rmit innovation solutions workshop 1

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INNOVATION SOLUTIONS; WORKSHOP 1 JOYCE SEITZINGER RMIT, 24 OCT 2014

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Workshop 1 for the Innovation Solutions project for RMIT University in Melbourne.

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Page 1: RMIT Innovation Solutions Workshop 1

INNOVATION SOLUTIONS; WORKSHOP 1 JOYCE SEITZINGER RMIT, 24 OCT 2014

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INTRODUCTION

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Joyce Seitzinger

•  Founder Academic Tribe •  Education Technologist •  Learning Designer •  Moodle Tool Guide •  @catspyjamasnz •  Tertiary spaces

•  Ukulele player

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A networked collective of experienced and creative learning designers, education technologists and other education experts, working with institutions and organizations to develop learning solutions for now. We provide learning design, learning resource development, assessment design, digital presence building & coaching, community management, social media advice, staff development, and more.

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Phemie  Wright,  Senior  Learning  Designer  Phemie  Wright  is  a  Learning  Experience  Architect    working  in  the  public  and  private  educa<on  and  professional  development  sectors,  as  a  facilitator,  trainer,  designer,  and  researcher  of  online  ini<a<ves.  Her  specialty  areas  include    e-­‐learning  development  and  facilita<on,  digital  presence  design,  social  media  coaching  and  training  for  academics  and  professionals,  and  online  community  development  and  management.    

Kate  Hunt,  Senior  Learning  Designer  and  Quality  Assurance  Kate  Hunt  has  been  working  as  an  editor  and  learning  designer  in  the  ter<ary  educa<on  sector  in  New  Zealand  for  20  years  and  has  specialised  in  online  learning  for  the  last  10  years.  Her  par<cular  skills  are  in  clear  instruc<onal  structure,  plain  language,  and  ruthless  quality  control.  

Dr  Bronwyn  Stuckey,  Specialist  in  GamificaBon,  Community  of  PracBce  and  Open  Badges  

Bronwyn  has  been  engaged  in  educa<onal  community  and  games  in  learning  development  for  the  past  15  years.  She  has  worked  to  explore  virtual  worlds,  games  in  learning  and  how  we  can  cul<vate  iden<ty,  

agency,  ci<zenship,  leadership,  and  community  for  students  and  teachers.  Since  leaving  lecturing  and  learning  design  in  the  higher  educa<on  sector  (UOW,  QUT,  UWS)  her  research,  consulta<on  and  design  

have  been  in  gamifica<on  and  game-­‐inspired  designs  for  professional  learning  and  communi<es  of  prac<ce.  Most  prominent  of  this  work  was  the  gamifica<on  design  of  the  PLANE  professional  

community.    

Richard  Jones,  Senior  Learning  Designer  Richard  is  an  experienced  and  well-­‐qualified  eLearning  Specialist  and  course  developer  living  and  working  in  New  Zealand.    

Un<l  recently  he  was  Director  of  eLearning  at  The  Southport  School  on  Queensland’s  Gold  Coast  where  he  introduced  Moodle  and  Mahara.    Richard  was  responsible  for  the  installa<on,  theme  

design,  administra<on  and  staff  professional  learning.    He  worked  closely  with  the  Head  of  Learning  and  Teaching  to  promote  pedagogical  change  using  a  number  of  strategies  which  are  briefly  described  at:  h^p://elearningindustry.com/how-­‐an-­‐lms-­‐and-­‐byod-­‐changed-­‐a-­‐school.    

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AND YOU ARE?

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SHORT, TALL, GRANDE OR VENTI

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INNOVATION MODELS

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BOUNDED V OPEN ONLINE SPACES

-CATHERINE CRONIN

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7  C’s  of  Learning  Design  by  Prof.  Grainne  Conole  

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Image  by  Kathy  Shrock  

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EXAMPLES

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Storify collection

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ACTIVITY 1

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ACTIVITY 1: STATE OF PLAY 1.  My  innovaBons  •  What  have  you  implemented  that  

you’re  proud  of?  •  What  do  the  students  enjoy  in  your  

course?  •  What  are  your  best  resources?  •  What  are  your  best  ac<vi<es?  •  …    

2.  InnovaBons  you’ve  admired  •  What  have  others  done  that  

you’ve  admired?  •  Exci<ng  learning  strategies?  •  Beau<ful  resources?  •  Include  links,  names,  etc    •  …    

4.  Bumps  in  the  road  •  What  are  challenges  in  the  course  

for  you  and/or  your  tutors  or  colleagues?  

•  What  do  your  students  find  challenging?  

•  Which  ac<vi<es  cause  struggles?  •  Which  tools  are  underused?  •  …    

3.  InnovaBons  if  only…  •  Innova<ons  you  would  

have  done  if  only  you’d  had  the  <me,  funding,  training,  extra  resources…  

•  …    

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ACTIVITY 2

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Remix Creative Commons The following activity is based on one of the activities from Prof. Grainne Conole’s team at University of Leicester. It is part of their excellent 7 C’s of Learning Design framework. This work was funded by JISC and OULDI. We have expanded the feature card set with 2 categories, adapted and created new choices in each category, and added icons for usability.

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Remix Creative Commons Like the original work, this activity is re-shared and licensed here under a Creative Commons Attribution 3.0 Unported License. •  Share — copy and redistribute the material in any medium or

format •  Adapt — remix, transform, and build upon the material for any

purpose, even commercially. Attribution — you must give appropriate credit and provide a

link to the license.

•  The licensor cannot revoke these freedoms as long

as you follow the license terms. http://creativecommons.org/licenses/by/3.0/

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ACTIVITY 2: COURSE ELEMENTS Purpose To consider some features you could include in your course, which will determine not only the look and feel, but also the nature of the learners’ experience.

Tasks •  Think about the module/course we are designing innovations for. What

would you like the experience to be like for your learners? •  If you are the “owner” of one of the 4 courses, sit on a table. If you are

not an owner, join a table. You are now a “consultant.” •  At each table there is a set of 70 cards in 7 categories. Place them in

one of three columns. A.  This will be a key feature in our course B.  This will feature but in a minor way C.  This won't feature in our course

You can add your own cards and thoughts, as you discuss with your “consultants”. (10 minutes, then consultants, not owner, switch tables. 4x)

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A.  Key  Feature   B.  Minor  Feature   C.  Not  A  Feature  

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Guidance & Support

Community & Collaboration

Resources

Reflection & Demonstration

Strategies Activities Literacies & Learning Skills

ELEMENT CARDS

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Next steps

•  Individual 1-2 hour meetings with web conference to other Academic Tribe designers

•  Est. 12 hours of your time •  Creation of matrix / menu of 48 innovations •  On approval, build full activities, resource

descriptions, storyboards and facilitation guides.

•  Finally, complete an Innovation Brief per innovation

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Joyce Seitzinger @catspyjamasnz

[email protected] academictribe.co

BE A NODE IN MY NETWORK!

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Images  Mixing  Panel:  cc  license  from  h^ps://www.flickr.com/photos/sergiu_bacioiu/4370021957/