running head: a sports team social identity study...
TRANSCRIPT
A SPORTS TEAM SOCIAL IDENTITY STUDY 1
Effect of identity marketing on purchase intent and felt-autonomy:
A sports team social identity study
Victoria Andrade Guimaraes
January 2015
A thesis in the Department of Psychology submitted to the faculty of the Graduate School of Arts & Science in partial fulfillment of the requirements for the degree of Master of Arts at New York University
Running head: A SPORTS TEAM SOCIAL IDENTITY STUDY
A SPORTS TEAM SOCIAL IDENTITY STUDY 2
Table of Contents
Abstract…………………………………………………………………………………..4
Introduction………..……………………………………………………………………..5
Social identity theory…………………………………………………………….5
Sports team identity………………………………….….……………………….8
Autonomy…………..………….…….……….………………………………….11
Identity marketing……………….………………………………………………17
Present study………….….….….….….….….….….….….….….….….….……21
Method…………..……………..…..…..………………………………..………………24
Research setting and participants…………..……………………………………25
Team identity measure………………………………………………………......25
Pilot study………………………………………………………………….…….26
Advertisement presentation……………………………………………………...27
Purchase intent ……………………………………………………………….…28
Felt-autonomy measure………………………………………………………….28
Isolating confounding variables…………………………………………………29
Expected results………………………………………………………………………….30
Sport Spectator Identification Scale……………………………………………..30
Hypothesis 1A & 1B: Fans………………………………………………………31
Hypotheses 2A and 2B: Non-fans……………………………………………….32
Hypotheses 3A and 3B: Identity defining condition…………………………….33
Discussion………………………………………………………………………………..36
General results and implications…………………………………………………36
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Fans’ purchase intent and felt-autonomy: ID condition ………………………...37
Unexpected results……………………………………………………………….38
Limitations……………………………………………………………………….40
Future study……………………………………………………………………...42
Conclusions………………………………………………………………………43
References………………………………………………………………………………..44
Appendix A: Pilot study.………………………………………...……………………....52
Appendix B: Sports Team Identification Scale………………………………………….59
Appendix C: Purchase intent item……………………………………………...………..60
Appendix D: Felt-autonomy measure……………………………………………………61
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Abstract
The proposed paper will study the effects of identity marketing on perceived
autonomy and purchase intent in a sports team-affiliated sample. Specifically, we propose
a new generalized construct for felt-autonomy based on self-determination and reactance
theories to analyze the purchase intent of fans and non-fans after being exposed to an
identity marketing advertisement. Through this analysis, we will conduct an online
survey that will include the Sports Spectator Identification Scale, an advertisement
presentation of three types of identity marketing messages, and a questionnaire that
includes purchase intent and felt-autonomy measures. We expect high-identification
individuals will report higher purchase intent and autonomy when presented with sports
fan identity defining marketing messages while low-identification individuals will not.
Theoretical and practical implications on sports fandom, social identities and identity
marketing are discussed.
Keywords: social identity, identity marketing, autonomy, sports team identification
A SPORTS TEAM SOCIAL IDENTITY STUDY 5
Effect of identity marketing on purchase intent and felt-autonomy: A sports team social
identity study
Introduction
Identity marketing looks to increase the involvement of pre-selected groups of
consumers with their brands. It attempts to create brand-appeal by associating a social
group’s characteristics to the purchase of a product (Brumbaugh, Grier, & Aaker, 2002).
Based on psychological theory, advertisements are developed with the purpose of
attracting specific types of consumers that see in the advertised message a similarity to
their own held identities. Relevant messages would be interiorized by viewers, stored in
memory and retrieved when confronted with the possibility of engaging with the brand.
The ultimate goal of identity marketing is to influence consumers’ decision-making
processes through their sense of belonging to a social identity.
A particularly strong social identity is sports team identification, and despite the
extensive body of research dedicated to it, little is known about how persuasive messages
affect purchase intent through the perception of autonomy. The current research uses
social identity in the context of self-determination and reactance theories to evaluate the
influence of identity marketing messages on individuals belonging to sports team fan
identities.
Social identity theory
Social identity is an array of constructs that are displayed to others as qualities of
the self (Dalton & Huang, 2014). These include affiliations, beliefs, ethnic backgrounds,
preferences, values, physical traits, roles and relationships, among others, that allow for a
stable depiction of the self in terms of social categories (Deaux, Reid, Mizrahi, & Ethier,
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1995). It refers to the individuals’ need to shape their sense of self through their inclusion
into social groups (Baumeister & Finkel, 2010; Tajfel, 1979). This theory operates under
the basic assumptions that people seek to acquire positive social identities through a
group membership that will either maintain or improve their self-concept; and that people
will engage in favorable comparison exercises towards the members of their group (in-
group) and unfavorable comparisons towards members of other groups (out-group). If the
membership of a social group is negatively affecting their social identification, that is
their sense of self is more valuable than belonging to a group, then individuals will either
leave or try to change the group in order to maintain a positive social identity (Lock,
Taylor, Funk, & Darcy, 2012).
The cognitive process of becoming a member of a group will be translated into
specific intergroup behaviors (Tajfel & Turner, 1979). The outcomes of these behaviors
will vary depending on the nature of the members’ evaluative behaviors, which can be
either autonomous or comparative (Tyler & Bladder, 2002). Autonomous evaluation is
based on the group’s internal beliefs, norms, and values to determine its value in relation
to an out-group; positive consequences such as citizen behaviors and group cohesion are
associated to this type of evaluation (Amiot & Aubin, 2013). On the other hand,
comparative evaluation is based on external comparisons with out-groups determining the
in-group’s value; detrimental consequences such as in-group favoritism, stereotyping,
and discrimination are associated to external evaluation. Both types of evaluation allow
for an individual to assess their belonging to the group and determine its impact on their
own selves.
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Social identity theory explains the dynamic behaviors of people within and
between groups (Watkins, 2014). Due to the social nature of humanity, this theory is a
relevant and pervasive framework in which interactions of all kinds occur. In the
consumer behavior field, it has been used to increase consumer purchases and emotional
involvement with a brand (Berger & Heath, 2007; Escalas & Bettman, 2005; Oyserman,
2009). The current research studies social identity in the form sports-team affiliation to
demonstrate the predictive nature of group associations; and how this type of membership
can ignite decision-making processes through the use of distinct marketing messages.
Social identities as motivators of behavior. As mental representations of
categories, social identities can become salient in an individual’s mind through the
exposure to environmental cues (Reed, 2004). These identities will in turn influence
thoughts, behaviors, memories and judgments that will be brought to consciousness in a
coherent form (Forehand & Deshpandé, 2001). For example, finding an old pacifier
while cleaning the attic could activate the “mother” identity in a woman’s mind, and
depending on the current state of her motherhood (say she recently engaged in a fight
with her teenaged son) the subsequent thoughts, attitudes judgments, and behaviors that
arise will be interpreted through this recent viewpoint. The environmental context can
activate mental schemas laden with affect, even without conscious input. This
phenomenon can influence subsequent cognitive and behavioral activities for an
undetermined period of time (Bargh, Chen, & Burrows, 1996; Rhodewalt, 1998).
Relevant stimuli can make salient a specific construct that impact attitudinal
perceptions and behaviors (Lukatela &Turvey, 1994). Several studies have found how
identity salience influences behaviors and preferences. For example, bi-cultural American
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consumers were found to respond more favorably to Hispanic products when their
Hispanic heritage was primed (Chattaraman, Lennon, & Rudd, 2010). Also, socially
distinctive minorities were found to respond more favorably to spokespeople that share
their same ethnic background than to those that do not (Forehand, Deshpandé, & Reed,
2002). Another study revealed that activating either local or global identities could affect
consumer’s preferences for either local or international products (Zhang & Khane, 2009).
By appealing to the consumer’s appropriate social identity a perception of fit is created
between the individual’s lifestyle and the brand’s persona (Chernev, Hamilton, & Gal,
2011), generating positive affect for the brand and increasing the purchase intent of the
consumer (Reed, Forehand, Puntoni, & Warlop, 2012). Hence, identity is a powerful
motivator of behavior and can be used to increase consumer purchases and emotional
involvement with a brand.
