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Retail TrendsINSIGHTS ON THE DIGITAL SOLUTIONS FOR RETAIL
IN COLLABORATION WITH INTESA SANPAOLO INNOVATION CENTER
INDEX
1. Five major global trends in fashion
• Sustainability
• See now – buy now strategies
• The end of the designers’ era
• Omni-channel marketing
• Wearable
2. Mobile E-Commerce Trends
3. Omni-channel Strategies
4. Strategies to Engage Customers
3. Virtual Fitting Rooms
4. Brand Certification Systems
technologies
Five Major
Global Trends in
Fashion
1. SUSTAINABILITY
2. SEE NOW – BUY NOW STRATEGIES
3. THE END OF THE DESIGNERS’ ERA
4. OMNI-CHANNEL MARKETING
5. WEARABLE TECHNOLOGIES
1. Sustainability 1/2
All over the world, the sustainable practices are introduced into every
step of the fashion production cycle, be it design, sourcing, production, or
retail.
In sourcing, the manufacturers are looking to increase the traceability of
the raw materials, as well as to use the recycled or organic fibers.
We observe global associations of raw materials manufactures, such as
Cotton Leads, to commit to use the latest technology to produce sustainable
fibre, fully traceable from farm to finished garment.
A number of technologies are being developed to create eco-friendly
fabrics from unconventional materials such as milk, tea, or coffee beans. New
textiles are also created from recycled materials, ranging from fabric itself, to
plastic bags or bottles.
Designers and brands are increasingly applying innovative
manufacturing, dyeing, printing and washing processes to reduce water and
energy usage.
Introduction of innovative dyeing technologies that allow to transfer the
dyes to fabric in a one-step process, results in saving up to 75 gallons of water
and up to 85 percent energy in the dyeing of a pound of fabric, and produces
no harmful by-products.
66% of global respondents are willing to pay more
for sustainable goods
*2015 Nielsen Global Corporate Sustainability Report.
1. Sustainability 2/2
Digital printing, a technology used by a number of prominent
designers, reduces water usage by 95 percent, energy usage of 75
percent, and minimizes textile waste.
3D printing made its way to the fashion world, not only in a form of
pieces of clothing printed with plastic materials, but also as a technology
that allows to print fabric itself.
In online retail, the new digital technologies are able to match
products with customers based on their personal measurements and
preferences. This allows to drastically reduce the rate of returns and hence
the energy used for shipping, and waste.
In order to encourage the brands to apply sustainable practices,
new standards and certificates are introduced. In 2014, Cradle to Cradle
Products Innovation Institute launched Fashion Positive, a certification
program for sustainable fashion brands that will allow them to improve their
visibility on the global arena.
Market data:
Wohlers Report for 2014 forcasted the
worldwide 3D printing industry to grow from
$3.07 billion in revenue in 2013 to $12.8 billion by
2018, and exceed $21 billion in worldwide
revenue by 2020. In 2015, the industry surpassed
$5.1 billion.
Since 2011, more than USD 80 mln was
raised in funding for the startups providing
better fitting solutions for the online platforms.
2. See Now – Buy Now 1/2
For the past several years, designers and retailers have not been
satisfied with the fact that there is a 6 months gap between putting the
designs on the catwalk during the fashion shows and in the shops. The luxury
brands are experiencing fierce competition from the retailers, who are
updating their collections regularly, and have to find ways to bridge this
delay.
The initiative was taken by Burberry who announced that it would skip
the gap and that the new collection was already available in the stores. This
move has been supported by Tom Ford, who announced the “see now-buy
immediately” strategy, Rebecca Minkoff, and, on a lesser scale, by Prada,
Diane von Furstenberg and Monique Lhuillier who are selling a select few
items from the collections just exhibited.
2. See Now – Buy Now 2/2
One of the reasons cited by the brands is that in the era of social media,
where the shows are live-streamed, and the pictures of the new collections are
immediately uploaded to Instagram, delaying the sales for half a year creates
confusion and misunderstanding with the customers, who cannot be expected
to tie-in with the traditional calendar. So the brands are now putting the focus
of the shows primarily on consumers instead of editors, buyers, or stylists.
Another reason for changing the calendar is that the brands have global
presence and their customers live in different climates. Customers’ demand
has to be satisfied in time, because modern customer does not shop early
anymore, but buys now to wear now.
This trend is backed by the Council of Fashion Designers of America, who
announced that it would work with Boston Consulting Group to re-evaluate the
traditional twice-yearly format of New York Fashion Week, which takes place in
February and September, in order to create an in-depth analysis and road
map for the future of Fashion Week.
This is one of the newest trends on the fashion horizon, clearly reflecting
the strong influence of the social media and customer focus, and it is likely to
continue growing.
3. The End of the Designer’s Era
One of the latest trends on the fashion scene, demonstrating, yet again, the influence of
the social media, is the exit of signature designers from fashion houses. It marks the threshold of a
new era, where the artistic directors are not designers any more, but people whose core
competence is the ability to craft and communicate a strong point-of-view across a number of
channels, encompassing everything from public appearances to the social media.
In the course of just several months we’ve observed Alexander Wang exit Balenciaga,
Alber Elbaz pushed out of Lanvin, and Raf Simons leave Dior.
Unlike in earlier instances where the designers became celebrities thanks to their
overhauling a famous brand (case in point Tom Ford in Gucci), the tendency now is to hire
celebrities who bring along a huge number of followers, although lacking experience in more
traditional areas like design.
An example of such shift may be the recent appointment by Brioni of Justin O’Shea, a
former fashion director (buyer) for the luxury website MyTheresa.com, with no designer training,
to the position of its Creative Director. O’Shea’s appointment was announced on new Brioni
Instagram account.Since relevance is one of the most sought for features by the brands (which also is
reflected in “see now-buy now” trend), O’Shea’s prominent street-style presence and a vast
amount of publicity - 80,000 Instagram followers, along with his retail experience, are deemed to
be a reason for his appointment to a conservative traditional men’s wear brand.
#Brioni is pleased to announce the appointment of Justin
O’Shea as new Creative Director. ‘I am deeply honored to
undertake this new challenge for such prestigious and
celebrated menswear house. It is with great excitement I am
looking forward to write a new chapter in the story of Brioni.’
@justinoshea
4. Omni-Channel Marketing 1/2
Retailers continue to realize that they need to connect with users on
multiple channels and touch points simultaneously or even
interchangeably, and will give customers the ability to interact and
complete transactions on their own terms. When a customer wants to view
an item online, purchase it using their phone, and return it by dropping by
the store, he or she will be able to do so in a smooth and seamless way.
Social media continues to heavily influence product decisions, and,
serving as a shopping platform, it grows as a part of the omnichannel mix.
Over the last several years, brands have used social media to market their
products, talk to customers, and even make merchandising decisions; but
in the near future merchants will be adding “selling” to the list of things they
can do on social sites, as has been already done by Facebook, Pinterest,
and Twitter.
Influence of social media on online shopping behaviour
Base: 22,618
PWC Total Retail Survey 2016
4. Omni-Channel Marketing 2/2
Retailers are adopting and experimenting withtech innovations in order to figure out how they canuse them to improve the shopping experience.Technology is being integrated in brick-and-mortarstores. We currently observe the increased use ofPOS, beacons, augmented reality (from digital fittingrooms to interactive windows displays), wearables,and 3D printing.
Use of technology allows the retailers to providemore personalized shopping experience to thecustomers. In order to enhance it even more, retailersare investing in the Big Data solutions. Businesseshave realized that in order to predict shopper’sbehavior and provide truly personalized experiences,they would need to gather as much informationabout the behavior, history, and whereabouts ofconsumers. Big Data enables retailers to implementdynamic pricing, personalized recommendations,shopper-specific discounts, and more. Use of mobile/smartphones whilst in-store.
Base: 22,618
PWC Total Retail Survey 2016
4. Wearable Technologies 1/3
The lines between fashion and technology have been blurring for
some time, starting from 2012 when Diane Con Furstenberg sent her models
down the runway wearing Google Glass addition to their wrap dresses.
Although the project did not take off, this event predicted the entrance of
the gadgets into the world of fashion. This entrance hasn’t been smooth and
easy. In her NYT article “Why I’m breaking up with my Apple Watch” in June
2015, writer Vanessa Friedman stated: “No matter how attractive the Apple
Watch is in the context of other smartwatches or smart bands, no matter
how much of an aesthetic advance its rounded corners and rectangular
display, it still looks like a gadget."
This consumers’ need found a lively response from the technology
companies, and gave a rise to one of the two current major tendencies
clearly observed in the field of wearable tech: wearable gadgets take shape
of designer pieces through massive and intensive collaboration of the tech
producers with designer/fashion houses. What we observe is usually a
marriage of an existing hardware, such as health and well being tracking
devices or devices with specific functions (i.e., social media or safety) with a
designer piece of jewellery.
