second life: 20 lessons

46
Jeremy Kemp, M.Ed, M.S.J. Assistant Director, Second Life Campus San José State University School of Library & Information Science slisweb.sjsu.edu

Upload: jeremykemp

Post on 12-May-2015

4.504 views

Category:

Technology


5 download

DESCRIPTION

Kemp, J. (2007, October 22). Second Life: Twenty Lessons. Retrieved ----, from School of Library and Information Science San José State University website: http://slisweb.sjsu.edu/media/mediaURL.htm#alascKempFA07&menu_alasc

TRANSCRIPT

Page 1: Second Life: 20 Lessons

Jeremy Kemp, M.Ed, M.S.J.Assistant Director, Second Life Campus

San José State University

School of Library & Information Science

slisweb.sjsu.edu

Page 2: Second Life: 20 Lessons

Second Life: 20 Lessons

“Jeremy Kabumpo” was bornon March 26, 2006

Page 3: Second Life: 20 Lessons

Who am I?

Product Manager 1996Entered MUVEs (Bungie) 1998-Online teaching (PCC) 1999-Dosimetry Online (Stanford) 2001WebCT Admin (SJSU) 2001-Heart Murmur Sim 2006Simteach.com Wiki 2006-Second Life Campus (SLIS) 2007-

Page 4: Second Life: 20 Lessons

See the video lecture

• Each lesson summary slide has a time code in the bottom left. This refers to the streaming video found here: http://tinyurl.com/3x7ov8

Video: 00:00

Page 5: Second Life: 20 Lessons

Cite me… Please!

• Please cite this video as:Kemp, J. (2007, October 22). Second Life: Twenty Lessons. Retrieved ----, from School of Library and Information Science San José State University website: http://slisweb.sjsu.edu/media/mediaURL.htm#alascKempFA07&menu_alasc

• Please don’t use the original charts in this set without attribution.

Page 6: Second Life: 20 Lessons

Presentations - 20 formal• SLCC, Aug 07, Chicago• ALA TechSource Gaming, July 07, Chicago• CADE, May 07, Winnipeg• MoodleMoot, May 07, Edmonton• DLF, April 07, Pasadena• AERA, April 07, Chicago• Open University, March 07, Milton Keynes• Games for Health, Sept. 06, Baltimore• Stanford SIM Workshop, Aug, 06, Palo Alto• SLCC 06, Aug 2006, San Francisco• Carnegie Foundation Aug 2006, Palo Alto

Page 7: Second Life: 20 Lessons

1: Players work for game wages

• Heart Murmur Sim - March 2006– $10 (same-day) - 2000 sq m building – $10 (3 days) - custom LSL coding – $70 (a few days to arrange) - 8000 sq– $1000 (about two weeks) - garment design

for 8 professional uniforms

Video: 03:29

Page 8: Second Life: 20 Lessons

2: Community is a job

• Pathfinder moves HMS to Waterhead March 2006

Video: 05:39

Page 9: Second Life: 20 Lessons

3: Don’t present Live

• C.A.T.S. Monterey in March 2006

Video: 06:45

Page 10: Second Life: 20 Lessons

4: Web connectivity is important

• HMS gathers surveys

Video: 07:30

Page 11: Second Life: 20 Lessons

5: It’s a disruptive technology

Clayton M. Christensen, 1995

Video: 08:49

Page 12: Second Life: 20 Lessons

“A Romance of Many Dimensions. By A. Square

Page 13: Second Life: 20 Lessons

6: Linden Lab has a flat culture

• Sarah’s interview• “Who is your boss?”• Pick your title

Video: 10:43

Page 14: Second Life: 20 Lessons

7: It’s not a (serious) game

• Games for Health Baltimore– Sept 28, 2006

Video: 12:40

Page 15: Second Life: 20 Lessons

Appalachian Tycoon

• http://www.youtube.com/watch?v=PPcXOgANdyc

Page 16: Second Life: 20 Lessons

8: The Web 2.0 Cocoon

• Podcasting - secondcast.com

• Photosharing - snapzilla.com

Video: 16:00

Page 17: Second Life: 20 Lessons

9: Machinima is the only wayto capture this richness.