Sports team identity
Team identification is a particularly strong, long lasting, and steady social identity
(Wann & Branscombe, 1993). It is defined as a fan’s emotional connection to a sports
team. The team becomes central in the self-perception of a fan and is seen as an extension
of the individual. According to Wann (2006), positive psychological consequences are
associated with team identification: engaging in group-based activities can increase the
wellbeing of individuals; higher self-esteem; greater conscientiousness; and, reduced
feelings of anger and fatigue. There are also negative consequences linked to team
identification, such as an increased tendency to violent and cheating behaviors (Wann,
2006). The exclusive characteristics pertaining this social identity allow for self-
identification to create robust emotional connections to the brand and to adopt a team as a
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central facet of a fan’s sense of self. Fans have group-based self-esteem (Branscombe &
Wann, 1991), in-group bias (Wann & Branscrombe, 1995), in-group favoritism (Lee &
Ferrerira, 2011) and perceive their own abilities in accordance with the team’s
performance (Hirt, Zillmann, Erickson, & Kennedy, 1992).
Several team characteristics provide fans with social identity benefits. Individuals
are more likely to choose historically successful teams with highly relevant players in
order to enhance their social status and self-esteem (End, Dietz-Uhier, Harrick &
Jacquemotte, 2002). Because identification often occurs at a young age and is influenced
by family and socialization agents during childhood, strong team loyalty is often
imprinted in an individual’s self-schema and is charged with nostalgic emotional content
(Aiken & Koch, 2009). Also, selecting teams that were originally introduced by family or
friends improves relationships within the individual’s social circle and allows for a better
sense of psychological wellbeing.
In research, team identification has been used to predict consumer behavior (Lock
et al. 2012); therefore a greater analysis of the identification process is needed for a
deeper understanding of this unique social identity.
Team identification process. According to Lock and his colleagues (2012), team
identification is a developmental process with four stages: cognition, attraction,
attachment, and allegiance. Cognition occurs when an individual is presented to a team
through socialization agents, which are usually family and friends, but can also include
traditional media (television, radio, print) and social media outlets (Facebook, Twitter,
Instagram, YouTube). This stage is characterized primarily by a sense of awareness and
comprehension of what the team represents. The second stage, attraction, occurs after
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there has been an evaluation of several teams and one is recognized as highly attractive.
In this stage the individual draws similarities from the team to her own identity, and
several social identity benefits are evaluated to determine which team has the higher level
of attraction. Attachment occurs when the team gains enough significance in the person’s
life, an accumulation of team-related experiences allow for the creation of an
unconditional bond that does not rely on the characteristics analyzed during the attraction
stage. Individuals in this stage have internalized the team as a part of themselves.
Finally, in the allegiance stage the team occupies a central position in a person’s self-
concept. Team-identification is now a permanent presence in an individual’s life and will
be used to derive meaning from life events; fans in this stage are known to be a part of a
team’s fan club and have an increased knowledge of information related to the team
(Lock et al. 2012). The process of team identification reveals the depth of the relationship
team-fans. The psychological factors involved in the creation and maintenance of such
identity are associated with a person’s sense of self-esteem, self-concept, self-worth and
position in the social world: thus, team-identification is a strong driver of behavior.
Consumptive consequences of team identification. Sports teams are brands that
benefit not only from generalized brand-consumer interactions but also from the loyalty
of avid fans: “victory translates into retail benefit” (Burton, 2004, p.260). In terms of
consumption, fans generate positive economical impacts on their team’s budget (Bauer,
Sauer, & Schmitt, 2005) through low price sensitivity (Sutton, MacDonald, Milne, &
Cimperman, 1997) and higher levels of team-oriented purchases (Trail, Fink, &
Anderson, 2003). Also, individuals with high team identification report higher purchase
intent of team sponsors’ products (Madrigal, 2000) than non-fans.
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Autonomy
The need to follow a unique path, separate from the influence or expectations of
others is the social phenomenon of autonomy (Wiggins, 1991). A person is said to be
autonomous if she pursues her internal motivations (Deci & Ryan, 2000b) without
requiring approval from society. Autonomy is present in consumption decision-making,
research has shown that individuals prefer cultural objects that signal autonomy by
avoiding brands that become too popular, that is “coolness” is attributed in part to
autonomic decision-making (Warren & Campbell, 2014); in other words, autonomous
behavior is intricately related to consumptive choices.
Even though autonomy has been associated with distinct concepts and theories,
for the purposes of the current research, we will revise its two theoretical treatments:
autonomy as resistance to coercive influence (reactance theory), and autonomy as self-
determination and psychological need (self-determination theory).
Autonomy: reactance theory. Reactance theory, also know as reactive autonomy
(Koestner and Losier, 1996), views autonomy as a natural resistance to external forces or
coercive influence. The main premise of this theory is that humans need to feel free in
their life decisions and they need to feel that the origin of their behaviors, feelings or
thoughts is internal. Humans’ have an innate need for freedom; they want to engage
without coercion in decision-making activities (Rucker, Galinsky, & Dubois, 2011). If
individuals feel their reactive autonomy compromised, that is they feel their freedom of
choice is prevented by an external and unwanted force, then they will exert reactant
behaviors towards such force (Clee & Wicklund, 1980).
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Reactance is an energy that drives behavior towards a restoration of felt freedom
(Brehm & Brehm, 1981). The key aspect that produces reactance is the identification of
an unwanted influence on behavior; however if the communication is perceived as
benign, helpful, informative, or in a generally positive way, reactance is unlikely to occur
(Clee & Wicklund, 1980). Persuasive communications, such as the ones found in
marketing messages and advertisement campaigns, can be identified as threats to freedom
by individuals and could trigger reactant behaviors aimed at reasserting their autonomic
choices. The magnitude of the reactant behavior will depend on the perceived degree of
the persuasive intent, that is the clearer it is that a message is trying to influence behavior
the more likely individuals will respond reactively to such message (Pavey & Sparks,
2009). In a previous study researchers found that perceived autonomy is related to the
quality of the marketing messages, the more specific they are the more likely a reactant
behavior will occur (Bhattacharjee, Berger, & Menon, 2014).
The present study tries to determine how marketing messages would influence
decision-making behavior without causing reactance. Creating an effective message is a
challenging undertaking; it relies on a balance between providing enough information to
sway preferences but without appearing to be a coercive agent. The difficulty increases
when considering that reactance is conceptualized as a trait characteristic; which means
that the propensity to engage in a reactant varies among individuals (Brehm & Brehm,
1981). This study aims to determine to what extent an identity-marketing message
(external source) can influence individuals that share a strong social identity without
causing reactant reactions.
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Autonomy: Self-determination theory. Self-determination theory portrays
humans as “active, growth-oriented organisms who are naturally inclined towards
integration of their psychic elements into a unified sense of self and integration of
themselves into larger social structure” (Deci & Ryan, 2000b, p. 229). Within this theory,
the concept of self-determination refers to an individual’s perception of control over her
own life. It is a subjective construct that is measured in a continuum and evaluates levels
of behavior engagement.
The perception of self-determination depends on three factors: regulation, locus of
causality, and motivation. Regulation refers to the agent that originates the behavior;
locus of control is the extent to which an individual believes she has power over the
events that are affecting her (Heider & Simmel, 1944). And motivation is the energy that
guides behavior. All three concepts (motivation, regulation and locus of control)
correspond to different point within the self-determination continuum (see Figure 1) and
are further explained below.
Non-self-determined Self-
determined
Motivation Extrinsic Intrinsic Regulation External Introjected Identified Integrated Intrinsic Locus of External Somewhat Somewhat Internal Internal Causality external internal
Perceived Behavior
Figure 1: The self-determination continuum (adapted from Ryan and Deci, 2000b, p. 237)
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Motivation can be either intrinsic or extrinsic. Extrinsic motivation requires
reinforcements to produce behaviors, whereas intrinsic motivation sees the behavior as
reinforcement in of itself (Deci & Ryan, 2000a). If individuals are offered monetary
reinforcement for behaviors then their initial intrinsic motivation will become reduced.
The money (reinforcement) would be seen as an extrinsic motivator and hence the
perceived motivation would be predominantly extrinsic; which will lead to a reduced
perception of self-determination. In other words, extrinsic motivation is associated with a
non-self-determined sense of self, whereas intrinsic motivation is associated with a
heighted sense of self-determination.
Regulation can be external, introjected, identified, integrated, and internal.
