sami moisio - physical and virtual worlds are converging - mindtrek 2016

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Physical and Virtual Worlds Are Converging - The Age of Digital Twin - Sami Moisio, D.Sc. Mevea Ltd., October 17, 2016

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Page 1: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

Physical and Virtual Worlds Are Converging- The Age of Digital Twin -

Sami Moisio, D.Sc.Mevea Ltd., October 17, 2016

Page 2: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

Table of Contents

• The Big Picture

• Customer Examples

• The Future

Page 3: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

The Big Picture

Virtual World(Digital Twin)Physical World User

Immersion

Page 4: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

Digital Twin

Digital Twin:Physics-based, virtual representation of physical asset able to simulatein real-time its behaviour and use during the whole product lifecycle

I/O Interface

Work Process

Machine

Environment

Product Development

Sales & Marketing

Training & Support

Diagnostics & Services

Page 5: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

The Age of Digital Twin – Next 3 Years

# of responses

Source: Mevea 2016 Seminar survey, 77 responses

60%

Page 6: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

Visual immersion into the virtual world:from the machine operator simulator viewpoint

Physical world

Virtual world

Traditional Simulator:- Virtual world etc.- Real controls etc.

VR Headset- Virtual mach. & env.- Real controls (not

visible) or virtual controls.

VR Headset & Camera- Virtual mach. & env.- Real controls etc.- Virtual world is

augmented with some“physical items”

AR / Mixed Reality Headset- Physical world is augmented

with some “virtual items”- Real controls etc.

100%

0%

What is the targeted user experience?

Copyright: Mevea Ltd.

Leve

l of “

real

ity”

? The future ?

Other immersion technologies:- Motion platforms- Haptic devices

Page 7: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

Table of Contents

• The Big Picture

• Customer Examples

• The Future

Page 8: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

Case Mantsinen

Physical Product

Virtual Product

Page 9: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

Case Normet

Normet Spraymec 8100 VC machine

Page 10: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

Table of Contents

• The Big Picture

• Customer Examples

• The Future

Page 11: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

The Future - Beyond IoT

Virtual World(Digital Twin)Physical World

UserImmersion

Design – Educate – Predict – Optimize – Control

Page 12: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

Data access using simulators BIG data

DATA

Data acquisition using simulators:- All data available- Easy to access

Cons:- Who has the rights to the

data?- User privacy?- Security?- Too much data?

Pros:- Huge potential for machine

designers- Early access to data (before

the first prototype)- Data available that can not be

measured in reality

Page 13: Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

Mevea Ltd.

Simulator HardwareReal Time SimulatorsSimulation Services

Real Time SimulationSoftware