remixing play for inclusive learning

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Sylvester Arnab, PhD Reader in Game Science Disruptive Media Learning Lab (DMLL.org.uk) Coventry University, UK @sarnab75 #gamification #Beac Remixing play for inclusive learning

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Page 1: Remixing PLAY for Inclusive Learning

Sylvester Arnab, PhDReader in Game Science

Disruptive Media Learning Lab (DMLL.org.uk) Coventry University, UK

@sarnab75 #gamification #BeaconingEU

Remixing play for inclusive learning

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Disruptions and Opportunities

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http://dmll.org.uk/projects/

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Motivation

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Remixing play - Experience Design

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“Games are a particular manifestation of play, not its

totality…

They happen to be a good starting point for an investigation of

play…

…because the formality of their rules makes the machinery of play easier to observe and analyse”

(Upton, 2015 p.11)

http://chronicle.com/article/The-Looming-Gamification-of/233992

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Game design thinking for creativity

Needs analysis

Pick common

games

Strategy-mechanics mapping

Design a gameplan

Pitch/implement

your gameplan

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Holistic approach

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Individuality is important for Collective Creativity

https://www.youtube.com/watch?v=sHc0VdL-etM

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Hybrid and Live Action

https://www.youtube.com/watch?v=rKAchVcNsQE

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Gamification for social good (PlayingForReal.eu)

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Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning

• Start date: 01-01-2016

• Coordinator: Coventry University, UK

• 15 partners

• 9 countries: UK, SP, DE, RO, FR, PT, IT, PO, FR

• Budget: EUR 5,902,772.13

• Duration: 36 months

• H2020 ICT-20-2015: Technologies for better human learning and teaching

http://Beaconing.eu

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www.beaconing.eu

LEARNING SHOULD BE...

Anytime anywhere

1

Pervasive and

context-aware

2

Pedagogically driven

3

PLAYFUL

4

Accessible and

Inclusive

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Analyzable/ traceable

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Merging Physical and Digital

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Crossings between Pervasive Gaming and Gamification?

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Mission A

Mission B

Mission C

Lesson path

Meta-Game Narratives

= level up point e.g. secret door, unlocking level, etc… = activities/quests e.g. location based tasks, mini games, classroom work, etc…

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Lesson path

Meta-Game Narratives

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Pedagogy and Learner driven design of the gamified experience

Conclusions

Appetite for Playful, Gameful and Hybrid learning experience

Technologically challenging – blending context, assessment…

Holistic and Inclusive Participatory

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Thank You!

@sarnab75 #gamification @beaconingEU

Sylvester Arnab, PhDReader in Game [email protected]

Blog: https://sylvesterarnab.com/