External regulation occurs when the behavior’s origin is known to be outside of the
individual; for example, when a poet at heart is paid to write obituaries, it is very likely
that he is only writing obituaries because of the external motivation of a salary.
Introjected regulation involves external origins of behavior that are accepted by the
individual and rarely questioned; an example would be a wife who carries the weight of
household maintenance in her family, she is not intrinsically motivated to keep her home
clean and food on the table, but still does her best to keep up with society’s expectations
of her role. Identified regulation is endorsing an external guide of behavior; for example,
a young college student decides to become vegan to life a healthier life, she knows
veganism is external to her and she did not innately create such motivation, but still she
endorses it as her own. Intrinsic regulation occurs when an individual guides his own
actions without external influence; an example would be an older man who goes fishing
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during the weekends, he is motivated only by the act of fishing and believes that catching
a fish is unnecessary to enjoy himself.
Finally, the types of locus of control are also perceived as part of a continuum. An
internal locus of control is associated with intrinsic motivation and regulation, which
would lead to an increased sense of self-determination. For lower self-determination, the
locus of control is gradually positioned outside of the self; when regulations are
integrated the adoption of external norms is viewed as directed by the self, hence the
locus of control is maintained inside of the individual. For identified regulation, the locus
of control is partially internal because the individual is not consciously identifying the
origins of behavior as external. Finally, for external regulation the locus of control would
also be external, which if overwhelmingly present could lead to learned helplessness,
depression and other deleterious consequences on the psychological wellbeing of an
individual (Baumeister & Finkel, 2010).
The current research uses the SDT framework to assess the decision-making
processes of sports team-affiliated individuals. Their intent and decision-making
processes will be measured to determine how external influences (marketing messages)
are perceived. The concepts of regulation, motivation and locus of control will allow us
to further understand the relationships between influence and subsequent behaviors. We
expect that depending on the strength of their initial affiliation, all three factors involved
in the SDT continuum will be swayed towards a type of self-determination perception.
SDT also identifies basic psychological needs that are to be satisfied in order for
individuals to engage in goal-oriented behavior, and hence reflect psychological growth
and wellbeing. Autonomy (sense of self-determination) and relatedness (sense of
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connection to other individuals) are two of these innate needs that allow for motivation to
be imbued in human life (Deci & Ryan, 2000b). Autonomy is associated with relatedness
in the sense that psychological wellbeing depends greatly on the relationship with others.
A balance between autonomous and collective behaviors is needed to achieve personal
growth; this interaction can lead to greater openness to suggestive information (Pavey &
Sparks, 2009). In the current research relatedness is determined by belonging to a social
identity, we expect that this factor will reduce the need for autonomy in high-
identification sports fans, creating a greater openness to the marketing messages that are
specifically related to their fandom.
SDT is not dissociated from reactance theory, Deci and Ryan recognize that
exposure to an excessively controlling environment (coercive influences) would result
defensive behaviors such as withdrawal or avoidance (2000b); behaviors that could be
associated to Brehm’s psychological reactance. Reactance theory and SDT are not
mutually exclusive frameworks. A unified version of autonomy, using concepts from
both self-perception theory and reactance theory will be used for the purpose of this
study. Felt-autonomy is defined as a psychological state associated to self-determination
(including the concepts of motivation, regulation and locus of control) and perceived
freedom. High felt-autonomy reveals a heightened sense of self-determination, intrinsic
motivation, intrinsic regulation, internal locus of control and an unthreatened perceived
freedom (low reactance); on the other hand, low felt-autonomy is related to non-self-
determination, extrinsic motivation, non-intrinsic regulation (either external, introjected,
identified or integrated), external locus of control and a threatened perceived freedom
(high reactance). Even though reactance is presented predominantly as a trait
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characteristic (Brehm & Brehm, 1981), it is also related to situational circumstances and
can be brought about by situational cues. Also, previous research on the influence of
information on intentions measured both autonomy (based on SDT) and reactance, the
authors concluded that high self-determination autonomy and low reactance were
associated to information acceptance (Pavey & Sparks, 2009). The definition of felt-
autonomy attempts to associate two theories under one overarching psychological
construct.
Identity marketing
Identity marketing attempts to influence consumption activities through the use of
messages directed at specific subsets of the population (Aaker et al. 2000). It is used to
increase market share of a product or brand by creating advertisements aimed at identities
held by consumers. As a process of scrutinizing the consumers’ shared characteristics
(psychographic and demographic), it allows for the extraction of valuable information
that can be used to increase brand preference through advertisements (Oyserman, 2009).
The most relevant premise of identity marketing is that consumers will have greater
affinity for a product or brand if they see in it a similarity to their unique personal
identities. This marketing strategy creates an echo of the characteristics of consumers
through the features of the advertisement campaign, which will enhance the
persuasiveness of the messages and increase the likeliness of positive behavioral
reactions towards the brand.
New technological advances, stereotypical misconceptions, non-relevant
audiences and a reduced sense of control are some of the areas of concern related to
identity marketing campaigns. Nowadays marketers use several tools to enhance their
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identity marketing outcomes. Novel techniques such as auto-installing data-tracking
programs are constantly following consumer behavior online (Chai, Shen, Xiao, Zhang,
Zhao, & Ta, 2012). Traditional retail stores are using these programs as well but for in-
store monitoring, they use the GPS location systems in their customers’ cellular phones to
measure their location and bombard them with promotions relevant to their aisle
movement. The goal of the data collection is to gain insights on how consumers make
decisions and more importantly, what types of consumers make what types of decisions.
The negative consequences of these strategies, such as invasion of privacy and other
ethical predicaments can ultimately hurt the brand’s perception and purchase
engagement.
Stereotypes are useful mental shortcuts that allow individuals to rapidly classify
the world, but when they are erroneously used in identity marketing the consequences can
be dramatic. Marketers and researchers can use superficial knowledge to determine the
framework of campaigns and expect the market to behave according to their
misconstrued expectations. For example, recent research has revealed that the majority of
Hispanic-Americans prefer to be addressed in the English language instead of Spanish
(Fulgoni & Lella, 2014). “Latino-ness” appears to be much more than just the use of a
common language. Still, many marketers would use a common narrative in both Hispanic
and non-Hispanic targeted advertisements, and hope that changing the language from
English to Spanish will be enough to appeal to the Hispanic social identity. Clearly, in-
depth research of the social identity and avoidance of stereotypical strategies are needed
to create an effective target campaign.
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Another reason for failed campaigns is to unknowingly present a strategically
developed advertisement to a non-relevant consumer audience. That is for example,
broadcasting a television advertisement depicting a specific Asian-American identity
through a channel that has another predominant audience (non-Asian-American), such as
Black Entertainment Television (whose primary viewership is the African-American
public). The consequences of failed identity marketing on the perception of a product can
vary, from distraction to consciously ignoring its message and even to questioning the
products’ relevance in the consumers’ life (Aaker et al. 2000). This last consequence is of
great importance to marketers, since the advertisement could not only fail to create a
positive attitude towards the brand but also cultivate a self-questioning of the usefulness
of the brand. It could lead to mixed results, with the targeted consumer increasing her
purchases and the non-targeted consumer decreasing her purchases.
The present research will focus on message-based persuasion attempts in target
marketing. Message specificity has been linked to reactive behaviors when the message
ties a specific identity to a consumptive behavior (Bhattacharjee et al. 2014). Reactive
behaviors occur when individuals experience a reduced sense of freedom; thus intent to
influence a purchase leads to negative evaluations of a product or brand (Clee &
Wicklund, 1980). Also, research has shown individually made decisions are linked to
higher satisfaction with the outcome and positive affect (Deci & Ryan, 2000b; Botti &
McGill, 2006) when compared to externally influenced decisions. That is, individuals
will be more satisfied with their decisions if the feel their behaviors were self-determined,
with an internal locus of control, intrinsic motivation and intrinsic regulation.
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In identity marketing, when messages are highly specific and clearly describe the
relationship between identity and behavior there is a high risk of negative evaluation of
the advertised product. Individuals will not want to engage in consumption behaviors if
they can clearly identify the origin of their behavior to an external source (Bhattacharjee
et al. 2014). In other words, contextual cues can create a lower freedom perception when
people are involved in decision-making processes (Moller, Ryan & Deci, 2006). The
problem with this common error is that it is difficult to determine the required specificity
of the message that will engage a consumer through her identity but at the same time
avoid behavioral backlash.
