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Page 1: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David
Page 2: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David
Page 3: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Projective Geometry and Camera Models

Computer VisionCS 143Brown

James Hays

09/09/11

Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David Forsyth

Page 4: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Administrative Stuff• Textbook• Matlab Tutorial• Office hours

– James: Monday and Wednesday, 1pm to 2pm– Geoff, Monday 7-9pm– Paul, Tuesday 7-9pm – Sam, Wednesday 7-9pm – Evan, Thursday 7-9pm

• Project 1 is out

Page 5: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Last class: intro

• Overview of vision, examples of state of art

• Computer Graphics: Models to Images• Comp. Photography: Images to Images• Computer Vision: Images to Models

Page 6: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

What do you need to make a camera from scratch?

Page 7: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Today’s class

Mapping between image and world coordinates– Pinhole camera model– Projective geometry

• Vanishing points and lines

– Projection matrix

Page 8: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Today’s class: Camera and World Geometry

How tall is this woman?

Which ball is closer?

How high is the camera?

What is the camera rotation?

What is the focal length of the camera?

Page 9: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Image formation

Let’s design a camera– Idea 1: put a piece of film in front of an object– Do we get a reasonable image?

Slide source: Seitz

Page 10: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Pinhole camera

Idea 2: add a barrier to block off most of the rays– This reduces blurring– The opening known as the aperture

Slide source: Seitz

Page 11: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Pinhole camera

Figure from Forsyth

f

f = focal lengthc = center of the camera

c

Page 12: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Camera obscura: the pre-camera• Known during classical period in China and Greece

(e.g. Mo-Ti, China, 470BC to 390BC)

Illustration of Camera Obscura Freestanding camera obscura at UNC Chapel Hill

Photo by Seth Ilys

Page 13: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Camera Obscura used for Tracing

Lens Based Camera Obscura, 1568

Page 14: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

First Photograph

Oldest surviving photograph– Took 8 hours on pewter plate

Joseph Niepce, 1826

Photograph of the first photograph

Stored at UT Austin

Niepce later teamed up with Daguerre, who eventually created Daguerrotypes

Page 15: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Point of observation

Figures © Stephen E. Palmer, 2002

Dimensionality Reduction Machine (3D to 2D)

3D world 2D image

Page 16: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Projection can be tricky…Slide source: Seitz

Page 17: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Projection can be tricky…Slide source: Seitz

Page 18: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Projective Geometry

What is lost?• Length

Which is closer?

Who is taller?

Page 19: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Length is not preserved

Figure by David Forsyth

B’

C’

A’

Page 20: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Projective Geometry

What is lost?• Length• Angles

Perpendicular?

Parallel?

Page 21: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Projective Geometry

What is preserved?• Straight lines are still straight

Page 22: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Vanishing points and linesParallel lines in the world intersect in the image at a “vanishing point”

Page 23: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Vanishing points and lines

oVanishing Point oVanishing Point

Vanishing Line

Page 24: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Vanishing points and lines

Vanishing point

Vanishing line

Vanishing point

Vertical vanishing point

(at infinity)

Slide from Efros, Photo from Criminisi

Page 25: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Vanishing points and lines

Photo from online Tate collection

Page 26: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Note on estimating vanishing points

Page 27: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Projection: world coordinatesimage coordinates

Camera Center (tx,

ty, tz)

Z

Y

X

P.

.

. f Z Y

v

up

.Optical Center (u0, v0)

v

u

Page 28: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Homogeneous coordinates

Conversion

Converting to homogeneous coordinates

homogeneous image coordinates

homogeneous scene coordinates

Converting from homogeneous coordinates

Page 29: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Homogeneous coordinates

Invariant to scaling

Point in Cartesian is ray in Homogeneous

wywx

kwkykwkx

kw

ky

kx

w

y

x

k

Homogeneous Coordinates

Cartesian Coordinates

Page 30: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Slide Credit: Saverese

Projection matrix

XtRKx x: Image Coordinates: (u,v,1)K: Intrinsic Matrix (3x3)R: Rotation (3x3) t: Translation (3x1)X: World Coordinates: (X,Y,Z,1)

Ow

iw

kw

jwR,T

Page 31: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Interlude: why does this matter?

