project roga team members: vincent czubatiuk jay lenahan amanda perez
TRANSCRIPT
Project RogaTeam Members:
Vincent Czubatiuk
Jay Lenahan
Amanda Perez
Table of Contents The Background The Left-Right Conundrum The Assembly Line The Insides of Roga
The Physics The Visuals The Interface The Gooey Bits
The Background
Brought to You by The Letter C++ Where it begins: Using
games to teach kids to code.
Why learning to code is important in the technological age.
What it provides: Critical Thinking Creativity
The Left-Right Conundrum
A Myth Used to Prove a Point The left – The Scientist The right – The Artist The harmonious balance
between creativity and critical thinking.
The Assembly Line
Domo Arigato, Mr. Roboto The tools used to develop Roga
3DS Modeling Software Adobe Photoshop Unity 4 Game Engine Microsoft Visual Studios
The Languages Javascript C#
Disclaimer: No robots were harmed in the making of this game
The Insides of Roga
The Physics Thanks Pythagoras and
Hipparchus Time incremented trajectory
paths Projectile Trajectory Paths Particle Emissions Collision Boundary
Volumes
The Visuals
3D Modeling Animation Rigging Texturing Level Design
The Interface
The Intro Screen The HUD The Text Editor The Future Enhancements
The Gooey Bits The Interpreter
Initial Design Additions
Addons Optimization Platform Deployment