In the current study, there will be an analysis of the effect of advertisement efforts
to persuade behavior of consumers who are not intrinsically motivated to interact with the
brand. If consumers have a previous relationship to the brand that is central to their self-
concept, such as team-identified individuals, their reaction to a highly specific message
should not be considered as a threat to their freedom. Previous research has shown that
when there is a strong pursuit of psychological wellbeing, a fundamental aspect of a
team-identified individual, the psychological need of relatedness supersedes the need for
autonomy and augments openness (Ryan & Deci, 2000b); also, that when persuasive
information is perceived to be positive it will not be perceived as a threat (Clee &
Wicklund, 1980), and it is very likely that fans will perceive information related to their
teams as positive. Finally, that there is a heightened sense of self-determination when
there is intrinsic motivation to engage in a behavior (such as wanting to express fandom),
even when the origin of the behavior is outside of the individual (integrated regulation)
and the locus of control is perceived as somewhat external of the self.
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Present study
Brands hope to attract more consumers and influence their behaviors by using
targeted-identity relevant messages in their promotional material (Oyserman, 2009). The
objective of marketing messages is to appeal to the consumer; most consumers will
experience higher appeals when their social identities are targeted (Reed, 2004). There
are innumerous types of identity-relevant messages used by marketers, however for the
purpose of this study we will be focusing only in two (previously identified by
Bhattacharjee and colleagues, 2014): identity defining and identity referencing. The
identity-defining (ID) message uses specific words to illustrate an identity shared by
consumers; it addresses the consumer directly and links engaging in a behavior with
having an identity, an example is “Real Ecuadorians choose DirecTV to watch the World
Cup”. In contrast, the identity-referencing (IR) message, simply alludes to an identity
held by consumers, and does not specifically links a behavior to such identity, for
example “DirecTV: all of Ecuador’s national team games in one place”. Both messages
address the Ecuadorian identity, the ID message associates having DirecTV with being a
true Ecuadorian; whereas the IR message simply implies that Ecuadorians should prefer
DirecTV without saying that to be an Ecuadorian one should engage in a specific
behavior. The effect these two types of messages have on purchase intent1 will be used
experimentally in a team-identified sample to determine the efficacy of marketing
identity messages on influencing fan’s possible behaviors.
The aim of this study is to expand the literature on the effect social identity and
message types have on purchase intent and felt-autonomy. Although many efforts have
been made to illustrate the relationship between social identities and consumer’s
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preferences, the interaction between felt-autonomy, marketing messages and purchase
intent has not been studied in a sports team affiliation context. One previous study
conducted predominantly on non-team affiliated populations served as a framework for
the current research, Bhattacharjee and colleagues (2014) concluded that explicit
identity-marketing messages decrease the consumer’s autonomy and purchase likelihood.
However, because of two unique aspects of the current study (1) team-identification is a
robust and enduring social categorization that allows for unique attitudes and behaviors;
and (2) the perceived influence of ID messages related to their social identity is not
classified as threatening by fans; we propose alternative hypotheses for the impact of
identity messages on this population.
High team-identification individuals (fans) will have a lower need for felt-
autonomy and a higher need for identification when in a team-related context, thus ID
messages will prove more persuasive to influence purchase intent than IR or control (CL)
messages.
H1A: High team-identification individuals will report higher purchase intent
when presented with an ID messages advertisement than when presented with IR
or CL message advertisements (p. intentID > p. intentIR; p. intentID > p. intentCL).
Fans’ need for autonomy is superseded by their need for relatedness, at the same
time they have integrated any information originated in their team (integrated regulation),
intrinsic motivation to belong to the team and their locus of control is perceived as
internal or somewhat internal (their decisions to engage in behaviors related with the
team originates from within).
A SPORTS TEAM SOCIAL IDENTITY STUDY 23
Because of the centrality of team-identification in the fans’ social selves, we
predict that felt-autonomy will not be affected when targeting high team-identification
individuals with ID message in the form of advertisements. We expect that fans exposed
to IR or ID messages will have the same overall felt-autonomy experience because both
marketing messages (ID: linking their fandom to a consumption behavior; IR: simply
hinting this connection) would be classified as positive information; they will be infused
with the positive affect related to their fandom and will not be identified as threatening to
their freedom nor their self-determination. Therefore, Fans will not feel a need to engage
in reactant behaviors in either condition.
H1B: High team-identification individuals will report similar felt-autonomy when
presented with ID, IR or CL messages in the form of advertisements
(f. autonomyID ≈ f. autonomyIR ≈ f. autonomyCL).
In contrast, low team-identification individuals will negatively evaluate identity-
defining marketing messages because of their lack of commitment with the team as a
social identity. This will increase the possibility of their need for reactance, which in turn
would reduce purchase intent. In other words, non-fans will perceive explicit marketing
messages as a threat to their freedom of choice. At the same time, their need for
autonomy will be greater than a need for relatedness; thus they will give greater
importance to feeling in control of their life choices than to feel like they belong to a
social category.
H2A: Low team-identification individuals will report lower purchase intent when
presented with ID messages than when presented with IR or CL messages in the
form of advertisements (p.intentIR>p. intentID; p. intentIR> p. intentCL).
A SPORTS TEAM SOCIAL IDENTITY STUDY 24
H2B: Low team-identification individuals will report lower felt-autonomy when
presented with ID messages than when presented with IR or CL messages in the
form of advertisements
(f. autonomyIR >f. autonomyID; f. autonomyCL > f. autonomyID).
Furthermore, fans and non-fans are likely to experience identity-defining
messages differently. Fans will experience ID messages as positive, non-threatening
information and will be open to its influence when presented in the context of their team
identity. This will be represented by higher purchase intent and higher felt-autonomy than
non-fans. On the other hand, non-fans will be threatened by ID messages and will present
reactant behaviors to resist persuasion; which will be represented by lower purchase
intent and lower felt-autonomy than fans.
H3A: High team-identification individuals will report higher purchase intent
when presented with ID messages than low team-identification individuals.
(For ID messages: p.intentFans>p. intentNon-fans)
H3B: High team-identification individuals will report higher felt-autonomy when
presented with ID messages than low team-identification individuals.
(For ID messages: f. autonomyFans >f. autonomyNon-fans).
Method
This study will use an online survey structure to reach a high number of
participants related to the fandom social identity. The survey will include a team-
identification measure, an advertisement with a distinct marketing message, and a brief
questionnaire. The questionnaire will include a purchase intent item and a felt-autonomy
measure. All of the components of the survey are explained in detail below.
A SPORTS TEAM SOCIAL IDENTITY STUDY 25
Research setting and participants
Following the team selection method used by Watkins (2014), three NBA teams
will be approached to perform this study: Miami Heat, New York Knicks and Dallas
Mavericks. We expect that all teams will cooperate and provide their fan databases for
survey distribution. A total of 12 000 invitations (4 000 per team) to participate in the
study will be sent to the sports’ fans, they will receive a link over e-mail asking them to
go online and answer the survey. Finally, the participants who respond would
automatically enter a promotional contest to win a tablet (one per team affiliation).
Team identity measure
The Sports Spectator Identification Scale (SSIS) (Wann & Branscrombe, 1993) is
a proven reliable and valid measure of sports fan identification (Bernache-Assollant,
Bouchet & Lacassagne, 2007), it consists of 7 items in an 8-point scale (1=low team
identification, 8=high team identification). The scores range between 7 (lowest) to 56
(highest). Because of the theoretical implications of the stated hypotheses, we will use the
SSIS scores to discriminate between high and low team-identification individuals.
Hypotheses 1A and IB: Fans. Due to our interest in purchase intent on high
identification fans, we will use SSIS scores to rule out low and medium team
identification individuals. Based on previous research (Wann & Branscrombe, 1993) we
determined a minimum total value of 49 as a cut-off score (all items were answered with
a 7 or 8) for high team identification individuals. As a result, for this part of the study we
will only use the data of participants who score 49 or higher in the SSIS.
