readme for fallout 2 game

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    FALLOUT 2: A Post-Nuclear Role-Playing GameReadme File - 15 October 1998

    Version 1.0

    TABLE OF CONTENTS

    1.0 Installation2.0 Manual Errata3.0 Troubleshooting4.0 Contacting Interplay5.0 Product License

    ------------------(1.0) INSTALLATION------------------The manual contains all the installation instructions necessary toget you up and running.

    The Fallout 2 website will contain the latest patches and fixes. We

    recommend that you check there before installing the game for theabsolute latest updates.http://www.interplay.com/fallout2

    (1.1) SYSTEM REQUIREMENTS-------------------------Required

    Windows(R) 95/98 CD-ROMPentium(TM) 90 or faster16 MB RAM30 MB available hard drive spaceDirect X - certified SVGA card

    Direct X - certified sound card4X or faster CD-ROM driveWindows(R) 95/98/NT 4.0 SP3 Only100% Microsoft-compatible mouse

    RecommendedPentium(TM) 120 or faster32 MB RAM150 MB hard disk spaceDOES NOT WORK IN DOS

    The various installation levels will install larger versions of thegame to your hard drive:

    * Small (2 megs: executable, config and support files)* Medium (87 megs: adds music)* Large (276 megs: adds creature graphics and animations)* Humongous (681 megs: installs everything!)

    It is recommended that you use the largest possible installationoption for your hard drive. The more room Fallout 2 has on your harddrive, the faster the game will play.

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    In addition, when you run Fallout 2, you will need around 20 megs offree hard drive space for files that are created when playing and forsave games. Save games take up more space the longer you havebeen playing. Each save game slot starts around 80K in size,and will get larger the more areas you have explored.

    -------------------(2.0) MANUAL ERRATA-------------------After the manual went to print, we found the following errorsor made the following changes to Fallout 2 (See 2.7 for a noteabout the end game):

    (2.1) SKILL PROGRESSION CHART---------------------------Each skill can be increased using skill points. Skill points areacquired after each level advancement. The number of skill pointsyou acquire per level is determined by your Intelligence. See themanual for details.

    Each skill increment from 1-100 costs 1 skill point.

    Each skill increment from 101-125 costs 2 skill point.Each skill increment from 126-150 costs 3 skill point.Each skill increment from 151-175 costs 4 skill point.Each skill increment from 176-200 costs 5 skill point.Each skill increment above 200 costs 6 skill point.

    Note: Max skill is 300, instead of 200.

    (2.2) PREFERENCES---------------------------COMBAT LOOKS: With this preference on, the combat cursor will performthe 'examine' look when a critter is targeted. This will give you adetailed description as well as its current level of health. The

    examination will be displayed in the text box in the bottom leftcorner of the game screen. This preference defaults to "off."

    (2.3) PERKS---------------------------The following changes have been made to the Perks:

    Hand To Hand: JabJab was +5 Melee Damage, +5% Critical, Armor Piercing, Costing 6 ActionPoints.Jab is now +3 Melee Damage, +10% Critical, Not Armor Piercing, Costing3 Action Points.

    Demolition Expert:Traps requirement changed from 90 to 75.

    Weapon Handling:Maximum Strength requirement of 6 was added. A character with astrength greater than 6 would not benefit from this perk so it isno longer available to those with a strength above 6.

    Hand-to-hand Evade (HtH Evade):

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    If both item slots are empty, each unused action point gives you a+2 instead of +1 towards your armor class at the end of your turn,plus 1/12 of your unarmed skill.Note: You can still have items or hand-to-hand weapons in your hands,just not weapons.

    This Perk gives you (2 * Free AP's) + (Unarmed Skill / 12) = Bonus toyour armor class.

    Perks increasing skills:Perks that increase one or more of your skills no longer apply "skillpoints" towards the skill(s), instead the increase that skill by acertain percentage. As skills get higher, the cost more "skill points"to increase that skill. You skill will increase by a percentageinstead of applying the points towards the skill (which could varyhow much it increased the skill by depending no what skill level youhave it at.)

    Gambler: Was +40 SP to Gambling; Now +20% to Gambling.Harmless: Was +40 SP to Steal; Now +20% to Steal.Living Anatomy: Was +20 SP to Doctor; Now +10% to Doctor.Master Thief: Was +20 SP to Lockpick and Steal; Now +15% to Lockpickand Steal.Medic: Was +20 SP to First Aid and Doctor; Now +10% to First Aid and

    Doctor.Mr. Fixit: Was +20 SP to Repair and Science; Now +10% to Repair andScience.Negotiator: Was +20 SP to Speech and Barter; Now +10% to Speech andBarter.Ranger: Was +20 SP to Outdoorsman; Now +15% to Outdoorsman.Salesman: Was +40 SP to Barter; Now +20% to Barter.Speaker: Was +40 SP to Speech; Now +20% to Speech.Survivalist: Was +40 SP to Outdoorsman; Now +25% to Outdoorsman.Thief: Was +10 SP to Sneak, Lockpick, Steal and Traps; Now +10% toSneak, Lockpick, Steal and Traps.

