savage star wars jedi rules

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  • 8/3/2019 Savage Star Wars Jedi Rules

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    SAVAGE STAR WARS JEDI RULESby Stephen HollandPMs to "Trotter" on the Pinnacle / Savage Worlds Forums will find me.

    REQUIREMENTS FOR JEDI IN SAVAGE WORLDSWhen playing Jedi you must take the Major Hindrance: HEROIC (p. 17),and choose one of these Major Hindrances:

    CODE OF HONOR (p. 15)OVERCONFIDENT (p. 18)

    You must also take the Minor Hindrance: POVERTY (p. 18)

    If you see other hindrances you would like to take in order to round out yourcharacter's personality, feel free. However, doing so will not give you extra points tospend on Edges, Skills, or Traits. They will give you new ideas for how to make yourcharacter more interesting. Heroes are not perfect. They have flaws.

    All Jedi start play with the new LIGHTSABER edge. This will enable you to use alightsaber effectively, something a non-Jedi cannot do. The Lightsaber will use thestats of the Laser Sword on page 49 (Damage = Str+d6+8), but have a weight of 3 anda cost of 0 (Jedi do not pay for their Lightsabers).

    New available Skill for the Jedi:USE THE FORCE (Spirit)

    You must put at least one point into this skill. While all player characterscan be "lucky" (represented in game by the spending of bennies or just having a greatdie roll), Jedi may harness the power of the Force to control their Lightsabers and

    perform seemingly super-human feats.

    Other new available Edges for the Jedi:While your Jedi does not have to take these Edges (you may take

    something else from the book), these are how he will access Force Powers in thegame. A USE THE FORCE roll will determine your success. Not every power will beavailable to the starting Jedi, even with the appropriate Edge. As the Jedi advances toKnight and Master, the true Jedi becomes more powerful and more humble. TheEdges are presented here in the order in which a Jedi would learn them. You maychoose a different order to reflect your Jedi's personal style, but he will not be able toaccess powers without the appropriate edge.

    CONTROL"Control! Control! You must learn control!" - Grand Master Yoda"Control is internal. It is the Jedi's ability to recognize the Force in himself

    and to use it to his benefit." - Master Bodo BaasThe most basic Force techniques, requiring mastery over self. Control was

    the first of the overall abilities to be learned by a Jedi. Available powers includeDetoxify Poison, Breath Control, Force Speed, Force Cloak, and Force Stealth.

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    SENSE"Sense involves the next step, in which the Jedi recognizes the force in the

    universe outside herself." - Jedi Master Bodo BaasAvailable powers include: Force Listening, Force Sense, Precognition,

    Shatterpoint, Farseeing, Force Sight, Telepathy, and Comprehend Speech

    ALTER"Alter is the third and most difficult area to master, for it involves the

    student's ability to modify the Force and redistribute its energies." - Jedi Master BodoBaas

    Alter allows the use of such powers as Mind Trick, Telekinesis, Force Slam,Sever Force, Force Light, and Alter Damage. Beware the temptation of the Dark Sidewhen using Alter. Force Lightning is just one of the cruel powers used by thoseforever dominated by the Dark Side.

    Some powers will require a combination of these Edges. Here are some examples.While your Lightsaber Edge and Parry score will enable you to block a vibro-axe, youmust also have Sense in order to or deflect a baster bolt using your Parry score. If youwant to be able to Redirect a blaster bolt, you must have Lightsaber, Sense, and Alter.If you want to throw your Lightsaber, you must have Lightsaber and Alter. I you want toForce Jump, you must have Control and Alter.