Hypotheses 2A and 2B: Non-fans. We are interested in the reported levels of
purchase intent and autonomy by non-fans only, we will use SSIS scores to rule out high
A SPORTS TEAM SOCIAL IDENTITY STUDY 26
and medium team identification individuals. Based on previous research (Wann &
Branscrombe, 1993) we determined a minimum total value of 21 as a cut-off score (all
items were answered with a 1, 2 or 3) for low team identification individuals. As a result,
for this part of the study we will use the data of participants who score 21 or lower in the
SSIS.
Hypotheses 3A and 3B: Fans and non-fans
We are interested in the reported levels of purchase intent and autonomy by fans
and non-fans that were exposed to the ID condition. We will use SSIS scores to identify
both high and low team identification individuals in the same form that it was used
previously, with high-identification individuals scoring 49 or higher on the SSIS and low-
identification individuals scoring 21 or less on the SSIS.
Pilot study
Due to the relevance of the marketing messages presented to the participants to be
either identity defining (ID) or identity referencing (IR), it is necessary to determine the
differences between these messages through a pilot study. Although the marketing
messages used in these study were specifically designed for the sports team identity, the
overall structure of the pilot study will follow Bhattacharjee and colleagues’ method
(2014) in which undergraduate students were used to rate the marketing messages in a
continuous scale ranging from identity-referencing to identity-defining. Similarly, we
will give 50 undergraduate participants detailed explanations of the differences between
two types of marketing messages: ID and IR. We will then ask them to rate 12 marketing
messages (researchers had previously classified 4 as ID, 4 as IR and 4 as CL) in a
A SPORTS TEAM SOCIAL IDENTITY STUDY 27
continuous 7-point scale (where 1= non identity, 4= identity referencing and 7=identity
defining).
We expect a one-way ANOVA to determine that differences in the marketing
message scores are statistically significant, with p<.05. Furthermore, we expect the mean
of the previously defined identity-defining messages (M = 7) to be larger than the mean
of the previously defined identity-referencing messages (M = 4) and than the previously
determined control messages (M = 1). These results will determine that the messages
originally designated as identity defining or identity referencing by researchers were
identified as such by participants, and thus will validate our operational definitions in the
field.
Advertisement presentation
The participants will be presented with one randomly assigned advertisement
from a selection of three possibilities, each with a different type of marketing message
(derived from the pilot study results): identity defining (ID), identity referencing (IR) or
control (CL). The ID advertisement will have an explicit customized message that links
having an identity to engaging in a purchase behavior (for example: “If YOU are a REAL
Miami Heat fan then…”), the IR advertisement will have a message that alludes a
connection between an identity and purchase behavior engagement (for example:
“Basketball fans prefer…”), and finally the CL advertisement will have a non-identity
message (for example: “A great product…”). All advertisements will present the same
product image and visuals features, the only difference will the type of marketing
message.
A SPORTS TEAM SOCIAL IDENTITY STUDY 28
Purchase intent measure
The participants will be asked to answer a purchase intent item, originally
developed by Bhattacharjee and his colleagues (2014). This item uses a 7-point scale
(“How likely are you to purchase this product”, 1= very unlikely, 7= very likely), and
estimates the likelihood of a future purchase. For the purpose of this study, the purchase
intent mean (PIM) score will be used to determine the mean value of purchase intent of
all participants in each condition (ID, IR or CL).
Felt-autonomy measure
The felt-autonomy measure will consist of 4 items, all with a 7-point scale. Three
will measure autonomy according to SDT and one will measure reactive autonomy.
Based on Pavey and Sparks SDT autonomy measure (2009, p.290), 3 items were
developed: “I feel that my choice is based on my true interests”, “I feel that my choice
expresses my true self”, “I feel that I make my own decisions” (1 = not at all true, 7 =
very true); these items would show a good inter-item reliability with the original Pavey
and Sparks measure, and we expect a high alpha coefficient, α=. 85. The measure of
reactive autonomy will consist of only 1 item: “This product allows me to freely express
who I am”, rated in a 7-point scale (1= strongly disagree, 7= strongly agree), were a
higher value would indicate lower reactance (Bhattacharjee et al. 2014, p. 297).
The felt-autonomy total value (FATV) will be used to determine the self-reported
level of autonomy by participants after reporting purchase intent. The FATV consists of
the raw values addition of the two sub-scores, the SDT autonomy score and the reactive
autonomy score. The highest value for the FATV is 32 and the lowest value is 4; a high
FATV would indicate high self-determination perception (including intrinsic motivation,
A SPORTS TEAM SOCIAL IDENTITY STUDY 29
intrinsic or integrated regulation and internal or somewhat internal locus of control) and
high felt-freedom (low reactance); a low value for FATV would indicate high non-self-
determination perception (including extrinsic motivation; external, introjected or
identified regulation; and external or somewhat external locus of control), and low felt-
freedom (high reactance).
Isolating confounding variables
Theoretically, the differences in SSIS scores could be mediated or affected by
variables other than the level of affiliation felt by the respondents. For example, having
females scoring lower on the SSIS than males could actually reveal that high and low
identification individuals are influenced by gender; or if New York Knicks fans would
tend to score higher than other teams’ fans, would show that the Knicks fandom is
stronger than the other measured fandoms. Hence, there is a need to determine if there is
a significant effect of team affiliation or gender on SSIS scores.
Team affiliation. An analysis of variance will be conducted to compare the SSIS
scores between the all three team-affiliations in the study: Miami Heat, New York Knicks
and Dallas Mavericks. We expect that the mean SSIS values for Miami Heat fans (M =
35), New York Knicks (M = 35) and Dallas Mavericks (M = 35) to be similar, revealing a
non-significant ANOVA result, p>.05. According to these projected results, team
affiliations would not affect SSIS scores
Gender. A t-test will be applied to the data to determine if there is a difference in
SSIS scores between the female and male samples. We expect that the mean SSIS value
for both females (M = 35) and males (M = 35) would be similar enough to indicate non-
A SPORTS TEAM SOCIAL IDENTITY STUDY 30
significant differences, p>.05. These projected results reveal that gender would not have
any effect on SSIS scores
Expected results
Previous research shows an average response rate of 20% to e-mal surveys
(Kaplowitz, Hadlock & Levine, 2004) hence we expect 800 respondents per team, and a
total of 2 400 respondents. Of the 2400 respondents, 800 would be assigned to the ID
condition, 800 to the IR condition and 800 to the CL condition.
Sport Spectator Identification Scale
We expect that 50% of the respondents will score 49 or higher on the SSIS: their
higher affiliation would motivate them to engage in behaviors associated with their team
and thus it is more likely that most of the respondents will be high-identification (Wann,
2006). Also, we expect greater amount of respondents with scores ranging from 21 to 49
than below 21; that is more medium-identification than low-identification individuals.
We are assuming that medium-identification individuals will be more motivated and will
show more engagement with the team than low-identification individuals. The SSIS
scores will render 1200 respondents as high-identification individuals, 720 as medium-
identification individuals, and 480 as low-identification individuals (see Table 1 for
detailed information). For the purpose of this study, only high and low identification
scores will be analyzed; the analysis of data corresponding to fans will be under
Hypothesis 1 and the analysis corresponding non-fans will be under Hypothesis 2.
A SPORTS TEAM SOCIAL IDENTITY STUDY 31
Table 1
Fan and non-fan identification summary results
High-identification Medium-Identification Low-Identification
SSIS score 52.2 35 14
Number of
respondents
1200 720 480
Note: SSIS = Sport Spectator Identification Scale.
Hypothesis 1A & 1B: Fans
There will be a total of 1200 respondents scoring higher than 49 in the SSIS
(M=52.2), classifying them as high-identification individuals. All of them will be
presented with either an ID message (n = 400), an IR message (n = 400) or a control
message (n = 400). The expected results for Hypotheses 1A and 1B are summarized in
Table 2.
Purchase intent. We expect participants in the ID condition will present a higher
PIM score (M = 7) than participants in the IR condition (M = 4) or the CL condition (M =
2). An analysis of variance will determine a significant effect of message exposure on
the purchase intent item score, with p<. 05. A Tukey HSD post hoc test will identify the
significant differences between ID and IR manipulations, and between ID and CL
manipulations; IR and CL manipulations will not reveal a significant difference. We
expect these findings to support our first hypothesis (1A) that high team-identification
individuals will report a higher overall PIM score when exposed to ID advertisements in
comparison to IR and CL advertisements.