    Note: SP = Skill Points. The skill increase is not the only bonus

    to Living Anatomy & Ranger.

    General note on perks: Cautious Nature, Explorer, Ranger, Scout, andSharpshooter will still give you a bonus even if your statistic is at10.

    (2.4) TRAPS---------------------------You can not use explosives to trap doors, etc. You can destroy mostdoors by placing explosives in front of the door, but they can not berigged with explosives.

    (2.5) REST UNTIL *PARTY* HEALED-------------------------------On Page 58 of "The Clock and Calendar" section of the PIPBOY2000,you also have the option to rest until your entire party is healed.If a party member is injured, this will be displayed at the verybottom.

    (2.6) The Car

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    -------------The car in the game runs on Micro Fusion Cells, which is also a typeof ammunition for energy weapons. To refuel the car, use the actionicon "Use Inventory Item On" on the front end of the car (see Page38 of the manual for detailed instructions.) This will open yourinventory. Use the Micro Fusion Cells to refuel the car. Two Cellswill completely refuel the car.

    If the car runs out of fuel in the world map, it's location will bemarked so you can return to it later if you do not have any morefuel. If you have Micro Fusion Cells, enter the map and follow theinstructions above.

    The car also has a trunk. It works just like normal containers. leftclick on the trunk of the car to open.

    (2.7) END GAME NOTE-------------------When you finish the game (after the end game movie, the end gameslide show and the credits) you will be returned to the gameautomatically. This will allow you to continue playing. Be warnedthat the game is over, and some areas in the game do not take thisinto account. We would rather let those who wish to continue playing

    have this ability, rather then forcing the game to end for everyone.

    (2.8) REFERENCE TABLES----------------------The reference tables on the inside of the cover are not to be takenseriously.

    (2.9) ONLINE MANUAL-------------------There is an online manual on the Fallout 2 CD-ROM. The online manualis an Adobe Acrobat 3.0 file. You must have a reader installed toview the manual. We have included a Win95 version of the reader.

    Installing the Reader - Win95To install the Win95 version of the Adobe Acrobat reader, openthe Fallout 2 CD-ROM. Open the Manual directory. Open the Adobedirectory. Double-click on AR32E30.EXE file.

    To View the Manual - Win95Open the CD. Open the Manual directory. Double-click on the

    MANUAL.PDF icon.

    ---------------------(3.0) TROUBLESHOOTING

    ---------------------These are tips to help improve the performance of Fallout 2 on yourmachine. Also be sure to read the Interplay Productions Referenceand Troubleshooting Guide pamphlet that came in your Fallout 2 box.

    (3.1) DIRECTX 5.0-----------------We have also provided DirectX 5.0 on the Fallout 2 CD-ROM for userswho wish to install it. If you are having driver-related problems,

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    you might want to try installing DirectX 5.0.

    To install DirectX 5.0, go into the DirectX5\directx folder on theCD-ROM and run DXSETUP.EXE.

    (3.2) S3 ViRGE VIDEO CARDS (SLOW GAMEPLAY)------------------------------------------Video cards with the S3 ViRGE chipset, such as the Stealth 64 3D 2000,may perform poorly under Fallout 2. You should attempt two things:

    * Install the most recent drivers available from your video cardmanufacturer. Often, updated drivers will fix many of the olderincompatibilities. Contact your manufacturer, or check theirwebsite, for more information about their drivers.

    * Use the default S3 drivers (S3 PCI VIRGE) from the Win95 CD.

    (3.3) WINDOWS NT----------------Currently, Fallout 2 will not install to a Windows NT 2 platform.

    While Fallout 2 does not officially support Windows NT, it will run

    as long as you have Service Pack 3. This is required since theWin95 version of Fallout 2 requires DirectX 5 or higher. You canget Service Pack 3 from Microsoft.

    (3.4) DIAMOND STEALTH 3000 & MONSTER 3D CARDS---------------------------------------------If your system has both a Diamond Stealth 3000 and a Monster 3Dvideo card installed, then Fallout 2 will not install if you runthe Win95 setup program. You can try these tips:

    * Download the latest manufacturer drivers from Diamond.This has been tested, and seems to fix the problem.

    * Disable the Monster 3D video card.

    (3.5) GENERAL SLOWNESS UNDER Win95/Win98----------------------------------------If you are playing the Win95 version, and find the game tobe running slowly, you can try these tips:

    * Adjust your Read Ahead cache for your CD-ROM drive.You may experience glitches with movies depending on yourparticular CD-ROM drive.

    * Reinstall the Win95 version, but use a larger installationsize. Slow gameplay with a small installation version isprobably the result of slow CD-ROM access.

