedon your Infantry or AT Guns.</p><p>The gray side is for Damage inflicted on yourVehicles.</p><p>Expansion Game CountersWhen you examine your counter sheets,you will see several red and green counterson sheet one. The red counters are for theSherman Leader Enemy CommanderExpansion pack, and the green countersare for the Terrain Tile Expansion pack.</p><p>These counters are not used with the coregame. </p></li><li><p>4</p><p>Player LogThe information yourecord on the Player Logdetermines CommanderPromotion, and showsSpecial Option Pointexpenditures, CombatUnit Status, and VictoryPoints earned.Photocopy this sheet ordownload it</p><p>The DieWhenever a die roll is called for in the game, roll a ten-sided die (1d10). This will generate random numbersfrom 1 to 10. Some dice have numbers ranging from 1 to10, others range from 0 to 9. Treat the dies 0 face asbeing a 10.</p><p>The only exception is on the Enemy Tactical Movementchart. There are times when you will roll a 6-sided die.</p><p>End of a CampaignThe Campaign ends when you complete the last Week ofyour Campaign, or when you must pay a Special OptionPoint cost and cannot do so, or when you achieve a Greatresult.</p><p>Select Campaign CardChoose the Campaign card you wouldlike to use and place it on theHeadquarters sheet. </p><p>We recommend starting with anIntroductory Campaign for your firstCampaign. </p><p>Record the name of yourCampaign card on thePlayer Log.</p><p>The parts of a Campaign card are as follows:</p><p>1 - Campaign Name</p><p>2 - Year of the CampaignYou may only choose FriendlyUnits whose years of serviceinclude this year.</p><p>3 - Difficulty Level The difficulty Levels fromeasiest to hardest are:Introductory, Standard,Advanced, and Expert. </p><p>4 - Special Option PointsThis number modifies the number of SO (Special Option)points you get from your Objective card at the start of theCampaign.</p><p>5 - TerrainEach Campaign card lists the Terraintype used during its Campaign:Desert, European, Winter, or Jungle.</p><p>The 8 Terrain tiles with the brown triangles areused in Desert Campaigns.</p><p>The 8 Terrain tiles with the green triangles areused in European Campaigns.</p><p>The 8 Terrain tiles with the gray triangles areused in the Winter Campaigns.</p><p>The 8 Terrain tiles with the white triangles areused in the Jungle Campaigns.</p><p>6 - Special NotesEach Campaign has Special Notes that modify theCampaign.</p><p>7 - Commander Skill Levels Each Campaignshows your startingCommander Skilllevels. You get oneCommander for each</p><p>Unit you purchase. From lowest to highest theCommander Skill Levels are: Recruit, Green, Average,Skilled, Veteran, and Ace.</p><p>8 - Aggressiveness Level of Enemy UnitsThese die roll rangesdetermine if the Enemy Unitswill roll a d6 or d10 when</p><p>performing Tactical Movements.</p><p>9 - CountryThe countrys flag shows which forces you will be fightingagainst.</p><p>Example: If you choose the North Africa 1942 Campaign, you willfight against German forces.</p></li><li><p>5</p><p>Enemy Tank Counters</p><p>Once you have chosenyour Campaigns year,reference theHeadquarters sheet, andplace the designated typeand number of enemyTanks into a cup.</p><p>When the EnemyBattalion card calls forTanks, draw the Tankcounters from this cup.</p><p>Example: When playing a1942 Campaign againstGermany, place 7 Pz IIIs, 2 Pz</p><p>IVs, and 2 StuGs into a cup.</p><p>Select Objective CardChoose the Objective card you wouldlike to use and place it on theHeadquarters sheet.</p><p>These cards show information specific toyour chosen type of Objective.</p><p>Record the Name of yourObjective card on the PlayerLog.</p><p>The parts of an Objectivecard are as follows:</p><p>1 - Objective Name</p><p>2 - Starting SO PointsEach Objective cardspecifies the number ofSpecial Option points (SOpoints) you have at thebeginning of theCampaign.</p><p>This number is modifiedby the SO points shownon your Campaign card.</p><p>Example: If the Objective card notes 45 SO points, and theCampaign card notes +42 SO points, you get 87 SO points at thestart of the Campaign.</p><p>You purchase Units with your Special Option points. SOpoints may also be expended during Special Conditionsand Events.</p><p>Record your starting SO points on the Player Log.</p><p>3 - WeeksYou have the designated number of Weeks to completethe Campaign.</p><p>Record the number of Weeks on thePlayer Log. Youll also record eachWeeks activities on the Player Log.</p><p>4 - Weekly SO Points At the end of each Campaign Week, you gain this numberof SO points. Record this number on the Player LogSheet.</p><p>5 - Battalion Point ValueThis number shows the total value of Enemy BattalionVictory Points you randomly draw at the start of theCampaign.</p><p>6 - Special NotesEach Objective card has specific rules that modify yourCampaign.</p><p>7 - Evaluation The Victory Point chart shows how wellyou are doing in the Campaign. Youscore Victory Points (VPs) when youDestroy enemy Battalions. As you playthe Campaign, compare the number ofVictory Points you have earned to theEvaluation Chart on the Objective card.</p><p>Draw Battalion CardsBattalion cards representthe enemy formationspresent in your vicinity.</p><p>The parts of a Battalioncard are as follows:</p><p>1 - Battalion Name</p><p>2 - Enemy UnitsLists the quantity andtypes of Enemy Unitspresent in the Battalion.You will fight these Unitson the Battlefield area ofthe Tactical Display Sheet.</p><p>Example: When fighting the Large Tank Force, you will encounterthe 18 enemy counters listed on the Battalion card.</p><p>3 - Battalion DesignationA - Assault Battalions: These Battalionsadvance quickly on the Operational andTactical maps.