*statista.com
Another prominent, and, possibly, more promising trend is the intensive
research and development of new smart fabrics. Recent advances in
technology have brought together the apparel, technology, and textile
industries to develop new capabilities in fabrics with the potential to change
how the consumers interact with their clothes and other textile products. We
observe different methods of creating such fabrics, that can range from using
chemistry to using computer tech, and different functionalities - from fabrics
that react to the changes in environment to the fabrics created for pure
entertainment.
Global startup scene in wearable technology reflects these two trends,
with new companies all over the world introducing innovative ideas both in the
fields of combining technological devices with fashion products and creating
textile materials of the future.
Market data:
According to Gartner, the largest and
fastest growing category of the wearable tech
market is expected to be smart garments,
which are predicted to grow from 100,000 units
shipped in 2014 to 26 million units shipped in
2016.
4. Wearable Technologies 2/3
4. Wearable Technologies 3/3
Italian Wearable Technology Scene
Distribution of wearable tech companies
across the industries in Italy**
As of beginning of 2016 there were 5.150 innovative startups registered in Italy.*
20% of these companies are located in Piedmont, followed by Sardinia on the second place with
15%. Lombardy, Tuscany, Sicily, Lazio, Friuli Venezia Giulia follow with 10% each.**
Most of these companies are well established, 48% are long time active S.R.Ls, where startups
come close second with 36%.
The reason for such distirbution is thought to be high entry barriers, in terms of heavy investments
needed and lack of competent cross-industrial specialists.
There are, however, single instances of fashion tech projects in Italy, both startups and industry
leaders.
Circle Garage, a startup from Genoa, presented its smart watch HIRIS last year in Consumer
electronic Show in Las Vegas.
Colmar, an apparel production copany has partnered with Directa Plus to create World’s First
Graphene-Enhanced Sportswear.
* aster.it
**wearable.to, wired.it
Mobile E-Commerce Trends
Mobile E-Commerce
Online shopping is mainly composed of three activities – browsing, researching and
purchasing. Two-thirds of all time spent shopping online now happens on phones and
tablet. Mobile gives us the ability to quickly connect to products or services as we
encounter them and choose appropriate purchase options, capitalizing on our purchase
intent. Mobile is not only being successfully utilized in the arenas that serve as simulation
before the final purchase – to send push notifications, geo-fencing, personalisation but
also serves as a growing commerce platform. However, more needs to be done to
improve the proportion of conversions from the mobile device, and that’s why both the
back and front end service providers are investing courageously in this segment.
According to the studies by MasterCard, by 2020 mobile will become the most important
channel – overtaking stores, PCs, call centres and direct mail. Today, already one third
of the retailers are using mobile phones as an important communication tool with
customers. Mobile commerce is predicted to become king: whether
it is by the use of near-field communications technology or by contactless payment
technologies.
pulse.custora.com
This February 2016, the share of mobile orders (phone+tablet) out
of all e-commerce orders Worldwide, has increased 31% up from
27% in 2015
Mobile Shopping Apps
Mobile usage is continuously growing. Today the majority of digital information is
consumed via mobile devices (smartphones and tablets). Together with the
increase in the number of users, the mobile internet revenue and mCommerce
are also growing, approximate sales via mCommerce by 2017 will be equal to
$500 billion. Asia will account almost 50% of global mCommerce.
According to the senior product manager at Shopify, which sells back-end
software used by more than 275,000 retailers, Brandon Chu “There is a correlation
between the strength of the brand and the success of the app.”
Coffee giant Starbucks generates 5 million a week by mobile payments through
its app and this trend of payments has already been integrated in the fashion
world. While many brands are providing shopping features in their own apps
themselves, demand for in-app payments such as in case of Uber service, where
the payment mechanism is embedded within the mobile app itself is on a rise
and some key players including Apple Pay and Android Pay are targeting this
segment.
Source: smartinsights.com
Mobile Shopping Apps
In 2014, during the Black Friday event, one-third of all the online revenues came
from shoppers on mobile devices, an increase by 48% compared to the last year;
mobile shopping revenues in the US on Cyber Monday 2014 also increased on 76%
versus previous year. According to the experts, fashion products will turn out to be
the biggest category for mobile shopping in the next ten years.
Many e-commerce giants such as Amazon or Ebay provide both possibilities to their
clients - the mobile website and the mobile app, which, of course, is the best
strategy.
Another trend is a combination of social media experience and mobile shopping.
Spring, a mobile shopping app raised $25 million and among the investors were
fashion professionals like Rachel Zoe, Lew Frankfort (former chief executive of Coach
brand) and Groupe Arnault (the fund controlled by LVMH’s Bernard Arnault).
Source: ComScore
Payment Services by Social Media
Social media has been playing a big role in the shopping journey for
a while now, and it continues to do so even more in 2016. However,
more retailers are now looking to adopt social selling solutions such as
Soldsie (selling through comments) and Like2Buy (user generated
content galleries).
Here is shown an example of an Apparel retailer TopShelf Style which
is a great example of social selling in action. TopShelf utilizes Soldsie,
a solution that allows the retailer to implement comment selling on
Instagram. Whenever TopShelf puts something up for sale on
Instagram, customers who want to buy it simply need to comment
“sold” together with their email address. Soldsie then generates an
invoice and sends it to the shopper, so they can complete the
transaction.
Retailers like Macy’s, Tesco and Nordstorm have started to offer
integrated payment offerings and integration with social media
channels
Payment Services by Social Media
Social Payments trend is growing leaps and bounds. It is interesting to note that
even if PayPal is one of the leaders of online payments in the Western part of
the world, China became the battlefield of the tech titans for all the money
people have. Tech giants, Tencent and Alibaba, have decided to enter
banking and offline payment spheres and presented their own online payment
services WeChat Payments and Alipay Wallet with an absolutely new “for other
world” features. It’s not a surprise to find a number of different ways on Alipay
Wallet to buy goods and services through its variety of other apps, where any
number of different products can be purchased, transfer money to the users
virtually, or “split the bill” function etc.
Moreover, the app is already available for mobile payments in Taiwan and
Hong Kong and will arrive in South Korea soon. In Hong Kong, 336 OK
convenience stores, 90 Bonjour cosmetics stores and 10 Giordano apparel
stores have supported QR code payments through Alipay Onsite — merchants
accept payments by scanning QR codes generated from customers’ Alipay
Wallet app.
global.alipay.com
Besides sending and receiving money friend-to-friend,
Messenger now also lets one pay to selected US retailers and
will soon launch feature to make in-store purchases. It require
a debit card on both ends of the transaction. However,
there's no cost to use the service. It offers PIN-based
protection and "industry-leading security” according to
Facebook itself.
It works in two easy steps:
1) Add your debit card
2) Open chat with the sender/receiver
3) Tap Payments to Pay or Request to receive, enter the
amount and send
The transaction appears an an embedded item inline with
the chat. A receiver can then accept or reject this
transaction.
Payment Services by Social Media
Case-Study: Facebook Messenger
cnet.com
South Korean KakaoPay has successfully reached 10 million monthly
active users in 2016, for its mobile payment platform after just being in
the market for 1 year. With 60% of its users being females, KakaoPay
allows only KakaoTalk users to pay for e-commerce products through
KakaoTalk. The users can pre-register their credit and debit cards,
and make transactions by typing in their passwords.
Kakao claims that the largest single transaction through the mobile
payment service was about 17 million won ($14,693), and users
participating in the service's membership feature have accumulated
113 million points, which can be spent to get items from 12 local
stores in the country.
Payment Services by Social Media
Case-Study: KakaoPay
znet.com
Japanese LINE Pay is a mobile payment service available in Japoan, Taiwan,
South Korea and Thailand, run by one of the largest mobile messaging app
company in the world, LINE Corporation.
One can send, accept and ask refund via this platform.
In March 2016, LINE Corporation announced an expansion of its LINE Pay
services, providing an easy cashless method of completing transactions. The
new services include LINE Pay Card, a prepaid card allowing conventional
purchases at the register, and LINE Points, a point system that rewards users
for using various LINE services.
For in-store payments, LINE is developing a method that by scanning a LINE
Pay barcode from the customer's smartphone screen at the register,
participating physical retailers will soon be able to accept payments through
LINE Pay.
Payment Services by Social Media
Case-Study: LINE
Weibo with more than 212 million monthly active users as of 2015, has
85% of them coming from mobile terminals. The users for Weibo’s
homegrown payment solution Weibo Payment have hit over 46.50
million users.
In an attempt to boost its m-commerce initiative, Weibo’s mobile
app has added a new social shopping feature similar to WeChat’s,
enabling selected users to sell goods to followers.
It is also very interesting and rather surprising to know that Weibo
allows not only re-post from third-party eCommerce sites such as
Alibaba’s Tmall and Taobao, but also from the fierce competitor
Weimai, the Wechat mobile commerce marketplace.