A SPORTS TEAM SOCIAL IDENTITY STUDY 32
Felt-autonomy. We expect no significant difference in scores between the three
experimental conditions: the FATV score (M = 18) of participants in the ID condition
will be similar to the FATV score of participants under the IR condition (M = 18) and the
CL condition (M = 16). An analysis of variance will reveal a non-significant effect of
message exposure on the FATV, with p>. 05. These results would support Hypothesis
1B, no significant differences will be found in FATV among all three experimental
groups.
Hypotheses 2A and 2B: Non-fans
We expect a total of 480 respondents to score lower than 21 in the SSIS (M=14),
which would classify them as low-identification individuals, or non-fans. All of them will
be randomly presented with either an ID message (n = 160), an IR message (n = 160) or a
control message (n = 160). The expected results for Hypotheses 2A and 2B are
summarized in Table 2.
Purchase intent. We expect participants in the ID condition will present a lower
PIM score (M = 2) than participants in the IR condition (M = 4) or the CL condition (M =
3). An analysis of variance will reveal that there is a significant effect of message
exposure on PIM scores, with p<. 05. A further analysis of the data using the Tukey HSD
test will determine significant differences between ID and IR respondents, and between
ID and CL respondents; the differences in PIM scores between IR and CL respondents
will be significant. These findings would support Hypothesis 2A: low team-identification
individuals will report a lower PIM score when exposed to ID advertisements in
comparison to IR and CL advertisements.
A SPORTS TEAM SOCIAL IDENTITY STUDY 33
Felt-autonomy. We predict a significant difference in FATV between the
experimental conditions. ID participants will have a lower FATV score (M = 7) than IR
participants (M = 14) and the CL participants (M = 16). An analysis of variance will
reveal a significant effect of message exposure on the FATV, with p>. 05, supporting
Hypothesis 2B: descriptive messages (ID) are perceived as more threatening to freedom
and influencing non-self-determined behaviors than IR or CL messages.
Table 2
Summary of expected results for fans and non-fans
Fans Non-fans
ID IR CL ID IR CL
SSIS score 52.2 52.2 52.2 14 14 14
PIM score 7 4 2 2 4 3
FATV 18 18 16 7 14 16
Note: SSIS = Sport Spectator Identification Scale; PIM = Purchase intent mean; FATV =
Felt-autonomy total value; ID= identity defining condition; IR = identity referencing
condition; CL = non-identity condition
Hypotheses 3A and 3B: Identity defining condition
Both high and low-identification respondents will be analyzed in this section in
order to determine if there is a significant difference amongst purchase intent and felt-
autonomy due to the presentation of an identity defining marketing message (n = 560;
A SPORTS TEAM SOCIAL IDENTITY STUDY 34
400 fans, 160 non-fans). The results for Hypotheses 3A and 3B are illustrated in Figure 2,
Figure 3, and Table 3.
Purchase intent. We predict that a t-test will determine the difference between
fans and non-fans in the ID condition to be significant at a .05 level. Fans will have
higher PIM score (M = 7) than non-fans (M = 2) These projected results would support
Hypothesis 3A; the identity defining message reduces the PIM score in non-fans but
augments the PIM score in fans.
Felt-autonomy. For this analysis, a mean value of the FATV will be calculated
(FAMV = Felt-autonomy mean value) in order to have the same scale values for purchase
intent and felt-autonomy. A significant difference between fans and non-fans will be
determined by a t-test, with a significance level of .05; the FAMV for fans (M = 4.5) will
be higher than the FAMV for non-fans (M = 1.74). These results will support Hypothesis
3B: descriptive messages (ID) are perceived as more threatening to freedom and
influencing non-self-determined behaviors by non-fans than fans.
Table 3
Means of purchase intent and felt-autonomy measures under the identity defining
condition
Fans Non-fans
PIM 7 2
FAMV 4.5 1.74
Note: PIM = Purchase intent mean; FAMV = Felt-autonomy mean value
A SPORTS TEAM SOCIAL IDENTITY STUDY 35
Figure 2: Purchase intent mean score of fans and non-fans according to
experimental condition.
Figure 3: Felt-autonomy mean value of fans and non-fans according to
experimental condition.
1
2
3
4
5
6
7
ID IR CL
Purc
hase
Inte
nt M
ean
Scor
e
Experimental Condition
Fans
Non-fans
1
2
3
4
5
6
7
ID IR CL
Felt-
Aut
onom
y M
ean
Valu
e
Experimental Condition
Fans
Non-fans
A SPORTS TEAM SOCIAL IDENTITY STUDY 36
Discussion
General results and implications
The current research was designed to determine the link between sport team
identification and purchase intent through identity message types. The results are
expected to reveal that in the context of team affiliation, high identification individuals
will report higher PIM scores when presented with identity-defining messages instead of
identity-referencing or non-identity messages. Fan identities (high-identification) will be
revealed to guide consumer behavior and influence an individual’s purchase intent and
felt-autonomy. These results would show that when fans perceive information related to
their team-identity, even if this information is highly specific and could be perceived as
threatening to their freedom and non-self-determining, they will not experience reactance
nor will they report lower felt-autonomy. Thus, strong social identities could remediate
the reactance effect that a low freedom of choice and non-self-determination perceptions
have on behavior.
The expected results would represent a partial contradiction to Bhattacharjee and
his colleagues’ findings (2014). Since they found that targeting individuals with specific
identity marketing messages would result in reactant behavior towards the advertised
product. In their study they used a variety of participants, including sports fans from a
university team, but they failed to use a measure for identity strength (for example the
SSIS). Hence they assumed that their participants were fans without experimentally
evaluating their fandom. In the current study we used a fandom measure conjointly with
the different marketing messages (identity defining and identity referencing) to
appropriately evaluate the effect that identity marketing has on high (and low)
A SPORTS TEAM SOCIAL IDENTITY STUDY 37
identification sports fans. These results illustrate that the sports fandom is a separate
construct from other possible identities used in the mentioned study (i.e. environmentally
conscious individuals) and that marketing attempts should use differentiated strategies
when trying to appeal to this identity.
Overall, we expect that fan identities would be recognized as an inherently
different strong influencer of behavior. The results of these study will be valuable not
only to sports teams and their sponsors, but to businesses across the globe. A consumer’s
social identity can become activated by a great variety of circumstances, and if such
identity is strong enough it could have similar characteristics to fan identity. In marketing
campaigns could prove to be a successful strategy even for industries far removed from
sports teams.
Fans’ purchase intent and felt-autonomy: ID condition
We predicted that high-identification individuals exposed to identify-defining
messages would reveal higher purchase intent and felt-autonomy (lower reactance).
According to SDT there are two factors that influenced this behavior: psychological
needs and the self-determination continuum. The fundamental psychological needs
driving motivation are autonomy and relatedness; in the case of fans, the need for
relatedness will be greater than the need for autonomy when their social identity is
brought to consciousness. The need for belonging to the social group and be recognized
as a member of the fandom would become more important than the need to feel
autonomous; and even fans could feel higher autonomy by actively pursuing their internal
motivation to belong. In terms of the SDT continuum, it is likely that after indicating
purchase intent fans will feel self-determined. It is likely that the locus of control will be
A SPORTS TEAM SOCIAL IDENTITY STUDY 38
perceived as “somewhat internal”, since the origin of the action is clearly external from
the individual (the advertisement), or as “internal”, since they might feel that the need of
engagement comes from their inner fandom experience. At the same time, the fans’
motivation to indicate a high purchase intent (and subsequent behavior) will be intrinsic,
since their fandom is not imposed nor externally rewarded and their intent is associated
with their motivational drive of belonging to a social identity. The third element of the
SDT continuum is regulation, and we expect that regulation will be perceived as
integrated or intrinsic. Integrated regulation will be experienced if the origin of
persuasion is known to be external (the advertisement) but the fan internalized its
message and claims ownership over it. Intrinsic regulation will be experienced if the fan
did not perceive the origin of the behavior as external, the fan would see the need for
engagement with their fandom as originating from internal motivation and not the
external persuasive message.
Unexpected results
There is an alternative possibility for this study: Our predictions could be
contradicted by the data. This could happen in several ways. One could be that there are
not enough respondents who score low on the SSIS to have a significant analysis of the
data for Hypotheses 2A and 2B. If this were the case, the solution would be to extend the
timeframe allocated for data collection and find alternative ways of motivating
individuals who are low-identification fans to participate in the study.
