service design and ux tools

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UX METHODOLOGIES & TOOLS

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UX METHODOLOGIES & TOOLS

UX IS THE SKELETON

UI IS THE FLESH, CLOTHES, MAKEUP

UX IS HOW IT WORKS

UI HOW IT FEELS AND LOOKS

STAKEHOLDER INTERVIEWS

To understand what stakeholders percieve and expect from the product you are designing and building for them.

SCOPE

When goals of the project are not well defined, the stakeholder interview technique helps to prioritize the feature and defines the Key Performance Indicators (KPI).

BUDGET Low

TIMELow

SUGGESTIVE QUESTIONNAIRE TEMPLATE

What’s your role with respect to this product?

What did you do before this?

What is this product or service supposed to be?

Who is this product for?

What should this project accomplish for the business?

What is that one feature in the product that is indispensable according to you?

STORYBOARD TECHNIQUE

Storyboarding is a practice in experience design, because of the way it can combine so many disparate elements- such as personas and their behaviours, requirements and solutions.

SCRIPTS VISUALS LEARNINGS

STORYBOARD DEVELOPMENT

It is a sequence of panels roughly illsutrating what the consumer will experience before, during and after using or buying the product you are developing.

At South by South West in 2011, Intuit conducted a game changing seminar discussing how they use hand drawn storyboards throughout their business. They discussed from how everyone from HR to product development use Storyboard.

INTUIT

Digital Intervention for Bus Service

Scope

It is a tool used by both the design team and clients together to better grasp the scenarios, different stakeholders, their behavior and expected outcomes.

BudgetLow

Time Low

A relatable snapshot of the target audience that highlights demographics, behaviors, needs and motivations through the creation of a fictional character. Personas make it easier for designers to create empathy with consumers throughout the design process.

BUDGET

Medium to High

TIME

Medium to High

PERSONA CARDS

PERSONA TYPES

MARKETING PERSONA PROTO-PERSONAS

DESIGN PERSONAS

- Demographic Information- Shopping or buying preferences- Media Habits

They ar typically described as a range like 30-45 years old living in USA.

They do NOT get the WHY behind the BEHAVIOUR.

- Habits - Behaviour

No money or time to create true research.

They are based on secondary research and the team’s educated guess of who they should be designing for.

- User goals- Behavior and the WHYs- Pain points

Design Personas are built from Ethnography Research like Shadowing, Environment Immersions, etc.

They tell a story and describe why people do what they do.

Helps eveyone in the design process to keep the users in mind.

PERSONA

ETHNOGRAPHIC METHODS FOR PERSONA CARD

SHADOWING AND IMMERSION USER INTERVIEWS

Experientia Case Study : SAP EMEA Enactus Case Study : Beads 2.0

Design Researcher accompanies the user and observes how they use the product or service within their natural environment.

BUDGETMedium to High

TIME

High

User interviews allows researchers to understand attitudes, beliefs, desires to get a deeper understanding of the users who is going to use your service, product or website.

BUDGETMedium

TIMEMedium

METHODS OF PERSONA BUILDING

CUSTOMER JOURNEY MAP

Journey of a user by representing the different touchpoints that characterize his interaction with the service

BUDGET Low

TIME

Low

Dyslexic Child’s User Journey Map

CALI : User Journey of Business Executives

DESIGN INSPIRATION FROM CUSTOMER JOURNEY MAP

WHAT IS A SYSTEM ?

Alarm | Bedroom

Phone | Bedroom

Toothbrush | Bathroom

Jam | Kitchen

Dining Table | Kitchen

Toaster | Kitchen

Can mobile phone operate the toaster right from the bathroom ?

Can you operate the toaster from the bathroom ? Is it important ?

Tactilis for Student Design Challenge, IxDA 2016

SYSTEM MAPPING

The environment mapped keeping the user as the focal point, his interacting objects and interaction space.

BUDGET

It is used primarily to understand what are the interacting objects and spaces to draw inspiration for the digital product/ service intervention.

Low

TIME

Low

HEURESTIC

ENABLING A PERSON TO DISCOVER OR LEARN SOMETHING FOR THEMSELVES

BENCHMARKING UX AUDITUX HEURESTIC ANALYSIS

BUDGETLow

TIMELow

UX BENCHMARKING ANALYSIS & AUDIT

Completion Rates

Disasters

First Clicks

SITE MAP

Sitemaps are a hierarchical diagram showing the structure of a website or application.

They can also be used as a reference point for wireframes, functional specifications

BUDGET

Low

TIME

Medium

A site map of what links from the English Wikipedia's Main Page.

WIREFRAMES

A visual guide that represents the skeletal framework of a website or an application.

Wireframes can be pencil drawings or sketches on a whiteboard, or they can be produced by means of software applications.

BUDGET

Medium

TIME

High

LET’S DESIGN LIKE WE DO GIVE A DAMN