Weibo has long being known as a breeding place of Asia’s most
influential personas (bloggers, celebrities etc.) and through this
commerce system is not only bringing them closer to their fans but
also offering a mobile-commerce experience in a pure social media
environment
Payment Services by Social Media
Case-Study: Weibo Payment
China’s giant tech company, Tencent (owner of WeChat), not long
ago launched WeChat Wallet function, via which the users can send
money, or digital red envelopes bearing money or gifts, to friends or
make payments at a variety of offline stores.
However, from March 2016, a fee of 0.1 per cent is being levied on
digital transfers made by the users to bank accounts where the sum
exceeds 1,000 yuan (US$153). The minimum fee per transfer will be 0.1
yuan. WeChat’s biggest rival for mobile payments, Alibaba-backed
Alipay, does not charge its mobile users for transferring money to
bank accounts, although website users are charged 0.2 per cent of
the transaction value.
Tencent has also launched its own money market fund in direct
competition with Yuebao App. As a result, Alibaba and Tencent are
starting to compete on the markets that always have been under
control of financial companies – they are fighting to fill up their virtual
pots with real cash from the Chinese consumers.
* scmp.com
Payment Services by Social Media
Case-Study: WeChat Wallet
Mobile Payment Apps
Digital Wallets, as better known, are the cashless more
secure way of making a payment, with all tracks online. The
big three i.e. Google, Apple and Paypal hold the most
market share, but many others are also gaining pace:
Google Wallet uses Near Field Communication (NFC)
technology, one can tap and pay in stores (that accept
MasterCard PayPass) by linking his debit or credit card to
his Google account. The service is only available in the US
for now. Some retailers using this feature are Tommy
Hilfiger, Fancy, Rakuten, Rockport etc.
Apple Pay lets US people pay in store (with iphone or
Apple watch) or within other apps. iPhones equipped with
the requisite NFC radio antennae and Touch ID sensor
work. With Apply watch, one can pay using Apple watch
app for iphone. Retailers like Aeropostale, American
Eagle, Macy’s, Nike and Sephora are already using this
feature
Alipay is an Alibaba-owned Chinese equivalent of Paypal,
controlling more than 50% of all transactions in China. It
recently launched in Europe and is used by retailers who
have many Chinese customers. One can pay either by
scanning a 2D QR code in store or adding the merchant
and directly transferring money via app
Paypal app allows users to send money between each
other’s PayPal accounts as well as pay for a service. In
stores supporting this service, with 4-digit PIN, one can pay
and checkout. Adidas, Nike, Nautica, UGG, Ralph Lauren,
GUESS and Calvin Klein and many other offer this service
LifeLock Wallet is a powerful app that lets one store and
use his debit, credit, ID, insurance and loyalty cards. All this
information is turned into a barcode to be scanned at the
time of payments
Besides the apps themselves, many examples of a merging brick-and-mortar and online
experience via mobile payment at standalone stores are emerging. Aurora Fashions, the
parent company of Coast, Oasis, Warehouse and Karen Miller teamed up with PayPal to let
their customers pay from mobile phones.
The PayPayl app provides customers with a unique barcode and transaction number which
the shop cashier scans to take payment from the customer’s PayPal account. Such app
makes it possible to do the payment at any point of the store and thus saves time too.
Sales staff at Nordstrom also uses mobile point-of-sale (POS) devices to do a check out at
any moment and anywhere in the store. According to the company’s 2012 March Sales
Report, “Preliminary quarter-to-date total retail sales of $1.73 billion increased 15.3 percent
compared with total retail sales of $1.50 billion for the same period in fiscal 2011.”
Additionally, according to the 2011 Nordstrom Annual Report, “both the average selling
price and the number of items sold increased in 2011 compared to 2010.
• forbes.com
Mobile Payment Apps
Case-Study: Oasis
Oasis Store
Two years ago, Ebay Inc. launched what it calls its ‘digital storefront’ in
San Franciso and New York bringing the wholly digital shopping
experience to the physical world. Shoppers interested in buying or
browsing from these storefronts can touch the glass, and select from
one hundred of items of merchandise and they can check out by
pushing this order to their mobile phone. Payments can be made
through their mobile phone and shoppers can either opt for free
home delivery or pick up at one of their pick up locations.
Previously in 2013, Ebay also partnered with The Westfield Labs to
create for retailers Rebecca Minkoff, Sony and TOMS an interactive
digital storefront where the visitors could interact with their window,
choose a product and pay with Paypal: http://fsh.by/ul4_Cg
Mobile Payment Apps
Case-Study: Ebay
Ebay store, USA
Innovative Payment Solutions
Whether it is online or offline, if a customer is given
that trust and convenience to pay anyone, anytime,
wherever he is, he will do that in a faster and
compulsive manner.
Technological advancements in hardware (mobile
point of sale, contactless, near field communication
NFC, and wearabales) have led to an increase in
payment channels for the retail customers.
Technology giants are also working on to provide a
convenient solution for the merchants as well
whereby they can perhaps receive instant cashless
payment without having to wait for long.
Merchants are also leveraging new technologies such
as Internt of Things (IoT) to leverage real-time
transaction data to understand soncumer behaviour
and formulate the next strategies, accordingly.
Peer-to-peer (P2P) money transfers, mobile money schemes and retail shopping
payments have witnesses the highest innovation levels in the recent years.
Chirpify lets one use social media apps like Twitter and Instagram to
buy, sell, send and receive money, using Paypal.
Once a user creates a profile on their website, he can then create a
listing on his dashboard if he is say selling something or wants to start
a fund raiser. He can create a listing via Instagram with the captions:
• ‘$5 #instasale‘ to sell
• ‘$0 #instagimme‘ for a giveaway
• ‘$10 #instafund‘ for a donation
Other Chirpify members buying such items simply have to comment
‘Buy’ on Instagram or reply with ‘Buy’ on a Tweet, and the
transaction is automatically completed. Chirpify users can also send
money between friends or make donations via Twitter.
There is however a 5% transaction fee on the money that enters
one’s Chirpify account.
Innovative Payment Solutions
Case-Study: Chirpify
Hongkiat.com
Even though its an old case, the concept is worth mentioning.
The North Face wanted to try something innovative to reach their
target audience and drive foot traffic into stores, so they decided to
leverage Placecast’s location based mobile technology to run a
mobile customer loyalty program.
Location-based mobile marketing campaign was done in New York,
Boston, San Francisco and Seattle in 2010. The radius of the geo-
fences was approximately half-mile around the North Face stores.
The text alerts were sent only to those who had opted-in to receive
such messages.
Even though specific program response rates are not available
publicly, but given that the company later expanded the program to
37 of its retail locations nationwide, it is safe to say that it was a
success.
Innovative Payment Solutions
Case-Study: The North Face and Placecast
In 2014, Harvey Nichols put tablets in-store for customers to
interact with products via NFC tags on shelves.
The stickered shelves would advertise what sort of content to
expect, perhaps some Pinterest boards showing pieces
being worn, or celebrities wearing a particular outfit, or more
common detail.
Customers could shop alone or with a store associate and
save a 'collection' of scanned items when finished if they
wished. Entering an email address would allow for this, and
for Harvey Nichols to re-engage the customer via email.
At the end, good results were achieved - 90% of shoppers
engaged in store were not previously known to the brand.
16% of all shoppers engaged with the experience. 7% self-
identified via email. 18% took further action after receiving
an email.
Innovative Payment Solutions
Case-Study: Harvey Nichols and NFC
The U.S. Fanzz retailer installed the touch-screens with
products’ web catalogue and a payment terminal. This
enabled the clients not only to browse for the information
but also to order currently unavailable products. Such
practice can be a fitting solution for such brand stores which
have small areas for the merchandise displays and also can
reduce the risk that a potential client will look for the product
on other retailers’ web source. As the result, Fanzz company
witnessed increased purchase rates and customer
engagement with the in-store marketing messages.
Innovative Payment Solutions
Case-Study: Fanzz
Omni-channel Strategies in Retail
Distribution Strategies: Online & Offline
presence
Conditionally, there are several types of the distribution strategies used by the
fashion brands. These are:
Offline presence only via DOS - Directly Operated Stores, e.g. Giada
Offline presence via DOS and retailers, e.g. Harry Winston, Goyard
Offline presence only via retailers, e.g. Dima Ayad
Offline presence with DOS and official online store e.g. Louis Vuitton, ZARA
Offline presence with DOS, retailers and official online store e.g. Van Cleef &
Arpels
Offline presence with DOS, retailers and e-tailers, e.g. Givenchy
Offline presence with DOS, retailers, official online store and e-tailers e.g.
Michael Kors, Fay, Missoni, Stella McCartney
Online presence only with official online store, e.g. Asos, Net-A-Porter
Online presence only with official online store and e-tailers/retailers, e.g. Mochi
It is important to note that the approach towards distribution structure doesn’t
depend on the market segment of the brand, but on the strategic decision of the
company.
Over the past years, marketing approach has changed - from single channel
marketing to multi-channel marketing - and now it has evolved to omni-channel
marketing strategy for the brands and omni-experience for the customers.
Multi-channel meant retailers sold directly to the customer via more than one
channel but they were isolated with channel-centric experiences.