Non-significant results could also contradict our predictions. For high-identity
fans, there are three possibilities. One would be that the differences in PIM between the
ID, IR or CL conditions were found to be non-significant. That is, the presentation of the
A SPORTS TEAM SOCIAL IDENTITY STUDY 39
three different marketing messages did not affect the purchase intent that individuals
reported in the questionnaire. These results would indicate that identity-marketing
messages have no bearing on individuals’ intention to purchase, and that other aspects of
advertisements could have a greater impact on influencing identity-related behavior.
Another possibility for high-identification individuals is that the FATV scores for
the ID, IR and CL conditions were found to be significant. If the results show higher felt-
autonomy for ID than for IR and CL (f.autonomyID > f.autonomyIR; f.autonomyID >
f.autonomyCL), then the incongruity with our initial prediction would only be partial.
Message presentation would have had an effect on felt-autonomy, this would indicate that
the formulation of Hypothesis 1B was too conservative. Specific target marketing
messages would have been established to strongly influence high identification
individuals’ sense of self-determination: those presented with ID messages experienced a
higher felt-autonomy than those presented with IR messages.
A third possibility is that the FATV scores for high-identification individuals turn
out to be statistically significant and in an opposite direction from our initial prediction
and theoretical forecasts (f.autonomyID < f.autonomyIR; f.autonomyID < f.autonomyCL).
That is, marketing message presentation would have a deleterious impact on the
individuals’ autonomy perception. Furthermore, high-identification individuals could
engage in reactant behaviors when presented with ID messages even in the context of
their preferred teams. The consequences of this possibility would change marketing
campaigns in the sports market; any attempts to influence the purchase behaviors of team
fans through identity-relevant messages would be futile and could even backfire
A SPORTS TEAM SOCIAL IDENTITY STUDY 40
(resulting in conscious decisions to engage in behaviors opposite of what is proposed by
the advertisement campaigns).
For low-identity individuals, the two alternative possibilities would include
results regarding the PIM and FATV scores that do not match the initial predictions. The
PIM scores could be found to be significant but not in the predicted direction
(p.intentIR>p. intentID; p. intentIR> p. intentCL), this differential effect of identity-
marketing messages in a low-identification sample could show that the level of
identification with the specific team is irrelevant. Also, non-significant PIM scores would
indicate that identity-marketing messages have no effect on the non-fans’ intention to
purchase, and that non-identity related characteristics of advertisements are more relevant
in influencing behaviors. Additionally, no difference in FATV scores between CL, IR
and ID manipulations would represent an unexpected result. This would mean that felt-
autonomy is not affected by the specificity of identity-marketing messages. Our initial
prediction was erroneous, low-identification individuals would not be negatively affected
by ID messages, in fact there would be no effect of marketing messages at all.
Consequently, these results would mean that marketing campaigns destined at sports fans
would have to be centered on features different from the quality of the messages in order
to appeal to individuals with low team identification.
Limitations
This section includes an analysis of the measures that will be used in this study
(SSIS, FATV and PIM) and the possible problems with the sample and data collection.
SSIS. The Sports Spectator Identity Scale has been consistently used to determine
the levels of fandom an individual has in relation to his or her favorite team, still it has a
A SPORTS TEAM SOCIAL IDENTITY STUDY 41
few limitations. Currently many researchers in other fields (i.e. school achievement,
industrial psychology, family therapy) have been using multidimensional scales to assess
identification, while the SSIS offers a one-dimension measurement of identification
(Wann & Pierce, 2003). Also, the scale may give the impression of non-neutrality
because of the absence of a clear neutral point; this could force respondents to make a
selection that conveys value, even if they have no actual preference. Nevertheless, this
scale represents a time-efficient way of measuring fan identification that avoids
respondent fatigue and renders valid information.
PIM item. Following the advertisement presentation two scaled items will be
presented to the participants: the PIM and the felt-autonomy item. The problems with
using the PIM are that the researchers cannot know if the participants are being honest,
and even if they are honest revealing a favorable intention does not necessarily equal a
future purchase. However, previous research has shown a link between intent and
behavior commitment (Morrison, 1979; Chauduri & Holbrook, 2001).
Felt-autonomy. The felt-autonomy questionnaire was created for the present
study using items previously developed and validated by Bhattacharjee and colleagues’
(2014) and Pavey and Sparks (2009). And the current questionnaire will be correlated
with these measures previous to its use in the study. Still, the four items are limited in
depth of information they reveal. The questionnaire renders a superficial one-
dimensioned evaluation of autonomy related to their expressed purchase intent: it can be
argued that a marketing message could have broader effects on autonomy perception than
what is measured by four items. Nevertheless, the simplicity and easy application of the
questionnaire and the strong correlation with other measures in previous studies reveal it
A SPORTS TEAM SOCIAL IDENTITY STUDY 42
to be ideal for the current research. We want to discover how perceptions of autonomy
change in the very moment of indicating purchase intent; we do not want to conduct a
profound autonomy-intent study. Also, we believe the measure will reduce bias caused by
respondent fatigue.
Sample and data collection. We predict the sample to be composed of
predominantly high-identification individuals. This could be a disadvantage for
Hypotheses 2A and 2B, since it is likely that the majority of our respondents will score
high on the SSIS. Nevertheless, due to a large sample size and an open-to-all team
newsletter sign-up, we expect to have enough participants to score low on the SSIS to
have significant results in the second part of the study. Another limitation linked to an
online survey structure is that high identifiers will be more motivated to respond to a
team-related survey than low identifiers. We purposely included the promotional message
(“Participate in this study and you will have a chance to win a new tablet!”) to
incentivize low identifiers to participate in this study and thus have more diverse sample
in terms of identification (and subsequent SSIS scores).
Future study
In a future study, other fandoms (e.g. Harry Potter fans, Star Wars fans, Comics
fans, etc.) could be used to determine the relevancy of message specificity in marketing
campaigns using the same framework presented in the present study. Additionally, a
more in-depth study of sports fandom could be performed where a selection of
advertisements could be presented to the participants instead of only one. Each
advertisement could have a longer and in-depth questionnaires in order to determine the
attitudes and intent purchase towards the advertisements presented in a multidimensional
A SPORTS TEAM SOCIAL IDENTITY STUDY 43
form. Measuring multiple constructs at once could provide a more realistic picture of the
role of sports fandom in purchase intent. Another possibility is to measure behavior and
not only intent, by providing participants with the possibility of a purchase after viewing
an advertisement could reveal more externally validated results.
Conclusions
The main purpose of this study is to assess the impact of specific and referencing
marketing messages on purchase intent and felt autonomy, in a sport-affiliated sample.
We expect that high-identification individuals will be highly influenced by identity
defining messages when they involve their social identity, increasing their purchase intent
and felt-autonomy perceptions. The sports fandom social identity will be revealed to be
inherently different from other types of social identities, with a higher need for belonging
that supersedes the need for autonomous or reactant behaviors.
A SPORTS TEAM SOCIAL IDENTITY STUDY 44
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Footnote
1Because the current research will measure intention and not an actual behavior, it
is relevant to clarify the relationship between purchase intent and purchase behavior.
Research has shown that purchase intention is highly correlated with the sale of a
product; measuring intention is the best predictor of behavior amongst many other
possible psychological constructs associated with future behavior (Morwitz, 2012). In
fact, purchase intent is considered a mediating variable between a consumer’ attitude
towards a product and its purchase (Morrison, 1979). Hence, intention measurements are
valid and accurate predictors of future purchase behaviors.
