reality is broken
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Psychologist, Game Designer, TED Talk Speaker, ISTE 2013 Keynote Speaker
! The World Health OrganizaDon’s most recent survey, 2007, reported depression as the single most chronic disease beaDng heart disease, asthma, and diabetes.
! As of 2012, the World Health OrganizaDon reported more than 350 million people worldwide suffer from depression.
All games share four defining traits: 1. A goal 2. Rules 3. A feedback system 4. Voluntary parDcipaDon
-‐McGonigal, p. 21
Video games include these factors, but present them out of order.
In video games, "players begin each game by tackling the obstacle of not knowing what to do and not knowing how to play. It is here where players are "invited to learn as we go."
-‐McGonigal, p. 26
! Look at your device: ! How many games do you acDvely play? ! Are you playing a solitary game? ! Are you playing with a one or more players? ! When do you play this game? ! Why do you think you are playing the game?
! The psychological concept of flow is prevalent in game design.
! Flow -‐ "the creaDve moment when a person is completely involved in an acDvity for its own sake."
-‐ Dr. Mihaly Csikszentmihalyi’s TED Talk
! Play is studied through posiDve psychology. ! Both wins and failures during play create endorphins
that create posiDve feelings. ! The endorphins created by the failures are what keep
humans engaged in the play by always a\empDng to do be\er than before.
! All games provide a safe place for people to fail.
Extrinsic rewards:
• Paycheck • Report card grade
Games offer intrinsic rewards: • SaDsfying work • The experience, or at
least the hope, of being successful
• Social connecDon • Meaning
-‐McGonigal, p. 49
! “Epic win describes a big, and usually surprising, success. What the world needs now are more epic wins: opportuniDes for ordinary people to do extraordinary things.” -‐McGonigal, p. 247
! “Fiero is what we feel aaer we triumph over adversity” -‐McGonigal, p. 33
! “Compared with games, reality is disorganized and divided. Games help us make a more concerted effort – and over Dme, they give us collaboraDon superpowers.” -‐McGonigal, p. 277
Mul9-‐Player Online Games: ! SimCity ! Spore ! World of Warcraa
Collec9ve Experience: ! Common ground ! Shared concentraDon ! Synchronized environment
! Mutual regard ! CollecDve commitment ! Reciprocal rewards -‐McGonigal, p. 268-‐269
Leveling Up in Apps:
! Nike+ ! Foursquare
! “Systems that help us level up in real life, by providing us with voluntary obstacles related to our real-‐world acDvity and by giving us be\er feedback, really can help us make a be\er effort.” -‐McGonigal, p. 148
Leveling Up in Real Life:
! World Without Oil ! Fold.it ! EVOKE
Badges to earn
Challenges to unlock
Progress bars to encourage me to complete my profile
! Reality Is Broken book cover h\p://janemcgonigal.com/2010/12/25/hello-‐world/
! Flow Channel h\p://indiedevstories.com/2011/08/10/game-‐theory-‐applied-‐the-‐flow-‐channel/
! TED Talk h\p://www.punchingsnakes.com/wp-‐content/uploads/2011/03/ted_janemcgonigal_BM.jpg
! Outliers book cover h\p://en.wikipedia.org/wiki/Outliers_%28book%29
! “Epic Win” face h\p://www.gamespot.com/forums/topic/27341721/epic-‐win-‐do-‐you-‐have-‐an-‐quotepic-‐winquot-‐face?msg_id=322601271
! Flow book cover h\p://www.goodreads.com/book/show/66354.Flow
! Jane McGonigal on Twi\er h\ps://twi\er.com/avantgame
h\p://today.\u.edu/2011/03/keeping-‐the-‐throne-‐texas-‐tech-‐mayors-‐on-‐being-‐at-‐the-‐top/
! SimCity h\p://www.forbes.com/sites/johngaudiosi/2013/03/10/ea-‐maxis-‐taking-‐simcity-‐servers-‐down-‐one-‐by-‐one-‐to-‐upgrade-‐them/
! Reality Is Broken meme h\p://inventorspot.com/arDcles/evoke_social_network_churns_virtual_game_theory_we_are_world_38623
! World Without Oil h\p://worldwithoutoil.org/
! EVOKE h\p://www.urgentevoke.com/ ! Fold.It h\p://fold.it/portal/ ! TIG h\p://my.Dgweb.org/badges/ ! Game Over
h\p://www.addiDk.com/sDckers-‐tables-‐vika-‐amon-‐ikea-‐game-‐over.html?___store=gb&___from_store=fr
MaGhew Farber Heather Nydam