One of the main differences between multi-channel and omni-channel marketing
is that in omni-channel marketing there is a seamless approach toward the
consumer across all the available channels. The key point is that these channels
should work simultaneously and be integrated into one another. It’s not just about
sales, but also about communication strategy.
Even though e-commerce and web promotion were considered by marketers also
in multi-channel marketing, in reality what they did was just to make sure that the
brand’s website address is on the shopping bag, or the TV/print ad refers to the
web site or that there is a store locator function on the web homepage. Omni-
channel marketing implies unfettered and infinite access to the brand’s
information and products irrespective of the time and/or geography, in all possible
brand’s channels and/or customers’ devices.
Distribution Strategies: Omni-channel
approach
Shopping behaviour of today’s customer is not merely online or offine; the shoppers conducting their research online can complete the transaction
at the brick-and-mortar stores. Known as Showrooming, a customer might see the product in the physical store but buy the item online, later.
Conversely, the research can be done online but ultimately the products might be bought offline; known as Webrooming.
According to a recent research on consumer shopping behaviours, showrooming is on a rise of 46%, whereas webrooming is still bigger as 69% of the
customers prefer it. Whilst webrooming can be enhanced by brand’s well-driven online presence, showrooming can be turned into an advantage, if
the integration strategy is well set with the help of strategies such as voucher coupon ads via brand’s apps motivating customer to go to physical
store.
Another research on mobile usage in-store shows that the shoppers who use mobile more, spend more in-store. Moreover, frequent mobile shoppers
spend 25% more in-store than people who only occasionally use a mobile phone to help with their shopping.
Eventually, seamless integration of these online and of offline brands’ channels would create a balanced growth on both channels. Omni- channel
retailing, at this point, aims to provide customers with the brand experience, not just different channels of interactions. This is not just about sales, but
also about communication strategy. There will be a focused view on each customer and he would be serviced consistently across all channels,
which should work simultaneously and be integrated together.
Omni approach can be seen as a counter action for the e-commerce operated separately from of offline operations of a brand. Online
stores should be simultaneously operated with the of offline operations which would both prevent merchandising conflict and enable
analyzing customer behaviour to integrate within strategical decisions to be taken and lead to the positive growth in the sales, overall. Following are
the case-studies on the successful brands, which were able to increase the revenues on both channels, online and offline.
Distribution Strategies: Omni-channel
approach
In June 2013, Gap announced its “Reserve in Store” campaign implemented in 40
Gap and Banana Republic pilot stores in San Francisco and Chicago.
Through the campaign, consumers could reserve up to five items and try them in a
selected Banana Republic or Gap store. After the reservation, the consumer were
receiving a confirmation of the items on-hold together with the pick-up instructions.
The items were held in the selected stores until the end of following business day.
This game changing action was supposed to boost holiday sales as well. Moreover,
the tendency to buy complimentary items in addition to what the customers
initially reserved, was going to be triggered by inspiring them with additional items
in-stores.
Observing how easy the program is to use for the customers in pilot region, the
retailer decided to expand the program to 400+ U.S. stores and more than 200
Gap stores in 15 major markets in November 2013. While they did not disclose the
result numbers, a highly positive response coming from these markets was reported.
Case-Study: GAP
British-Irish department store, House of Fraser, together with Box Technologies, launched
concept stores by merging brick-and-mortar store with the company’s e-commerce
service. The company installed a series of large format ELO Touch Screens and
computers in-stores to order products online, which are then delivered the following day
to either the customers’ home or to the store for a pick-up. Customers were directly
reaching 1000 brands stocked on House of Fraser’s recently redesigned website.
Moreover, the customers were provided with a comfortable seating and complimentary
coffee bar as a part of the overall concept with a relaxation zone. In addition, sales
advisers help customers to navigate House of Fraser’s online offering, assisting them with
the process from product selection to secure online payment.
House of Fraser had announced its 2013 fiscal year Revenue as $1.83 bln. After the
launch of the innovation, the online sales increased by 107% in the first half of 2014.
Looking at the whole year, the department-store chain’s performance was driven by
online sales which were up by 31.2%, eclipsing growth in its physical stores which stood at
just 4.2% on a like-for-like basis. A 6% up itself, was observed in seven days before
Christmas. Following this record, the chain is now owned by Nanjing Xinjiekou
Department Store Co. Ltd, and expected to continue to grow its online business.
Case-Study: House of Fraser
According to the annual report of Deckers Outdoor Corporation, the
net e-commerce sales of the company increased by 37.5.% in the
fiscal year ending in April 2015, whereas this increase is 17.6% for the
total retail stores.
The reason behind this success was the strategic implementation of
innovative new technology, to blur the lines between physical retail
and e-commerce. Deckers allowed its customers to customize and
view the RFID tagged items they are trying on the four touchscreens
throughout the store within a created content including product
information and options as well as style tips, videos, related
marketing campaigns, and suggested complimentary products. The
store also aimed to use technology to inform more customers about
its lesser-known brands. Moreover, Deckers provided eight iPads in-
stores that allowed customers to order out-of-stock items online and
have them shipped for free.
Within the well established online and of offline integration, net sales
per brand per sales channel had a positive growth. In other words,
e-commerce did not cannibalize but stimulated the offline retail
results.
Case-Study: Deckers
Net sales by brand 3/31/2015 12/31/2013 Amount %
UGG $1,493,193 $1,298,880 194,313 15.0%
Wholesale $903,926 $818,377 $85,549 10.5%
E-Commerce $209,722 $155,635 $54,087 34.8%
Retail stores $379,545 $324,868 $54,677 16.8%
Teva $126,743 $116,387 $10,356 8.9%
Wholesale $116,931 $109,334 $7,597 6.9%
E-Commerce $9,179 $6,627 $2,552 38.5%
Retail stores $633 $426 $207 48.6%
Sanuk $114,711 $101,680 $13,031 12.8%
Wholesale $102,690 $94,420 $8,270 8.8%
E-Commerce $8,214 $6,077 $2,137 35.2%
Retail stores $3,807 $1,183 $2,624 221.8%
Other brands $82,410 $39,671 $42,739 107.7%
Wholesale $76,152 $38,276 $37,876 99.0%
E-Commerce $5,955 $1,195 &4,760 398%
Retail stores $303 $200 $103 51.5%
Total $1,817,057 $1,556,618 $260,439 16.7%
Total E-Commerce $233,070 $169,534 $63,536 37.5%
Total Retail Stores $384,288 $326,677 $57,611 17.6%
Net sales , in thousands
Deckers Annual
Report, 2015
Burberry Regent Street opened its doors in 2012 as the largest ever
London store on Regent Street. Designed to reflect the website of the
company, Burberry showed how much it cares about the digital
presence. As ex-CEO Angela Ahrendts stated: “Walking through the
doors is just like walking into our website. It is Burberry World Live.
”Known as the digital leader of the industry, Burberry has an increasing
growth year-on-year not only online but also offline.
71% of revenue (2014: 70%); with 214 mainline stores, 213 concessions
within department stores, digital commerce and 57 outlets.
The 9% comparable sales growth was broadly evenly balanced
between halves, but reflected differing regional trends. In-store, footfall
declined but was offset by improved conversion and higher average
transaction values. Online, mobile doubled its share of revenue in the
year, following the launch of an upgraded mobile platform in the
second half of the year.
Case-Study: Burberry
Net sales are in thousands
Revenue Growth
Burberry Annual Report, 2015
Today, it is hard to find a brand which is completely offline or 100% online, even if the brand
doesn’t have official online store or doesn’t work with e-tailers it can be present online thanks to
the social media channels and the website. Another misleading concept is that premium and
luxury brands can devaluate their brand image with online store presence. It’s true that premium
brands were slower in adoption of e-commerce compared to the activewear or mass market
brands, e.g. Dior is selling selective goods on its official online store, while Chanel limited its
merchandising for online store with licensee products only (fragrance, makeup and eyewear).
At the same time, Gucci provides possibility to shop the entire collection online and moreover,
launch capsule collections for the internet sales only.
At the same time, there is another trend when online companies are entering physical
environment. Net-a-Porter, a premium e-tailor, launched a print magazine to enhance the
online sales. In 2016, Amazon is going to open the third brick-and-mortar bookstore and the retail
giant has also already launched a private clothing label.
At the end, the companies sell goods to concrete customers, who are living in the physical world
and are connected 24/7 via smartphones, computers, tablets, smart watches and many other
devices, where they discover new brands and products or search for the advice. Hence, the
brands should analyze all possible touchpoints with customers through the online and offline
environment to maximize sales results of the brand, despite distribution channels.