A SPORTS TEAM SOCIAL IDENTITY STUDY 52
Appendix A
Pilot study: Originally developed by Bhattacharjee and his colleagues in 2014. Advertising Classification Exercise You are an advertisement executive working at a company famous for its identity marketing strategies (targeting consumers through the identities they held). The types of identities the company works with include family roles (moms, daughter, sons, fathers, etc.), political affiliations (republicans, democrats, independents), gender roles (female, male), cultural heritage (Latino, Asian American, African American, etc.) and many others. Your boss has given you a task to develop a new approach to identity marketing. He wants you to classify a wide variety of advertising messages into the following three categories: Identity-referencing messages merely make reference to the target consumer identity. That is, these messages simply mention the target identity and suggest how the brand meets these needs. Identity-defining messages define the terms of identity expression. That is, these messages link being a certain type of person, or having a desirable trait associated with an identity, with buying one particular brand. Non-identity defining messages have no bearing on an individual’s perceived identity. That is, these messages do not define nor reference a specific consumer identity. For each of the messages below, please rate the extent to which it is characteristic of an identity-defining message, an identity-referencing message or if it is a non-identity message. Also, please explain which words made you identify them as such. 1. If you call yourself an Eagle’s fan, you gotta have DirecTV! How much is this a non-identity message like an identity-referencing message (simply references an identity and suggests how a brand is relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like an identity-defining message (ties having a certain identity to buying one particular brand)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So
A SPORTS TEAM SOCIAL IDENTITY STUDY 53
How much is this message like a non-identity message (does not define or reference a certain identity to buying a particular brand or making it relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So In classifying these messages, what clues in each message were most helpful? ________________________________________________________________ 2. DirectTV the TV you want, the way you want it How much is this a non-identity message like an identity-referencing message (simply references an identity and suggests how a brand is relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like an identity-defining message (ties having a certain identity to buying one particular brand)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like a non-identity message (does not define or reference a certain identity to buying a particular brand or making it relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So In classifying these messages, what clues in each message were most helpful? ________________________________________________________________ 3. Gamefly. For video game lovers. How much is this a non-identity message like an identity-referencing message (simply references an identity and suggests how a brand is relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like an identity-defining message (ties having a certain identity to buying one particular brand)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So
A SPORTS TEAM SOCIAL IDENTITY STUDY 54
How much is this message like a non-identity message (does not define or reference a certain identity to buying a particular brand or making it relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So In classifying these messages, what clues in each message were most helpful? ________________________________________________________________ 4. Gamefly. You call yourself a gamer? You have to have it! How much is this a non-identity message like an identity-referencing message (simply references an identity and suggests how a brand is relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like an identity-defining message (ties having a certain identity to buying one particular brand)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like a non-identity message (does not define or reference a certain identity to buying a particular brand or making it relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So In classifying these messages, what clues in each message were most helpful? ________________________________________________________________ 5. Burger King: good food for parents on the go How much is this a non-identity message like an identity-referencing message (simply references an identity and suggests how a brand is relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like an identity-defining message (ties having a certain identity to buying one particular brand)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So
A SPORTS TEAM SOCIAL IDENTITY STUDY 55
How much is this message like a non-identity message (does not define or reference a certain identity to buying a particular brand or making it relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So In classifying these messages, what clues in each message were most helpful? ________________________________________________________________ 6. Gamefly all the variety you need How much is this a non-identity message like an identity-referencing message (simply references an identity and suggests how a brand is relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like an identity-defining message (ties having a certain identity to buying one particular brand)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like a non-identity message (does not define or reference a certain identity to buying a particular brand or making it relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So In classifying these messages, what clues in each message were most helpful? ________________________________________________________________ 7. DirecTV. All the sports you love, all in one place. How much is this a non-identity message like an identity-referencing message (simply references an identity and suggests how a brand is relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like an identity-defining message (ties having a certain identity to buying one particular brand)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So
A SPORTS TEAM SOCIAL IDENTITY STUDY 56
How much is this message like a non-identity message (does not define or reference a certain identity to buying a particular brand or making it relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So In classifying these messages, what clues in each message were most helpful? ________________________________________________________________ 8. Legit designers watch only HGTV How much is this a non-identity message like an identity-referencing message (simply references an identity and suggests how a brand is relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like an identity-defining message (ties having a certain identity to buying one particular brand)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like a non-identity message (does not define or reference a certain identity to buying a particular brand or making it relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So In classifying these messages, what clues in each message were most helpful? ________________________________________________________________ 9. Burger King: Eat like a man. How much is this a non-identity message like an identity-referencing message (simply references an identity and suggests how a brand is relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like an identity-defining message (ties having a certain identity to buying one particular brand)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So
A SPORTS TEAM SOCIAL IDENTITY STUDY 57
How much is this message like a non-identity message (does not define or reference a certain identity to buying a particular brand or making it relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So In classifying these messages, what clues in each message were most helpful? ________________________________________________________________ 10. HGTV the channel for designers! How much is this a non-identity message like an identity-referencing message (simply references an identity and suggests how a brand is relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like an identity-defining message (ties having a certain identity to buying one particular brand)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like a non-identity message (does not define or reference a certain identity to buying a particular brand or making it relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So In classifying these messages, what clues in each message were most helpful? ________________________________________________________________ 11. HGTV, creating lifestyle How much is this a non-identity message like an identity-referencing message (simply references an identity and suggests how a brand is relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like an identity-defining message (ties having a certain identity to buying one particular brand)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So
A SPORTS TEAM SOCIAL IDENTITY STUDY 58
How much is this message like a non-identity message (does not define or reference a certain identity to buying a particular brand or making it relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So In classifying these messages, what clues in each message were most helpful? ________________________________________________________________ 12. The burger you yearn for: Burger King How much is this a non-identity message like an identity-referencing message (simply references an identity and suggests how a brand is relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like an identity-defining message (ties having a certain identity to buying one particular brand)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So How much is this message like a non-identity message (does not define or reference a certain identity to buying a particular brand or making it relevant)? _____________________________________ 0 1 2 3 4 5 6 7 8 9 10
Not at All Very Much So In classifying these messages, what clues in each message were most helpful? ________________________________________________________________
A SPORTS TEAM SOCIAL IDENTITY STUDY 59
Appendix B Sport Spectator Identification Scale Instructions: Please type the name of your favorite sport team below (it can be from any sport at any level or an individual in an individual sport such as auto racing or figure skating). Please be very descriptive in your response (e.g., the Atlanta Braves Major League Baseball team). _______________________________________________________ Now, please answer the following questions based on your feelings for the team listed above. There are no "right" or "wrong" answers, simply be honest in your responses. 1. How important to YOU is it that the team listed above wins? Not important 1 2 3 4 5 6 7 8 Very important 2. How strongly do YOU see YOURSELF as a fan of the team listed above? Not at all a fan 1 2 3 4 5 6 7 8 Very much a fan 3. How strongly do your FRIENDS see YOU as a fan of the team listed above? Not at all a fan 1 2 3 4 5 6 7 8 Very much a fan 4. During the season, how closely do you follow the team listed above via ANY of the following: a) in person or on television, b) on the radio, c) television news or a newspaper, or d) the Internet? Never 1 2 3 4 5 6 7 8 Almost everyday 5. How important is being a fan of the team listed above to YOU? Not important 1 2 3 4 5 6 7 8 Very important 6. How much do you dislike the greatest rivals of the team listed above? Do not dislike 1 2 3 4 5 6 7 8 Dislike very much 7.How often do YOU display the team's name or insignia at your place of work, where you live, or on your clothing? Never 1 2 3 4 5 6 7 8 Always
A SPORTS TEAM SOCIAL IDENTITY STUDY 60
Appendix C Purchase intent item - taken from Bhattacharjee et al. 2014, p. 297. Please answer the following question. “How likely are you to purchase the advertised product?”
1 2 3 4 5 6 7 Very unlikely
Unlikely Somewhat unlikely
Neither likely nor unlikely
Somewhat likely
Likely Very likely
A SPORTS TEAM SOCIAL IDENTITY STUDY 61
Appendix D Felt-autonomy measure - Based on Pavey and Sparks SDT autonomy measure (2009, p.290); Bhattacharjee and colleagues reactive autonomy measure (2014, p. 297). Please answer the following items. 1. I feel that my choice is based on my true interests
1 2 3 4 5 6 7 Not at all true
Not true Somewhat not true
Neutral Somewhat true
True Very true
2. I feel that my choice expresses my true self
1 2 3 4 5 6 7 Not at all true
Not true Somewhat not true
Neutral Somewhat true
True Very true
3. I feel that I make my own decisions
1 2 3 4 5 6 7 Not at all true
Not true Somewhat not true
Neutral Somewhat true
True Very true
4. This product allows me to freely express who I am
1 2 3 4 5 6 7 Strongly disagree
Disagree Somewhat disagree
Neither agree nor disagree
Somewhat agree
Agree Strongly agree