Shard of Spring Manual (en)

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1986 by

S T R A T E G I C SIMULATIONS, INC.

AH

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I. T H E SHARD O F S P R I N GF o r t w o c e n t u r i e s , as t h e r e s t o f t h e l a n d lay b a k i n g i n t h e d e s e r t s u n o r freezing in the winter wind, the small island of Ymros enjoyed a n eternal s p r i n g The enchanted Shard of Spring a p i e c e o f t h e LifeStone, h a d e x e r t e d Its m a g i c a l p o w e r s . C r e a t e d by t h e Red Sorcerer, t h e S h a r d b r o u g h t s p r i n g t i m e for as l o n g a s i t r e m a i n e d o n t h e i s l a n d . T h e S h a r d was k e p t i n a s m a l l c r y s t a l s h r i n e i n t h e forest. T h r e e y e a r s ago, a cold wind blew across the land; in the deepest darkness, a fearsome creature visited the island. In the m o r n i n g a h u n t e r passing the Qreen Shrine, f o u n d t h e crystal s h a t t e r e d a n d t h e S h a r d g o n e . T h e n e x t day, a t a l l m a n i n b e g g a r s ' rags gained entrance t o the palace; n o o n e k n o w s how. He b r o u g h t t h i s g r i m message to the King: "Siriadne, m y master, has t a k e n possession of the S h a r d o f S p r i n g . She d e m a n d s t h a t t h e p e o p l e o f y o u r l a n d pay t r i b u t e t o h e r a t t h e T o w e r o f Ralith. I f y o u refuse, t h e Shard will be destroyed a n d Ymros will b e c o m e a n icy w a s t e l a n d . " F r o m t h a t t i m e u n t i l now, t h e p e o p l e of Y m r o s have p a i d t r i b u t e to Siriadne, o f f e r i n g g o l d , food, a n d sacrifices. T h e y lack wealth a n d grow hungry; despair paints the beautiful landscape with a b l a c k n e s s t h a t c a n c o m e o n l y from the heart. Arise, a d v e n t u r e r s ; save t h e l a n d o f Y m r o s from u t t e r d e s o l a t i o n . A n y o n e w h o can rescue the Shard of Spring from its evil c a p t o r w i l l b e a h e r o for a l l time to c o m e ...

H.A. L O A D I N G T H E G A M E

INTRODUCTIONtions o n the screen. R e m e m b e r to press each t i m e you insert a disk. The c o m p u t e r will format a b l a n k disk a n d t h e n r e a d a n d w r i t e u n t i l y o u have a c o m p l e t e d g a m e disk. As the g a m e proceeds, u o u m a y m a k e a b a c k u p of your g a m e d i s k by u s i n g t h e ( M ) a k e g a m e d i s k c o m m a n d ; insert your own g a m e disk to be d u p l i c a t e d instead of the original g a m e disk. B. S A V I N G T H E G A M E T h e c o m m a n d " S " saves t h e g a m e t o t h e g a m e d i s k . You m a y u s e t h i s c o m m a n d except when in camp, town, or combat.

A p p l e I I + . H e . l i e : B o o t t h e SHARD O F S P R i r t Q s t a r t e r d i s k ( f r o n t side). The title page of the starter disk includes two instructions: "Insert game disk a n d h i t a key o r h i t A' t o a l t e r n a t e c h a r acter set (Gothic n o r m a l ) " . Press A' t o c h a n g e t h e t e x t style from G o t h i c t o n o r m a l o r vice versa. I n s e r t t h e g a m e d i s k ( b a c k side) a n d p r e s s a n y key. T h e n , if y o u have n o t m a d e y o u r own g a m e disk, insert the original g a m e d i s k ( b a c k side), a n d p r e s s M t o m a k e your own g a m e disk. Follow the instruc-

III. T H E GAME B E G I N SA. C O M M U N I C A T I N G W I T H T H E COMPUTER Each m e n u indicates the c o m m a n d s to b e u s e d . Press t h e l e t t e r i n d i c a t e d ; m o s t o f t e n it is t h e first l e t t e r o f t h e w o r d . A o n e - k e y s t r o k e is u s u a l l y s u f f i c i e n t . However, s o m e t i m e s it is n e c e s s a r y t o f o l l o w t h e key s t r o k e w i t h < R E T U R n > . T h e < E S C > key m a y b e u s e d t o e x i t a c o u r s e 1 of action in m o s t situations. R e m e m b e r that this o p t i o n may be available to you even if it is n o t n o t e d o n t h e s c r e e n o r i n t h e i n s t r u c t i o n s t h a t follow. Carefully n o t e t h e m e t h o d o f m o v e m e n t i n T H E SHARD O F S P R i n G . O n t h e s c r e e n , t h e c h a r a c t e r is s e e n f a c i n g away from y o u ( n o r t h ) , t o w a r d s y o u ( s o u t h ) , t o t h e left (west), o r t o t h e r i g h t (east). T h e

f i g h t e r h o l d s h i s s w o r d i n h i s right h a n d , a n d the collar o f his coat can be seen f r o m t h e front. W h i l e w a l k i n g o u t s i d e o r w a l k i n g i n s i d e o f a d u n g e o n , u s e t h e following commands: Turn counter-clockwise; e g if y o u are f a c i n g away ( u p ) a n d w a n t t o face t h e left, p r e s s t h i s lefta r r o w key. Turn clockwise.