Omni-channel Strategies: Online vs Offline
Presence
Amazon Books in Seattle
Strategies to Engage Customers
Strategies to Engage Customers
Digital technologies have entered all aspects of our lives and retail is no exeption. Brands all over the world are continuously trying to surprise their
customers investing in the stores’ environment. The most common techniques that involve digital technology are:
• Shopping Windows
• Virtual Rail and Smart shelves
• Augmented Reality
• In-store Tablets
• Smart Mirrors and Fitting Rooms
• Proximity Marketing Solutions (push notifications)
• Social Media Engagement
• Gamification
Shopping Windows: Adidas
The new storefront window is a fully functioning virtual store with life-size
products. The intuitive interface of the touch-screen window lets
shoppers explore, play and drag life-size products they are interested
in directly into their smartphone for easy and convenient purchase
from adidas NEO online.
By visiting a simple URL via their smartphone and typing in a one-time
PIN, the shopper’s mobile becomes interlinked in real time with a
shopping bag on the window, showing a live view of its contents. Any
product dropped into the window’s shopping bag instantly appears
on the mobile. The shopper can edit product details, save products for
immediate or later purchase and share with friends through social
media or email.https://www.youtube.com/watch?v=MYBURgFgP7w
Shopping Windows: Kate Spade
Kate Spade, together with eBay Inc., launched touchscreen storefront
in New York. Four interactive window shops in downtown Manhattan
were opened 24 hours a day 7 days a week, to allow shoppers to
select and order merchandise from Kate Spade Saturday.
To purchase, people need to select the items and punch in their cell
number to get a text that allows to schedule free same-day delivery.
https://www.youtube.com/watch?v=CdotI0wax4Y
Virtual Retail and Smart Shelves:
Vanquish
https://www.youtube.com/watch?v=vLlwLjQWYu4
Japanese apparel store VANQUISH has integrated teamLabHanger digital
mannequins into its Ikebukuro Parco shop in Tokyo, to give customers an instant
visual of how clothing looks on their bodies. Each clothes hanger is equipped
with a unique ID. When a hanger is removed from a garment rack, the
teamLabHanger system identifies the item and displays a video or photo of a
model wearing the selected piece on a nearby monitor. When the hanger is
placed back on the rack, the display switches off automatically.
Virtual Retail and Smart Shelves:
Mark & Spencer
https://www.youtube.com/watch?v=GG5liV2U0Qg
Mark & Spencer opened their first store in Holland in the popular Kalverstraat
district in Amsterdam. Within the store, customers can buy food but also explore
the full range of clothing products on tabletops in the store and on digital
screens.
A nine panel videowall displays content using a new digital signage software
solution, there is also digital signage on columns showcasing the latest fashion
for the season in the form of catwalk videos.
Virtual Retail and Smart Shelves:
BaubleBar
https://www.youtube.com/watch?v=d0r3dU0chU0
BaubleBar’s SOHO pop-up store showcases their jewelry using a unique display
system that enables customers to interact directly with their product. As a
customer picks up an item, it activates an animation of diamonds that sparkle
and swirl around the product. Then, the surface where the jewelry was kept
displays more information about the product the customer is holding in her
hand. The combination of product interaction and information display creates
a fully immersive shopping experience for BaubleBar’s customers. BaubleBar’s
interactive display was developed by Perch Interactive, a New York-based
interactive design firm.
Augmented Reality:
American Apparel
https://www.youtube.com/watch?v=0O9CUpqSNRU
Clothing retailer, American Apparel, is adopting augmented reality to
bring the online experience offline. By using the augmented reality
application, in-store patrons can scan the item to see the product in
different colors and read reviews by other customers who have bought
that item.
Augmented Reality: Topshop
https://www.youtube.com/watch?v=c8jSlq8Tqlc
Topshop gave customers specially commissioned virtual reality (VR)
head-sets to enter the 360-degree virtual world of a live Topshop
fashion show. The headsets gave customers a hybrid of live feed of the
TopShop catwalk show as well as all the backstage action. Special
cameras recording the scenes were deployed on the catwalk and
backstage, so that each participant was able look around at models
and celebrities as part of the event.
Augmented Reality: Tommy Hilfiger
Tommy Hilfiger’s Fall 2015 catwalk show was available to be watched
via a virtual reality experience in selected stores around the world.
Using a Samsung GearVR headset, shoppers could watch a 360-
degree, three-dimensional version of the runway as though they’re
sitting in the front row.
Augmented Reality: Dior
https://www.youtube.com/watch?v=STLfm9u9ZlE
Dior Eyes is an innovative new retail concept pioneered by the iconic
French fashion house that will serve as an immersive way to interact
with clients. It was available for public viewing at Dior stores in June
2015, to see closely a behind-the-scenes look at the world of the
brand's backstage show preparation.
Augmented Reality: Tissot
https://youtu.be/LJSVIBj3g1w
Swiss watchmaker Tissot showcased its products at the Harrods
department store by using a virtual 3D try-on service. Using technology
sourced from 3D specialists Holition, customers visiting the Brompton
Road store were able to wear virtual versions of Tissot watches through
an augmented reality system.
By wearing a paper strap around their wrist, visitors will be able to see
how the ladies and T-Touch men’s collection can appear on them, by
looking into a nearby monitor.
In-store Tablets: JC Penny
https://youtu.be/xQa1eHVk4tw
JC Penney created the Levi’s denim bar. A touch screen and installed
app makes it possible to explore new looks, to see all available washes,
to find a perfect fit and to look for the extended sizes.
Aside the mobile checkout, the iPads will also be available as a
source for additional information on the brand, an expanded
merchandise selection and videos of the products. Those shopping
from home can also access the virtual denim bar online.
In-store Tablets: New Balance
https://www.youtube.com/watch?v=Nm0RcLKktFE
New Balance created an iPad application to enhance the customer's
in-store shopping experience. It acts as a point of engagement during
self-service and consultative sales interactions.
The application gives sales associates an access to the features and
utilities that allow them to assist customers with sizing, product
information and comparisons. It also provides a view into the full set of
New Balance products while offering access to an array of information
about their products and technologies.
In-store Tablets: Hointer
A true innovation was shown by Hointer company. Its store in Seattle
is 100% digitized and provides very unique customers experience just
with an app. At the first view, Hointer’s store looks like a showroom.
Every style is displayed in a single copy, which helps a client to have
detailed look and touch. With an application, the customer can tap
the item to have information about the product, the reviews by
others, media clips and can also add the product to the fitting room.
In 30 seconds, the chosen items of your size will be inside a specific
fitting room.
From the touch screen inside the fitting room or with an app, it’s
possible to order a different size or a different model and even
request the assistance of a stylist. The payment procedure is also very
simple. A client has to click on the check-out on his phone and bring
the phone to the check-out kiosk and tap it. There is no need to scan
the products as the kiosk already knows the items that the client is
going to purchase. Last step is to swipe the card. All the processes
inside the store are completely automatic.
Smart Mirrors & Fitting Rooms:
Ralph Lauren
https://youtu.be/vFF95SvTfRE
The fitting room mirrors use RFID technology to recognize the items a
customer has brought in with them, rendering the products on the
screen. The mirrors show other available sizes and colors for each item,
as well as recommended products based on what you’ve brought in.
A “call an associate” button connects to a salesperson’s tablet on the
floor to call them to the fitting room. Other features like different
lighting settings and language options help flesh out the brand
experience.
Smart Mirrors & Fitting Rooms:
Rebecca Minkoff
https://youtu.be/6G3JIyG_GeY
In the fitting room, the technology — powered by eBay — again
overlays the mirror; no cameras are involved in the tech integration.
RFID tags recognize each item brought in, and shoppers can pull up
product screens that show the item styled with different looks, as well
as other available sizes and colors, much like you would find when
shopping online.
Smart Mirrors & Fitting Rooms:
Nike
https://vimeo.com/135480452
At Nike store in Berlin, three stand-alone terminals were installed,
communicating via an underlying middleware and server
infrastructure: The Media Wall, Replica Kiosk and The Nike bootroom.
Each terminal has a custom technical stack. Additionally, the terminals
are integrated with the existing store's ERP catalog and eCommerce
shop to inform real-time product availability. Design and development
in Unity, a game engine rather than a web solution, guarantees high
performance and flawless usability as well as overall stability.
Smart Mirrors & Fitting Rooms:
Karl Lagerfeld
Shoppers can take selfies in Karl Lagerfeld’s changing rooms using
inbuilt iPads connected to the internet. Karl Lagerfeld flagship store,
which opened on London’s Regent Street has installed the iPads into
the walls of each changing room.
Customers can not only take selfies in their outfits, but also apply filters
to the pictures, and then share them on social media via Facebook,
Twitter or email.
Smart Mirrors & Fitting Rooms:
Brioni (powered by Sharp & CLX Europe)
Placed in Brioni’s flagship stores acrossfive of its major boutiques -
Milan, Rome, Penne (Pescara), Las Vegas and New York, the Brioni
Miror is a new suiting technology whereby a customer is provided with
many different fabric and colour options for a suit, that he can choose
to see on a virtual maneqquin.