• Youtube

• Blip.tv

Video: 18:31

Page 18: Second Life: 20 Lessons

KQED Quest

http://www.kqed.org/quest/television/view/611

Page 19: Second Life: 20 Lessons

Campus Plan

http://www.youtube.com/watch?v=j-9zt3Sd7oc

Page 20: Second Life: 20 Lessons

10: The creative community richness is vast

Video: 25:47

Page 21: Second Life: 20 Lessons

11: The world is Flat

• Thomas L. Friedman

Video: 26:57

Page 22: Second Life: 20 Lessons

12: Resident vs. User

• Role-playing as anonymity fades

• Mainstreaming means identity transparency

Video: 28:03

Page 23: Second Life: 20 Lessons

13: It’s not good “stimulus”

• Stanford MRI studiesVideo: 29:07

Page 24: Second Life: 20 Lessons

14: SL is VERY good at rapid instructional design

Video: 30:53

Page 25: Second Life: 20 Lessons

Concreteness Fading

Abstract

Representation

Concrete

Representation

Concrete

Representation

Abstract

Representation

Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principlesusing concrete and idealized simulations. The Journal of the Learning Sciences, 14, 69-110.

Page 26: Second Life: 20 Lessons

Concretenesshttp://slurl.com/secondlife/SJSU%20SLIS/200/190

Page 27: Second Life: 20 Lessons

Abstraction

http://slurl.com/secondlife/SJSU%20SLIS/85/230

Page 28: Second Life: 20 Lessons

15: You Love it. Hate it.Information wrapped in emotion• “botched lobotomy… a time-sucking

black hole” http://www.libraryjournal.com/article/CA6440565.html

• “revolutionary breakthrough… disruptive innovation” http://blogs.lib.berkeley.edu/shimenawa.php?cat=127

• It gets you riled up. It makes your blood boil or your endorphins flow.

• Angers, enthralls, miffs and delights

Video: 34:40

Page 29: Second Life: 20 Lessons

Rape in Cyberspace

• juliandibbell.com

• Griefing

Page 30: Second Life: 20 Lessons

16: Who are our Customers?

• Monkeys - walk, climb

• Birds - fly, land, hover

• Angels - bodiless, omnipresent(This is an original concept. Give an attribution if you summarize this.)

Video: 36:20

Page 31: Second Life: 20 Lessons

We start as monkeys

• Like: Doors, stairs, roof

• Have: Limited control

• Need: A roof over head

• Build for: Verisimilitude

Page 32: Second Life: 20 Lessons

We grow into birds

• Like: Stoops, atriums• Have: Wings and body

comfort• Need: Airport signals,

landing markers• Build: Phantom barriers

Page 33: Second Life: 20 Lessons

Some settle into spirits

• Like: freedom from imposed UI

• Have: Unconstrained Camera controls

• Need: Unfettered views

• Build: For out-of-body experience

Page 34: Second Life: 20 Lessons

Monkeys, Birds & Angels

Page 35: Second Life: 20 Lessons

17: This really is Web 2.0.

(The following charts are an original concept. Please give attribution if you summarize this.)

Video: 39:40

Page 36: Second Life: 20 Lessons

Collaboration

Page 37: Second Life: 20 Lessons

Cumulativity*

John Bransford’s concept(http://tinyurl.com/37fykq)

Page 38: Second Life: 20 Lessons

The Sims Online

Page 39: Second Life: 20 Lessons

The Sims Online

Page 40: Second Life: 20 Lessons

The Sims Online

Page 41: Second Life: 20 Lessons
Page 42: Second Life: 20 Lessons
Page 43: Second Life: 20 Lessons

18: Intel Megatrends, Sept 07

• Social networking growing mature

• User-created content ubiquitous

• High Def TV and displays

• Virtual economy connection to RL money

• Has become socially acceptable and appropriate

Video: 47:48 More here: http://simteach.com/wiki/index.php?title=RattnerIDF

Page 44: Second Life: 20 Lessons

19: IBM on Leadership

“We believe that online gaming provides a window into the future of organizations and the leadership capabilities necessary to guide enterprises to success.”

Video: 50:36

PDF Link: http://tinyurl.com/34f99m

Page 45: Second Life: 20 Lessons

20: There is no “Next Second Life”

• It’s all about the content

Video: 51:26

Page 46: Second Life: 20 Lessons

Jeremy Kemp, M.Ed, M.S.J.Assistant Director, Second Life Campus

San José State University

School of Library & Information Science

slisweb.sjsu.edu