Doad party and go adventuring: Y o uare asked t o type t h e n u m b e r (1-5) o f t h e party y o u choose t o send o u t o n advent u r e s . T h e r e is a p r e - c r e a t e d p a r t y # 5 available if y o u wish t o bypass character creation a n d go directly to the game.

Oharacter utilities:

T h i s c o m m a n d is used t o create the party o f adventurers. See t h e n e x t s e c t i o n f o r a d e t a i l e d explanation.

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Turn around. Move f o r w a r d .

B . MAIN M E N U T h e S h a r d o f S p r i n g c a n s t o r e u p t o five p a r t i e s o f a d v e n t u r e r s a t o n e t i m e . After a p a r t y is c r e a t e d a n d n u m b e r e d , n o a d d i t i o n a l c h a r a c t e r s m a y j o i n t h a t party. To play with o t h e r characters, a new party m u s t be created. When you insert the g a m e d i s k a n d p r e s s a n y key, t h e m a i n m e n u appears o n the title page. Choose: L)oad party a n d go adventuring O h a r a c t e r Utilities R)estore d u n g e o n s M)ake g a m e disk

Many special enc o u n t e r s are f o u n d only once d u r i n g the course o f a game. To reset these encounters w h e n starting a new game, this c o m m a n d m u s t be used. Instructions are g i v e n w h e n t h e c o m m a n d is c h o s e n . Follow the instructions o n the screen to m a k e a new g a m e disk. You may also create a b a c k u p g a m e disk containing your characters j u s t in case y o u d a m a g e y o u r o r i g i n a l g a m e d i s k . Insert your g a m e disk instead of the master game disk to be duplicated.

R)estore dungeons:

M)ake game disk:

IV. C H A R A C T E R SA. C H A R A C T E R U T I L I T I E S The character utilities are used to create individual characters a n d to form parties c o n s i s t i n g o f 1-5 o f t h e s e c h a r a c t e r s . O n l y a party, n o t a n i n d i v i d u a l c h a r a c t e r , m a y be sent o u t o n adventures i n t h e l a n d o f Ymros. You m a y list the characters already c r e a t e d , create a n e w character, o r r e m o v e a c h a r a c t e r . Y o u m a y d i s b a n d a party, f o r m a p a r t y o r receive i n f o r m a t i o n a b o u t a party. For t h o s e o f y o u w h o w i s h t o g o directly to the game, a ready-to-go party # 5 h a s b e e n p r e - c r e a t e d . S i m p l y p r e s s 'V and then '5' in the m a i n m e n u . T h e m e n u is d i v i d e d i n t o t h e " c h a r acter" a n d the "party" options. Character Utilities *Cf1ARACTERS* Create Remove List * PARTIES* Disband Join Information Choice: ESC t o e x i t

2

CHARACTERS O r e a t e : C r e a t e a c h a r a c t e r . T h i s is described in detail in the next section. Rjemove: disk. Delete a character f r o m the

CLASSES

L ) i s t : O b t a i n a list o f a l l o f t h e c h a r a c t e r s stored o n the disk ( m a x i m u m of 25). PARTIES D ) i s b a n d : Destroy a n e x i s t i n g party. When a p a r t y is d i s b a n d e d , e a c h o f its m e m b e r s l o s e s a l l o f h i s a c q u i r e d g o o d s , food, blessings, a n d place in time, b u t n o t his own possessions. This c o m m a n d d o e s n o t delete the characters from the disk; y o u m a y use t h e m i n a n e w party.

W a r r i o r : W a r r i o r s are fighters. Each d w a r f a n d t r o l l is a w a r r i o r a n d m a y u s e a n y w e a p o n for w h i c h i t h a s t h e s k i l l a s w e l l a s a n y type o f a r m o r . W a r r i o r s u s u a l l y have m o r e h i t p o i n t s t h a n w i z a r d s . S k i l l s refer t o use o f w e a p o n s , t o h u n t i n g , a n d t o other abilities helpful to wanderers W i z a r d : W i z a r d s a r e s p e l l casters. Each e l f a n d g n o m e is a w i z a r d a n d h a s S p e l l P o i n t s w i t h w h i c h t o cast spells. A w i z a r d may use no better weapon t h a n a dagger a n d no better a r m o r than cloth. The skills o f w i z a r d s a r e b a s e d o n S p e l l Runes a n d v a r i o u s Lore. TRAITS A c h a r a c t e r is d e f i n e d b y t h e f o l l o w i n g s e t of traits: speed, strength, intellect, endurance, s k i l l i n a t t a c k , level o f t o u g h n e s s , h i t p o i n t s , s p e l l p o i n t s , a n d e x p e r i e n c e . Each is g i v e n a s t a t i s t i c a l value. S p e e d : D e t e r m i n e s h o w fast t h e chara c t e r m o v e s a n d h o w o f t e n it c a n m o v e a n d attack in one r o u n d o f c o m b a t Strengtli: Determines the a m o u n t of d a m a g e the character can do. Intellect: Determines the n u m b e r and c o m p l e x i t y o f s k i l l s t h a t m a y be c h o s e n for t h e c h a r a c t e r a n d t h e n u m b e r o f S p e l l P o i n t s h a d by a w i z a r d .

J ) o i n : T o r m a p a r t y o f f r o m o n e t o five o f the created characters. A m a x i m u m o f five p a r t i e s m a y b e c r e a t e d . Each character m u s t have been created p r i o r to j o i n i n g a party. Mo c h a r a c t e r m a y be i n m o r e t h a n o n e p a r t y a t a t i m e . Y o u are a s k e d for t h e n u m b e r o f t h e p a r t y