By 2017, brand wishes to be able to take this technology a level up
where if a customer is looking at the mirror, he will be able to see that
particular design on his own self in high definition rendering, virtually,
by interacting with the mirror.
https://vimeo.com/98918184
Proximity Marketing Solutions:
Macy’s
IPhone owners who use the retail app Shopkick will start receiving a
notification when they walk into either Macy’s Herald Square, New
York or Union Square, San Francisco locations. The notification will
direct them into Shopkick’s app, which can alert them to deals and
remind them of products they were interested in that are on sale at the
store.
https://www.youtube.com/watch?v=CipsLFB8KFk
Proximity Marketing Solutions:
Duane Reade by Walgreen
Duane Reade, the largest drugstore chain in New York City, now
owned by Walgreens, updated its app in May 2014 by integrated
iBeacons in 10 select locations. This allowed the pharmacy chain to
add new features like weekly ads and coupons, pill reminders, the
ability to schedule appointments, save shopping list and an option to
order photo prints from Instagram. Customers will also receive
notifications (even on their locked screens) as they near a store, and
get discount offers based on what they previously purchased.
Social Media Engagement: Ted Baker
To celebrate the launch of their Christmas campaign, Ted Baker has
created a large scale digital Mistletoe installation situated on top of
store entrances, exclusively at three stores globally, titled ‘Merry
Kissmas’. The three stores participating are New York 5th Avenue,
London Westfield and Tokyo’s Omotesando. To sit alongside this
exclusive window scheme designed and realised by Kin Design, Ted will
also be hosting a digital and social media ‘Meet Me Under the
Mistletoe’ campaign, where Ted Baker called out to customers and
members of the public around the world, passing by or visiting the
select stores to take a photo under the mistletoe. Utilizing personal
Twitter and Instagram profiles with the hash tag #KissTed they will then
automatically be entered into a competition to win a romantic luxury
holiday for two.https://vimeo.com/81832701
Social Media Engagement:
Marc Jacobs
A Marc Jacobs pop-up store located in New York’s SoHo was
accepting Twitter, Facebook and Instagram posts, tagged
#MJDaisyChain, instead of money for purchasing a new Daisy
perfume. The store will remain open also during New York Fashion
Week in February 2014.
https://www.youtube.com/watch?v=42BEJ5r_wkQ
Social Media Engagement:
Nextatlas
Nextatlas is an innovative service that provides accurate analysis
on emerging trends in fashion, design, style.
It is a new way to do trend forecasting whereby Nextatlas
combines data coming from the leading image-sharing social
networks like Tumblr, Instagram, Twitter, Pinterest, and reorganizes
it via an internally developed algorithm, into useful reports for the
fashion, design, communication and marketing professionals.
The brands can easily visualize emerging trends according to
their sectors and needs, through the combination of images from
different streams of these social media channels, and can bring it
to use such as better understanding how to compose their
restocking or to find inspiration for their next collection.
www.nextatlas.com
Gamification: iCoolhunt
Launched in 2010 by two brothers from Turin, Luca and Alessio Morena
(also the founders of Nextatlas), "iCoolhunt" application is a location-
based photo-sharing platform for reporting new trends. It is an
interesting way to collect grassroots data on the current trends.
The founders describe it as a Social gaming app where all users called
“coolhunters” upload pics and tips related to interesting and
fashionable trends in clothes, design, tech, music and various other
lifestyle trappings. Players gather followers and votes to level up from
Rookie to Observer to Spotter and finally to Guru. Users can also see
emerging trends mapped out locally and globally on the Trenditory.
www.icoolhunt.com
mashable.com
Gamification: Uniqlo
https://vimeo.com/151343864
Japanese retailer, UNIQLO, has rolled out its first-ever neuroscience
fashion campaign that matches clothing selection to consumer’s
moods.
The wearable technology, UMood, is placed on the forehead of
customers, who are then shown a series of still images and videos. Their
neurological reactions provide a brainwave reading, allowing UNIQLO
to score this against an algorithm that will then suggest a t-shirt from
the retailer’s range to match the consumer’s state of mind.
Gamification: Sun & Sand Sports
https://www.youtube.com/watch?v=oHiWNH5BpT8
Sun & Sand Sports is committed to delivering exciting and innovative
experiences for its customers. Their concept stores realise this vision
perfectly with interactive buying guides, digital displays, customization
and training zones along with smart dressing rooms. Three interactive
Experience Zones (football, basketball and running) highlight the sights
and sounds of each sport, with social media integration and the ability
to capture customer details. Their CRE-8 Customization Zone allows live
artists to personalise items, from sneakers to surfboards, and a central
event space showcases new products and up-and-coming sports.
Gamification: The North Face
The North Face is using artificial intelligence to engage
with customers, on its website.
In Nov 2015, the brand announced testing of a software
that will act as the “personal intelligent online shopper”.
Using the IBM Watson artificial intelligence platform and
Fluid XPS intuitive recommendation engine, customers
can now use natural conversation as they shop online
to receive personalized outerwear recommendations.
Users enter information on when and where they would
like to use the jacket and answer a series of questions
regarding additional preferences (features, colours
etc.). The system then suggests the products matching
the preferences.
www.thenorthface.com/xp
s
Virtual Fitting Rooms
Virtual Fitting Rooms Overview
Virtual fitting rooms are the online equivalent of the regular in-store changing rooms – that is, it enables shoppers to try on clothes to check
one or more of size, fit or style, but virtually rather than physically. Having begun to emerge from 2005, fit technologies started to be widely
reported from 2010, but are now available from an increasing variety of providers and are in use by a growing number of prominent retailers
in their webstores or in their physical retail spaces. There are several types of approaches:
Approach Startups/New businesses Established technical companies Collaborations
Size Recommendation Fittery, Fit Analitics, Sizer, Virtusize, Stantt, ThirdLove
2D Customer’s Model Virtual Dressing Room Holition Sally Hansen & Holition*,
CoverGirl & Holition*
3D Customer’s Model triMirror, Styliff, Nobrandsolution, ELSE Twin Set & FitsMe*
Brioni & Clx Europe and Sharp*
Augmented Reality MemoMi, Fitnect, Zugera, Xoonla, ELSE
FXGear, Microsoft (Kinect), Uniqlo & Holition*,
Rayban & Fitting Room*, Kakimoto Arms & Toshiba*
* technical partners
Size Recommendation: Fittery
Features: Founder Catherine Iger created big data startup Fittery based on the
concept that most recommended sizing tools for those shopping online are
inaccurate and that leads to $18 billion worth of returns annually. It bases fit not
on size, but on actual garment measurements, and then curates items specific
to the shopper’s measurements, as well as the way they prefer things to fit. The
tool promises sizing that is 34 percent more accurate, and has found in tests
that it can cut retail return rates from the current standards of 30 to 40 percent
for online purchases to 6 percent. The company, which started out with
menswear and plans to move into women’s wear, can also use its data to
make recommendations to brands. For instance, a shirtmaker might sell
significantly more shirts if it just makes them an inch narrower.www.fittery.com
Size Recommendation: Fit Analytics
Features: Fit Analytics is a size advisor providing clothing size recommendations
for online customers by measuring individual dimensions via webcams.
Company works with over 5000 brands that are present on multibrand e-
commerce stores as Asos, or working directly with brands as Puma, The North
Face and 1.5 million individual garments covered, charge a fee only if the
shopper gets a size recommendation, purchases the item and does not return
it. In an A/B test run by the The North Face, Fit Analytics increased conversion
by 2.4%. On an annualized basis, this 2.4% increase projects to an added value
of $1.3 million.
www.fitanalytics.com
Size Recommendation: Sizer
Features: Sizer’s patented computer vision technology enables the
reconstruction of a 3D object (the user’s body) from a set of 2D pictures. This
disruptive technology is applied to the most used device on earth: the
smartphone. The system takes into account multiple parameters for each
garment: measurements, fabric types, flexibility, body tolerance, and the
designer’s vision. It then matches them to users’ measurements, as captured by
the app or entered manually. Sizer propose to way of cooperation: one for
retailers and one for consumers.
www.sizer.me
Size Recommendation: Virtusize
Features: Virtusize lets customers to compare specific measurements of an item
they are looking to buy with a similar item they already own. By displaying and
overlaying 2D silhouettes of both garments, the startup says that customers can
more accurately compare sizes and, ultimately, choose the item that would fit
them best. It’s a compelling pitch and has obvious cost savings over the up
front work involved in 3D visualisation of a retailer’s entire catalog. Startup was
launched in 2011 in Stockholm and work with many brands and retailers
including partnership with Asos, Acne Studios, Balenciaga etc.
www.virtusize.com
Size Recommendation Service: Stantt
Features: This dress shirt startup wants to end the S-M-L measurement
conundrum. How will they accomplish that? It all started on Kickstarter. In 2013,
Matt Hornbuckle and Kirk Keel funded the initial research to scan multiple body
types in 3D and generate about 200,000 measurements with millions of data
points to create 75 custom sizes. Shoppers only have to measure their arm
length, waist, and chest. An algorithm determines the best fit.