    --------------------------(4.0) CONTACTING INTERPLAY--------------------------

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    (4.1) INTERPLAY U.S. CUSTOMER SUPPORT INFORMATION-------------------------------------------------

    TECHNICAL SUPPORTTROUBLESHOOTING DOCUMENTS ONLINE!Interplay Productions Technical Support now offers troubleshootingguides with complete installation and setup instructions as well asinformation that will help you overcome the most common difficulties.If you have access to the World Wide Web, you can find these at

    http://www.interplay.com/support/index.html

    Here you will find troubleshooting information on as well asinformation on regular system maintenance and performance.

    DirectX http://www.interplay.com/support/directx/index.htmlJoysticks http://www.interplay.com/support/joystick/index.htmlModems and Networks http://www.interplay.com/support/modem/index.html

    (For game-specific information and additional troubleshooting, visitour main page at http://www.interplay.com)

    If you have questions about the program, our Technical SupportDepartment can help. Our web site contains up-to-date information on

    the most common difficulties with our products, and this informationis the same as that used by our product support technicians. We keepthe product support pages updated on a regular basis, so please checkhere first for no-wait solutions:

    http://www.interplay.com/support/index.html

    If you are unable to find the information you need on our web site,please feel free to contact Technical Support via e-mail, phone, fax,or letter. Please be sure to include the following information in youre-mail message, fax, or letter:

    -Title of Game

    -Computer manufacturer-Operating system (Windows 95, DOS 6.22, etc.)-CPU type and speed in MHz-Amount of RAM-Sound card type and settings (address, IRQ, DMA)-Video card-CD-ROM-Mouse driver and version-Joystick and game card (if any)-A copy of the CONFIG.SYS and AUTOEXEC.BAT files from your hard drive-A description of the problem you're having

    Hints are not available for this title via the hint line. You can

    visit the Fallout 2 Web Page and posts your questions in the Feedbacksection. Interplay/Black Isle Studios employees will sometimes answerquestions. The Feedback area is mainly used for gamers to help eachother.

    Fallout 2 Web Page: http://www.interplay.com/fallout2

    Interplay Productions Support Fax: (949) 252-2820Interplay Productions Technical Support16815 Von Karman Avenue

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    Irvine, CA 92606HOW TO REACH US ONLINEINTERNET E-MAIL: [email protected] WIDE WEB: Access our Web Site at http://www.interplay.comFTP: Access our FTP Site at ftp.interplay.com

    Mail:Interplay Customer Service16815 Von KarmanIrvine, CA 92606

    (4.1) INTERPLAY U.K. CUSTOMER SUPPORT INFORMATION-------------------------------------------------

    Interplay Productions, Ltd.Harleyford ManorHarleyfordHenley RoadMarlowBuckinghamshireSL7 2DXENGLANDTel: +44 (0) 1628 423723Fax: +44 (0) 1628 423777

    Email: [email protected]

    Limited Warranty----------------If within the first ninety days of purchase you have any problems withthe product please return it to the retailer.

    After ninety (90) days , you may return the software program toInterplay Productions, provided the fault is not due to normal wearand tear and Interplay will mail a replacement to you.

    To receive a replacement, you should enclose the defective medium(including the original product label) in protective packaging

    accompanied by:

    1) A cheque or postal order for 10 sterling (to cover postage andpackaging).2) A brief statement describing the defect.3) The original receipt or address of the retailer4) Your return address

    Registered mail is recommended for returns.

    Please send to:

    Warranty Replacements, Interplay Productions Ltd., Harleyford Manor,

    Harleyford, Henley Road, Marlow, Buckinghamshire SL7 2DX, ENGLAND

    ---------------------(5.0) PRODUCT LICENSE---------------------This copy of FALLOUT 2 (the Software) is intended solely for yourpersonal noncommercial home entertainment use. You may not decompile,reverse engineer, or disassemble the Software, except as permitted bylaw. Interplay Productions retain[s] all right, title and interest inthe Software including all intellectual property rights embodied

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    therein and derivatives thereof. The Software, including, withoutlimitation, all code, data structures, characters, images, sounds,text, screens, game play, derivative works and all other elements ofthe Software may not be copied, resold, rented, leased, distributed(electronically or otherwise), used on pay-per-play, coin-op or otherfor-charge basis, or for any commercial purpose. Any permissionsgranted herein are provided on a temporary basis and can be withdrawnby Interplay Productions at any time. All rights not expressly grantedare reserved.

    By acquiring and retaining this Software, you assent to the terms andrestrictions of this limited license. If you do not accept the termsof this limited license, you must return the Software together withall packaging, manuals, and other material contained therein to thestore where you acquired the Software for a full refund.

    Copyright 1998 Interplay Productions. All rights reserved.Fallout 2 is a trademark of Interplay Productions.

    Win95, Windows 95, Windows NT, DirectX are copyrights ofMicrosoft Corporation.