Page 32: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Object Recognition (CVPR 2006)

Page 33: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Inserting photographed objects into images (SIGGRAPH 2007)

Original Created

Page 34: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

X0IKx

10100

000

000

1z

y

x

f

f

v

u

w

K

Slide Credit: Saverese

Projection matrix

Intrinsic Assumptions• Unit aspect ratio• Optical center at (0,0)• No skew

Extrinsic Assumptions• No rotation• Camera at (0,0,0)

Page 35: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Remove assumption: known optical center

X0IKx

10100

00

00

10

0

z

y

x

vf

uf

v

u

w

Intrinsic Assumptions• Unit aspect ratio• No skew

Extrinsic Assumptions• No rotation• Camera at (0,0,0)

Page 36: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Remove assumption: square pixels

X0IKx

10100

00

00

10

0

z

y

x

v

u

v

u

w

Intrinsic Assumptions• No skew

Extrinsic Assumptions• No rotation• Camera at (0,0,0)

Page 37: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Remove assumption: non-skewed pixels

X0IKx

10100

00

0

10

0

z

y

x

v

us

v

u

w

Intrinsic Assumptions Extrinsic Assumptions• No rotation• Camera at (0,0,0)

Note: different books use different notation for parameters

Page 38: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Oriented and Translated Camera

Ow

iw

kw

jw

t

R

Page 39: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Allow camera translation

XtIKx

1100

010

001

100

0

0

10

0

z

y

x

t

t

t

v

u

v

u

w

z

y

x

Intrinsic Assumptions Extrinsic Assumptions• No rotation

Page 40: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

3D Rotation of Points

Rotation around the coordinate axes, , counter-clockwise::

100

0cossin

0sincos

)(

cos0sin

010

sin0cos

)(

cossin0

sincos0

001

)(

z

y

x

R

R

R

pp

pp’’

yy

zz

Slide Credit: Saverese

Page 41: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Allow camera rotation

XtRKx

1100

0

1 333231

232221

131211

0

0

z

y

x

trrr

trrr

trrr

v

us

v

u

w

z

y

x

Page 42: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Degrees of freedom

XtRKx

1100

0

1 333231

232221

131211

0

0

z

y

x

trrr

trrr

trrr

v

us

v

u

w

z

y

x

5 6

Page 43: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Orthographic Projection• Special case of perspective projection

– Distance from the COP to the image plane is infinite

– Also called “parallel projection”– What’s the projection matrix?

Image World

Slide by Steve Seitz

11000

0010

0001

1z

y

x

v

u

w

Page 44: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Scaled Orthographic Projection• Special case of perspective projection

– Object dimensions are small compared to distance to camera

– Also called “weak perspective”– What’s the projection matrix?

Image World

Slide by Steve Seitz

1000

000

000

1z

y

x

s

f

f

v

u

w

Page 45: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Field of View (Zoom)

Page 46: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Suppose we have two 3D cubes on the ground facing the viewer, one near, one far.

1. What would they look like in perspective?2. What would they look like in weak perspective?

Photo credit: GazetteLive.co.uk

Page 47: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Beyond Pinholes: Radial Distortion

Image from Martin Habbecke

Corrected Barrel Distortion

Page 48: Projective Geometry and Camera Models Computer Vision CS 143 Brown James Hays 09/09/11 Slides from Derek Hoiem, Alexei Efros, Steve Seitz, and David

Things to remember

• Vanishing points and vanishing lines

• Pinhole camera model and camera projection matrix

• Homogeneous coordinates

Vanishing point

Vanishing

line

Vanishing point

Vertical vanishing point

(at infinity)

XtRKx