www.stantt.com
Size Recommendation Service: Third
Love
Features: Brand that sells bras based on their own fitting chart. Size can be
defined by downloading the app and make a picture of yourself in bra and
tank top. On their website there are a questioner to define your size. Even
though it is fashion brand, their core value is providing their customers real sizes
not standard ones.
www.thirdlove.com
2D Customer's Model: Holition
Features: Holition’s main strategy is focused on digital engagement -
technology meets human experience. They have deployed global projects
using a wide range of technologies. They developed several apps that allows
consumer try-on make up or nail polish by using their photo. As well as offering
their own apps Face by Holition and Nails by Holition they collaborated with big
brands such as Sally Hansen and Covergirl The apps created by using highly
advanced real-time tracking, realistic visualisation and personalised skin tone
analysis all combined into one mobile consumer app.
www.holition.com
2D Customer's Model: Virtual Dressing
Room
Features: Virtual Dressing Room app is an example of trying to fit the clothes on
picture of the customer. There are several categories available such as Shorts,
Skirts, Dresses etc. App shows some pieces from the real brands such as H&M,
Forever 21 and some others, but customers cannot shop in the app.
www.primolook.com
3D Customer's Model: triMirror
Features: The triMirror Designer Tool uses real-time cloth simulation technology,
which captures all aspects of the garment, including the physical
characteristics of the cloth and its measurements, shows where the garment is
tight or loose and how it behaves when the avatar is in action. The clothes
respond so much like the real material that the user can almost touch them.
Using this technology you can create your customized fashion model by
choosing skin and hair color, hair style, body size, body shape, and detailed
body measurements. You can then browse a catalogue of clothes, see
garment details, try on all of the available sizes, add them to your favourites list
and view recent try-on history, and to purchase them.www.trimirror.com
3D Customer's Model: Styliff
Features: Styliff Inc is a tech startup company formed in 2014 in Florida, USA. The
project started in 2013 by students Grega Trobec from Slovenia and Konrad
Zuwała from Poland and won a prize in a EU and Polish innovation programme
(Lower Silesian voucher for Innovation) in the same year. In 2014 during Grega
Trobec’s Student Exchange Programme in Barcelona they successfully raised
Seed Capital from a Brazilian Angel Investor and formed Styliff Inc together with
Brazilian, Dutch, Spanish and US partners. Styliff is a revolutionary virtual dressing
app that allows users to try on clothes, purchase them and share outfits with
friends, unfortunately now only available for US.
www.styliff.com
3D Customer's Model: Twin Set &
Fits.Me
Features: Twin Set in coloboration with Fits.me provides their e-commers
customers the posibility to try clothes online by just entering measurements into
the program. Fits.me, one of the most advanced technologies of the moment,
will be made quickly and easily a 3D avatar with your appearance and suggest
you the best size option.
www.twinset.com
3D Customer's Model:
Nobrandsolution
Features: Italian startup that offers the Taylormatic platform which is a 3-
dimensional virtual product configurator. It allows users to select customizable
products from a virtual catalogue, which they can subsequently configure and
customize to their liking. Configuration options include the selection of product
components, shapes, accessories, materials as well as colours.
Taylormatic is not limited to specific product types. Thanks to its flexible
database and the possibility to configure every aspect of the User Interface,
such as icons, menus, the logic tree of the catalogs and so on, it can be used in
every field by every brand and customers, from fashion to furniture, from
watches to automotive, as well as architecture and design.www.angel.co/nobrandsolution-srl
3D Customer's Model: Samsung
Samsung Turns OLED Displays Into Virtual Fitting Rooms.
Integrated with Intel Real Sense technology, the OLED displays
create a sort of interactive closet.
Both devices tap into Intel's Real Sense technology, and are
intended for retail outlets that want to provide customers with
a virtual fitting room. But Samsung said the Mirror Display
(pictured) might also one day replace home mirrors.
3D Customer's Model:
Brioni & Sharp and CLX Europe
With a software designed and developed by *Clx Europe, installed on
the monitor Sharp PN-70-inch E703, Brioni Miror is a large vertical screen
that can be seen in five of luxury menswear brand Brioni’s boutiques -
Milan, Rome, Penne (Pescara), Las Vegas and New York.
The interactive screen has the ability to simulate up to more than 8
million possible combination displays from 1500 different fabrics and
accessories, on a 3D human figure, using Tablet as an interface.
According to Roberto Antoniotti, CEO of Clx Europe, “The tablet may
also contain information relating to customer preferences, and the
software can propose fabrics based on the climate of the placewhere the store is located. Once you have madeyour choice, you can
order directly in digital.”
https://vimeo.com/98918184
Source: italiaoggi.it*Clx Europe is a company that supports brands, retailers and agencies in the creation,
management and distribution of media content on a global scale and in multi-channel
market.
Augmented Reality: Uniqlo & Holition
Features: In October 2012 Uniqlo,for the new flagship store opening in San
Francisco unveiled 'the virtual dressing room' using patent pending technology
from Holition. Holition developed the software power behind the Magic Mirror
technology and, working in partnership with Dai Nippon Printing Company,
created a seamless retail experience that allowed consumers to try on the full
range of colours for a variety of Uniqlo Fall/Winter jackets. Trying on clothing in
front of the Magic Mirror prompted a touchscreen that allowed the customer to
select other colours in the range which could be tried on. The Mirrors were also
fully connected to social media, allowing instantaneous sharing direct from the
Store. The Magic Mirror has also been deployed at the Shinjuku Takashimaya
store in Japan.www.holition.com/portfolio/uniqlo
Augmented Reality:
Ray Ban & Fitting Box
Features: Ray-Ban is using augmented reality to demo their products with the
Ray-Ban Virtual Mirror. The technology behind the Virtual Mirror, called FIT3D
Live, is made by a company called FittingBox, and according to them, they
want to be “the driving force behind this digital revolution which will
dramatically change the optical industry”. They’ve also found a way to track
your face without the need for an augmented reality tracking marker, so
existing reference points (eyes, nose, ears) are apparently enough to place and
move the sunglasses in real time.
The end result is a rather fluid experience that accurately replicates the
experience of trying on a pair of sunglasses, and it definitely validates the idea
that augmented reality could soon replace in-store visits as the way that we
evaluate many products.
www.ray-ban.com/usa/virtual-mirror
Augmented Reality: Zugera
Features: Zugara is an Augmented Reality company based in Los Angeles,
California. They create Augmented Reality software, Virtual Reality software
and Virtual Style Sense (VSS) Technology that gives retailers the power to now
track inventory interaction in-store. Developed with Custom Country, VSS allows
shoppers to digitally view different colors and styles of items in a display.
Company worked with big players from fashion industry such as Nordstorm and
Ted Baker.
www.zugara.com
Augmented Reality: FXGear
Features: FXGear is a South Korean company originally established as a
computer graphics software developer, then expanded into developing virtual
human technologies, mobile graphics engines and virtual reality technologies.
FXMirror is an augmented-reality fitting room solution that offers convenience to
shoppers and customer data to retailers. Shoppers can try on clothes virtually
without the hassle of getting in and out of clothes. Retailers can gather crucial
data about their customers' preferences and shopping behavior.
www.fxgear.net
Augmented Reality: Microsoft (Kinect)
Features: Kinect may have started as a revolutionary gaming device, but its
effects are being felt in industries from space exploration to healthcare. Kinect
can render a room, a person, and the movement of objects in 3D, allowing
people to interact naturally with a system. It’s also starting to have a profound
impact on the retail space, where stores are beginning to use Kinect as a
means to better reach their customers and enhance the retail experience.
When stores use large displays and screens to highlight their products, adding
Kinect and its user interface abilities is the next logical step to a static
information kiosk. Kinect takes a passive device and makes it active: it can
“wake up” and make promotional offers as the customer walks by. It can
display everything from makeup to clothing on the customer, who interacts with
Kinect’s camera. And it makes finding information as simple as speaking a
command or navigating the system’s interface.
www.youtube.com/watch?v=Mr71jrkzWq8
Augmented Reality: MemoMi
Features: MemoMi Labs Inc. provides the world’s first high-fidelity, true-vision
digital imaging software platform. Delivering an adaptive and controlled
camera perspective, MemoMi’s patented technology can be used in a wide
variety of technology applications, including ‘smart mirrors’ for retail stores.