</p><p>S - Supply Battalions: These Battalions usuallyadd or subtract from your SO points.</p><p>C - Command Battalions: These Battalions have SpecialNotes that affect other Battalions.</p></li><li><p>6</p><p>4 - Half / Destroyed ValuesEach Battalion card has a set ofnumbers. The Battalion is reducedto Half if the value of Enemy Unitsremaining on the Battlefield is</p><p>reduced to the first number. The Battalion isDestroyed if the value of Enemy Units</p><p>remaining on the Battlefield is reduced to the secondnumber or lower.</p><p>Each Enemy Unit counter has a Point value inits top-left corner.</p><p>Example: This Bldg Counter is worth 4 points.</p><p>Example: If, at the end of the Battle there are 10 ormore points of Enemy Unit counters remaining on theBattlefield, the Battalion is still at Full strength. If that</p><p>number is from 9 to 5 points, the Battalion is reduced to Halfstrength. If there are 4 or fewer points remaining, the Battalion hasbeen Destroyed.</p><p>5- Battalion Point ValueThis number shows the Battalions point value. You usethis number when drawing Battalion cards for aCampaign, and you earn this number of Victory Points(VPs) by Destroying the Battalion card.</p><p>6 - Placement and Special NotesEach Battalion carddesignates whichOperational Map RangeBand it starts in.</p><p>Example: A Battalion card has theEnemy Transit trait. Place itsBattalion counter in the EnemyTransit Range Band on the TacticalDisplay Sheet.</p><p>Any Special Conditions specific to this Battalion card arealso noted here. Unless the note specifies otherwise,Special Notes only affect this Battalion card.</p><p>+1 or +2 on Tactical Move rolls: Add the indicatednumber to the Battalions Tactical Movement die rollsduring Battle.</p><p>XP: When you Destroy the Battalion, add the indicatednumber of ExperiencePoints to the Player Log foreach Commanderparticipating in the Battle.</p><p>Ignore the Special Note text on a Battalion card that hasbeen reduced to Half.</p><p>Exception, some Battalion cards have Special Note textprinted in yellow. Yellow text still applies when theBattalion has been reduced to Half.</p><p>Example: 2XP is in yellow.You still gain 2 extra XP whenyou Destroy the Battalion,even if it has been reducedto Half in the past.</p><p>Fixed BattalionsIf a Battalioncard has theFixedSpecial</p><p>Note, the Battalion doesnot Move during the Move Enemy Battalions phase. FixedBattalions have a Building graphic on their counters. FixedBattalions remain Fixed and never Move.</p><p>Determine and Place BattalionsDraw cards from the 3 Battalion decks inthe following order: Assault, Assault,Supply, Command.</p><p>Draw one card from the Assault deck,then another card from the Assault deck,then one card from the Supply deck, andfinally one card from the Command deck.Repeat the cycle as needed.</p><p>Once you draw a Battalion card and its Battalionpoint value brings the total equal to, or in excessof, the Objective cards Battalion point value,stop drawing Battalion cards. The Battalion</p><p>cards drawn, including the last card drawn, are part ofyour Campaign.</p><p>Example: You are playing an Objectivewith 23 Battalion points. You draw anAssault Battalion worth 3 points, anotherAssault Battalion worth 4 points, ASupport worth 2 points, a Commandworth 5, an Assault worth 5, an Assaultworth 3, and a Support worth 2. Youhave now drawn 24 points of Battalions,so you stop drawing. These are theBattalions in your Campaign.</p><p>Set aside the remaining Battalioncards. You will not use them duringthe Campaign.</p></li><li><p>7</p><p>The designation on theBattalion cardcorresponds to a Battalioncounter.</p><p>Find the counter for each Battalionappearing in your Campaign. Foreasy reference, the Battalions VictoryPoint value is printed on eachcounter.</p><p>Place the Battalion counters on the Tactical DisplaySheets Operational Map. Each Battalion card designateswhere on the Operational Map the counter is placed. TheBattalion counters are placed with their Full side facingup.</p><p>Example: The1S SupplyConvoy isplaced in theEnemyBreakthroughband on theOperationalMap.</p><p>Place theBattalioncards on the</p><p>Headquarters Sheet in the Battalion cards area. </p><p>Buy UnitsSelect the Unit cards youwould like to have underyour command. You canonly select Units that have aService life that includes theYear of your Campaign.</p><p>Be sure and save a few SOpoints to purchase Trucks, Scouts, and still have a coupleSOs to spend once the Campaign starts.</p><p>Example: The Campaign takes place in1942. All Units purchased for thisCampaign must have a Service life thatincludes 1942. </p><p>The parts of a Unit card are as follows:</p><p>1 - Unit Name</p><p>2 - Service LifeThe years this Unit was in service.</p><p>3 - Unit NumberThis number is also found on a Unit counter.The Unit card is placed in front of you on thetable, and the Unit counter will be placed onthe Terrain tiles during Combat.</p><p>4 - Special Option PointsSpend this number of SO points to purchase this Unit. </p><p>5 - Unit TypeUnits have the following types: Armor, Light Armor,Artillery, and Infantry.</p><p>6 - Special NotesAny Special Notes pertaining to this Unit are noted in thisarea.</p><p>-X Attack when Moving: If the Unit Moves andAttacks during the same step, subtract the notedvalue from each of its Attack rolls.</p><p>Can only use AP at R0: The Unit can only conductAP Attacks when it is at Range 0 from its target.</p><p>X Stress if Move &amp; Attack: If the Unit Moves andAttacks during the same step, inflict the noted numberof Stress points on the Unit.</p><p>Cannot Move &amp; Attack: The Unit can Move -or-Attack during a step. Not bot...</p></li></ul>