rigor breakdown
DESCRIPTION
Rigor Breakdown. Part 2: Procedural Skill and Fluency Grades PK–2. Session Objectives. Examine the procedural skill and fluency component of rigor in GK—M5 . Explore fluency activities for Grade 1 and Grade 2 lessons related to the development of fractions. - PowerPoint PPT PresentationTRANSCRIPT
© 2012 Common Core, Inc. All rights reserved. commoncore.org
NYS COMMON CORE MATHE MATICS CURRI CULUM A Story of Units
Rigor BreakdownPart 2: Procedural Skill and Fluency
Grades PK–2
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Session Objectives
2
• Examine the procedural skill and fluency component of rigor in GK—M5.
• Explore fluency activities for Grade 1 and Grade 2 lessons related to the development of fractions.
• Explore how cross-grade coherence is accessible through the fluency component of rigor.
• Recognize opportunities to emphasize the Standards of Mathematical Practice during activities that promote fluency.
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Fluency Revisited
3
“Students are expected to have speed and accuracy with simple calculations; teachers structure class time and/or homework time for students to memorize through repetition, core functions.” (excerpt from the Shifts)
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Fluency Revisited
4
Accessible through:• Counting exercises• Choral & white board exchanges• Sprints• Fluency puzzles & games
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
AGENDA
5
Counting Exercises / Choral & White Board Exchanges Examine examples from GK—M5. Select strategies for Grades 1 and 2. Consider ways to bridge gaps in prerequisite
knowledge.Sprints / Fluency Puzzles & Games
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Video – Choral Exchanges
6
Reflection: • Look for subtle details about the
implementation of each fluency exercise. What do you notice?
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Video Clip – Double 10-Frames
7
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Module Study – Fluency
8
• How does the module use counting exercises differently from choral and white board exchanges?
• What themes are present in the fluency activities for this module?
• How does each activity relate to the purpose of the lesson / module?
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Key Points
9
• Counting exercises (and Sprints) are used for familiar fluencies.
• White board exchanges are used more for building new fluencies.
• Mastering 10 ones and some ones (K.NBT.1), decomposing numbers to 10 (K.OA.3), and how many to 10 (K.OA.4) are essential groundwork to mastery of sums and differences to 20.
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
AGENDA
10
Counting Exercises / Choral & White Board Exchanges Examine examples from GK—M5. Select strategies for Grades 1 and 2. Consider ways to bridge gaps in prerequisite
knowledge.Sprints / Fluency Puzzles & Games
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Required Fluencies
11
K K.OA.5 Add/subtract within 5
1 1.OA.6 Add/subtract within 10
2 2.OA.22.NBT.5
Add/subtract within 20 (know single-digit sums from memory)Add/subtract within 100
3 3.OA.73.NBT.2
Multiply/divide within 100 (know single-digit products from memory)Add/subtract within 1000
4 4.NBT.4 Add/subtract within 1,000,000
5 5.NBT.5 Multi-digit multiplication
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Lesson Engagement – Writing Counting Exercises and Exchanges
12
• Consider the entire module and discuss with your partner what fluencies would be most appropriate for your lessons.
• Each of you pick a choral or white board exchange to write.
• Share what you’ve written with your partner.
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Lesson Engagement – Writing Counting Exercises and Exchanges
13
• What surprised you about selecting and writing fluencies for a module?
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
AGENDA
14
Counting Exercises / Choral & White Board Exchanges Examine examples from GK—M5. Select strategies for Grades 1 and 2. Consider ways to bridge gaps in prerequisite
knowledge.Designing Sprints / Fluency Puzzles & Games
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Bridging Gaps in Prerequisite Knowledge
15
• What prerequisite fluency is important for success in this lesson?
• Can gaps in prerequisite skills be both assessed and remediated through fluency?
• Do any other fluency exercises seem appropriate to add to the fluency plan for the module?
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
AGENDA
16
Counting Exercises / Choral & White Board Exchanges Examine examples from GK—M5. Select strategies for Grades 1 and 2. Consider ways to bridge gaps in prerequisite
knowledge.Sprints / Fluency Puzzles & Games
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Sprint Design
17
• A Sprint has two parts (Sprint A and Sprint B) with closely related problems on each.
• Students are given 60 seconds for each Sprint.• Every student should get at least 25% right.• Ideally, no student will finish within the 60 seconds.• A typical 4th or 5th grade Sprint has 44 problems, younger
students need fewer problems.
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Sprint Design
18
• Problems on the Sprint start easy and get progressively more complex (perhaps in quadrants).
• Problems should be patterned in such a way as to encourage MP.8, “Look for and express regularity in repeated reasoning.”
• Intelligent design and delivery makes the Sprint superior to computer-generated worksheets.
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Fluency Puzzles and Games
19
Use each digit 0 – 9 only once to complete the grid.
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Designing a Fluency Puzzle or Game
20
• Fluency puzzles and games should both have students working loads of problems in a relatively short amount of time.
• Puzzles (and sometimes games) build students observation and reasoning skills (MP.2, MP.7, MP.8) as well as their perseverance in problem solving (MP.1).
• Games add the aspect of competition, motivating an improvement in speed and accuracy.
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Design a Sprint or Fluency Puzzle
21
• Take time now to design your own Sprint or fluency puzzle or game.
• Share your Sprint or puzzle with a partner.
• Give your partner one suggestion for improvement.
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Lesson Engagement – Fluency
22
• How do Sprints and fluency puzzles and games provide an opportunity to bridge gaps in prerequisite skills?
• How does coherence apply to fluency activities?
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Key Points
23
• Fluency is designed with the entire module, year, and previous years in mind.
• Schools are encouraged to use a familiar set of fluency styles across the grades.
• White board exchanges are best applied for building fluency in a new skill.
• Sprints and counting exercises are best applied for gaining additional speed and accuracy with previously learned skills.
© 2012 Common Core, Inc. All rights reserved. commoncore.org
N YS CO MM O N CO R E M AT H E MAT I C S C U R R I C ULU M A Story of Units
Next Steps
24
• In what ways are your schools / districts already implementing fluency and cross-grade coherence in the classroom?
• How can you help your colleagues use fluency to promote coherence in the curriculum?