Applicable to any combination of camera and screen, MemoMi’s platform
performs perspective correction from every angle and distance in real time,
delivering a distortion-free, realistic image with true eye-to-eye contact.
www.memorymirror.com
Augmented Reality: Fitnect
Features: Fitnect is a full customizable, powerful and easy to use
augmented reality 3D fitting room system. Their technology allows
shoppers to virtually try on various clothes and accessories, giving
the chance to preview products without trying them on physically.
www.fitnect.hu
Augmented Reality:
Toshiba & Kakimoto Arms
Features: Clients at one of Tokyo’s most famous hair and make-up
styling salons, Kakimoto Arms, can now get more than stylish color
and cuts from their favorite stylist—they can also see how they
look in recent fashions or coordinate a whole new look, thanks to
a virtual fitting system developed by Toshiba.
www.youtube.com/watch?v=abcqIZku784
Augmented Reality: Xoonla
Features: Milan-based company that offers the augmented reality solution for
retailers. The technology they use developed by FX Gear company and can be
demonstrated through appointment in the showroom in Milan area
www.xoonia.com/virtual-dressroom
Augmented Reality: ELSE
Features: ELSE Corp is an Italian B2B startup, designing & developing a new
technological SaaS platform for Virtual Retail and Cloud Manufacturing. For
theMicam fair and MIPEL they created a virtual corner in the shop, where it is
possible to try the new customer experience, based on tailor-made and
customized products through 3D foot scanning and virtual fitting.
www.else-corp.com
Brand Certification Systems Against
Counterfeit
Counterfeit Solutions
Product counterfeits have always existed in the industry of fashion and luxury and they always had their own
target market of buyers. This is only growing, as the world fights through the trauma of economic slowdown.
More than 37,000 websites, which were selling counterfeit goods, have been closed down in an effort by global
law enforcement (December 2015). Operating at the time of the Black Friday and Cyber Monday online
shopping extravaganzas, the effort was led by US Immigration and Customs Enforcement’s (ICE)’s Homeland
Security Investigations (HSI), which partnered with industry and law-enforcement agencies from 27 countries
across the world, including Europol and Interpol, to take action against the sites.
Together with product clones though, the category of payment cloning is also on a rise. Many of the backend
and frontend financial service providers are working hard to adapt and support the migration of card payments
from magnetic stripes to EMV chip and PIN based methods. ACI Universal Payments commissioned Forrester
Consulting to conduct a study on how retailers are managing fraud across channels, and they found that 65% of
retailers believe they lack the tools to effectively manage omni-channel fraud.
Currently, some of the brands are implementing the solutions internally to fight with the counterfeit products, but
at the same time, individual enterprises are launching special services and apps to help the customers check
authenticity of a product.
Case-Study: Moncler
Moncler is introducing a new technological tool
in its fight against fakes. Beginning with its
Spring-Summer 2016 collection, each of
Moncler’s products will be outfitted with a radio
frequency identification (RFID) chip to let
customers authenticate it, via use of an app.
The technology is the same that allows people
to pay for items with their phones. The chip will
also have a QR code that customers can scan
and an alphanumeric code they can check on
the code.moncler.com website.
Case-Study: Salvatore Ferragamo
Beginning with its Pre-fall 2014 collection, Salvatore
Ferragamo began embedding RFID chips into the
left soles of its women’s shoes to allow the company
to verify their authenticity. It has since added the
tags to products in other categories, including
women's bags and luggage and men's shoes and
small leather goods.
Case-Study: UGG
UGG is really struggling with the amount of its
counterfeit being produced. The brand has
taken legal action against 60,000 websites
selling counterfeit UGG products. A majority of
counterfeit websites are operated in China,
which protects the actual counterfeiters from
prosecution. But UGG has a separate tab on
the website about authenticity of the products
where customers can check if the third party
website they are planning to buy UGG from is
legit.
Case-Study: Certilogo
Certilogo is the brand authentication system
used by a growing network of top brands and
by almost 1 million consumers worldwide.
A different Certilogo Code is placed on each
product item and associated with supply chain
information. Consumers scan the code to check
the authenticity of the merchandise before or
after purchase and provide valuable
information on their profile, their location and
the online/offline store where the product was
found. The Certilogo platform then translates all
data gathered into comprehensive analytics on
counterfeiting, supply chain issues, parallel
markets and consumer profiles.
Case-Study: NetNames
NetNames offers a single point of contact for
management of internet domain names, in all
locations, globally, and protection for brands
across all online environments. Company's
services include brand protection, online
security, anti-piracy, domain acquisition, new
gTLDs and corporate domain name
management. NetNames offers wide list of
services for online brand protection: mobile
app protection, social media monitoring, online
marketplace monitoring, including the Anti-
Counterfeiting service (fully tailored online
detection and rapid removal of counterfeit and
grey market products).
Case-Study: Novagraaf
Novagraaf is an international patent and
trademark consultancy that advises clients on
Intellectual Property strategy and
management. Whether trademarks, patents,
domain names or designs, Novagraaf
specializes in the protection and global
management of Intellectual Property rights,
including identifying abuse and acting
decisively if and when infringements take place.
Novagraaf offers IP tools, which allow to monitor
URLs for suspicious activity, including trademark
infringement.
Case-Study: Sinfotech
Sinfotech started in 2012 in Italy, with the advent
and spread of NFC technology, to test and
develop new marketing solutions and business.
Sinfotech is able to provide innovative solutions,
using NFC technology, for different market
sectors, such as the Anti-Counterfeiting,
traceability, marketing, loyalty. Sinfotech is
available to the personalization and
development of new solutions and applications.
The Anti-Counterfeiting NFC is possible thanks to
the peculiarities of NFC tags to have a unique ID
to prevent forgery.
Case-Study: Spronxil
Sproxil uses mobile technology to combat
counterfeiting and increase brand equity with
innovative, consumer-focused product
protection and targeted marketing solutions. Its
award-winning Sproxil Defender™ technology
drives revenue and engages consumers at point
of sale through brand assurance, fraud
protection, and loyalty rewards.
Sproxil Defender™ is touted as the most-widely
used solution of its kind, deployed by several
large companies across ten industries and
protecting millions of consumers around the
world.
Case-Study: Brand Reporter
Brand Reporter is YPB’s technology platform
designed for the governments, brands &
consumers to identify, manage, track and
report counterfeit or divergent products within
supply chains or at points of sale. The
customized solutions are simple and easily
deployed applications available on all popular
smartphones.
Brand Reporter solution includes: QR codes,
Barcode scanning, online retail authentication,
consumer marketing, consumer engagement,
data gathering, loyalty & incentives, product
authentication and track & trace service.
Case-Study: MarkMonitor
MarkMonitor®, part of Thomson Reuters, provides advanced
technology and expertise that protects the revenues and reputations
of the world's foremost brands. MarkMonitor Brand Protection
safeguards a brand's revenue and reputation by combating the
growing threat of online brand abuse, including counterfeiting,
unauthorized channels, brand impersonation and stolen web traffic.
E- Commerce service
• Develop and evolve online brand protection strategies
• Expose and thwart web traffic interception schemes such as paid
search scams and cybersquatting
• Protect the brand’s traffic-driving power—and preserve reputation
and customer trust—by rooting out trademark and logo misuse
• Detect inappropriate channel and affiliate activity and take action
• Expose potential counterfeiters and bring their illicit activities to a
halt.
Case-Study: IPReye
IPReye provides two essential services for
trademark and brand enthusiasts – free
trademark and logo search with option to
register new trademarks and logos and a
sophisticated online tool to stop fakes. PReye
Global Ltd is a privately held expert company
focusing on trademark protection issues
globally.
To report trademark infringements and fake
products with smart phones, tablets and
portables, it is necessary to take a photo of
suspected fake product, add some crucial
information about the target and send it to the
company and IPReye will take care of the rest –
analyze the report, contact the brand owner,
manage the trademark infringement case with
the legal partners and keep informed the
reporter all the time how the process progresses.
Case-Study: uFaker
uFaker is a web, mobile and social media
platform for identifying, reporting and
combatting counterfeits. It provides trademark
owners a real-time system for tracking and
sharing counterfeit activity among its team of
lawyers, investigators, licensees and law
enforcement.
Users of the uFaker App can report counterfeits
by making a photo of the product and earn
valuable rewards. The moto of the company is
“Spot it, Report it, Earn Rewards!”
Case-Study: Brand Guard
Brand Guard pioneered a new kind of anti-
counterfeiting solution with patented mobile
based product verification service. Through the
use of proven technologies, Brand Guard
product authentication ensures maximum
protection against forgeries and counterfeits. A
combination of visible security features is used
to identify your branded products uniquely and
makes it possible for your client to authenticate
them quickly and reliably.
On the other hand, Brand Guard provides end
customer the ability to report the name and
location of retailers who are selling counterfeit
merchandise. Additionally, system can semi
automatically generate legal alert document
and post them to the suspicious retailers.
Case-Study: Authenticateit Pty Ltd.
Authenticateit Pty Ltd is an Australian start up companycreated by a team of experts in Intellectual property,
trademark protection, retail, media broadcasting, e-commerce, logistics and IT.
Alarmed by the growing sophistication of counterfeiters inlegitimate retail situations, coupled with the burgeoningproblems in online retail, the team developedAuthenticateit to provide consumers and brands greaterprotection from the threat of illegal and unauthorizedimports. The team has extensive experience working inEastern Europe, Asia, North America and Australasia andadded countless hours to research to develop theAuthenticateit platform. The result is a complete,effectively foolproof system that is simple to use, but offersa powerful disincentive for the counterfeiters around theglobe.
Study carried out exclusively for Intesa Sanpaolo Innovation Center
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