richard lamb - measurement, video games, and the future

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MEASUREMENT, VIDEO GAMES, AND THE FUTURE Richard Lamb Washington State University College of Education Teaching and Learning

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MEASUREMENT, VIDEO GAMES, AND THE FUTURE

Richard Lamb

Washington State University

College of Education

Teaching and Learning

HOW DID I GET HERE?

MY RESEARCHEXAMINE AND MEASURE STUDENT LEARNING (COGNITIVE GAIN) THROUGH VIDEO GAMES SPECIFICALLY SCIENCE AND ENGINEERING

EXAMINE AND MEASURE ALZHEIMER'S DEMENTIA AND MILD COGNITIVE IMPAIRMENT (COGNITIVE DECLINE) IMPAIRMENT THROUGH VIDEO GAMES

EDUCATION NOW

High

Scho

ol G

radu

ation

College

Gra

duat

ion

Reading

Pro

ficienc

y

Mat

hem

atics

Pro

ficienc

y

Writ

ing

Profi

cienc

y

74

4626 30 25

26

5474 70 75

Where are we?

ALZHEIMER'S AND DEMENTIA POPULATION

It’s estimated that 5.1 million American have

this disease

The number of people showing

symptoms of this disease will triple by

2050.

1 in 3 People will die from this

disease

It is the 6th leading cause of death in the United States

WHO PLAYS VIDEO GAMES?

Play Video Games

58%

Don't Play Video Games

42% Play Video GamesDon't Play Video Games

18 and Under32%

18 to 3532%

36 and Over36%

18 and Under18 to 3536 and Over

Male55%

Female45% Male

Female

Social Media10%

School29%

Video Games13%

Sleep33%

Other15%

Social MediaSchoolVideo GamesSleepOtherAccess to

Mobile Device95%

No Access5%

Access to Mobile DeviceNo Access

MEASUREMENT IN SERIOUS GAMES (SG) IS A PROBLEM OF FITTING THE GAME TO THE MEASUREMENT.

LIMITS OUR ABILITY TO MAKE USE OF EXISTING GAMES.

GIVEN THE COST OF GAME PRODUCTION…

THIS OCCURS BECAUSE THE GAMES MUST BE ADAPTED FOR THE MEASUREMENT TOOL.

THE PROBLEM

WHAT DOES A POSSIBLE FUTURE AND SOLUTION FOR VIDEO GAME MEASURMENT LOOK LIKE?

THE MERGING OF EDUCATIONAL MEASUEMENT MODELS AND VIDEO GAMES

• ITEM RESPONSE THEORY, COGNITIVE DIAGNOSTICS

• INFORMATICS AND ANALYTICS TECHNIQUES• MACHINE LEARNING ALGORITHMS

ITEM RESPONSE THEORY (IRT)

• A PSYCHOMETRIC AND EDUCATIONAL MEASUREMENT THEORY

• LOCATES THE PERSON'S ABILITY ON A COMMON SCALE

• PROVIDES THE PROBABILITY OF SUCCESSFULLY ANSWERING A QUESTION

• BASIS OF COMPUTER ADAPTIVE TESTING

COGNITIVE DIAGNOSTICS

• A PSYCHOMETRIC AND EDUCATIONAL MEASUREMENT APPROACH FOR IDENTIFICATION OF COGNITIVE ATTRIBUTES

• SPECIFICALLY USED TO IDENTIFY TASKS TIED TO COGNITIVE SYSTEMS

HOW DO I DO IT?

• IDENTIFY KEY TASKS IN VIDEO GAMES• CALCULATE PROBABILITY OF TASK COMPLETION

USING IRT• IDENTIFY COGNITIVE SYSTEMS USED TO

COMPLETE TASKS WITH Q-MATRIX• 8-HOURS OF PLAY PRODUCES 750,000 DATA

POINTS FOR ANALYSIS

Q-MATRIX

• IDENTIFY KEY TASKS IN VIDEO GAMES• CALCULATE PROBABILITY OF TASK COMPLETION

USING IRT• IDENTIFY COGNITIVE SYSTEMS USED TO

COMPLETE TASKS VIA Q-MATRIX

`

Q-MATRIX

Task Proportion of Success

Cognitive Attribute 1

Contribution to pi

Cognitive Attribute 2

Contribution to pi

Cognitive Attribute 3

Contribution to pi

Volume Conservation

.17 Parity Judgment

.03 Critical Reasoning

.48 Retrieval .13

Liquid Conservation

.35 Parity Judgment

.09 Critical Reasoning

.23 Retrieval .11

Number Conservation

.45 Parity Judgment

.01 Critical Reasoning

.13 Retrieval .04

Mass Conservation

.33 Parity Judgment

.07 Critical Reasoning

.21 Retrieval .09

Probability of task success and the contribution to that success to each cognitive attribute

ADVANTAGES

• MODULAR• MAKES USE OF EXISTING GAMES• PROVIDES A COMMON UNIT OF MEASUREMENT

IN COGNITIVE ATTRIBUTES• USE IN AUGMENTED REALITY ENVIRONMENTS

AND VIRTUAL ENVIRONMENTS

`

ADVANTAGES

• ADAPTIVE• BY INCORPORATING MACHINE LEARNING AND

EDUCATIONAL MEASUREMENT MODELS WE CAN SHAPE TASK PRESENTATION IN GAMES

`

FUTURE WORK

• NATIONAL SCIENCE FOUNDATION GRANT NEUROIMAGING TO GAME OUTCOMES

• WORK WITH WASHINGTON STATE UNIVERSITY SMART APARTMENTS

• MOVE TO AUGMENTED REALITY SYSTEM• LOOKING FOR PARTNERS IN INCORPORATING THE

MEASUREMENT SYSTEM

`

EDUCATIONAL NEUROPSYCHOLOGY LABORATORY

• HUMAN COMPUTER INTERFACE• FUNCTIONAL NEAR INFRARED SPECTROSCOPY

EEG, PHYSIOLOGICAL MEASURES• USE TRADITIONAL MEASURES AND COMPARE

CURRENT PROJECTS:APP IN DEVELOPMENT TO IDENTIFY MILD COGNITIVE IMPAIRMENT

`

Understand

Learning

Understand

Dementia

Models

Models

Data

Data

Immersive

Serious

Video

Games

THANK YOU

IF YOU WANT COPIES OF THE PAPERS OR REFERENCES PLEASE CONTACT ME

[email protected]